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	<title>Comments on: A Look at 'Paper Pilot': An iPhone Paper Airplane Flyer [Updated]</title>
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	<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: &#8216;Drift Mania Championship&#8217; Review – A Drifting Racer with Great Controls &#124; Iphone Games</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-184784</link>
		<dc:creator>&#8216;Drift Mania Championship&#8217; Review – A Drifting Racer with Great Controls &#124; Iphone Games</dc:creator>
		<pubDate>Thu, 22 Jul 2010 00:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-184784</guid>
		<description>[...] Vinnie Orm on A Look at &#8216;Paper Pilot&#8217;: An iPhone Paper Airplane Flyer [Updated] [...]</description>
		<content:encoded><![CDATA[<p>[...] Vinnie Orm on A Look at &#8216;Paper Pilot&#8217;: An iPhone Paper Airplane Flyer [Updated] [...]</p>
]]></content:encoded>
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	<item>
		<title>By: &#8216;Cat Run&#8217; Review – Go Cat, Go!!! &#124; Iphone Games</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-184775</link>
		<dc:creator>&#8216;Cat Run&#8217; Review – Go Cat, Go!!! &#124; Iphone Games</dc:creator>
		<pubDate>Thu, 22 Jul 2010 00:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-184775</guid>
		<description>[...] Vinnie Orm on A Look at &#8216;Paper Pilot&#8217;: An iPhone Paper Airplane Flyer [Updated] [...]</description>
		<content:encoded><![CDATA[<p>[...] Vinnie Orm on A Look at &#8216;Paper Pilot&#8217;: An iPhone Paper Airplane Flyer [Updated] [...]</p>
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		<title>By: Vinnie Orm</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-184564</link>
		<dc:creator>Vinnie Orm</dc:creator>
		<pubDate>Wed, 21 Jul 2010 17:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-184564</guid>
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		<content:encoded><![CDATA[<p>Hello, Thanks for your great blog. I think it is really a great topic to write about on my Blog. Also here is some nice blog: <a href="http://vintageladieswatches.info" rel="nofollow">vintage ladies watches</a></p>
]]></content:encoded>
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		<title>By: Vinnie Orm</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-295413</link>
		<dc:creator>Vinnie Orm</dc:creator>
		<pubDate>Wed, 21 Jul 2010 17:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-295413</guid>
		<description>Hello, Thanks for your great blog. I think it is really a great topic to write about on my Blog. Also here is some nice blog: &lt;a href=&quot;http://vintageladieswatches.info&quot; rel=&quot;nofollow&quot;&gt;vintage ladies watches&lt;/A&gt;</description>
		<content:encoded><![CDATA[<p>Hello, Thanks for your great blog. I think it is really a great topic to write about on my Blog. Also here is some nice blog: <a href="http://vintageladieswatches.info" rel="nofollow">vintage ladies watches</a></p>
]]></content:encoded>
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	<item>
		<title>By: Oniatariio</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-11484</link>
		<dc:creator>Oniatariio</dc:creator>
		<pubDate>Wed, 28 Jan 2009 20:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-11484</guid>
		<description>Anyone interested in the discussion about using Unity art assets in Paper Pilot can find the forum thread on it here:
http://forum.unity3d.com/viewtopic.php?t=17815&amp;postdays=0&amp;postorder=asc&amp;start=30

Discussion has followed long after even such a supportive contribution from Unity CCO Nicholas:
&quot;... we made those assets to be used. The more people use them, the happier I am. We want people to do stuff like this.&quot;</description>
		<content:encoded><![CDATA[<p>Anyone interested in the discussion about using Unity art assets in Paper Pilot can find the forum thread on it here:<br />
<a href="http://forum.unity3d.com/viewtopic.php?t=17815&#038;postdays=0&#038;postorder=asc&#038;start=30" rel="nofollow">http://forum.unity3d.com/viewtopic.php?t=17815&#038;postdays=0&#038;postorder=asc&#038;start=30</a></p>
<p>Discussion has followed long after even such a supportive contribution from Unity CCO Nicholas:<br />
"... we made those assets to be used. The more people use them, the happier I am. We want people to do stuff like this."</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oniatariio</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-295412</link>
		<dc:creator>Oniatariio</dc:creator>
		<pubDate>Wed, 28 Jan 2009 20:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-295412</guid>
		<description>Anyone interested in the discussion about using Unity art assets in Paper Pilot can find the forum thread on it here:
http://forum.unity3d.com/viewtopic.php?t=17815&amp;postdays=0&amp;postorder=asc&amp;start=30

