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	<title>Comments on: Blue Defense! (formerly Defend!) A Simple but Effective $0.99 iPhone Shooter</title>
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	<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: &#8216;Blue Defense: Second Wave!&#8217; Trailer Unveiled and Release Date Announced &#124; GoPDA Windows Mobile(Windows Phone) Blog</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-286338</link>
		<dc:creator>&#8216;Blue Defense: Second Wave!&#8217; Trailer Unveiled and Release Date Announced &#124; GoPDA Windows Mobile(Windows Phone) Blog</dc:creator>
		<pubDate>Tue, 21 Sep 2010 04:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-286338</guid>
		<description>[...] [$1.99] back in late 2008 and the game was both well received by our forum members as well as in our actual review. Since then, Kooistra formed Cat In a Box Games which went on to develop both Red Conquest! [$3.99] [...]</description>
		<content:encoded><![CDATA[<p>[...] [$1.99] back in late 2008 and the game was both well received by our forum members as well as in our actual review. Since then, Kooistra formed Cat In a Box Games which went on to develop both Red Conquest! [$3.99] [...]</p>
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	</item>
	<item>
		<title>By: John Kooistra and Cat in a Box Games Reveal Upcoming Action RPG &#8216;Fastar!&#8217; &#124; Top One Music Pda Blog</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-175001</link>
		<dc:creator>John Kooistra and Cat in a Box Games Reveal Upcoming Action RPG &#8216;Fastar!&#8217; &#124; Top One Music Pda Blog</dc:creator>
		<pubDate>Tue, 13 Jul 2010 20:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-175001</guid>
		<description>[...] Kooistra&#039;s games have been long time favorites around here on TouchArcade, with both Blue Defense and Blue Attack the topic of discussion during episode #5 of our podcast where we had Kooistra on [...]</description>
		<content:encoded><![CDATA[<p>[...] Kooistra&#39;s games have been long time favorites around here on TouchArcade, with both Blue Defense and Blue Attack the topic of discussion during episode #5 of our podcast where we had Kooistra on [...]</p>
]]></content:encoded>
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	<item>
		<title>By: MeshMash &#187; &#8216;Red Conquest&#8217; Trailer and Walkthrough Videos Released</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-45583</link>
		<dc:creator>MeshMash &#187; &#8216;Red Conquest&#8217; Trailer and Walkthrough Videos Released</dc:creator>
		<pubDate>Fri, 04 Dec 2009 23:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-45583</guid>
		<description>[...] month we had John Kooistra on our podcast to talk about Blue Defense!, Blue Attack! and his upcoming game, Red Conquest. Unfortunately, Red Conquest had some extremely [...]</description>
		<content:encoded><![CDATA[<p>[...] month we had John Kooistra on our podcast to talk about Blue Defense!, Blue Attack! and his upcoming game, Red Conquest. Unfortunately, Red Conquest had some extremely [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeshMash &#187; &#8216;Red Conquest&#8217; – An Upcoming RTS Set in Space</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-43484</link>
		<dc:creator>MeshMash &#187; &#8216;Red Conquest&#8217; – An Upcoming RTS Set in Space</dc:creator>
		<pubDate>Tue, 17 Nov 2009 02:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-43484</guid>
		<description>[...] is the developer behind some of our early App Store favorites Blue Defense! and the follow-up title Blue Attack!. Both games were set in a new universe of Red and Blue forces [...]</description>
		<content:encoded><![CDATA[<p>[...] is the developer behind some of our early App Store favorites Blue Defense! and the follow-up title Blue Attack!. Both games were set in a new universe of Red and Blue forces [...]</p>
]]></content:encoded>
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	<item>
		<title>By: ultimo</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-42591</link>
		<dc:creator>ultimo</dc:creator>
		<pubDate>Tue, 10 Nov 2009 13:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-42591</guid>
		<description>Wait a Min...
aren&#039;t sperms fastr ?</description>
		<content:encoded><![CDATA[<p>Wait a Min...<br />
aren't sperms fastr ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ultimo</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-292054</link>
		<dc:creator>ultimo</dc:creator>
		<pubDate>Tue, 10 Nov 2009 13:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-292054</guid>
		<description>Wait a Min...
aren&#039;t sperms fastr ?</description>
		<content:encoded><![CDATA[<p>Wait a Min...<br />
aren't sperms fastr ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeshMash &#187; TouchArcade Podcast #4: Ravensword</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-42577</link>
		<dc:creator>MeshMash &#187; TouchArcade Podcast #4: Ravensword</dc:creator>
		<pubDate>Tue, 10 Nov 2009 06:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-42577</guid>
		<description>[...] Blue Defense! [...]</description>
		<content:encoded><![CDATA[<p>[...] Blue Defense! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mick Sullivan</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-16841</link>
		<dc:creator>Mick Sullivan</dc:creator>
		<pubDate>Mon, 16 Mar 2009 11:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-16841</guid>
		<description>A great game - having played a lot, I have the following gripes:

