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	<title>Comments on: 'StarSmasher' 3D Space Shooter for iPhone</title>
	<atom:link href="http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
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		<title>By: First Look Video at ‘Venger’ - a 3D Space Shooter&#160;&#124;&#160;Smartphone User Guide</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-4907</link>
		<dc:creator>First Look Video at ‘Venger’ - a 3D Space Shooter&#160;&#124;&#160;Smartphone User Guide</dc:creator>
		<pubDate>Wed, 15 Oct 2008 16:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-4907</guid>
		<description>[...] on our reader responses to StarSmasher and SolarBlaster, it seems clear there&#8217;s an untapped iPhone market for 3D first person space [...]</description>
		<content:encoded><![CDATA[<p>[...] on our reader responses to StarSmasher and SolarBlaster, it seems clear there&#8217;s an untapped iPhone market for 3D first person space [...]</p>
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		<title>By: Fox McCloud</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-3436</link>
		<dc:creator>Fox McCloud</dc:creator>
		<pubDate>Wed, 17 Sep 2008 05:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-3436</guid>
		<description>Include the ability to do a barrel roll in the next update

Also hire some level designers for some level packs, not just in space but probably against a space armada and on some planets</description>
		<content:encoded><![CDATA[<p>Include the ability to do a barrel roll in the next update</p>
<p>Also hire some level designers for some level packs, not just in space but probably against a space armada and on some planets</p>
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		<title>By: John Bowers</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1367</link>
		<dc:creator>John Bowers</dc:creator>
		<pubDate>Mon, 04 Aug 2008 19:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1367</guid>
		<description>@Noah

The inverted controls should now be available on the App Store via an update. I&#039;ve got the 1.0.3 out for review now with the following updates:

-A new class of grey asteroid that is virtually indestructible (with normal weapons).
-More feedback when you are hit and/or you hit the minelayer. 
-New &quot;pretty&quot; menus which really help make the game look polished.

I&#039;m working on the 1.0.4 update which will have a level based game mode. I still haven&#039;t quite figured out how to add a &quot;story&quot; but I&#039;m working on it. I imagine the 1.0.3 update will be available on Thursday (hopefully) so I&#039;m shooting for having some basic levels by then (its going to take a slight redesign of the game engine, I had really imagined a single level game when I designed it). I&#039;m thinking about splitting it into a level-based mode and a &quot;free fly&quot; mode which will basically be the same as the 1.0.3 update.</description>
		<content:encoded><![CDATA[<p>@Noah</p>
<p>The inverted controls should now be available on the App Store via an update. I've got the 1.0.3 out for review now with the following updates:</p>
<p>-A new class of grey asteroid that is virtually indestructible (with normal weapons).<br />
-More feedback when you are hit and/or you hit the minelayer.<br />
-New "pretty" menus which really help make the game look polished.</p>
<p>I'm working on the 1.0.4 update which will have a level based game mode. I still haven't quite figured out how to add a "story" but I'm working on it. I imagine the 1.0.3 update will be available on Thursday (hopefully) so I'm shooting for having some basic levels by then (its going to take a slight redesign of the game engine, I had really imagined a single level game when I designed it). I'm thinking about splitting it into a level-based mode and a "free fly" mode which will basically be the same as the 1.0.3 update.</p>
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	<item>
		<title>By: Noah</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1360</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1360</guid>
		<description>Inverted Controls as an option = awesome.
Story Mode = even better.</description>
		<content:encoded><![CDATA[<p>Inverted Controls as an option = awesome.<br />
Story Mode = even better.</p>
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		<title>By: denverpodder</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1314</link>
		<dc:creator>denverpodder</dc:creator>
		<pubDate>Sat, 02 Aug 2008 12:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1314</guid>
		<description>Off to a great start indeed.  I see a lot of potential here.  Love the graphics and sound.  But, this may as well be a demo game.  The controls are ridiculously impossible at this point, the asteroid field repetitive, and the point of the game hard to figure out.  Try inserting a plot, inverting and calibrating the controls, and working on some variety.  You&#039;ve already constructed the basic physics and game concept.  Finish it and you will have a $9.99 title.</description>
		<content:encoded><![CDATA[<p>Off to a great start indeed.  I see a lot of potential here.  Love the graphics and sound.  But, this may as well be a demo game.  The controls are ridiculously impossible at this point, the asteroid field repetitive, and the point of the game hard to figure out.  Try inserting a plot, inverting and calibrating the controls, and working on some variety.  You've already constructed the basic physics and game concept.  Finish it and you will have a $9.99 title.</p>
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		<title>By: Daniel Glover</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1312</link>
		<dc:creator>Daniel Glover</dc:creator>
		<pubDate>Sat, 02 Aug 2008 04:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1312</guid>
		<description>You don&#039;t have to tap the screen to fire. You touch and hold to automatically rapid fire.</description>
		<content:encoded><![CDATA[<p>You don't have to tap the screen to fire. You touch and hold to automatically rapid fire.</p>
]]></content:encoded>
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		<title>By: Constable Odo</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1310</link>
		<dc:creator>Constable Odo</dc:creator>
		<pubDate>Sat, 02 Aug 2008 02:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1310</guid>
		<description>Probably a stupid question, but would a game like this put a lot of wear and tear on the iPhone or iPod Touch display to the point of damaging the sensitivity of the display.  Firing requires a heck of a lot of tapping.

