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	<title>Comments on: Free 'SPiN Lite' 3D Puzzler from Secret Exit</title>
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	<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Fat Phil</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10173</link>
		<dc:creator>Fat Phil</dc:creator>
		<pubDate>Fri, 02 Jan 2009 21:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10173</guid>
		<description>@Tony

You can always tell if a game is a labor of love, because it will almost be good - even if it looks like tripe, or sounds like trip, it will be good at it&#039;s heart.

Which has absolutely nothing to do with feeding children and paying bills. Do you know many burger king employees who work seven days a week, sleep four hours a night, for months on end? 

Why would anyone do that??

Simple. Because nobody wants to pay the &quot;appropriate price&quot; for games, so we can&#039;t afford to pay the staff, which means we end up doing twice as much work ourselves. Well, it looks like a bubble and it sounds like a bubble... wonder how long till it bursts...

Nothing&#039;s free in the supermarket, so how did we become so self-righteous online?</description>
		<content:encoded><![CDATA[<p>@Tony</p>
<p>You can always tell if a game is a labor of love, because it will almost be good - even if it looks like tripe, or sounds like trip, it will be good at it's heart.</p>
<p>Which has absolutely nothing to do with feeding children and paying bills. Do you know many burger king employees who work seven days a week, sleep four hours a night, for months on end? </p>
<p>Why would anyone do that??</p>
<p>Simple. Because nobody wants to pay the "appropriate price" for games, so we can't afford to pay the staff, which means we end up doing twice as much work ourselves. Well, it looks like a bubble and it sounds like a bubble... wonder how long till it bursts...</p>
<p>Nothing's free in the supermarket, so how did we become so self-righteous online?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fat Phil</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-295043</link>
		<dc:creator>Fat Phil</dc:creator>
		<pubDate>Fri, 02 Jan 2009 21:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-295043</guid>
		<description>@Tony

You can always tell if a game is a labor of love, because it will almost be good - even if it looks like tripe, or sounds like trip, it will be good at it&#039;s heart.

Which has absolutely nothing to do with feeding children and paying bills. Do you know many burger king employees who work seven days a week, sleep four hours a night, for months on end? 

Why would anyone do that??

Simple. Because nobody wants to pay the &quot;appropriate price&quot; for games, so we can&#039;t afford to pay the staff, which means we end up doing twice as much work ourselves. Well, it looks like a bubble and it sounds like a bubble... wonder how long till it bursts...

Nothing&#039;s free in the supermarket, so how did we become so self-righteous online?</description>
		<content:encoded><![CDATA[<p>@Tony</p>
<p>You can always tell if a game is a labor of love, because it will almost be good - even if it looks like tripe, or sounds like trip, it will be good at it's heart.</p>
<p>Which has absolutely nothing to do with feeding children and paying bills. Do you know many burger king employees who work seven days a week, sleep four hours a night, for months on end? </p>
<p>Why would anyone do that??</p>
<p>Simple. Because nobody wants to pay the "appropriate price" for games, so we can't afford to pay the staff, which means we end up doing twice as much work ourselves. Well, it looks like a bubble and it sounds like a bubble... wonder how long till it bursts...</p>
<p>Nothing's free in the supermarket, so how did we become so self-righteous online?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10169</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 02 Jan 2009 20:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10169</guid>
		<description>&quot;Let me put it this way: It’s less than the minimum wage for a day’s work at Burger King.&quot;

This is always an interesting concept to me though... the idea of developers making X amount of money off their games and comparing that to a would-be hourly wage.  It almost feels as though a lot of folks (not saying this one at all, just in general) feel as though a game deserves to make $Y dollars, regardless of if there&#039;s a market for it or not.

The guy making minimum wage at Burger King is putting in constant work for his hourly wage.  I realize games take many hours of development, but it&#039;s apples to oranges.  I can&#039;t begin to estimate how many hours of work I&#039;ve put into my website over the years, but I&#039;ve never tried to monetize it.  I put the time into it of my own free will.  On the other hand, the experience gained over the years helped me to land a job as a web developer.

The app store has a glut of sub-par games, and even the really great games aren&#039;t all going to sell if there&#039;s just not enough demand to support all of them.  I really dislike the stories about Trism&#039;s dev making X amount of money in 2 weeks, then claiming any kid in their bedroom could do the same.  It&#039;s a creating false ideas about how the market works.

