<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Trism Developer Makes $250,000 in 2 Months</title>
	<atom:link href="http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: alexp</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-22307</link>
		<dc:creator>alexp</dc:creator>
		<pubDate>Thu, 14 May 2009 09:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-22307</guid>
		<description>Kraln: what game did you make? How long does a simple game take to make?</description>
		<content:encoded><![CDATA[<p>Kraln: what game did you make? How long does a simple game take to make?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alexp</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-290311</link>
		<dc:creator>alexp</dc:creator>
		<pubDate>Thu, 14 May 2009 09:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-290311</guid>
		<description>Kraln: what game did you make? How long does a simple game take to make?</description>
		<content:encoded><![CDATA[<p>Kraln: what game did you make? How long does a simple game take to make?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kraln</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-18070</link>
		<dc:creator>Kraln</dc:creator>
		<pubDate>Thu, 26 Mar 2009 04:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-18070</guid>
		<description>I made what I feel is a fairly good and well polished game for iPhone... and made about $100, which is the cost of the developer program. 

Waste of my time.</description>
		<content:encoded><![CDATA[<p>I made what I feel is a fairly good and well polished game for iPhone... and made about $100, which is the cost of the developer program. </p>
<p>Waste of my time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kraln</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-290310</link>
		<dc:creator>Kraln</dc:creator>
		<pubDate>Thu, 26 Mar 2009 04:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-290310</guid>
		<description>I made what I feel is a fairly good and well polished game for iPhone... and made about $100, which is the cost of the developer program. 

Waste of my time.</description>
		<content:encoded><![CDATA[<p>I made what I feel is a fairly good and well polished game for iPhone... and made about $100, which is the cost of the developer program. </p>
<p>Waste of my time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Three Commandments for the Next-Generation Portable Devices &#124; The Portable Gamer</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-14160</link>
		<dc:creator>The Three Commandments for the Next-Generation Portable Devices &#124; The Portable Gamer</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-14160</guid>
		<description>[...] had an interest in it. Apple finally gets around to releasing an SDK, launches the App Store, people get rich, Apple takes a cut, value of the iPhone platform increases, everyone wins. And if they [...]</description>
		<content:encoded><![CDATA[<p>[...] had an interest in it. Apple finally gets around to releasing an SDK, launches the App Store, people get rich, Apple takes a cut, value of the iPhone platform increases, everyone wins. And if they [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Three Commandments for the Next-Generation Portable Devices &#124; The Portable Gamer</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-14161</link>
		<dc:creator>The Three Commandments for the Next-Generation Portable Devices &#124; The Portable Gamer</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-14161</guid>
		<description>[...] had an interest in it. Apple finally gets around to releasing an SDK, launches the App Store, people get rich, Apple takes a cut, value of the iPhone platform increases, everyone wins. And if they [...]</description>
		<content:encoded><![CDATA[<p>[...] had an interest in it. Apple finally gets around to releasing an SDK, launches the App Store, people get rich, Apple takes a cut, value of the iPhone platform increases, everyone wins. And if they [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Appstore: Trism App generiert 250.000 USD in 2 Monaten</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-6610</link>
		<dc:creator>Appstore: Trism App generiert 250.000 USD in 2 Monaten</dc:creator>
		<pubDate>Thu, 20 Nov 2008 12:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-6610</guid>
		<description>[...] via toucharcade [...]</description>
		<content:encoded><![CDATA[<p>[...] via toucharcade [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TJ</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-4065</link>
		<dc:creator>TJ</dc:creator>
		<pubDate>Mon, 29 Sep 2008 19:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-4065</guid>
		<description>Jake D. mentioned Skizzle. I just recently got Skizzle and now all my friends with an iPhone have Skizzle and I am sure degrees of separation extends it further. I mean, look at all the successful Facebook apps. If the app is smart, intuitive, and presents a need? Games have to be smart, well, for me anyway. For example, in order to share and accept shared Skizzle pictures to play one must have downloaded Skizzle? And if your friend is sending you a puzzle... You ARE going to want to solve it and play. Genius if you ask me. All in all, I think it&#039;s too early to tell... More GOOD apps are needed and the market will decide this. So, whether or not it&#039;s sustainable? Well, again, the market will decide. And by the way, Skizzle peeps, if you read this: I absolutely love it. And thanks Jake D. for mentioning it.