How does one&#039;s finger feel after playing this game for a half hour.  Most game players have buttons that give and flex, but this just as a hard solid surface.  I guess the tip of the finger would get a bit numb, right?

Other than those questions, this looks like a fairly nice game that should be fun to play.</description>
		<content:encoded><![CDATA[<p>Probably a stupid question, but would a game like this put a lot of wear and tear on the iPhone or iPod Touch display to the point of damaging the sensitivity of the display.  Firing requires a heck of a lot of tapping.</p>
<p>How does one's finger feel after playing this game for a half hour.  Most game players have buttons that give and flex, but this just as a hard solid surface.  I guess the tip of the finger would get a bit numb, right?</p>
<p>Other than those questions, this looks like a fairly nice game that should be fun to play.</p>
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		<title>By: mavis</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1309</link>
		<dc:creator>mavis</dc:creator>
		<pubDate>Sat, 02 Aug 2008 02:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1309</guid>
		<description>Hey John - I just wanted to thank you for the email you sent me - I appreciate your efforts to not only address the control &#039;issues&#039; but also to keep us up to date with your progress! Hopefully Apple won&#039;t drag their feet too long on the update ... ;)

Anyway I&#039;m really looking forward to playing the game once the update arrives. And I hope to see more work from you in the future - given the response here and in the App Store to this game, I&#039;m assuming (and hoping!) that you&#039;re going to see enough income from this app to warrant devoting more time to this and future projects. 

Also, I would like to mention again (in case any other developers see this!) that your price point is PERFECT - so many developers are trying to extract every last penny from their customers and in doing so are really limiting their sales, IMO. It&#039;s great to see a game like this priced so reasonably - very refreshing! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Hey John - I just wanted to thank you for the email you sent me - I appreciate your efforts to not only address the control 'issues' but also to keep us up to date with your progress! Hopefully Apple won't drag their feet too long on the update ... <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyway I'm really looking forward to playing the game once the update arrives. And I hope to see more work from you in the future - given the response here and in the App Store to this game, I'm assuming (and hoping!) that you're going to see enough income from this app to warrant devoting more time to this and future projects. </p>
<p>Also, I would like to mention again (in case any other developers see this!) that your price point is PERFECT - so many developers are trying to extract every last penny from their customers and in doing so are really limiting their sales, IMO. It's great to see a game like this priced so reasonably - very refreshing! Keep up the good work!</p>
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	<item>
		<title>By: FingerGaming - Gaming on the iPhone and iPod Touch &#187; &#187; Review Roundup</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1302</link>
		<dc:creator>FingerGaming - Gaming on the iPhone and iPod Touch &#187; &#187; Review Roundup</dc:creator>
		<pubDate>Fri, 01 Aug 2008 22:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1302</guid>
		<description>[...] Starsmasher (Space Shooter) - TouchArcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Starsmasher (Space Shooter) - TouchArcade [...]</p>
]]></content:encoded>
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	<item>
		<title>By: John Bowers</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1286</link>
		<dc:creator>John Bowers</dc:creator>
		<pubDate>Fri, 01 Aug 2008 17:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1286</guid>
		<description>Ok. Shipped a 1.0.2 update to apple with the following improvements (hopefully we&#039;ll see it in a few days).