While I don&#039;t begrudge anyone trying to sale a game, and I&#039;ve bought a few myself, my hat is always off to the people who put the time in as a labor of love.</description>
		<content:encoded><![CDATA[<p>"Let me put it this way: It’s less than the minimum wage for a day’s work at Burger King."</p>
<p>This is always an interesting concept to me though... the idea of developers making X amount of money off their games and comparing that to a would-be hourly wage.  It almost feels as though a lot of folks (not saying this one at all, just in general) feel as though a game deserves to make $Y dollars, regardless of if there's a market for it or not.</p>
<p>The guy making minimum wage at Burger King is putting in constant work for his hourly wage.  I realize games take many hours of development, but it's apples to oranges.  I can't begin to estimate how many hours of work I've put into my website over the years, but I've never tried to monetize it.  I put the time into it of my own free will.  On the other hand, the experience gained over the years helped me to land a job as a web developer.</p>
<p>The app store has a glut of sub-par games, and even the really great games aren't all going to sell if there's just not enough demand to support all of them.  I really dislike the stories about Trism's dev making X amount of money in 2 weeks, then claiming any kid in their bedroom could do the same.  It's a creating false ideas about how the market works.</p>
<p>While I don't begrudge anyone trying to sale a game, and I've bought a few myself, my hat is always off to the people who put the time in as a labor of love.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-295042</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 02 Jan 2009 20:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-295042</guid>
		<description>&quot;Let me put it this way: It’s less than the minimum wage for a day’s work at Burger King.&quot;

This is always an interesting concept to me though... the idea of developers making X amount of money off their games and comparing that to a would-be hourly wage.  It almost feels as though a lot of folks (not saying this one at all, just in general) feel as though a game deserves to make $Y dollars, regardless of if there&#039;s a market for it or not.

The guy making minimum wage at Burger King is putting in constant work for his hourly wage.  I realize games take many hours of development, but it&#039;s apples to oranges.  I can&#039;t begin to estimate how many hours of work I&#039;ve put into my website over the years, but I&#039;ve never tried to monetize it.  I put the time into it of my own free will.  On the other hand, the experience gained over the years helped me to land a job as a web developer.

The app store has a glut of sub-par games, and even the really great games aren&#039;t all going to sell if there&#039;s just not enough demand to support all of them.  I really dislike the stories about Trism&#039;s dev making X amount of money in 2 weeks, then claiming any kid in their bedroom could do the same.  It&#039;s a creating false ideas about how the market works.

While I don&#039;t begrudge anyone trying to sale a game, and I&#039;ve bought a few myself, my hat is always off to the people who put the time in as a labor of love.</description>
		<content:encoded><![CDATA[<p>"Let me put it this way: It’s less than the minimum wage for a day’s work at Burger King."</p>
<p>This is always an interesting concept to me though... the idea of developers making X amount of money off their games and comparing that to a would-be hourly wage.  It almost feels as though a lot of folks (not saying this one at all, just in general) feel as though a game deserves to make $Y dollars, regardless of if there's a market for it or not.</p>
<p>The guy making minimum wage at Burger King is putting in constant work for his hourly wage.  I realize games take many hours of development, but it's apples to oranges.  I can't begin to estimate how many hours of work I've put into my website over the years, but I've never tried to monetize it.  I put the time into it of my own free will.  On the other hand, the experience gained over the years helped me to land a job as a web developer.</p>
<p>The app store has a glut of sub-par games, and even the really great games aren't all going to sell if there's just not enough demand to support all of them.  I really dislike the stories about Trism's dev making X amount of money in 2 weeks, then claiming any kid in their bedroom could do the same.  It's a creating false ideas about how the market works.</p>
<p>While I don't begrudge anyone trying to sale a game, and I've bought a few myself, my hat is always off to the people who put the time in as a labor of love.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fat Phil</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10152</link>
		<dc:creator>Fat Phil</dc:creator>
		<pubDate>Fri, 02 Jan 2009 09:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10152</guid>
		<description>Pom-Poms...hmmm..... and handcuffs? :)

Ok new direction... this is a great game. I hate seeing crap in the charts when so much good stuff sits in the nether-regions. Everyone without an invisible game out there REALLY underestimate how bad sales numbers are (hold up one hand and count your fingers) for good games that just can&#039;t get a foothold.

Let me put it this way: It&#039;s less than the minimum wage for a day&#039;s work at Burger King.

And considering even the more expensive good games are still cheaper than a whopper with cheese (and they won&#039;t kill you slowly), it drives me nuts to see people complain about price.

Props to anyone with the energy and enthusiasm to keep promoting a good app. So Frand...back to the pom-poms....? ;)</description>
		<content:encoded><![CDATA[<p>Pom-Poms...hmmm..... and handcuffs? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Ok new direction... this is a great game. I hate seeing crap in the charts when so much good stuff sits in the nether-regions. Everyone without an invisible game out there REALLY underestimate how bad sales numbers are (hold up one hand and count your fingers) for good games that just can't get a foothold.</p>
<p>Let me put it this way: It's less than the minimum wage for a day's work at Burger King.</p>
<p>And considering even the more expensive good games are still cheaper than a whopper with cheese (and they won't kill you slowly), it drives me nuts to see people complain about price.</p>
<p>Props to anyone with the energy and enthusiasm to keep promoting a good app. So Frand...back to the pom-poms....? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fat Phil</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-295041</link>
		<dc:creator>Fat Phil</dc:creator>
		<pubDate>Fri, 02 Jan 2009 09:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-295041</guid>
		<description>Pom-Poms...hmmm..... and handcuffs? :)

Ok new direction... this is a great game. I hate seeing crap in the charts when so much good stuff sits in the nether-regions. Everyone without an invisible game out there REALLY underestimate how bad sales numbers are (hold up one hand and count your fingers) for good games that just can&#039;t get a foothold.

