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	<title>Comments on: Pangea Announces 'Bugdom 2' for iPhone</title>
	<atom:link href="http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: johann</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3866</link>
		<dc:creator>johann</dc:creator>
		<pubDate>Wed, 24 Sep 2008 23:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3866</guid>
		<description>Nanosaur 2 on iphone = awsome.
Imagine this though. Nanosaur 2 on iphone with the option to buy the Deluxe version, which is the full mac version running on an intel mac, and the option to use the iphone/touch as a wireless controller. Hey I can dream right?</description>
		<content:encoded><![CDATA[<p>Nanosaur 2 on iphone = awsome.<br />
Imagine this though. Nanosaur 2 on iphone with the option to buy the Deluxe version, which is the full mac version running on an intel mac, and the option to use the iphone/touch as a wireless controller. Hey I can dream right?</p>
]]></content:encoded>
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	<item>
		<title>By: johann</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-290330</link>
		<dc:creator>johann</dc:creator>
		<pubDate>Wed, 24 Sep 2008 23:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-290330</guid>
		<description>Nanosaur 2 on iphone = awsome.
Imagine this though. Nanosaur 2 on iphone with the option to buy the Deluxe version, which is the full mac version running on an intel mac, and the option to use the iphone/touch as a wireless controller. Hey I can dream right?</description>
		<content:encoded><![CDATA[<p>Nanosaur 2 on iphone = awsome.<br />
Imagine this though. Nanosaur 2 on iphone with the option to buy the Deluxe version, which is the full mac version running on an intel mac, and the option to use the iphone/touch as a wireless controller. Hey I can dream right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3735</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Tue, 23 Sep 2008 04:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3735</guid>
		<description>We need to see some more side scrollers for the iPhone, toy bot diaries worked great. One of the first marios would be awesome but I wouldn&#039;t hold my breath for that, unless someone made a knock off.</description>
		<content:encoded><![CDATA[<p>We need to see some more side scrollers for the iPhone, toy bot diaries worked great. One of the first marios would be awesome but I wouldn't hold my breath for that, unless someone made a knock off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-290329</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Tue, 23 Sep 2008 04:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-290329</guid>
		<description>We need to see some more side scrollers for the iPhone, toy bot diaries worked great. One of the first marios would be awesome but I wouldn&#039;t hold my breath for that, unless someone made a knock off.</description>
		<content:encoded><![CDATA[<p>We need to see some more side scrollers for the iPhone, toy bot diaries worked great. One of the first marios would be awesome but I wouldn't hold my breath for that, unless someone made a knock off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tkphotograph</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3728</link>
		<dc:creator>Tkphotograph</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3728</guid>
		<description>@ Jimothy 1
I say a hell yeah for the nanosaur!</description>
		<content:encoded><![CDATA[<p>@ Jimothy 1<br />
I say a hell yeah for the nanosaur!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tkphotograph</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-290328</link>
		<dc:creator>Tkphotograph</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-290328</guid>
		<description>@ Jimothy 1
I say a hell yeah for the nanosaur!</description>
		<content:encoded><![CDATA[<p>@ Jimothy 1<br />
I say a hell yeah for the nanosaur!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3703</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3703</guid>
		<description>I think Billy Frontier is actually pretty fun.  It&#039;s a &quot;cute&quot; game that works well on the iPhone.</description>
		<content:encoded><![CDATA[<p>I think Billy Frontier is actually pretty fun.  It's a "cute" game that works well on the iPhone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-290327</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-290327</guid>
		<description>I think Billy Frontier is actually pretty fun.  It&#039;s a &quot;cute&quot; game that works well on the iPhone.</description>
		<content:encoded><![CDATA[<p>I think Billy Frontier is actually pretty fun.  It's a "cute" game that works well on the iPhone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jimothy</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3688</link>
		<dc:creator>Jimothy</dc:creator>
		<pubDate>Mon, 22 Sep 2008 11:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3688</guid>
		<description>Oh god... there&#039;s a second Jimothy?

