<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Noiz2sa Shooter for the iPhone</title>
	<atom:link href="http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 07:10:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: Retro Style iphone Games - iPlutoid and Blastination &#124; AppTrawler</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-38685</link>
		<dc:creator>Retro Style iphone Games - iPlutoid and Blastination &#124; AppTrawler</dc:creator>
		<pubDate>Sat, 10 Oct 2009 12:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-38685</guid>
		<description>[...] of 3D shooter with Plutoid and they may be right. Readers may remember Lazrhog as one of the early jailbreak developers who originally ported Noiz2sa to the [...]</description>
		<content:encoded><![CDATA[<p>[...] of 3D shooter with Plutoid and they may be right. Readers may remember Lazrhog as one of the early jailbreak developers who originally ported Noiz2sa to the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Games Domain &#187; ZodTTD Brings Stylized Shooter &#8216;Noiz2sa&#8217; to the App Store</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-23509</link>
		<dc:creator>The Games Domain &#187; ZodTTD Brings Stylized Shooter &#8216;Noiz2sa&#8217; to the App Store</dc:creator>
		<pubDate>Wed, 27 May 2009 15:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-23509</guid>
		<description>[...] exists for a wide range of platforms and was previously ported to the iPhone as a jailbreak app by [...]</description>
		<content:encoded><![CDATA[<p>[...] exists for a wide range of platforms and was previously ported to the iPhone as a jailbreak app by [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lazrhog Releases ‘Neverputt ME’ for iPhone&#160;&#124;&#160;Smartphone User Guide</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-4210</link>
		<dc:creator>Lazrhog Releases ‘Neverputt ME’ for iPhone&#160;&#124;&#160;Smartphone User Guide</dc:creator>
		<pubDate>Thu, 02 Oct 2008 01:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-4210</guid>
		<description>[...] Readers may remember that Lazrhog is the developer behind many prominent Jailbrake ports including Noiz2sa and [...]</description>
		<content:encoded><![CDATA[<p>[...] Readers may remember that Lazrhog is the developer behind many prominent Jailbrake ports including Noiz2sa and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Constable Odo</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-39</link>
		<dc:creator>Constable Odo</dc:creator>
		<pubDate>Sat, 19 Apr 2008 13:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-39</guid>
		<description>There seems to be some vertical offset of the shooter object from the finger.  I don&#039;t think the finger is in the way all that much and a finger would require less wrist action than having to constantly tilt the device.  Anyway, this seems like a very simple yet enjoyable game.  Using accelerometers would also be nice as long as it wouldn&#039;t make it much more difficult to control.  How about giving users the choice of finger or accelerometers.</description>
		<content:encoded><![CDATA[<p>There seems to be some vertical offset of the shooter object from the finger.  I don't think the finger is in the way all that much and a finger would require less wrist action than having to constantly tilt the device.  Anyway, this seems like a very simple yet enjoyable game.  Using accelerometers would also be nice as long as it wouldn't make it much more difficult to control.  How about giving users the choice of finger or accelerometers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Constable Odo</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-288154</link>
		<dc:creator>Constable Odo</dc:creator>
		<pubDate>Sat, 19 Apr 2008 13:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-288154</guid>
		<description>There seems to be some vertical offset of the shooter object from the finger.  I don&#039;t think the finger is in the way all that much and a finger would require less wrist action than having to constantly tilt the device.  Anyway, this seems like a very simple yet enjoyable game.  Using accelerometers would also be nice as long as it wouldn&#039;t make it much more difficult to control.  How about giving users the choice of finger or accelerometers.</description>
		<content:encoded><![CDATA[<p>There seems to be some vertical offset of the shooter object from the finger.  I don't think the finger is in the way all that much and a finger would require less wrist action than having to constantly tilt the device.  Anyway, this seems like a very simple yet enjoyable game.  Using accelerometers would also be nice as long as it wouldn't make it much more difficult to control.  How about giving users the choice of finger or accelerometers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-38</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Sat, 19 Apr 2008 13:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-38</guid>
		<description>I&#039;m a fan of Cho&#039;s &quot;Torus Trooper&quot; - a fun game.  I play it frequently on my MacBook Pro.

http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html</description>
		<content:encoded><![CDATA[<p>I'm a fan of Cho's "Torus Trooper" - a fun game.  I play it frequently on my MacBook Pro.</p>
<p><a href="http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html" rel="nofollow">http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-288153</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Sat, 19 Apr 2008 13:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-288153</guid>
		<description>I&#039;m a fan of Cho&#039;s &quot;Torus Trooper&quot; - a fun game.  I play it frequently on my MacBook Pro.

http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html</description>
		<content:encoded><![CDATA[<p>I'm a fan of Cho's "Torus Trooper" - a fun game.  I play it frequently on my MacBook Pro.</p>
<p><a href="http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html" rel="nofollow">http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-37</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 19 Apr 2008 11:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-37</guid>
		<description>Why not use the accelerometers? Having fingers and thumbs in the way doesn&#039;t make sense...</description>
		<content:encoded><![CDATA[<p>Why not use the accelerometers? Having fingers and thumbs in the way doesn't make sense...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-288152</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 19 Apr 2008 11:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-288152</guid>
		<description>Why not use the accelerometers? Having fingers and thumbs in the way doesn&#039;t make sense...</description>
		<content:encoded><![CDATA[<p>Why not use the accelerometers? Having fingers and thumbs in the way doesn't make sense...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Deuel</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-35</link>
		<dc:creator>Brian Deuel</dc:creator>
		<pubDate>Sat, 19 Apr 2008 06:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-35</guid>
		<description>This game is available for many different platforms, including PPC Macs, linux, and even Dreamcast!</description>
		<content:encoded><![CDATA[<p>This game is available for many different platforms, including PPC Macs, linux, and even Dreamcast!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Deuel</title>
		<link>http://toucharcade.com/2008/04/18/noiz2sa-shooter-for-the-iphone/#comment-288151</link>
		<dc:creator>Brian Deuel</dc:creator>
		<pubDate>Sat, 19 Apr 2008 06:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=33#comment-288151</guid>
		<description>This game is available for many different platforms, including PPC Macs, linux, and even Dreamcast!</description>
		<content:encoded><![CDATA[<p>This game is available for many different platforms, including PPC Macs, linux, and even Dreamcast!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached
Database Caching 1/7 queries in 0.014 seconds using memcached
Object Caching 302/306 objects using memcached

Served from: toucharcade.com @ 2012-02-10 04:02:42 -->
