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	<title>Comments on: Namco's 'Ms. Pac-Man' Game Controls</title>
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	<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Mark</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-236562</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 30 Aug 2010 13:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-236562</guid>
		<description>phenomenal game, arcade perfect, i still cant get over the fact that i have a 100% accurate version of a timeless classic childhood memory 80s masterpiece IN MY POCKET that i can whip out and play anywhere... awwweeesoommme.... soo happy with this.</description>
		<content:encoded><![CDATA[<p>phenomenal game, arcade perfect, i still cant get over the fact that i have a 100% accurate version of a timeless classic childhood memory 80s masterpiece IN MY POCKET that i can whip out and play anywhere... awwweeesoommme.... soo happy with this.</p>
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	<item>
		<title>By: Mark</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-288528</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 30 Aug 2010 13:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-288528</guid>
		<description>phenomenal game, arcade perfect, i still cant get over the fact that i have a 100% accurate version of a timeless classic childhood memory 80s masterpiece IN MY POCKET that i can whip out and play anywhere... awwweeesoommme.... soo happy with this.</description>
		<content:encoded><![CDATA[<p>phenomenal game, arcade perfect, i still cant get over the fact that i have a 100% accurate version of a timeless classic childhood memory 80s masterpiece IN MY POCKET that i can whip out and play anywhere... awwweeesoommme.... soo happy with this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rashidan</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-57156</link>
		<dc:creator>Rashidan</dc:creator>
		<pubDate>Thu, 04 Mar 2010 08:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-57156</guid>
		<description>A little pricey given price of apps nowadays.
Bought similar game which offers as much fun at fraction of the price but the name a little lame
http://itunes.apple.com/us/app/jailbreak-voice-onrush/id355664630?mt=8</description>
		<content:encoded><![CDATA[<p>A little pricey given price of apps nowadays.<br />
Bought similar game which offers as much fun at fraction of the price but the name a little lame<br />
<a href="http://itunes.apple.com/us/app/jailbreak-voice-onrush/id355664630?mt=8" rel="nofollow">http://itunes.apple.com/us/app/jailbreak-voice-onrush/id355664630?mt=8</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rashidan</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-288527</link>
		<dc:creator>Rashidan</dc:creator>
		<pubDate>Thu, 04 Mar 2010 08:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-288527</guid>
		<description>A little pricey given price of apps nowadays.
Bought similar game which offers as much fun at fraction of the price but the name a little lame
http://itunes.apple.com/us/app/jailbreak-voice-onrush/id355664630?mt=8</description>
		<content:encoded><![CDATA[<p>A little pricey given price of apps nowadays.<br />
Bought similar game which offers as much fun at fraction of the price but the name a little lame<br />
<a href="http://itunes.apple.com/us/app/jailbreak-voice-onrush/id355664630?mt=8" rel="nofollow">http://itunes.apple.com/us/app/jailbreak-voice-onrush/id355664630?mt=8</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Commodore 64 Iphone App taken offline so lets compare it to the Iphone 3GS &#8211; Let the Battle Begin!! &#171; Techtv101.com</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-35302</link>
		<dc:creator>Commodore 64 Iphone App taken offline so lets compare it to the Iphone 3GS &#8211; Let the Battle Begin!! &#171; Techtv101.com</dc:creator>
		<pubDate>Tue, 08 Sep 2009 19:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-35302</guid>
		<description>[...] Yes [...]</description>
		<content:encoded><![CDATA[<p>[...] Yes [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taking It Easy &#171; Q.E.D &#8211; The Quiet and The Easily Distracted</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-26957</link>
		<dc:creator>Taking It Easy &#171; Q.E.D &#8211; The Quiet and The Easily Distracted</dc:creator>
		<pubDate>Wed, 24 Jun 2009 14:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-26957</guid>
		<description>[...] Yes [...]</description>
		<content:encoded><![CDATA[<p>[...] Yes [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Commodore 64 vs. the iPhone 3G S: The Ultimate Showdown &#160;&#124;&#160;Technologizer</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-26529</link>
		<dc:creator>The Commodore 64 vs. the iPhone 3G S: The Ultimate Showdown &#160;&#124;&#160;Technologizer</dc:creator>
		<pubDate>Mon, 22 Jun 2009 04:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-26529</guid>
		<description>[...] Yes [...]</description>
		<content:encoded><![CDATA[<p>[...] Yes [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: No Commodore 64 &#160;&#124;&#160;Technologizer</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-26528</link>
		<dc:creator>No Commodore 64 &#160;&#124;&#160;Technologizer</dc:creator>
		<pubDate>Mon, 22 Jun 2009 04:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-26528</guid>
		<description>[...] Yes [...]</description>
		<content:encoded><![CDATA[<p>[...] Yes [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Namco Tries Trial Version of Pac-Man&#160;&#124;&#160;Smartphone User Guide</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-5067</link>
		<dc:creator>Namco Tries Trial Version of Pac-Man&#160;&#124;&#160;Smartphone User Guide</dc:creator>