gtfo my /toucharcade/

Anyway... Bugdom looks like something I&#039;ll only be interested in if they release a Lite version. Could be good, good be terrible, will certainly cost more than it&#039;s worth.</description>
		<content:encoded><![CDATA[<p>Oh god... there's a second Jimothy?</p>
<p>gtfo my /toucharcade/</p>
<p>Anyway... Bugdom looks like something I'll only be interested in if they release a Lite version. Could be good, good be terrible, will certainly cost more than it's worth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jimothy</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-290326</link>
		<dc:creator>Jimothy</dc:creator>
		<pubDate>Mon, 22 Sep 2008 11:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-290326</guid>
		<description>Oh god... there&#039;s a second Jimothy?

gtfo my /toucharcade/

Anyway... Bugdom looks like something I&#039;ll only be interested in if they release a Lite version. Could be good, good be terrible, will certainly cost more than it&#039;s worth.</description>
		<content:encoded><![CDATA[<p>Oh god... there's a second Jimothy?</p>
<p>gtfo my /toucharcade/</p>
<p>Anyway... Bugdom looks like something I'll only be interested in if they release a Lite version. Could be good, good be terrible, will certainly cost more than it's worth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3683</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 22 Sep 2008 09:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3683</guid>
		<description>Personally, I would have much preferred Bugdom to Bugsom 2 and that really would have been a much better fit for the platform. However, as Pangea seem to be going for the easiest projects to develop approach, and Bugsom never made it to OS X, I won&#039;t hold my breath for it. 

Also, I&#039;d really like to see them do something original for a change too, rather than re-treads of games already released.</description>
		<content:encoded><![CDATA[<p>Personally, I would have much preferred Bugdom to Bugsom 2 and that really would have been a much better fit for the platform. However, as Pangea seem to be going for the easiest projects to develop approach, and Bugsom never made it to OS X, I won't hold my breath for it. </p>
<p>Also, I'd really like to see them do something original for a change too, rather than re-treads of games already released.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-290325</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 22 Sep 2008 09:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-290325</guid>
		<description>Personally, I would have much preferred Bugdom to Bugsom 2 and that really would have been a much better fit for the platform. However, as Pangea seem to be going for the easiest projects to develop approach, and Bugsom never made it to OS X, I won&#039;t hold my breath for it. 

Also, I&#039;d really like to see them do something original for a change too, rather than re-treads of games already released.</description>
		<content:encoded><![CDATA[<p>Personally, I would have much preferred Bugdom to Bugsom 2 and that really would have been a much better fit for the platform. However, as Pangea seem to be going for the easiest projects to develop approach, and Bugsom never made it to OS X, I won't hold my breath for it. </p>
<p>Also, I'd really like to see them do something original for a change too, rather than re-treads of games already released.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jimothy</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3679</link>
		<dc:creator>Jimothy</dc:creator>
		<pubDate>Mon, 22 Sep 2008 04:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3679</guid>
		<description>Bugdom 2 was terrible, not even coming close to it&#039;s predecessor. Nanosaur 2 however would be ideal for the iPhone.</description>
		<content:encoded><![CDATA[<p>Bugdom 2 was terrible, not even coming close to it's predecessor. Nanosaur 2 however would be ideal for the iPhone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jimothy</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-290324</link>
		<dc:creator>Jimothy</dc:creator>
		<pubDate>Mon, 22 Sep 2008 04:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-290324</guid>
		<description>Bugdom 2 was terrible, not even coming close to it&#039;s predecessor. Nanosaur 2 however would be ideal for the iPhone.</description>
		<content:encoded><![CDATA[<p>Bugdom 2 was terrible, not even coming close to it's predecessor. Nanosaur 2 however would be ideal for the iPhone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://toucharcade.com/2008/09/21/pangea-announces-bugdom-2-for-iphone/#comment-3674</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 22 Sep 2008 02:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=707#comment-3674</guid>
		<description>^ Same here!

But Brian Greenstone did say he was seriously considering making it in an e-mail reply I got a few weeks ago. Maybe we will see Otto-Matic by Christmas!!</description>
		<content:encoded><![CDATA[<p>^ Same here!</p>
<p>But Brian Greenstone did say he was seriously considering making it in an e-mail reply I got a few weeks ago. Maybe we will see Otto-Matic by Christmas!!</p>
]]></content:encoded>
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