<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 'Sprocket': A Gear-and-Cog Puzzler for the iPhone</title>
	<atom:link href="http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:14:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-5208</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Wed, 22 Oct 2008 02:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-5208</guid>
		<description>BTW, I love this game. 
I wish it got more difficult as you go though. The levels seem to get longer, but the real challenge is always about the same. It might get more difficult. I&#039;ll have to see. I still think it&#039;s a great concept and a good challenge.</description>
		<content:encoded><![CDATA[<p>BTW, I love this game.<br />
I wish it got more difficult as you go though. The levels seem to get longer, but the real challenge is always about the same. It might get more difficult. I'll have to see. I still think it's a great concept and a good challenge.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-290809</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Wed, 22 Oct 2008 02:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-290809</guid>
		<description>BTW, I love this game. 
I wish it got more difficult as you go though. The levels seem to get longer, but the real challenge is always about the same. It might get more difficult. I&#039;ll have to see. I still think it&#039;s a great concept and a good challenge.</description>
		<content:encoded><![CDATA[<p>BTW, I love this game.<br />
I wish it got more difficult as you go though. The levels seem to get longer, but the real challenge is always about the same. It might get more difficult. I'll have to see. I still think it's a great concept and a good challenge.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-5207</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Wed, 22 Oct 2008 02:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-5207</guid>
		<description>@Hobo Knacker

I definitely agree. 

Because the dev probably worked for months so that you can be entertained for a few minutes for free while he gets nothing but a big waste of time. 
His efforts were worthless and he deserves to live a penniless life while making free products for people who won&#039;t pay $2.99 for an awesome game on their $300 iPhone.

I personally don&#039;t want to live in world where people expect to get paid for their work. Let&#039;s just lock the dev up and make the world a better place.</description>
		<content:encoded><![CDATA[<p>@Hobo Knacker</p>
<p>I definitely agree. </p>
<p>Because the dev probably worked for months so that you can be entertained for a few minutes for free while he gets nothing but a big waste of time.<br />
His efforts were worthless and he deserves to live a penniless life while making free products for people who won't pay $2.99 for an awesome game on their $300 iPhone.</p>
<p>I personally don't want to live in world where people expect to get paid for their work. Let's just lock the dev up and make the world a better place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-290808</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Wed, 22 Oct 2008 02:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-290808</guid>
		<description>@Hobo Knacker

I definitely agree. 

Because the dev probably worked for months so that you can be entertained for a few minutes for free while he gets nothing but a big waste of time. 
His efforts were worthless and he deserves to live a penniless life while making free products for people who won&#039;t pay $2.99 for an awesome game on their $300 iPhone.

I personally don&#039;t want to live in world where people expect to get paid for their work. Let&#039;s just lock the dev up and make the world a better place.</description>
		<content:encoded><![CDATA[<p>@Hobo Knacker</p>
<p>I definitely agree. </p>
<p>Because the dev probably worked for months so that you can be entertained for a few minutes for free while he gets nothing but a big waste of time.<br />
His efforts were worthless and he deserves to live a penniless life while making free products for people who won't pay $2.99 for an awesome game on their $300 iPhone.</p>
<p>I personally don't want to live in world where people expect to get paid for their work. Let's just lock the dev up and make the world a better place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hobo Knacker</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-5205</link>
		<dc:creator>Hobo Knacker</dc:creator>
		<pubDate>Wed, 22 Oct 2008 01:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-5205</guid>
		<description>Should be free, I&#039;m not paying that, etc, etc.</description>
		<content:encoded><![CDATA[<p>Should be free, I'm not paying that, etc, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hobo Knacker</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-290807</link>
		<dc:creator>Hobo Knacker</dc:creator>
		<pubDate>Wed, 22 Oct 2008 01:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-290807</guid>
		<description>Should be free, I&#039;m not paying that, etc, etc.</description>
		<content:encoded><![CDATA[<p>Should be free, I'm not paying that, etc, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: c-Row</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-4791</link>
		<dc:creator>c-Row</dc:creator>
		<pubDate>Mon, 13 Oct 2008 07:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-4791</guid>
		<description>This looks a lot like Gearworks which I really enjoyed &quot;back in the days&quot;, and for a good price as well. Got to try it out when I get back home.</description>
		<content:encoded><![CDATA[<p>This looks a lot like Gearworks which I really enjoyed "back in the days", and for a good price as well. Got to try it out when I get back home.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: c-Row</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-290806</link>
		<dc:creator>c-Row</dc:creator>
		<pubDate>Mon, 13 Oct 2008 07:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-290806</guid>
		<description>This looks a lot like Gearworks which I really enjoyed &quot;back in the days&quot;, and for a good price as well. Got to try it out when I get back home.</description>
		<content:encoded><![CDATA[<p>This looks a lot like Gearworks which I really enjoyed "back in the days", and for a good price as well. Got to try it out when I get back home.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-4777</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Sun, 12 Oct 2008 15:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-4777</guid>
		<description>I just played it for the first time. It&#039;s definitely my kind of game. It&#039;s challenging so far and surprisingly addicting. You don&#039;t get any help from the computer; you can think you&#039;re doing well, but be way off and it&#039;s up to you find out why.

The interface is nice. You can pinch to zoom and move around easily. I&#039;m surprised they didn&#039;t include that in the description. It&#039;s very well made.