		<pubDate>Sun, 19 Oct 2008 03:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-5067</guid>
		<description>[...] previously looked at the controls for Ms. Pac-Man which shares the same system as Pac Man and found that the swipe [...]</description>
		<content:encoded><![CDATA[<p>[...] previously looked at the controls for Ms. Pac-Man which shares the same system as Pac Man and found that the swipe [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Controls &#171; Mystery Project</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-674</link>
		<dc:creator>Game Controls &#171; Mystery Project</dc:creator>
		<pubDate>Thu, 17 Jul 2008 05:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-674</guid>
		<description>[...] good blog post on controls on the iPhone can be found at touchArcade. Others like John Gruber over ta Daring Fireball also touch on the [...]</description>
		<content:encoded><![CDATA[<p>[...] good blog post on controls on the iPhone can be found at touchArcade. Others like John Gruber over ta Daring Fireball also touch on the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-591</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 15 Jul 2008 05:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-591</guid>
		<description>I came to the same conclusion, that Swipe most is the best. D-Pad sucks partly because the active region is limited to the &quot;plus sign&quot; shape. Imagine a big circle cut into quadrants like the X-Men logo. No reason to be limited to the visual representation, it&#039;s like when you&#039;re dragging a scrollbar in Windows or OS X, the cursor can go way out of the &quot;channel&quot; and it&#039;s fine.</description>
		<content:encoded><![CDATA[<p>I came to the same conclusion, that Swipe most is the best. D-Pad sucks partly because the active region is limited to the "plus sign" shape. Imagine a big circle cut into quadrants like the X-Men logo. No reason to be limited to the visual representation, it's like when you're dragging a scrollbar in Windows or OS X, the cursor can go way out of the "channel" and it's fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-288526</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 15 Jul 2008 05:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-288526</guid>
		<description>I came to the same conclusion, that Swipe most is the best. D-Pad sucks partly because the active region is limited to the &quot;plus sign&quot; shape. Imagine a big circle cut into quadrants like the X-Men logo. No reason to be limited to the visual representation, it&#039;s like when you&#039;re dragging a scrollbar in Windows or OS X, the cursor can go way out of the &quot;channel&quot; and it&#039;s fine.</description>
		<content:encoded><![CDATA[<p>I came to the same conclusion, that Swipe most is the best. D-Pad sucks partly because the active region is limited to the "plus sign" shape. Imagine a big circle cut into quadrants like the X-Men logo. No reason to be limited to the visual representation, it's like when you're dragging a scrollbar in Windows or OS X, the cursor can go way out of the "channel" and it's fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Shortage of Critical Reviews and Compelling Applications &#171; 51 Future</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-582</link>
		<dc:creator>A Shortage of Critical Reviews and Compelling Applications &#171; 51 Future</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-582</guid>
		<description>[...] Arcade is a new site looking to capitalize on gaming on the iPhone but as of today it only has one worthwhile review up (of Ms. Pac-Man). The rest of the stories there read more like advertisements and fluff pieces&#8211; like the site [...]</description>
		<content:encoded><![CDATA[<p>[...] Arcade is a new site looking to capitalize on gaming on the iPhone but as of today it only has one worthwhile review up (of Ms. Pac-Man). The rest of the stories there read more like advertisements and fluff pieces&#8211; like the site [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abu</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-577</link>
		<dc:creator>abu</dc:creator>
		<pubDate>Mon, 14 Jul 2008 22:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-577</guid>
		<description>@ derek - ya I second that.
I&#039;d think a simple rubber band with appropriate cut-thru holes would suffice as the most basic interface - no press feedback but at least tactile guidance for positioning

that could be easy to DIY too</description>
		<content:encoded><![CDATA[<p>@ derek - ya I second that.<br />
I'd think a simple rubber band with appropriate cut-thru holes would suffice as the most basic interface - no press feedback but at least tactile guidance for positioning</p>
<p>that could be easy to DIY too</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abu</title>
		<link>http://toucharcade.com/2008/07/12/namcos-ms-pac-man-game-controls/#comment-288525</link>
		<dc:creator>abu</dc:creator>
		<pubDate>Mon, 14 Jul 2008 22:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=229#comment-288525</guid>
		<description>@ derek - ya I second that.
I&#039;d think a simple rubber band with appropriate cut-thru holes would suffice as the most basic interface - no press feedback but at least tactile guidance for positioning

that could be easy to DIY too</description>
		<content:encoded><![CDATA[<p>@ derek - ya I second that.<br />
I'd think a simple rubber band with appropriate cut-thru holes would suffice as the most basic interface - no press feedback but at least tactile guidance for positioning</p>
<p>that could be easy to DIY too</p>
]]></content:encoded>
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