Inverted control option.
Game difficulty settings.
Way vamped up control acceleration (50%).

It will probably take a little more getting used to with the new acceleration b/c it will require a bit more finesse, I think. I&#039;m going to start a thread in the forum to discuss the controls b/c I would really like to talk this out with everyone and come to some consensus on the best way to move forward.</description>
		<content:encoded><![CDATA[<p>Ok. Shipped a 1.0.2 update to apple with the following improvements (hopefully we'll see it in a few days).</p>
<p>Inverted control option.<br />
Game difficulty settings.<br />
Way vamped up control acceleration (50%).</p>
<p>It will probably take a little more getting used to with the new acceleration b/c it will require a bit more finesse, I think. I'm going to start a thread in the forum to discuss the controls b/c I would really like to talk this out with everyone and come to some consensus on the best way to move forward.</p>
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		<title>By: John Bowers</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1282</link>
		<dc:creator>John Bowers</dc:creator>
		<pubDate>Fri, 01 Aug 2008 15:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1282</guid>
		<description>@Oliver

Thanks for the suggestions. The ranking is after the credits, I&#039;ll put it first so you don&#039;t tap out of it. I&#039;m working on how to deal with the sounds. As for the controls, I&#039;ll play with them a bit. They are acceleration based to create that smooth feel but I understand that a bit faster could be better so I&#039;ll see what I can do.</description>
		<content:encoded><![CDATA[<p>@Oliver</p>
<p>Thanks for the suggestions. The ranking is after the credits, I'll put it first so you don't tap out of it. I'm working on how to deal with the sounds. As for the controls, I'll play with them a bit. They are acceleration based to create that smooth feel but I understand that a bit faster could be better so I'll see what I can do.</p>
]]></content:encoded>
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	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1280</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Fri, 01 Aug 2008 15:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1280</guid>
		<description>Hello,

I think there should be more reaction when flying into asteroids. Currently, the ship is gently moved to the side of the asteroid. I didn&#039;t even recognize this, until I saw that my shield power decreases each time. It would be nice if the shields could flicker a bit and there should be something like a &quot;bzzzzzzzzzz&quot; sound when &quot;touching&quot; the asteroids.

The controls are to soft. I don&#039;t want to fly faster, but I want to steer faster.

I&#039;m also missing a ranking. Or was I just blind?

And of course, well, some music would be nice. Like in the old Wing Commander games.

Currently, I like the game (and bought it), but I don&#039;t see myself as being long-time motivated :(.

Bye,
Oliver</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I think there should be more reaction when flying into asteroids. Currently, the ship is gently moved to the side of the asteroid. I didn't even recognize this, until I saw that my shield power decreases each time. It would be nice if the shields could flicker a bit and there should be something like a "bzzzzzzzzzz" sound when "touching" the asteroids.</p>
<p>The controls are to soft. I don't want to fly faster, but I want to steer faster.</p>
<p>I'm also missing a ranking. Or was I just blind?</p>
<p>And of course, well, some music would be nice. Like in the old Wing Commander games.</p>
<p>Currently, I like the game (and bought it), but I don't see myself as being long-time motivated <img src='http://toucharcade.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
<p>Bye,<br />
Oliver</p>
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		<title>By: Daniel Glover</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1277</link>
		<dc:creator>Daniel Glover</dc:creator>
		<pubDate>Fri, 01 Aug 2008 15:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1277</guid>
		<description>The game is very cool. I would like to see a sensitivity option and make your lazer fire stand out a bit more. Have the lazers glow brighter and grow in size when you get the lazer power-up.</description>
		<content:encoded><![CDATA[<p>The game is very cool. I would like to see a sensitivity option and make your lazer fire stand out a bit more. Have the lazers glow brighter and grow in size when you get the lazer power-up.</p>
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		<title>By: John Bowers</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1274</link>
		<dc:creator>John Bowers</dc:creator>
		<pubDate>Fri, 01 Aug 2008 14:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1274</guid>
		<description>@mavis

