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	<title>Comments on: 3D Maze Game 'AeroGyro' Needs Some Work...</title>
	<atom:link href="http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 10:24:24 +0000</lastBuildDate>
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		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2796</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Thu, 04 Sep 2008 09:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2796</guid>
		<description>Well, there are other problems. As seen in the screenshot there are no walls and you just don&#039;t see directly whether you will be in the same level. Marble Madness had walls, so there wasn&#039;t such a problem.

Overall, AeroGyro is by far the most unplayable game I bought. I hope it develops. Some games developed in a good direction after getting feedback, like StarSmasher or SolarQuest. But overall I would appreciate if developers think and test before they *sell* their stuff. Good games like DizzyBee, Chopper, MetaSquares or Touch4 show that it works this way as well - and this should be the default. Of course it&#039;s nice when developers listen to their customers, but they shouldn&#039;t deliver unplayable crap which will become usable weeks or even months after the purchase. This just isn&#039;t fair. And it makes it harder for developers which produce nice games.</description>
		<content:encoded><![CDATA[<p>Well, there are other problems. As seen in the screenshot there are no walls and you just don't see directly whether you will be in the same level. Marble Madness had walls, so there wasn't such a problem.</p>
<p>Overall, AeroGyro is by far the most unplayable game I bought. I hope it develops. Some games developed in a good direction after getting feedback, like StarSmasher or SolarQuest. But overall I would appreciate if developers think and test before they *sell* their stuff. Good games like DizzyBee, Chopper, MetaSquares or Touch4 show that it works this way as well - and this should be the default. Of course it's nice when developers listen to their customers, but they shouldn't deliver unplayable crap which will become usable weeks or even months after the purchase. This just isn't fair. And it makes it harder for developers which produce nice games.</p>
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		<title>By: Rob</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2078</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Mon, 25 Aug 2008 09:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2078</guid>
		<description>This is one I would buy for sure.  Hope they get it fixed.  Marbel Madness has to be one of the best games of its time and this looks like a decent clone visually.</description>
		<content:encoded><![CDATA[<p>This is one I would buy for sure.  Hope they get it fixed.  Marbel Madness has to be one of the best games of its time and this looks like a decent clone visually.</p>
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		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2046</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Sun, 24 Aug 2008 16:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2046</guid>
		<description>@Bartig: The isometric maze games of old have a lot of charm -- as such, it&#039;s &quot;lovely&quot; to me.  The only problem with the game is the control, really, IMHO.

@WhySoSerious: We hope that our reviews are helpful to users in making wise App Store purchases.  I think the videos go a long way in this regard.</description>
		<content:encoded><![CDATA[<p>@Bartig: The isometric maze games of old have a lot of charm -- as such, it's "lovely" to me.  The only problem with the game is the control, really, IMHO.</p>
<p>@WhySoSerious: We hope that our reviews are helpful to users in making wise App Store purchases.  I think the videos go a long way in this regard.</p>
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		<title>By: ArtOfWarfare</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2045</link>
		<dc:creator>ArtOfWarfare</dc:creator>
		<pubDate>Sun, 24 Aug 2008 16:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2045</guid>
		<description>I think the issue is that other developers are like me... too poor to actually buy an iPhone to test on and hoping to get enough through app sells. I&#039;m just steering clear of the motion sensing (which I do have a lot of ideas for,) in my games until I get enough to buy an iPod touch to test on.</description>
		<content:encoded><![CDATA[<p>I think the issue is that other developers are like me... too poor to actually buy an iPhone to test on and hoping to get enough through app sells. I'm just steering clear of the motion sensing (which I do have a lot of ideas for,) in my games until I get enough to buy an iPod touch to test on.</p>
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		<title>By: WhySoSerious</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2044</link>
		<dc:creator>WhySoSerious</dc:creator>
		<pubDate>Sun, 24 Aug 2008 16:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2044</guid>
		<description>didn&#039;t people already learn their lesson from monkey ball??  any more games like this and MB should only be &quot;purchases&quot; if there is a FREE version first.  so they have a chance to test out the controls and see if the developer did it right....rather than the other way around and fund a faulty product.</description>
		<content:encoded><![CDATA[<p>didn't people already learn their lesson from monkey ball??  any more games like this and MB should only be "purchases" if there is a FREE version first.  so they have a chance to test out the controls and see if the developer did it right....rather than the other way around and fund a faulty product.</p>
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		<title>By: Matt Burris</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2043</link>
		<dc:creator>Matt Burris</dc:creator>
		<pubDate>Sun, 24 Aug 2008 14:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2043</guid>
		<description>I wonder if the developer tested the game on a Mac and never had it tested on an actual iPhone or iPod Touch, because that&#039;s pretty inexcusable releasing a paid app like that.

Hopefully they release an update that fixes the game, as I was looking forward to trying it out.</description>
		<content:encoded><![CDATA[<p>I wonder if the developer tested the game on a Mac and never had it tested on an actual iPhone or iPod Touch, because that's pretty inexcusable releasing a paid app like that.</p>
<p>Hopefully they release an update that fixes the game, as I was looking forward to trying it out.</p>
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		<title>By: Bartig</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2042</link>
		<dc:creator>Bartig</dc:creator>
		<pubDate>Sun, 24 Aug 2008 13:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2042</guid>
		<description>Lovely design? It basically blue and yellow squares with a standard font. That isn&#039;t even design.</description>
		<content:encoded><![CDATA[<p>Lovely design? It basically blue and yellow squares with a standard font. That isn't even design.</p>
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