-TJ</description>
		<content:encoded><![CDATA[<p>Jake D. mentioned Skizzle. I just recently got Skizzle and now all my friends with an iPhone have Skizzle and I am sure degrees of separation extends it further. I mean, look at all the successful Facebook apps. If the app is smart, intuitive, and presents a need? Games have to be smart, well, for me anyway. For example, in order to share and accept shared Skizzle pictures to play one must have downloaded Skizzle? And if your friend is sending you a puzzle... You ARE going to want to solve it and play. Genius if you ask me. All in all, I think it's too early to tell... More GOOD apps are needed and the market will decide this. So, whether or not it's sustainable? Well, again, the market will decide. And by the way, Skizzle peeps, if you read this: I absolutely love it. And thanks Jake D. for mentioning it.</p>
<p>-TJ</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TJ</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-290309</link>
		<dc:creator>TJ</dc:creator>
		<pubDate>Mon, 29 Sep 2008 19:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-290309</guid>
		<description>Jake D. mentioned Skizzle. I just recently got Skizzle and now all my friends with an iPhone have Skizzle and I am sure degrees of separation extends it further. I mean, look at all the successful Facebook apps. If the app is smart, intuitive, and presents a need? Games have to be smart, well, for me anyway. For example, in order to share and accept shared Skizzle pictures to play one must have downloaded Skizzle? And if your friend is sending you a puzzle... You ARE going to want to solve it and play. Genius if you ask me. All in all, I think it&#039;s too early to tell... More GOOD apps are needed and the market will decide this. So, whether or not it&#039;s sustainable? Well, again, the market will decide. And by the way, Skizzle peeps, if you read this: I absolutely love it. And thanks Jake D. for mentioning it.

-TJ</description>
		<content:encoded><![CDATA[<p>Jake D. mentioned Skizzle. I just recently got Skizzle and now all my friends with an iPhone have Skizzle and I am sure degrees of separation extends it further. I mean, look at all the successful Facebook apps. If the app is smart, intuitive, and presents a need? Games have to be smart, well, for me anyway. For example, in order to share and accept shared Skizzle pictures to play one must have downloaded Skizzle? And if your friend is sending you a puzzle... You ARE going to want to solve it and play. Genius if you ask me. All in all, I think it's too early to tell... More GOOD apps are needed and the market will decide this. So, whether or not it's sustainable? Well, again, the market will decide. And by the way, Skizzle peeps, if you read this: I absolutely love it. And thanks Jake D. for mentioning it.</p>
<p>-TJ</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake D.</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-4054</link>
		<dc:creator>Jake D.</dc:creator>
		<pubDate>Mon, 29 Sep 2008 08:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-4054</guid>
		<description>Have you tried Skizzle.  Its a pretty cool puzzle game...
it was just reviewed here :

http://www.iphoneappreviews.net/</description>
		<content:encoded><![CDATA[<p>Have you tried Skizzle.  Its a pretty cool puzzle game...<br />
it was just reviewed here :</p>
<p><a href="http://www.iphoneappreviews.net/" rel="nofollow">http://www.iphoneappreviews.net/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake D.</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-290308</link>
		<dc:creator>Jake D.</dc:creator>
		<pubDate>Mon, 29 Sep 2008 08:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-290308</guid>
		<description>Have you tried Skizzle.  Its a pretty cool puzzle game...
it was just reviewed here :