I&#039;m testing the inverted controls right now and hopefully I&#039;ll have an update out to Apple within the next hour. The new update (1.0.2) will have the a new settings menu that allows you to change the &quot;difficulty&quot; (game speed) between easy (which is what it is set on now), medium, and hard (of course, I personally find easy pretty hard but some people just want to fly faster, you know?), invert the controls (as requested), and a rudimentary calibration feature. 

The calibration feature doesn&#039;t work if the device is calibrated to be completely vertical, or way outside the normal operating bounds (like tilted sideways), but you can change the angle a bit between completely horizontal to a little more than 60 degrees or so without problem. In fact, before I submit to Apple I&#039;d like to hear back from you guys (so maybe I&#039;ll give it until this afternoon): would you rather have a calibration feature that works when the device is not in too crazy a position but basically doesn&#039;t work at all otherwise or have no calibration feature at all until I can figure out how to do it better?

I&#039;m going to keep working on the calibration but I decided it would be better to give some control over the center even if its not perfect.

My current plan for releases is now this:

1.1: Complete overhaul of the UI to use multiple views and less GL text.
1.2: Rewrite of the sound engine and find or engineer some better sounds. (I personally play without sounds because I like to listen to my iPod while playing, as such the sounds suffered a bit, I think, because I didn&#039;t pay as much attention to them.)</description>
		<content:encoded><![CDATA[<p>@mavis</p>
<p>I'm testing the inverted controls right now and hopefully I'll have an update out to Apple within the next hour. The new update (1.0.2) will have the a new settings menu that allows you to change the "difficulty" (game speed) between easy (which is what it is set on now), medium, and hard (of course, I personally find easy pretty hard but some people just want to fly faster, you know?), invert the controls (as requested), and a rudimentary calibration feature. </p>
<p>The calibration feature doesn't work if the device is calibrated to be completely vertical, or way outside the normal operating bounds (like tilted sideways), but you can change the angle a bit between completely horizontal to a little more than 60 degrees or so without problem. In fact, before I submit to Apple I'd like to hear back from you guys (so maybe I'll give it until this afternoon): would you rather have a calibration feature that works when the device is not in too crazy a position but basically doesn't work at all otherwise or have no calibration feature at all until I can figure out how to do it better?</p>
<p>I'm going to keep working on the calibration but I decided it would be better to give some control over the center even if its not perfect.</p>
<p>My current plan for releases is now this:</p>
<p>1.1: Complete overhaul of the UI to use multiple views and less GL text.<br />
1.2: Rewrite of the sound engine and find or engineer some better sounds. (I personally play without sounds because I like to listen to my iPod while playing, as such the sounds suffered a bit, I think, because I didn't pay as much attention to them.)</p>
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	<item>
		<title>By: mavis</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1266</link>
		<dc:creator>mavis</dc:creator>
		<pubDate>Fri, 01 Aug 2008 05:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1266</guid>
		<description>@ John: thanks for the info. I&#039;m really looking forward to the update, as without inverted controls the game is unplayable (this seems to be a common sentiment - people here, at MacRumors, and the App Store have echoed this request) ... 

Anyway, the game has lots of potential and we&#039;re glad to have non-greedy + talented developers like yourself making apps for our phones! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>@ John: thanks for the info. I'm really looking forward to the update, as without inverted controls the game is unplayable (this seems to be a common sentiment - people here, at MacRumors, and the App Store have echoed this request) ... </p>
<p>Anyway, the game has lots of potential and we're glad to have non-greedy + talented developers like yourself making apps for our phones! Keep up the good work!</p>
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