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	<title>Comments on: Faceoff: Super Breakout vs. Block Breaker Deluxe 2</title>
	<atom:link href="http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
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	<item>
		<title>By: iCade, arcade gaming on the iPad like it&#8217;s 1979 &#124; MenReport</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-391438</link>
		<dc:creator>iCade, arcade gaming on the iPad like it&#8217;s 1979 &#124; MenReport</dc:creator>
		<pubDate>Sun, 03 Apr 2011 13:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-391438</guid>
		<description>[...] imagine that we’ll also see ports of Centipede, Tempest, Missile Command, Crystal Castles, Super Breakout, and Gravitar at the very least. Curiously enough, some of these games have already been released [...]</description>
		<content:encoded><![CDATA[<p>[...] imagine that we’ll also see ports of Centipede, Tempest, Missile Command, Crystal Castles, Super Breakout, and Gravitar at the very least. Curiously enough, some of these games have already been released [...]</p>
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	</item>
	<item>
		<title>By: Skip</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-4177</link>
		<dc:creator>Skip</dc:creator>
		<pubDate>Wed, 01 Oct 2008 16:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-4177</guid>
		<description>Block Breaker is now $2 :)</description>
		<content:encoded><![CDATA[<p>Block Breaker is now $2 <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skip</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-290538</link>
		<dc:creator>Skip</dc:creator>
		<pubDate>Wed, 01 Oct 2008 16:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-290538</guid>
		<description>Block Breaker is now $2 :)</description>
		<content:encoded><![CDATA[<p>Block Breaker is now $2 <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-4033</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Sun, 28 Sep 2008 15:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-4033</guid>
		<description>I&#039;m currently in The Villa, where it gets harder. Lost 20 lifes in this world :). In one level you have to collect 20 falling rabbits while not touching the falling bombs (one touch = dead) and still playing the normal game. This level sucks ;).

I really liked the level which was designed like Space Invaders.</description>
		<content:encoded><![CDATA[<p>I'm currently in The Villa, where it gets harder. Lost 20 lifes in this world <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . In one level you have to collect 20 falling rabbits while not touching the falling bombs (one touch = dead) and still playing the normal game. This level sucks <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>I really liked the level which was designed like Space Invaders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-290537</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Sun, 28 Sep 2008 15:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-290537</guid>
		<description>I&#039;m currently in The Villa, where it gets harder. Lost 20 lifes in this world :). In one level you have to collect 20 falling rabbits while not touching the falling bombs (one touch = dead) and still playing the normal game. This level sucks ;).

I really liked the level which was designed like Space Invaders.</description>
		<content:encoded><![CDATA[<p>I'm currently in The Villa, where it gets harder. Lost 20 lifes in this world <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . In one level you have to collect 20 falling rabbits while not touching the falling bombs (one touch = dead) and still playing the normal game. This level sucks <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>I really liked the level which was designed like Space Invaders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SteveJ</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-4032</link>
		<dc:creator>SteveJ</dc:creator>
		<pubDate>Sun, 28 Sep 2008 15:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-4032</guid>
		<description>I decided to buy Block Breaker Deluxe 2. It is a fun game and the graphics are good (though to me it seems a bit slow, animation wise), but I think it seems far too easy. I&#039;m in the 4th world or something and have 11 lives or some such number. I&#039;m worried that, like Chimps Ahoy, once I finish the last world, the game may not have any replay value. There are some unlockables, and I&#039;ve unlocked the progressive mode (can&#039;t recall what it&#039;s called), but again it is far too easy and I got bored with it before I was even close to losing all my lives. In fact I may not have lost any before I decided to lose all of them on purpose.

