<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: BusinessWeek: Watch Out Sony and Nintendo</title>
	<atom:link href="http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: magallanes</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-5907</link>
		<dc:creator>magallanes</dc:creator>
		<pubDate>Sun, 09 Nov 2008 13:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-5907</guid>
		<description>Hi there:

About the price, you can find several freewares and even .99 price tag games but mostly those games are crap.   Even for a indie, a .99 price tag is insane and many developer are not profiting with it.

Tough, those games can be considered as &quot;first generation&quot;, where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.</description>
		<content:encoded><![CDATA[<p>Hi there:</p>
<p>About the price, you can find several freewares and even .99 price tag games but mostly those games are crap.   Even for a indie, a .99 price tag is insane and many developer are not profiting with it.</p>
<p>Tough, those games can be considered as "first generation", where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: magallanes</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291813</link>
		<dc:creator>magallanes</dc:creator>
		<pubDate>Sun, 09 Nov 2008 13:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291813</guid>
		<description>Hi there:

About the price, you can find several freewares and even .99 price tag games but mostly those games are crap.   Even for a indie, a .99 price tag is insane and many developer are not profiting with it.

Tough, those games can be considered as &quot;first generation&quot;, where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.</description>
		<content:encoded><![CDATA[<p>Hi there:</p>
<p>About the price, you can find several freewares and even .99 price tag games but mostly those games are crap.   Even for a indie, a .99 price tag is insane and many developer are not profiting with it.</p>
<p>Tough, those games can be considered as "first generation", where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: magallanes</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291814</link>
		<dc:creator>magallanes</dc:creator>
		<pubDate>Sun, 09 Nov 2008 13:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291814</guid>
		<description>Hi there:

About the price, you can find several freewares and even .99 price tag games but mostly those games are crap.   Even for a indie, a .99 price tag is insane and many developer are not profiting with it.

Tough, those games can be considered as &quot;first generation&quot;, where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.</description>
		<content:encoded><![CDATA[<p>Hi there:</p>
<p>About the price, you can find several freewares and even .99 price tag games but mostly those games are crap.   Even for a indie, a .99 price tag is insane and many developer are not profiting with it.</p>
<p>Tough, those games can be considered as "first generation", where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul O'Connor</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-5867</link>
		<dc:creator>Paul O'Connor</dc:creator>
		<pubDate>Fri, 07 Nov 2008 19:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-5867</guid>
		<description>Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don&#039;t have so many hands in their pockets between them and their customers -- they aren&#039;t selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren&#039;t selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn&#039;t because of a price or quality comparison between games ... it&#039;s because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.</description>
		<content:encoded><![CDATA[<p>Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don't have so many hands in their pockets between them and their customers -- they aren't selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren't selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn't because of a price or quality comparison between games ... it's because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul O'Connor</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291811</link>
		<dc:creator>Paul O'Connor</dc:creator>
		<pubDate>Fri, 07 Nov 2008 19:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291811</guid>
		<description>Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don&#039;t have so many hands in their pockets between them and their customers -- they aren&#039;t selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren&#039;t selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn&#039;t because of a price or quality comparison between games ... it&#039;s because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.</description>
		<content:encoded><![CDATA[<p>Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don't have so many hands in their pockets between them and their customers -- they aren't selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren't selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn't because of a price or quality comparison between games ... it's because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul O'Connor</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291812</link>
		<dc:creator>Paul O'Connor</dc:creator>
		<pubDate>Fri, 07 Nov 2008 19:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291812</guid>
		<description>Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don&#039;t have so many hands in their pockets between them and their customers -- they aren&#039;t selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren&#039;t selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn&#039;t because of a price or quality comparison between games ... it&#039;s because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.</description>
		<content:encoded><![CDATA[<p>Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don't have so many hands in their pockets between them and their customers -- they aren't selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren't selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn't because of a price or quality comparison between games ... it's because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nik Daum</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-5845</link>
		<dc:creator>Nik Daum</dc:creator>
		<pubDate>Fri, 07 Nov 2008 11:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-5845</guid>
		<description>I&#039;m looking forward to when more AAA titles come to iPhone. Don&#039;t get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.</description>
		<content:encoded><![CDATA[<p>I'm looking forward to when more AAA titles come to iPhone. Don't get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nik Daum</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291809</link>
		<dc:creator>Nik Daum</dc:creator>
		<pubDate>Fri, 07 Nov 2008 11:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291809</guid>
		<description>I&#039;m looking forward to when more AAA titles come to iPhone. Don&#039;t get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.</description>
		<content:encoded><![CDATA[<p>I'm looking forward to when more AAA titles come to iPhone. Don't get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nik Daum</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291810</link>
		<dc:creator>Nik Daum</dc:creator>
		<pubDate>Fri, 07 Nov 2008 11:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291810</guid>
		<description>I&#039;m looking forward to when more AAA titles come to iPhone. Don&#039;t get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.</description>
		<content:encoded><![CDATA[<p>I'm looking forward to when more AAA titles come to iPhone. Don't get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arpan</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-5833</link>
		<dc:creator>Arpan</dc:creator>
		<pubDate>Fri, 07 Nov 2008 04:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-5833</guid>
		<description>One more thing to remember.

