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	<title>Comments on: iControlPad Rendering and Q&amp;A</title>
	<atom:link href="http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 10:05:00 +0000</lastBuildDate>
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	<item>
		<title>By: Corporate Logo Design</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-410980</link>
		<dc:creator>Corporate Logo Design</dc:creator>
		<pubDate>Wed, 28 Sep 2011 08:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-410980</guid>
		<description> Such a nice controller i never try it and listen about it before.</description>
		<content:encoded><![CDATA[<p> Such a nice controller i never try it and listen about it before.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: whooley</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-1999</link>
		<dc:creator>whooley</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-1999</guid>
		<description>Lots of games though do require the iPhone to be oriented the other way, they don&#039;t flip. I really hope the developers have thought of that! :) 

You could hold the ControlPad upside down, but then you&#039;d also have to flip the controls in software.</description>
		<content:encoded><![CDATA[<p>Lots of games though do require the iPhone to be oriented the other way, they don't flip. I really hope the developers have thought of that! <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>You could hold the ControlPad upside down, but then you'd also have to flip the controls in software.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: whooley</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-288252</link>
		<dc:creator>whooley</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-288252</guid>
		<description>Lots of games though do require the iPhone to be oriented the other way, they don&#039;t flip. I really hope the developers have thought of that! :) 

You could hold the ControlPad upside down, but then you&#039;d also have to flip the controls in software.</description>
		<content:encoded><![CDATA[<p>Lots of games though do require the iPhone to be oriented the other way, they don't flip. I really hope the developers have thought of that! <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>You could hold the ControlPad upside down, but then you'd also have to flip the controls in software.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-1979</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 21 Aug 2008 21:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-1979</guid>
		<description>When watching a video it does not matter how you hold the iphone.  The video flips itself over so it should be fine.</description>
		<content:encoded><![CDATA[<p>When watching a video it does not matter how you hold the iphone.  The video flips itself over so it should be fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-288251</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 21 Aug 2008 21:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-288251</guid>
		<description>When watching a video it does not matter how you hold the iphone.  The video flips itself over so it should be fine.</description>
		<content:encoded><![CDATA[<p>When watching a video it does not matter how you hold the iphone.  The video flips itself over so it should be fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: icepulse</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-1535</link>
		<dc:creator>icepulse</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-1535</guid>
		<description>A stylus is out, unless it can transfer electrical impulses from your finger, or create such an impulse internally, as this is the manner in which the iPhone&#039;s touch screen receives input.</description>
		<content:encoded><![CDATA[<p>A stylus is out, unless it can transfer electrical impulses from your finger, or create such an impulse internally, as this is the manner in which the iPhone's touch screen receives input.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: icepulse</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-288250</link>
		<dc:creator>icepulse</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-288250</guid>
		<description>A stylus is out, unless it can transfer electrical impulses from your finger, or create such an impulse internally, as this is the manner in which the iPhone&#039;s touch screen receives input.</description>
		<content:encoded><![CDATA[<p>A stylus is out, unless it can transfer electrical impulses from your finger, or create such an impulse internally, as this is the manner in which the iPhone's touch screen receives input.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: balagan</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-572</link>
		<dc:creator>balagan</dc:creator>
		<pubDate>Mon, 14 Jul 2008 20:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-572</guid>
		<description>Any updates on this?  Now that the iphone is out, this would be sweet for games like pacman.

I&#039;d like to see this come with some embedded speakers...the version depicted in the article looks like it covers up the tiny iphone speakers.</description>
		<content:encoded><![CDATA[<p>Any updates on this?  Now that the iphone is out, this would be sweet for games like pacman.</p>
<p>I'd like to see this come with some embedded speakers...the version depicted in the article looks like it covers up the tiny iphone speakers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: balagan</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-288249</link>
		<dc:creator>balagan</dc:creator>
		<pubDate>Mon, 14 Jul 2008 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-288249</guid>
		<description>Any updates on this?  Now that the iphone is out, this would be sweet for games like pacman.

I&#039;d like to see this come with some embedded speakers...the version depicted in the article looks like it covers up the tiny iphone speakers.</description>
		<content:encoded><![CDATA[<p>Any updates on this?  Now that the iphone is out, this would be sweet for games like pacman.</p>
<p>I'd like to see this come with some embedded speakers...the version depicted in the article looks like it covers up the tiny iphone speakers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-297</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 19 Jun 2008 05:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-297</guid>
		<description>They have the iPhone upside down. You won&#039;t be able to watch videos on it unless you turn the gaming device over. That&#039;s a major design flaw in my opinion.</description>
		<content:encoded><![CDATA[<p>They have the iPhone upside down. You won't be able to watch videos on it unless you turn the gaming device over. That's a major design flaw in my opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-288248</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 19 Jun 2008 05:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-288248</guid>
		<description>They have the iPhone upside down. You won&#039;t be able to watch videos on it unless you turn the gaming device over. That&#039;s a major design flaw in my opinion.</description>
		<content:encoded><![CDATA[<p>They have the iPhone upside down. You won't be able to watch videos on it unless you turn the gaming device over. That's a major design flaw in my opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacTheSpoon</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-262</link>
		<dc:creator>MacTheSpoon</dc:creator>
		<pubDate>Mon, 09 Jun 2008 06:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-262</guid>
		<description>Huh, I always rotate my iPhone the other way when I view it in landscape mode. Kind of weird seeing it oriented the way they&#039;ve done it.</description>
		<content:encoded><![CDATA[<p>Huh, I always rotate my iPhone the other way when I view it in landscape mode. Kind of weird seeing it oriented the way they've done it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacTheSpoon</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-288247</link>
		<dc:creator>MacTheSpoon</dc:creator>
		<pubDate>Mon, 09 Jun 2008 06:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-288247</guid>
		<description>Huh, I always rotate my iPhone the other way when I view it in landscape mode. Kind of weird seeing it oriented the way they&#039;ve done it.</description>
		<content:encoded><![CDATA[<p>Huh, I always rotate my iPhone the other way when I view it in landscape mode. Kind of weird seeing it oriented the way they've done it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Controles tipo PSP para tu iPhone o iTouch &#171; TrauMac</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-261</link>
		<dc:creator>Controles tipo PSP para tu iPhone o iTouch &#171; TrauMac</dc:creator>
		<pubDate>Mon, 09 Jun 2008 04:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-261</guid>
		<description>[...] Fuente: touchArcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Fuente: touchArcade [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob</title>
		<link>http://toucharcade.com/2008/06/06/icontrolpad-rendering-and-qa/#comment-255</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sat, 07 Jun 2008 22:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=112#comment-255</guid>
		<description>&quot;I hope also that there good support comes for sdk games.&quot; there will be NO sdk app support as the sdk does not cater for hardware.</description>
		<content:encoded><![CDATA[<p>"I hope also that there good support comes for sdk games." there will be NO sdk app support as the sdk does not cater for hardware.</p>
]]></content:encoded>
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