What happens when you&#039;ve finished the main game and unlocked all the levels? Can you then jump to any set of levels? If so, how does it handle high scores? Do high scores have an meaning at that point? They don&#039;t in Chimps Ahoy where you could just keep playing the same set of levels over and over if you wanted, plus it doesn&#039;t do anything to help you keep track of what levels you last played, so it makes it hard to enforce your own structure on the game.)</description>
		<content:encoded><![CDATA[<p>I decided to buy Block Breaker Deluxe 2. It is a fun game and the graphics are good (though to me it seems a bit slow, animation wise), but I think it seems far too easy. I'm in the 4th world or something and have 11 lives or some such number. I'm worried that, like Chimps Ahoy, once I finish the last world, the game may not have any replay value. There are some unlockables, and I've unlocked the progressive mode (can't recall what it's called), but again it is far too easy and I got bored with it before I was even close to losing all my lives. In fact I may not have lost any before I decided to lose all of them on purpose.</p>
<p>What happens when you've finished the main game and unlocked all the levels? Can you then jump to any set of levels? If so, how does it handle high scores? Do high scores have an meaning at that point? They don't in Chimps Ahoy where you could just keep playing the same set of levels over and over if you wanted, plus it doesn't do anything to help you keep track of what levels you last played, so it makes it hard to enforce your own structure on the game.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SteveJ</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-290536</link>
		<dc:creator>SteveJ</dc:creator>
		<pubDate>Sun, 28 Sep 2008 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-290536</guid>
		<description>I decided to buy Block Breaker Deluxe 2. It is a fun game and the graphics are good (though to me it seems a bit slow, animation wise), but I think it seems far too easy. I&#039;m in the 4th world or something and have 11 lives or some such number. I&#039;m worried that, like Chimps Ahoy, once I finish the last world, the game may not have any replay value. There are some unlockables, and I&#039;ve unlocked the progressive mode (can&#039;t recall what it&#039;s called), but again it is far too easy and I got bored with it before I was even close to losing all my lives. In fact I may not have lost any before I decided to lose all of them on purpose.

What happens when you&#039;ve finished the main game and unlocked all the levels? Can you then jump to any set of levels? If so, how does it handle high scores? Do high scores have an meaning at that point? They don&#039;t in Chimps Ahoy where you could just keep playing the same set of levels over and over if you wanted, plus it doesn&#039;t do anything to help you keep track of what levels you last played, so it makes it hard to enforce your own structure on the game.)</description>
		<content:encoded><![CDATA[<p>I decided to buy Block Breaker Deluxe 2. It is a fun game and the graphics are good (though to me it seems a bit slow, animation wise), but I think it seems far too easy. I'm in the 4th world or something and have 11 lives or some such number. I'm worried that, like Chimps Ahoy, once I finish the last world, the game may not have any replay value. There are some unlockables, and I've unlocked the progressive mode (can't recall what it's called), but again it is far too easy and I got bored with it before I was even close to losing all my lives. In fact I may not have lost any before I decided to lose all of them on purpose.</p>
<p>What happens when you've finished the main game and unlocked all the levels? Can you then jump to any set of levels? If so, how does it handle high scores? Do high scores have an meaning at that point? They don't in Chimps Ahoy where you could just keep playing the same set of levels over and over if you wanted, plus it doesn't do anything to help you keep track of what levels you last played, so it makes it hard to enforce your own structure on the game.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oliver</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-4014</link>
		<dc:creator>oliver</dc:creator>
		<pubDate>Sat, 27 Sep 2008 23:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-4014</guid>
		<description>You can&#039;t mute the music in block breaker, only disable every sound completely.</description>
		<content:encoded><![CDATA[<p>You can't mute the music in block breaker, only disable every sound completely.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oliver</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-290535</link>
		<dc:creator>oliver</dc:creator>
		<pubDate>Sat, 27 Sep 2008 23:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-290535</guid>
		<description>You can&#039;t mute the music in block breaker, only disable every sound completely.</description>
		<content:encoded><![CDATA[<p>You can't mute the music in block breaker, only disable every sound completely.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-4012</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Sat, 27 Sep 2008 18:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-4012</guid>
		<description>I was going to get Block Breaker Deluxe until I heard the sound. Guess I can play it without sound but then why did I spend $$$ to upgrade to 2g? :)</description>
		<content:encoded><![CDATA[<p>I was going to get Block Breaker Deluxe until I heard the sound. Guess I can play it without sound but then why did I spend $$$ to upgrade to 2g? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-290534</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Sat, 27 Sep 2008 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-290534</guid>
		<description>I was going to get Block Breaker Deluxe until I heard the sound. Guess I can play it without sound but then why did I spend $$$ to upgrade to 2g? :)</description>
		<content:encoded><![CDATA[<p>I was going to get Block Breaker Deluxe until I heard the sound. Guess I can play it without sound but then why did I spend $$$ to upgrade to 2g? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arn</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-4010</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Sat, 27 Sep 2008 14:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-4010</guid>
		<description>I&#039;ve also played both and was bored by atari&#039;s super breakout</description>
		<content:encoded><![CDATA[<p>I've also played both and was bored by atari's super breakout</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arn</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-290533</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Sat, 27 Sep 2008 14:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-290533</guid>
		<description>I&#039;ve also played both and was bored by atari&#039;s super breakout</description>
		<content:encoded><![CDATA[<p>I've also played both and was bored by atari's super breakout</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-4007</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Sat, 27 Sep 2008 10:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-4007</guid>
		<description>Last update on this by me: I&#039;m now in the second world. Gameplay stays the same, even if I&#039;m now on wood and not underwater. This is just plain boring. While I like the graphical style of Super Breakout, Block Breaker Deluxe has more action, more &quot;life&quot; in the game due to the sound and graphical effects and motivates more, with fireworks after you made a level and the many many items you get during gameplay or you can buy in the store. I deleted Super Breakout. 4 Euros again for the trash :(.

