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	<title>Comments on: Gameplay Video of Freeverse's Slotz Racer</title>
	<atom:link href="http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
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		<title>By: iPod/iPhone Slot car game! - R/C Tech Forums</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-10287</link>
		<dc:creator>iPod/iPhone Slot car game! - R/C Tech Forums</dc:creator>
		<pubDate>Mon, 05 Jan 2009 15:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-10287</guid>
		<description>[...] #1       Not sure of the best forum topic to place this under, but I just saw this today:  http://toucharcade.com/2008/12/23/ga...s-slotz-racer/  Now if they would create VRC for the iPhone    Alex Pilson ModHobby.com, Owner [...]</description>
		<content:encoded><![CDATA[<p>[...] #1       Not sure of the best forum topic to place this under, but I just saw this today:  <a href="http://toucharcade.com/2008/12/23/ga...s-slotz-racer/" rel="nofollow">http://toucharcade.com/2008/12/23/ga...s-slotz-racer/</a>  Now if they would create VRC for the iPhone    Alex Pilson ModHobby.com, Owner [...]</p>
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	<item>
		<title>By: Aaron</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9556</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9556</guid>
		<description>As Eric5h5 says, it&#039;s just a temporary font. Because so much stuff gets shuffled around, re-scaled and generally mucked around with in development before the menus get finalised, we don&#039;t usually fine tune the font until everything else is out of the way because it would be wasted work (as we&#039;d have to do it all over again with whatever new font we end up with for the final version).

It&#039;s a downside of showing pre-release stuff, you get to see all the unfinished bits as well as the cool stuff :)</description>
		<content:encoded><![CDATA[<p>As Eric5h5 says, it's just a temporary font. Because so much stuff gets shuffled around, re-scaled and generally mucked around with in development before the menus get finalised, we don't usually fine tune the font until everything else is out of the way because it would be wasted work (as we'd have to do it all over again with whatever new font we end up with for the final version).</p>
<p>It's a downside of showing pre-release stuff, you get to see all the unfinished bits as well as the cool stuff <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Aaron</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-294399</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-294399</guid>
		<description>As Eric5h5 says, it&#039;s just a temporary font. Because so much stuff gets shuffled around, re-scaled and generally mucked around with in development before the menus get finalised, we don&#039;t usually fine tune the font until everything else is out of the way because it would be wasted work (as we&#039;d have to do it all over again with whatever new font we end up with for the final version).

It&#039;s a downside of showing pre-release stuff, you get to see all the unfinished bits as well as the cool stuff :)</description>
		<content:encoded><![CDATA[<p>As Eric5h5 says, it's just a temporary font. Because so much stuff gets shuffled around, re-scaled and generally mucked around with in development before the menus get finalised, we don't usually fine tune the font until everything else is out of the way because it would be wasted work (as we'd have to do it all over again with whatever new font we end up with for the final version).</p>
<p>It's a downside of showing pre-release stuff, you get to see all the unfinished bits as well as the cool stuff <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Eric5h5</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9554</link>
		<dc:creator>Eric5h5</dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9554</guid>
		<description>That&#039;s really not the case; I can&#039;t think of any 3D games that have kerning problems...this just a case of using a bad font temporarily. It&#039;s quite trivial to use a lookup table so each character can be a different width.</description>
		<content:encoded><![CDATA[<p>That's really not the case; I can't think of any 3D games that have kerning problems...this just a case of using a bad font temporarily. It's quite trivial to use a lookup table so each character can be a different width.</p>
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		<title>By: Eric5h5</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-294398</link>
		<dc:creator>Eric5h5</dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-294398</guid>
		<description>That&#039;s really not the case; I can&#039;t think of any 3D games that have kerning problems...this just a case of using a bad font temporarily. It&#039;s quite trivial to use a lookup table so each character can be a different width.</description>
		<content:encoded><![CDATA[<p>That's really not the case; I can't think of any 3D games that have kerning problems...this just a case of using a bad font temporarily. It's quite trivial to use a lookup table so each character can be a different width.</p>
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		<title>By: steve</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9541</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Tue, 23 Dec 2008 21:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9541</guid>
		<description>@dunkee its because the character map used in 3d games usually requires each char to consume the same space(50x50) so a letter W is skinnier than an I so unless you do a more complex setup thats usually what you get stuck with.. or use all caps since they are easier to make a good looking label</description>
		<content:encoded><![CDATA[<p>@dunkee its because the character map used in 3d games usually requires each char to consume the same space(50x50) so a letter W is skinnier than an I so unless you do a more complex setup thats usually what you get stuck with.. or use all caps since they are easier to make a good looking label</p>
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	<item>
		<title>By: steve</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-294397</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Tue, 23 Dec 2008 21:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-294397</guid>
		<description>@dunkee its because the character map used in 3d games usually requires each char to consume the same space(50x50) so a letter W is skinnier than an I so unless you do a more complex setup thats usually what you get stuck with.. or use all caps since they are easier to make a good looking label</description>
		<content:encoded><![CDATA[<p>@dunkee its because the character map used in 3d games usually requires each char to consume the same space(50x50) so a letter W is skinnier than an I so unless you do a more complex setup thats usually what you get stuck with.. or use all caps since they are easier to make a good looking label</p>
]]></content:encoded>
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	<item>
		<title>By: iPhone PuzzleQuestで大作ラッシュが止まるか？ iPhoneニュースと世相斜め読み 2008/12/24 ver 1.0 : iPhone AppBank</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9539</link>
		<dc:creator>iPhone PuzzleQuestで大作ラッシュが止まるか？ iPhoneニュースと世相斜め読み 2008/12/24 ver 1.0 : iPhone AppBank</dc:creator>
		<pubDate>Tue, 23 Dec 2008 21:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9539</guid>
		<description>[...] &#124; Touch Arcade   Freeverse’s Slotz Racer、スロットカーゲームもうすぐ出るようでTouch Arcadeから動画  通信対戦はリリース後とのこと。  [...]</description>
		<content:encoded><![CDATA[<p>[...] | Touch Arcade   Freeverse’s Slotz Racer、スロットカーゲームもうすぐ出るようでTouch Arcadeから動画  通信対戦はリリース後とのこと。  [...]</p>
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	<item>
		<title>By: cimon</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9537</link>
		<dc:creator>cimon</dc:creator>
		<pubDate>Tue, 23 Dec 2008 21:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9537</guid>
		<description>looks.. WOW.. simple&#039;n&#039;fun.
Guys.. go into MultiPlayer (WiFi). AppStore have 1 BIG problem... theres no MP games at all.. but rest of thing going real smooth and nice now.. lots of g apps.. and your is 1 of it. ;)</description>
		<content:encoded><![CDATA[<p>looks.. WOW.. simple'n'fun.<br />
Guys.. go into MultiPlayer (WiFi). AppStore have 1 BIG problem... theres no MP games at all.. but rest of thing going real smooth and nice now.. lots of g apps.. and your is 1 of it. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: cimon</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-294396</link>
		<dc:creator>cimon</dc:creator>
		<pubDate>Tue, 23 Dec 2008 21:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-294396</guid>
		<description>looks.. WOW.. simple&#039;n&#039;fun.
Guys.. go into MultiPlayer (WiFi). AppStore have 1 BIG problem... theres no MP games at all.. but rest of thing going real smooth and nice now.. lots of g apps.. and your is 1 of it. ;)</description>
		<content:encoded><![CDATA[<p>looks.. WOW.. simple'n'fun.<br />
Guys.. go into MultiPlayer (WiFi). AppStore have 1 BIG problem... theres no MP games at all.. but rest of thing going real smooth and nice now.. lots of g apps.. and your is 1 of it. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9532</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 23 Dec 2008 20:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9532</guid>
		<description>@Salsa, they don&#039;t. The 1/32 / HO options are in the game setup (along with a lot of other options so you can really mess around and set it up how you like) So you pick that when you&#039;re deciding what you want to race.

