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	<title>Comments on: 'Fastlane Street Racing' Looks Impressive [2nd Video]</title>
	<atom:link href="http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: Darrel Callens</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-150103</link>
		<dc:creator>Darrel Callens</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-150103</guid>
		<description>Wow.. what a Good post to read this helped me lot in my future project.</description>
		<content:encoded><![CDATA[<p>Wow.. what a Good post to read this helped me lot in my future project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darrel Callens</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-291761</link>
		<dc:creator>Darrel Callens</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-291761</guid>
		<description>Wow.. what a Good post to read this helped me lot in my future project.</description>
		<content:encoded><![CDATA[<p>Wow.. what a Good post to read this helped me lot in my future project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arn</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-6107</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-6107</guid>
		<description>@simon 9 pages is the limit.</description>
		<content:encoded><![CDATA[<p>@simon 9 pages is the limit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arn</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-291760</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-291760</guid>
		<description>@simon 9 pages is the limit.</description>
		<content:encoded><![CDATA[<p>@simon 9 pages is the limit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-6106</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-6106</guid>
		<description>/Rowan &quot;yells at Apple to release firmware raising the maximum app limit NOW.&quot;

Ehm, I&#039;m sorry but what are we talking about here?  How many apps can you store on the iPhone at one time?  I have 6 pages worth of apps.  Is there some limit at one point???</description>
		<content:encoded><![CDATA[<p>/Rowan "yells at Apple to release firmware raising the maximum app limit NOW."</p>
<p>Ehm, I'm sorry but what are we talking about here?  How many apps can you store on the iPhone at one time?  I have 6 pages worth of apps.  Is there some limit at one point???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-291759</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-291759</guid>
		<description>/Rowan &quot;yells at Apple to release firmware raising the maximum app limit NOW.&quot;

Ehm, I&#039;m sorry but what are we talking about here?  How many apps can you store on the iPhone at one time?  I have 6 pages worth of apps.  Is there some limit at one point???</description>
		<content:encoded><![CDATA[<p>/Rowan "yells at Apple to release firmware raising the maximum app limit NOW."</p>
<p>Ehm, I'm sorry but what are we talking about here?  How many apps can you store on the iPhone at one time?  I have 6 pages worth of apps.  Is there some limit at one point???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barry Ward (aka wastedyuthe)</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-6069</link>
		<dc:creator>Barry Ward (aka wastedyuthe)</dc:creator>
		<pubDate>Wed, 12 Nov 2008 12:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-6069</guid>
		<description>@ Alex:
I&#039;d love to know what you think of the varying times of day idea I mentioned earlier, if it isn&#039;t already implemented in this game.  Not only will it add variety to the graphics and visibility, but also affects amount of traffic.  What do you think?</description>
		<content:encoded><![CDATA[<p>@ Alex:<br />
I'd love to know what you think of the varying times of day idea I mentioned earlier, if it isn't already implemented in this game.  Not only will it add variety to the graphics and visibility, but also affects amount of traffic.  What do you think?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barry Ward (aka wastedyuthe)</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-291758</link>
		<dc:creator>Barry Ward (aka wastedyuthe)</dc:creator>
		<pubDate>Wed, 12 Nov 2008 12:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-291758</guid>
		<description>@ Alex:
I&#039;d love to know what you think of the varying times of day idea I mentioned earlier, if it isn&#039;t already implemented in this game.  Not only will it add variety to the graphics and visibility, but also affects amount of traffic.  What do you think?</description>
		<content:encoded><![CDATA[<p>@ Alex:<br />
I'd love to know what you think of the varying times of day idea I mentioned earlier, if it isn't already implemented in this game.  Not only will it add variety to the graphics and visibility, but also affects amount of traffic.  What do you think?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rowan</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-6068</link>
		<dc:creator>Rowan</dc:creator>
		<pubDate>Wed, 12 Nov 2008 12:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-6068</guid>
		<description>@ Alex:

You don&#039;t have to give away your secret recipes. Consider our inquisitiveness as a high complement on fastlane&#039;s graphics. &quot;How did they do that?!?!&quot;

:)</description>
		<content:encoded><![CDATA[<p>@ Alex:</p>
<p>You don't have to give away your secret recipes. Consider our inquisitiveness as a high complement on fastlane's graphics. "How did they do that?!?!"</p>
<p> <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rowan</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-291757</link>
		<dc:creator>Rowan</dc:creator>
		<pubDate>Wed, 12 Nov 2008 12:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-291757</guid>
		<description>@ Alex:

You don&#039;t have to give away your secret recipes. Consider our inquisitiveness as a high complement on fastlane&#039;s graphics. &quot;How did they do that?!?!&quot;

:)</description>
		<content:encoded><![CDATA[<p>@ Alex:</p>
<p>You don't have to give away your secret recipes. Consider our inquisitiveness as a high complement on fastlane's graphics. "How did they do that?!?!"</p>
<p> <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rowan</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-6067</link>
		<dc:creator>Rowan</dc:creator>
		<pubDate>Wed, 12 Nov 2008 12:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-6067</guid>
		<description>@ Barry Ward (aka wastedyuthe)

The original NFS was great. 

