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	<title>Comments on: SEGA Producer Discusses iPhone Super Monkey Ball Port</title>
	<atom:link href="http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: steven</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-58</link>
		<dc:creator>steven</dc:creator>
		<pubDate>Sun, 27 Apr 2008 22:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-58</guid>
		<description>wow first poster... way to be a d-bag... you think the associate producer would know how the game controls...

SEGA is doing great things by innovating with the iPhone as a whole, not just using its rather heady processing power. Nice.</description>
		<content:encoded><![CDATA[<p>wow first poster... way to be a d-bag... you think the associate producer would know how the game controls...</p>
<p>SEGA is doing great things by innovating with the iPhone as a whole, not just using its rather heady processing power. Nice.</p>
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	<item>
		<title>By: steven</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-288127</link>
		<dc:creator>steven</dc:creator>
		<pubDate>Sun, 27 Apr 2008 22:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-288127</guid>
		<description>wow first poster... way to be a d-bag... you think the associate producer would know how the game controls...

SEGA is doing great things by innovating with the iPhone as a whole, not just using its rather heady processing power. Nice.</description>
		<content:encoded><![CDATA[<p>wow first poster... way to be a d-bag... you think the associate producer would know how the game controls...</p>
<p>SEGA is doing great things by innovating with the iPhone as a whole, not just using its rather heady processing power. Nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wow</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-49</link>
		<dc:creator>Wow</dc:creator>
		<pubDate>Thu, 24 Apr 2008 02:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-49</guid>
		<description>Haha, clearly the &quot;last time you checked&quot; was prior to the announcement of the iPhone.</description>
		<content:encoded><![CDATA[<p>Haha, clearly the "last time you checked" was prior to the announcement of the iPhone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wow</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-288126</link>
		<dc:creator>Wow</dc:creator>
		<pubDate>Thu, 24 Apr 2008 02:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-288126</guid>
		<description>Haha, clearly the &quot;last time you checked&quot; was prior to the announcement of the iPhone.</description>
		<content:encoded><![CDATA[<p>Haha, clearly the "last time you checked" was prior to the announcement of the iPhone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Response to Idiot Above</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-9</link>
		<dc:creator>Response to Idiot Above</dc:creator>
		<pubDate>Tue, 15 Apr 2008 13:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-9</guid>
		<description>You really need to do some research before you post idiotic comments.  The iPhone has 3 accelerometers... how do you think it knows when to switch from portrait to landscape mode.  This is obviously coming from someone who doesn&#039;t have an iPhone and has never used one.  I really wish people would at least comment on products they have used.</description>
		<content:encoded><![CDATA[<p>You really need to do some research before you post idiotic comments.  The iPhone has 3 accelerometers... how do you think it knows when to switch from portrait to landscape mode.  This is obviously coming from someone who doesn't have an iPhone and has never used one.  I really wish people would at least comment on products they have used.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Response to Idiot Above</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-288125</link>
		<dc:creator>Response to Idiot Above</dc:creator>
		<pubDate>Tue, 15 Apr 2008 13:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-288125</guid>
		<description>You really need to do some research before you post idiotic comments.  The iPhone has 3 accelerometers... how do you think it knows when to switch from portrait to landscape mode.  This is obviously coming from someone who doesn&#039;t have an iPhone and has never used one.  I really wish people would at least comment on products they have used.</description>
		<content:encoded><![CDATA[<p>You really need to do some research before you post idiotic comments.  The iPhone has 3 accelerometers... how do you think it knows when to switch from portrait to landscape mode.  This is obviously coming from someone who doesn't have an iPhone and has never used one.  I really wish people would at least comment on products they have used.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-8</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Tue, 15 Apr 2008 13:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-8</guid>
		<description>One of the iPhone&#039;s most prominent features, its ability to properly orient the screen display depending on how the user is holding it, is driven by the its accelerometer.  Have a look:

http://www.apple.com/iphone/features/index.html#accelerometer

As well, at exactly 1hr into Apple&#039;s Quicktime stream of the iPhone SDK rollout event, Super Monkey Ball, controlled by tilting the iPhone (thanks to its acceletometer), is rather clearly demonstrated and discussed.  Have a look:

http://www.apple.com/quicktime/qtv/iphoneroadmap/</description>
		<content:encoded><![CDATA[<p>One of the iPhone's most prominent features, its ability to properly orient the screen display depending on how the user is holding it, is driven by the its accelerometer.  Have a look:</p>
<p><a href="http://www.apple.com/iphone/features/index.html#accelerometer" rel="nofollow">http://www.apple.com/iphone/features/index.html#accelerometer</a></p>
<p>As well, at exactly 1hr into Apple's Quicktime stream of the iPhone SDK rollout event, Super Monkey Ball, controlled by tilting the iPhone (thanks to its acceletometer), is rather clearly demonstrated and discussed.  Have a look:</p>
<p><a href="http://www.apple.com/quicktime/qtv/iphoneroadmap/" rel="nofollow">http://www.apple.com/quicktime/qtv/iphoneroadmap/</a></p>
]]></content:encoded>
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	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-288124</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Tue, 15 Apr 2008 13:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-288124</guid>
		<description>One of the iPhone&#039;s most prominent features, its ability to properly orient the screen display depending on how the user is holding it, is driven by the its accelerometer.  Have a look:

http://www.apple.com/iphone/features/index.html#accelerometer

As well, at exactly 1hr into Apple&#039;s Quicktime stream of the iPhone SDK rollout event, Super Monkey Ball, controlled by tilting the iPhone (thanks to its acceletometer), is rather clearly demonstrated and discussed.  Have a look:

http://www.apple.com/quicktime/qtv/iphoneroadmap/</description>
		<content:encoded><![CDATA[<p>One of the iPhone's most prominent features, its ability to properly orient the screen display depending on how the user is holding it, is driven by the its accelerometer.  Have a look:</p>
<p><a href="http://www.apple.com/iphone/features/index.html#accelerometer" rel="nofollow">http://www.apple.com/iphone/features/index.html#accelerometer</a></p>
<p>As well, at exactly 1hr into Apple's Quicktime stream of the iPhone SDK rollout event, Super Monkey Ball, controlled by tilting the iPhone (thanks to its acceletometer), is rather clearly demonstrated and discussed.  Have a look:</p>
<p><a href="http://www.apple.com/quicktime/qtv/iphoneroadmap/" rel="nofollow">http://www.apple.com/quicktime/qtv/iphoneroadmap/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Me</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-7</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Tue, 15 Apr 2008 11:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-7</guid>
		<description>Last time I checked, the iPhone didn&#039;t have an accelerometer, so your comment that &quot;Players should expect nothing less&quot; is pretty idiotic.</description>
		<content:encoded><![CDATA[<p>Last time I checked, the iPhone didn't have an accelerometer, so your comment that "Players should expect nothing less" is pretty idiotic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Me</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-288123</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Tue, 15 Apr 2008 11:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-288123</guid>
		<description>Last time I checked, the iPhone didn&#039;t have an accelerometer, so your comment that &quot;Players should expect nothing less&quot; is pretty idiotic.</description>
		<content:encoded><![CDATA[<p>Last time I checked, the iPhone didn't have an accelerometer, so your comment that "Players should expect nothing less" is pretty idiotic.</p>
]]></content:encoded>
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