Like blakespot said, you really need patience to play it. It&#039;s definitely not a game for everybody. I think this falls into the &quot;love it or hate it&quot; category.&quot;</description>
		<content:encoded><![CDATA[<p>I just played it for the first time. It's definitely my kind of game. It's challenging so far and surprisingly addicting. You don't get any help from the computer; you can think you're doing well, but be way off and it's up to you find out why.</p>
<p>The interface is nice. You can pinch to zoom and move around easily. I'm surprised they didn't include that in the description. It's very well made.</p>
<p>Like blakespot said, you really need patience to play it. It's definitely not a game for everybody. I think this falls into the "love it or hate it" category."</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-290805</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Sun, 12 Oct 2008 15:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-290805</guid>
		<description>I just played it for the first time. It&#039;s definitely my kind of game. It&#039;s challenging so far and surprisingly addicting. You don&#039;t get any help from the computer; you can think you&#039;re doing well, but be way off and it&#039;s up to you find out why.

The interface is nice. You can pinch to zoom and move around easily. I&#039;m surprised they didn&#039;t include that in the description. It&#039;s very well made.

Like blakespot said, you really need patience to play it. It&#039;s definitely not a game for everybody. I think this falls into the &quot;love it or hate it&quot; category.&quot;</description>
		<content:encoded><![CDATA[<p>I just played it for the first time. It's definitely my kind of game. It's challenging so far and surprisingly addicting. You don't get any help from the computer; you can think you're doing well, but be way off and it's up to you find out why.</p>
<p>The interface is nice. You can pinch to zoom and move around easily. I'm surprised they didn't include that in the description. It's very well made.</p>
<p>Like blakespot said, you really need patience to play it. It's definitely not a game for everybody. I think this falls into the "love it or hate it" category."</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-4776</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Sun, 12 Oct 2008 14:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-4776</guid>
		<description>I agree with John. My favorite iPhone games are the ones that make my brain work the hardest. I love ames like Imangi for that reason. When I saw Sprocket was on sale for $.99 I jumped on it. It seems like my kind of game.</description>
		<content:encoded><![CDATA[<p>I agree with John. My favorite iPhone games are the ones that make my brain work the hardest. I love ames like Imangi for that reason. When I saw Sprocket was on sale for $.99 I jumped on it. It seems like my kind of game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NotYou</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-290804</link>
		<dc:creator>NotYou</dc:creator>
		<pubDate>Sun, 12 Oct 2008 14:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-290804</guid>
		<description>I agree with John. My favorite iPhone games are the ones that make my brain work the hardest. I love ames like Imangi for that reason. When I saw Sprocket was on sale for $.99 I jumped on it. It seems like my kind of game.</description>
		<content:encoded><![CDATA[<p>I agree with John. My favorite iPhone games are the ones that make my brain work the hardest. I love ames like Imangi for that reason. When I saw Sprocket was on sale for $.99 I jumped on it. It seems like my kind of game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-4774</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 12 Oct 2008 14:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-4774</guid>
		<description>Since when is *thinking* while gaming a bad thing? The comments here (with a few exceptions) are a bit distressing. I love a good shooter or racing game like anyone else - but I also love Enigmo, Aqua Forest, etc.</description>
		<content:encoded><![CDATA[<p>Since when is *thinking* while gaming a bad thing? The comments here (with a few exceptions) are a bit distressing. I love a good shooter or racing game like anyone else - but I also love Enigmo, Aqua Forest, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-290803</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 12 Oct 2008 14:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-290803</guid>
		<description>Since when is *thinking* while gaming a bad thing? The comments here (with a few exceptions) are a bit distressing. I love a good shooter or racing game like anyone else - but I also love Enigmo, Aqua Forest, etc.</description>
		<content:encoded><![CDATA[<p>Since when is *thinking* while gaming a bad thing? The comments here (with a few exceptions) are a bit distressing. I love a good shooter or racing game like anyone else - but I also love Enigmo, Aqua Forest, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://toucharcade.com/2008/10/09/sprocket-a-gear-and-cog-puzzler-for-the-iphone/#comment-4721</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 10 Oct 2008 17:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=850#comment-4721</guid>
		<description>Anyone from a mechanical engineer to a freshman in shop class will tell you this is awesome.  As a kid, I was hooked on Sierra&#039;s Incredible Machine.  This also reminds me of a few levels in some of the Mario games that were mechanically themed.  This puzzle has a huge potential for growth through the introduction of new gears and other mechanical devices.  This concept could be applied to a 3D environment or go off on into the land of rube goldberg.  I admit logic puzzles aren&#039;t for everyone, but who hasn&#039;t been suckered into trying one.</description>
		<content:encoded><![CDATA[<p>Anyone from a mechanical engineer to a freshman in shop class will tell you this is awesome.  As a kid, I was hooked on Sierra's Incredible Machine.  This also reminds me of a few levels in some of the Mario games that were mechanically themed.  This puzzle has a huge potential for growth through the introduction of new gears and other mechanical devices.  This concept could be applied to a 3D environment or go off on into the land of rube goldberg.  I admit logic puzzles aren't for everyone, but who hasn't been suckered into trying one.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached
Database Caching 1/7 queries in 0.010 seconds using memcached
Object Caching 358/362 objects using memcached

Served from: toucharcade.com @ 2012-02-10 07:31:19 -->