EA has been shunned a bit lately (amongst other things) for how #$%@ Carbon and Pro Street have been, compared to earlier titles. Apparently Undercover will return to some of the earlier games and borrow from most wanted but also hot pursuit. There should be some point to point in there.

But I&#039;m not holding my breath: as spore origins was a sampler of the spore universe, iPhone NFS Undercover could very well be little more than a 3 track 3 car $9.99 advert for the console versions. I&#039;m hoping i&#039;m wrong though.

Anyway, hopefully fastlane is approved and on the appstore when i wake up tomorrow so I have  something to play tomorrow.

/me yells at Apple to release firmware raising the maximum app limit NOW.</description>
		<content:encoded><![CDATA[<p>@ Barry Ward (aka wastedyuthe)</p>
<p>The original NFS was great. </p>
<p>EA has been shunned a bit lately (amongst other things) for how #$%@ Carbon and Pro Street have been, compared to earlier titles. Apparently Undercover will return to some of the earlier games and borrow from most wanted but also hot pursuit. There should be some point to point in there.</p>
<p>But I'm not holding my breath: as spore origins was a sampler of the spore universe, iPhone NFS Undercover could very well be little more than a 3 track 3 car $9.99 advert for the console versions. I'm hoping i'm wrong though.</p>
<p>Anyway, hopefully fastlane is approved and on the appstore when i wake up tomorrow so I have  something to play tomorrow.</p>
<p>/me yells at Apple to release firmware raising the maximum app limit NOW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rowan</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-291756</link>
		<dc:creator>Rowan</dc:creator>
		<pubDate>Wed, 12 Nov 2008 12:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-291756</guid>
		<description>@ Barry Ward (aka wastedyuthe)

The original NFS was great. 

EA has been shunned a bit lately (amongst other things) for how #$%@ Carbon and Pro Street have been, compared to earlier titles. Apparently Undercover will return to some of the earlier games and borrow from most wanted but also hot pursuit. There should be some point to point in there.

But I&#039;m not holding my breath: as spore origins was a sampler of the spore universe, iPhone NFS Undercover could very well be little more than a 3 track 3 car $9.99 advert for the console versions. I&#039;m hoping i&#039;m wrong though.

Anyway, hopefully fastlane is approved and on the appstore when i wake up tomorrow so I have  something to play tomorrow.

/me yells at Apple to release firmware raising the maximum app limit NOW.</description>
		<content:encoded><![CDATA[<p>@ Barry Ward (aka wastedyuthe)</p>
<p>The original NFS was great. </p>
<p>EA has been shunned a bit lately (amongst other things) for how #$%@ Carbon and Pro Street have been, compared to earlier titles. Apparently Undercover will return to some of the earlier games and borrow from most wanted but also hot pursuit. There should be some point to point in there.</p>
<p>But I'm not holding my breath: as spore origins was a sampler of the spore universe, iPhone NFS Undercover could very well be little more than a 3 track 3 car $9.99 advert for the console versions. I'm hoping i'm wrong though.</p>
<p>Anyway, hopefully fastlane is approved and on the appstore when i wake up tomorrow so I have  something to play tomorrow.</p>
<p>/me yells at Apple to release firmware raising the maximum app limit NOW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrocStock</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-6057</link>
		<dc:creator>CrocStock</dc:creator>
		<pubDate>Wed, 12 Nov 2008 07:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-6057</guid>
		<description>Times of day would be so awesome, I love Ridge Racer and this game seems to have done the style very well although I just hope there are more than 4 racers on the track at one time in some level.</description>
		<content:encoded><![CDATA[<p>Times of day would be so awesome, I love Ridge Racer and this game seems to have done the style very well although I just hope there are more than 4 racers on the track at one time in some level.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrocStock</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-291755</link>
		<dc:creator>CrocStock</dc:creator>
		<pubDate>Wed, 12 Nov 2008 07:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-291755</guid>
		<description>Times of day would be so awesome, I love Ridge Racer and this game seems to have done the style very well although I just hope there are more than 4 racers on the track at one time in some level.</description>
		<content:encoded><![CDATA[<p>Times of day would be so awesome, I love Ridge Racer and this game seems to have done the style very well although I just hope there are more than 4 racers on the track at one time in some level.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hkiphone</title>
		<link>http://toucharcade.com/2008/11/11/fastlane-street-racing-looks-impressive/#comment-6042</link>
		<dc:creator>hkiphone</dc:creator>
		<pubDate>Wed, 12 Nov 2008 01:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1022#comment-6042</guid>
		<description>For 6 bucks, I&#039;ll give definitely give it a go!  Looks fab.
Will it also have wifi to play via LAN or Globally?  :)</description>
		<content:encoded><![CDATA[<p>For 6 bucks, I'll give definitely give it a go!  Looks fab.<br />
Will it also have wifi to play via LAN or Globally?  <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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