Rather repetitive screens - it shouldn&#039;t take too much work to generate more styles of screen. A few new types of attacker, or a few more formations. 

Some screens are MUCH harder than others - I invariably lose on the sideways held snakes screen - they are really hard. 

Much faster regeneration of population - so that surviving with a small population for a few levels might actually make an appreciable difference.</description>
		<content:encoded><![CDATA[<p>A great game - having played a lot, I have the following gripes:</p>
<p>Rather repetitive screens - it shouldn't take too much work to generate more styles of screen. A few new types of attacker, or a few more formations. </p>
<p>Some screens are MUCH harder than others - I invariably lose on the sideways held snakes screen - they are really hard. </p>
<p>Much faster regeneration of population - so that surviving with a small population for a few levels might actually make an appreciable difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mick Sullivan</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-292053</link>
		<dc:creator>Mick Sullivan</dc:creator>
		<pubDate>Mon, 16 Mar 2009 11:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-292053</guid>
		<description>A great game - having played a lot, I have the following gripes:

Rather repetitive screens - it shouldn&#039;t take too much work to generate more styles of screen. A few new types of attacker, or a few more formations. 

Some screens are MUCH harder than others - I invariably lose on the sideways held snakes screen - they are really hard. 

Much faster regeneration of population - so that surviving with a small population for a few levels might actually make an appreciable difference.</description>
		<content:encoded><![CDATA[<p>A great game - having played a lot, I have the following gripes:</p>
<p>Rather repetitive screens - it shouldn't take too much work to generate more styles of screen. A few new types of attacker, or a few more formations. </p>
<p>Some screens are MUCH harder than others - I invariably lose on the sideways held snakes screen - they are really hard. </p>
<p>Much faster regeneration of population - so that surviving with a small population for a few levels might actually make an appreciable difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ‘Blue Attack!’ Shooter is Another Winner</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-14294</link>
		<dc:creator>‘Blue Attack!’ Shooter is Another Winner</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-14294</guid>
		<description>[...] November, we profiled a $0.99 game called Blue Defense! [App Store] which we praised as a &#8220;simple but effective [...]</description>
		<content:encoded><![CDATA[<p>[...] November, we profiled a $0.99 game called Blue Defense! [App Store] which we praised as a &#8220;simple but effective [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Domingo</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-7565</link>
		<dc:creator>Domingo</dc:creator>
		<pubDate>Tue, 02 Dec 2008 13:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-7565</guid>
		<description>I bought it a couple of days ago. Great game! Infinitely better and playable than all the stuff that top the AppStore list.

I enjoy a lot the 360-degree maneuvers (without headphones..)

Good luck with the game, Mr. Kooistra!</description>
		<content:encoded><![CDATA[<p>I bought it a couple of days ago. Great game! Infinitely better and playable than all the stuff that top the AppStore list.</p>
<p>I enjoy a lot the 360-degree maneuvers (without headphones..)</p>
<p>Good luck with the game, Mr. Kooistra!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Domingo</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-292052</link>
		<dc:creator>Domingo</dc:creator>
		<pubDate>Tue, 02 Dec 2008 13:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-292052</guid>
		<description>I bought it a couple of days ago. Great game! Infinitely better and playable than all the stuff that top the AppStore list.