Let me put it this way: It&#039;s less than the minimum wage for a day&#039;s work at Burger King.

And considering even the more expensive good games are still cheaper than a whopper with cheese (and they won&#039;t kill you slowly), it drives me nuts to see people complain about price.

Props to anyone with the energy and enthusiasm to keep promoting a good app. So Frand...back to the pom-poms....? ;)</description>
		<content:encoded><![CDATA[<p>Pom-Poms...hmmm..... and handcuffs? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Ok new direction... this is a great game. I hate seeing crap in the charts when so much good stuff sits in the nether-regions. Everyone without an invisible game out there REALLY underestimate how bad sales numbers are (hold up one hand and count your fingers) for good games that just can't get a foothold.</p>
<p>Let me put it this way: It's less than the minimum wage for a day's work at Burger King.</p>
<p>And considering even the more expensive good games are still cheaper than a whopper with cheese (and they won't kill you slowly), it drives me nuts to see people complain about price.</p>
<p>Props to anyone with the energy and enthusiasm to keep promoting a good app. So Frand...back to the pom-poms....? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frand</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10137</link>
		<dc:creator>Frand</dc:creator>
		<pubDate>Fri, 02 Jan 2009 02:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10137</guid>
		<description>Relentless? :)

Games are a serious thing when your livelihood depends on them. But not so serious that I wouldn&#039;t use pom-poms.</description>
		<content:encoded><![CDATA[<p>Relentless? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Games are a serious thing when your livelihood depends on them. But not so serious that I wouldn't use pom-poms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frand</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-295040</link>
		<dc:creator>Frand</dc:creator>
		<pubDate>Fri, 02 Jan 2009 02:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-295040</guid>
		<description>Relentless? :)

Games are a serious thing when your livelihood depends on them. But not so serious that I wouldn&#039;t use pom-poms.</description>
		<content:encoded><![CDATA[<p>Relentless? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Games are a serious thing when your livelihood depends on them. But not so serious that I wouldn't use pom-poms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nanokiwi</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10133</link>
		<dc:creator>nanokiwi</dc:creator>
		<pubDate>Fri, 02 Jan 2009 01:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10133</guid>
		<description>quite a good game but from the creator&#039;s relentless self-promotion on the forum i expected it to make toast (or something)</description>
		<content:encoded><![CDATA[<p>quite a good game but from the creator's relentless self-promotion on the forum i expected it to make toast (or something)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nanokiwi</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-295039</link>
		<dc:creator>nanokiwi</dc:creator>
		<pubDate>Fri, 02 Jan 2009 01:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-295039</guid>
		<description>quite a good game but from the creator&#039;s relentless self-promotion on the forum i expected it to make toast (or something)</description>
		<content:encoded><![CDATA[<p>quite a good game but from the creator's relentless self-promotion on the forum i expected it to make toast (or something)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dave</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10128</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Thu, 01 Jan 2009 22:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10128</guid>
		<description>Love spin!</description>
		<content:encoded><![CDATA[<p>Love spin!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dave</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-295038</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Thu, 01 Jan 2009 22:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-295038</guid>
		<description>Love spin!</description>
		<content:encoded><![CDATA[<p>Love spin!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frand</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10121</link>
		<dc:creator>Frand</dc:creator>
		<pubDate>Thu, 01 Jan 2009 20:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10121</guid>
		<description>The price of the full version is actually $4.99 again.</description>
		<content:encoded><![CDATA[<p>The price of the full version is actually $4.99 again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frand</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-295037</link>
		<dc:creator>Frand</dc:creator>
		<pubDate>Thu, 01 Jan 2009 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-295037</guid>
		<description>The price of the full version is actually $4.99 again.</description>
		<content:encoded><![CDATA[<p>The price of the full version is actually $4.99 again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: your personal robot</title>
		<link>http://toucharcade.com/2009/01/01/free-spin-lite-3d-puzzler-from-secret-exit/#comment-10120</link>
		<dc:creator>your personal robot</dc:creator>
		<pubDate>Thu, 01 Jan 2009 19:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1497#comment-10120</guid>
		<description>Cool, finally I got the chance to try this concept
and I realized, that this is totally nothing for me :)
Lite versions are fantastic!</description>
		<content:encoded><![CDATA[<p>Cool, finally I got the chance to try this concept<br />
and I realized, that this is totally nothing for me <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Lite versions are fantastic!</p>
]]></content:encoded>
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