Discussion has followed long after even such a supportive contribution from Unity CCO Nicholas:
&quot;... we made those assets to be used. The more people use them, the happier I am. We want people to do stuff like this.&quot;</description>
		<content:encoded><![CDATA[<p>Anyone interested in the discussion about using Unity art assets in Paper Pilot can find the forum thread on it here:<br />
<a href="http://forum.unity3d.com/viewtopic.php?t=17815&#038;postdays=0&#038;postorder=asc&#038;start=30" rel="nofollow">http://forum.unity3d.com/viewtopic.php?t=17815&#038;postdays=0&#038;postorder=asc&#038;start=30</a></p>
<p>Discussion has followed long after even such a supportive contribution from Unity CCO Nicholas:<br />
"... we made those assets to be used. The more people use them, the happier I am. We want people to do stuff like this."</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sergey</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-10839</link>
		<dc:creator>Sergey</dc:creator>
		<pubDate>Fri, 16 Jan 2009 02:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-10839</guid>
		<description>To those that are upset because the dev used Unity made assets, why?
It&#039;s allowed I guess you&#039;re upset because the dev used the available assets to it&#039;s advantage, why not make another paper plane and use the assets then release the game to compete with this one? if you don&#039;t like to use Unity made assets then don&#039;t use it but no need to cry foul when some one else used it because it&#039;s not a foul, it&#039;s perfectly legal and no it is not morally wrong either!</description>
		<content:encoded><![CDATA[<p>To those that are upset because the dev used Unity made assets, why?<br />
It's allowed I guess you're upset because the dev used the available assets to it's advantage, why not make another paper plane and use the assets then release the game to compete with this one? if you don't like to use Unity made assets then don't use it but no need to cry foul when some one else used it because it's not a foul, it's perfectly legal and no it is not morally wrong either!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sergey</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-295411</link>
		<dc:creator>Sergey</dc:creator>
		<pubDate>Fri, 16 Jan 2009 02:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-295411</guid>
		<description>To those that are upset because the dev used Unity made assets, why?
It&#039;s allowed I guess you&#039;re upset because the dev used the available assets to it&#039;s advantage, why not make another paper plane and use the assets then release the game to compete with this one? if you don&#039;t like to use Unity made assets then don&#039;t use it but no need to cry foul when some one else used it because it&#039;s not a foul, it&#039;s perfectly legal and no it is not morally wrong either!</description>
		<content:encoded><![CDATA[<p>To those that are upset because the dev used Unity made assets, why?<br />
It's allowed I guess you're upset because the dev used the available assets to it's advantage, why not make another paper plane and use the assets then release the game to compete with this one? if you don't like to use Unity made assets then don't use it but no need to cry foul when some one else used it because it's not a foul, it's perfectly legal and no it is not morally wrong either!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: App Store Spiele-Videos: Payback, Slotz Racer und Paper Pilot &#124; Touch-Mania</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-10814</link>
		<dc:creator>App Store Spiele-Videos: Payback, Slotz Racer und Paper Pilot &#124; Touch-Mania</dc:creator>
		<pubDate>Thu, 15 Jan 2009 20:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-10814</guid>
		<description>[...] Und zu guter Letzt gibt es ein Video von Paper Pilot:  [via] Ähnliche Artikel:CS2 AtomUhr - Touch-Mania Video Podcast #9WifiTrak - Touch-Mania Video Podcast [...]</description>
		<content:encoded><![CDATA[<p>[...] Und zu guter Letzt gibt es ein Video von Paper Pilot:  [via] Ähnliche Artikel:CS2 AtomUhr - Touch-Mania Video Podcast #9WifiTrak - Touch-Mania Video Podcast [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-10802</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Thu, 15 Jan 2009 18:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-10802</guid>
		<description>@Mcdoodle:  I&#039;m sorry you find our reviews too optimistic.  

I will say that we play maybe 25 games for every 1 we post about.  I don&#039;t randomly grab a bad game out of the pile and point it out as being bad and not worth a play.  I&#039;m not sure who wants to read that and the volume of bad games moving through the App Store is huge.

If there is a situation where a game has been highly anticipated or gotten a great deal of lead-up media coverage and ended up being a real stinker of a title -- that&#039;s a scenario in which writing up a bad game is valuable to our readers, in my opinion.  If it&#039;s a highly unique game that stands out in some way, but is lacking in others, we&#039;ll report it - that&#039;s worth knowing about.  