I enjoy a lot the 360-degree maneuvers (without headphones..)

Good luck with the game, Mr. Kooistra!</description>
		<content:encoded><![CDATA[<p>I bought it a couple of days ago. Great game! Infinitely better and playable than all the stuff that top the AppStore list.</p>
<p>I enjoy a lot the 360-degree maneuvers (without headphones..)</p>
<p>Good luck with the game, Mr. Kooistra!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Digital Brainwaves &#187; Blog Archive &#187; Fun time-wasters on the iPhone/iPod touch</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-6941</link>
		<dc:creator>Digital Brainwaves &#187; Blog Archive &#187; Fun time-wasters on the iPhone/iPod touch</dc:creator>
		<pubDate>Tue, 25 Nov 2008 05:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-6941</guid>
		<description>[...] Blue Defense!, on the other hand, will be reviewed in a few minutes&#8230;    Category: Brainwaves &#160;&#124;&#160;&#160;Comment (RSS) &#160;&#124;&#160;&#160;Trackback [...]</description>
		<content:encoded><![CDATA[<p>[...] Blue Defense!, on the other hand, will be reviewed in a few minutes&#8230;    Category: Brainwaves &nbsp;|&nbsp;&nbsp;Comment (RSS) &nbsp;|&nbsp;&nbsp;Trackback [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CT</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-6217</link>
		<dc:creator>CT</dc:creator>
		<pubDate>Fri, 14 Nov 2008 18:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-6217</guid>
		<description>I bought it recently, for the iTouch (and before the name change ;). I&#039;m pretty well addicted to it. Great use of the accelerometer to keep gameplay basic enough but still highly engaging. (And yes, having headphones attached makes the 360-degree maneuvers interesting...)

I wouldn&#039;t enhance the gameplay in terms of extra guns, powerups etc. -- there&#039;s beauty in simplicity. No sound either, as I prefer to listen to my own music while playing most any game. The only thing I would suggest: Better representation for when your planet gets hit -- the current tremble isn&#039;t always noticeable. Maybe a color-flash for when one of the sperms hit the target...</description>
		<content:encoded><![CDATA[<p>I bought it recently, for the iTouch (and before the name change <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . I'm pretty well addicted to it. Great use of the accelerometer to keep gameplay basic enough but still highly engaging. (And yes, having headphones attached makes the 360-degree maneuvers interesting...)</p>
<p>I wouldn't enhance the gameplay in terms of extra guns, powerups etc. -- there's beauty in simplicity. No sound either, as I prefer to listen to my own music while playing most any game. The only thing I would suggest: Better representation for when your planet gets hit -- the current tremble isn't always noticeable. Maybe a color-flash for when one of the sperms hit the target...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CT</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-292051</link>
		<dc:creator>CT</dc:creator>
		<pubDate>Fri, 14 Nov 2008 18:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-292051</guid>
		<description>I bought it recently, for the iTouch (and before the name change ;). I&#039;m pretty well addicted to it. Great use of the accelerometer to keep gameplay basic enough but still highly engaging. (And yes, having headphones attached makes the 360-degree maneuvers interesting...)

I wouldn&#039;t enhance the gameplay in terms of extra guns, powerups etc. -- there&#039;s beauty in simplicity. No sound either, as I prefer to listen to my own music while playing most any game. The only thing I would suggest: Better representation for when your planet gets hit -- the current tremble isn&#039;t always noticeable. Maybe a color-flash for when one of the sperms hit the target...</description>
		<content:encoded><![CDATA[<p>I bought it recently, for the iTouch (and before the name change <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . I'm pretty well addicted to it. Great use of the accelerometer to keep gameplay basic enough but still highly engaging. (And yes, having headphones attached makes the 360-degree maneuvers interesting...)</p>
<p>I wouldn't enhance the gameplay in terms of extra guns, powerups etc. -- there's beauty in simplicity. No sound either, as I prefer to listen to my own music while playing most any game. The only thing I would suggest: Better representation for when your planet gets hit -- the current tremble isn't always noticeable. Maybe a color-flash for when one of the sperms hit the target...</p>
]]></content:encoded>
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