Good games like the ones on the DS and PSP generally have taken over a year to develop. It&#039;s been only a short time since the SDK for the iphone was released.

Give a year after the SDK release and then compare the games to those on the DS and PSP. I&#039;m sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.

Asphalt is already a really nice and polished game, and it seems that NFS will be even better. 

Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.</description>
		<content:encoded><![CDATA[<p>One more thing to remember.</p>
<p>Good games like the ones on the DS and PSP generally have taken over a year to develop. It's been only a short time since the SDK for the iphone was released.</p>
<p>Give a year after the SDK release and then compare the games to those on the DS and PSP. I'm sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.</p>
<p>Asphalt is already a really nice and polished game, and it seems that NFS will be even better. </p>
<p>Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arpan</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291807</link>
		<dc:creator>Arpan</dc:creator>
		<pubDate>Fri, 07 Nov 2008 04:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291807</guid>
		<description>One more thing to remember.

Good games like the ones on the DS and PSP generally have taken over a year to develop. It&#039;s been only a short time since the SDK for the iphone was released.

Give a year after the SDK release and then compare the games to those on the DS and PSP. I&#039;m sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.

Asphalt is already a really nice and polished game, and it seems that NFS will be even better. 

Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.</description>
		<content:encoded><![CDATA[<p>One more thing to remember.</p>
<p>Good games like the ones on the DS and PSP generally have taken over a year to develop. It's been only a short time since the SDK for the iphone was released.</p>
<p>Give a year after the SDK release and then compare the games to those on the DS and PSP. I'm sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.</p>
<p>Asphalt is already a really nice and polished game, and it seems that NFS will be even better. </p>
<p>Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arpan</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291808</link>
		<dc:creator>Arpan</dc:creator>
		<pubDate>Fri, 07 Nov 2008 04:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291808</guid>
		<description>One more thing to remember.

Good games like the ones on the DS and PSP generally have taken over a year to develop. It&#039;s been only a short time since the SDK for the iphone was released.

Give a year after the SDK release and then compare the games to those on the DS and PSP. I&#039;m sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.

Asphalt is already a really nice and polished game, and it seems that NFS will be even better. 

Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.</description>
		<content:encoded><![CDATA[<p>One more thing to remember.</p>
<p>Good games like the ones on the DS and PSP generally have taken over a year to develop. It's been only a short time since the SDK for the iphone was released.</p>
<p>Give a year after the SDK release and then compare the games to those on the DS and PSP. I'm sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.</p>
<p>Asphalt is already a really nice and polished game, and it seems that NFS will be even better. </p>
<p>Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-5822</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Fri, 07 Nov 2008 01:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-5822</guid>
		<description>@james @rawhide 

http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/</description>
		<content:encoded><![CDATA[<p>@james @rawhide </p>
<p><a href="http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/" rel="nofollow">http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291805</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Fri, 07 Nov 2008 01:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291805</guid>
		<description>@james @rawhide 

http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/</description>
		<content:encoded><![CDATA[<p>@james @rawhide </p>
<p><a href="http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/" rel="nofollow">http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/11/06/businessweek-watch-out-sony-and-nintendo/#comment-291806</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Fri, 07 Nov 2008 01:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=995#comment-291806</guid>
		<description>@james @rawhide 

http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/</description>
		<content:encoded><![CDATA[<p>@james @rawhide </p>
<p><a href="http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/" rel="nofollow">http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached
Database Caching 1/7 queries in 0.013 seconds using memcached
Object Caching 358/362 objects using memcached

Served from: toucharcade.com @ 2012-02-10 08:29:57 -->