When you&#039;re playing local multiplayer, there&#039;s a single view of the whole track as if you were all sat there playing it. Network multiplayer is less of a problem of course as you all have your own view :)</description>
		<content:encoded><![CDATA[<p>@Salsa, they don't. The 1/32 / HO options are in the game setup (along with a lot of other options so you can really mess around and set it up how you like) So you pick that when you're deciding what you want to race.</p>
<p>When you're playing local multiplayer, there's a single view of the whole track as if you were all sat there playing it. Network multiplayer is less of a problem of course as you all have your own view <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-294395</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 23 Dec 2008 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-294395</guid>
		<description>@Salsa, they don&#039;t. The 1/32 / HO options are in the game setup (along with a lot of other options so you can really mess around and set it up how you like) So you pick that when you&#039;re deciding what you want to race.

When you&#039;re playing local multiplayer, there&#039;s a single view of the whole track as if you were all sat there playing it. Network multiplayer is less of a problem of course as you all have your own view :)</description>
		<content:encoded><![CDATA[<p>@Salsa, they don't. The 1/32 / HO options are in the game setup (along with a lot of other options so you can really mess around and set it up how you like) So you pick that when you're deciding what you want to race.</p>
<p>When you're playing local multiplayer, there's a single view of the whole track as if you were all sat there playing it. Network multiplayer is less of a problem of course as you all have your own view <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SalsaMD</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9531</link>
		<dc:creator>SalsaMD</dc:creator>
		<pubDate>Tue, 23 Dec 2008 20:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9531</guid>
		<description>@Aaron

But how feasible is it for N+1 players to switch b/t 1/32 view and HOD during a game?</description>
		<content:encoded><![CDATA[<p>@Aaron</p>
<p>But how feasible is it for N+1 players to switch b/t 1/32 view and HOD during a game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SalsaMD</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-294394</link>
		<dc:creator>SalsaMD</dc:creator>
		<pubDate>Tue, 23 Dec 2008 20:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-294394</guid>
		<description>@Aaron

But how feasible is it for N+1 players to switch b/t 1/32 view and HOD during a game?</description>
		<content:encoded><![CDATA[<p>@Aaron</p>
<p>But how feasible is it for N+1 players to switch b/t 1/32 view and HOD during a game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://toucharcade.com/2008/12/23/gameplay-video-of-freeverses-slotz-racer/#comment-9530</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 23 Dec 2008 20:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1395#comment-9530</guid>
		<description>WIP folks. the font gets tuned later once the gameplay and everything else is done ;)

WiFi network play will be in 1.1 (given the smaller percentage of people who actually play network games on iPhone vs the time it takes to get it tuned just right, we&#039;re concentrating on local play first because it&#039;s great pickup fun when you have a quick break and then doing WiFi play as the main focus for the 1.1 update).</description>
		<content:encoded><![CDATA[<p>WIP folks. the font gets tuned later once the gameplay and everything else is done <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>WiFi network play will be in 1.1 (given the smaller percentage of people who actually play network games on iPhone vs the time it takes to get it tuned just right, we're concentrating on local play first because it's great pickup fun when you have a quick break and then doing WiFi play as the main focus for the 1.1 update).</p>
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