Ridiculous thing in Super Breakout: You can collect an item which makes the gameplay even slower. Argh!</description>
		<content:encoded><![CDATA[<p>Last update on this by me: I'm now in the second world. Gameplay stays the same, even if I'm now on wood and not underwater. This is just plain boring. While I like the graphical style of Super Breakout, Block Breaker Deluxe has more action, more "life" in the game due to the sound and graphical effects and motivates more, with fireworks after you made a level and the many many items you get during gameplay or you can buy in the store. I deleted Super Breakout. 4 Euros again for the trash <img src='http://toucharcade.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
<p>Ridiculous thing in Super Breakout: You can collect an item which makes the gameplay even slower. Argh!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/09/26/faceoff-super-breakout-vs-block-breaker-deluxe-2/#comment-290532</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Sat, 27 Sep 2008 10:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=754#comment-290532</guid>
		<description>Last update on this by me: I&#039;m now in the second world. Gameplay stays the same, even if I&#039;m now on wood and not underwater. This is just plain boring. While I like the graphical style of Super Breakout, Block Breaker Deluxe has more action, more &quot;life&quot; in the game due to the sound and graphical effects and motivates more, with fireworks after you made a level and the many many items you get during gameplay or you can buy in the store. I deleted Super Breakout. 4 Euros again for the trash :(.

Ridiculous thing in Super Breakout: You can collect an item which makes the gameplay even slower. Argh!</description>
		<content:encoded><![CDATA[<p>Last update on this by me: I'm now in the second world. Gameplay stays the same, even if I'm now on wood and not underwater. This is just plain boring. While I like the graphical style of Super Breakout, Block Breaker Deluxe has more action, more "life" in the game due to the sound and graphical effects and motivates more, with fireworks after you made a level and the many many items you get during gameplay or you can buy in the store. I deleted Super Breakout. 4 Euros again for the trash <img src='http://toucharcade.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
<p>Ridiculous thing in Super Breakout: You can collect an item which makes the gameplay even slower. Argh!</p>
]]></content:encoded>
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