http://www.iphoneappreviews.net/</description>
		<content:encoded><![CDATA[<p>Have you tried Skizzle.  Its a pretty cool puzzle game...<br />
it was just reviewed here :</p>
<p><a href="http://www.iphoneappreviews.net/" rel="nofollow">http://www.iphoneappreviews.net/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-4053</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 29 Sep 2008 08:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-4053</guid>
		<description>I bought Trism after playing with it a bit on the jailbroken iPhone. I really like how finished it is. It feels perfect and is very very polished. On the other hand I really don&#039;t get it :). The triangle thing and chain reactions based on the tilting bring much more of a strategic part to it than on any other match-three games out there. That&#039;s why many poeple love Trism, and that&#039;s why I don&#039;t like it :). So kudos to the developer. Trism is one of the best puzzle games on the AppStore.</description>
		<content:encoded><![CDATA[<p>I bought Trism after playing with it a bit on the jailbroken iPhone. I really like how finished it is. It feels perfect and is very very polished. On the other hand I really don't get it <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . The triangle thing and chain reactions based on the tilting bring much more of a strategic part to it than on any other match-three games out there. That's why many poeple love Trism, and that's why I don't like it <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . So kudos to the developer. Trism is one of the best puzzle games on the AppStore.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-290307</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 29 Sep 2008 08:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-290307</guid>
		<description>I bought Trism after playing with it a bit on the jailbroken iPhone. I really like how finished it is. It feels perfect and is very very polished. On the other hand I really don&#039;t get it :). The triangle thing and chain reactions based on the tilting bring much more of a strategic part to it than on any other match-three games out there. That&#039;s why many poeple love Trism, and that&#039;s why I don&#039;t like it :). So kudos to the developer. Trism is one of the best puzzle games on the AppStore.</description>
		<content:encoded><![CDATA[<p>I bought Trism after playing with it a bit on the jailbroken iPhone. I really like how finished it is. It feels perfect and is very very polished. On the other hand I really don't get it <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . The triangle thing and chain reactions based on the tilting bring much more of a strategic part to it than on any other match-three games out there. That's why many poeple love Trism, and that's why I don't like it <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . So kudos to the developer. Trism is one of the best puzzle games on the AppStore.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SteveJ</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-3784</link>
		<dc:creator>SteveJ</dc:creator>
		<pubDate>Tue, 23 Sep 2008 20:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-3784</guid>
		<description>The game is really well done and I have to give the developer credit where credit is due, but Trism just doesn&#039;t do anything for me. I find it awkward to play (due to the angled approach - to get reliable results you have to hold your iPhone at an angle. If you hold it at 90 degree angles the tiles might slide left or right depending on which way it thinks you are holding more toward) and just not that much fun to play. It seems mostly random with your results depending on what happens to fall in from offscreen. I.e. just like Bejeweled, which is another game I&#039;ve never had an appreciation for. I am wildly in the minority on this, though. Everybody else seems to love it.</description>
		<content:encoded><![CDATA[<p>The game is really well done and I have to give the developer credit where credit is due, but Trism just doesn't do anything for me. I find it awkward to play (due to the angled approach - to get reliable results you have to hold your iPhone at an angle. If you hold it at 90 degree angles the tiles might slide left or right depending on which way it thinks you are holding more toward) and just not that much fun to play. It seems mostly random with your results depending on what happens to fall in from offscreen. I.e. just like Bejeweled, which is another game I've never had an appreciation for. I am wildly in the minority on this, though. Everybody else seems to love it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SteveJ</title>
		<link>http://toucharcade.com/2008/09/19/trism-developer-makes-250000-in-2-months/#comment-290306</link>
		<dc:creator>SteveJ</dc:creator>
		<pubDate>Tue, 23 Sep 2008 20:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=698#comment-290306</guid>
		<description>The game is really well done and I have to give the developer credit where credit is due, but Trism just doesn&#039;t do anything for me. I find it awkward to play (due to the angled approach - to get reliable results you have to hold your iPhone at an angle. If you hold it at 90 degree angles the tiles might slide left or right depending on which way it thinks you are holding more toward) and just not that much fun to play. It seems mostly random with your results depending on what happens to fall in from offscreen. I.e. just like Bejeweled, which is another game I&#039;ve never had an appreciation for. I am wildly in the minority on this, though. Everybody else seems to love it.</description>
		<content:encoded><![CDATA[<p>The game is really well done and I have to give the developer credit where credit is due, but Trism just doesn't do anything for me. I find it awkward to play (due to the angled approach - to get reliable results you have to hold your iPhone at an angle. If you hold it at 90 degree angles the tiles might slide left or right depending on which way it thinks you are holding more toward) and just not that much fun to play. It seems mostly random with your results depending on what happens to fall in from offscreen. I.e. just like Bejeweled, which is another game I've never had an appreciation for. I am wildly in the minority on this, though. Everybody else seems to love it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached
Database Caching 1/7 queries in 0.008 seconds using memcached
Object Caching 374/378 objects using memcached

Served from: toucharcade.com @ 2012-02-10 08:29:38 -->