I stand by the fact that I find Paper Pilot amusing to play.  I&#039;ve always loved the FPS maps made out to be set in a living room or a bathroom, etc.  Macusernick recommended Toy Commander.  I love that game on my Dreamcast.  Is Paper Pilot as good a game as Toy Commander?  Not nearly.  But, though the graphics were used (legitimately it seems) from the Unity samples (and I was unaware of this when writing the article), they look rather nice.  I do agree that Clever Coding&#039;s effort here would seem somewhat more impressive had they created their own environments.  

I enjoy &quot;flying&quot; through the rooms.  But, is it a flight simulator?  No.  

I mentioned there are certain framerate issues and bemoaned the fact that running into a wall does not crash the paper airplane.  I don&#039;t feel that I made the title out to be gold, but truly expressed the fact that I enjoy the title.  A video is embedded and a page of videos is linked.  

I think the typical gamer is &quot;safe&quot; having read this and reacting to it as they may (and hoping that they watched the videos).  

If you were mislead by this review and feel you wasted your $2.99 on the purchase of this title, well, I am sorry to hear it.</description>
		<content:encoded><![CDATA[<p>@Mcdoodle:  I'm sorry you find our reviews too optimistic.  </p>
<p>I will say that we play maybe 25 games for every 1 we post about.  I don't randomly grab a bad game out of the pile and point it out as being bad and not worth a play.  I'm not sure who wants to read that and the volume of bad games moving through the App Store is huge.</p>
<p>If there is a situation where a game has been highly anticipated or gotten a great deal of lead-up media coverage and ended up being a real stinker of a title -- that's a scenario in which writing up a bad game is valuable to our readers, in my opinion.  If it's a highly unique game that stands out in some way, but is lacking in others, we'll report it - that's worth knowing about.  </p>
<p>I stand by the fact that I find Paper Pilot amusing to play.  I've always loved the FPS maps made out to be set in a living room or a bathroom, etc.  Macusernick recommended Toy Commander.  I love that game on my Dreamcast.  Is Paper Pilot as good a game as Toy Commander?  Not nearly.  But, though the graphics were used (legitimately it seems) from the Unity samples (and I was unaware of this when writing the article), they look rather nice.  I do agree that Clever Coding's effort here would seem somewhat more impressive had they created their own environments.  </p>
<p>I enjoy "flying" through the rooms.  But, is it a flight simulator?  No.  </p>
<p>I mentioned there are certain framerate issues and bemoaned the fact that running into a wall does not crash the paper airplane.  I don't feel that I made the title out to be gold, but truly expressed the fact that I enjoy the title.  A video is embedded and a page of videos is linked.  </p>
<p>I think the typical gamer is "safe" having read this and reacting to it as they may (and hoping that they watched the videos).  </p>
<p>If you were mislead by this review and feel you wasted your $2.99 on the purchase of this title, well, I am sorry to hear it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-295410</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Thu, 15 Jan 2009 18:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-295410</guid>
		<description>@Mcdoodle:  I&#039;m sorry you find our reviews too optimistic.  

I will say that we play maybe 25 games for every 1 we post about.  I don&#039;t randomly grab a bad game out of the pile and point it out as being bad and not worth a play.  I&#039;m not sure who wants to read that and the volume of bad games moving through the App Store is huge.

If there is a situation where a game has been highly anticipated or gotten a great deal of lead-up media coverage and ended up being a real stinker of a title -- that&#039;s a scenario in which writing up a bad game is valuable to our readers, in my opinion.  If it&#039;s a highly unique game that stands out in some way, but is lacking in others, we&#039;ll report it - that&#039;s worth knowing about.  

I stand by the fact that I find Paper Pilot amusing to play.  I&#039;ve always loved the FPS maps made out to be set in a living room or a bathroom, etc.  Macusernick recommended Toy Commander.  I love that game on my Dreamcast.  Is Paper Pilot as good a game as Toy Commander?  Not nearly.  But, though the graphics were used (legitimately it seems) from the Unity samples (and I was unaware of this when writing the article), they look rather nice.  I do agree that Clever Coding&#039;s effort here would seem somewhat more impressive had they created their own environments.  

I enjoy &quot;flying&quot; through the rooms.  But, is it a flight simulator?  No.  

I mentioned there are certain framerate issues and bemoaned the fact that running into a wall does not crash the paper airplane.  I don&#039;t feel that I made the title out to be gold, but truly expressed the fact that I enjoy the title.  A video is embedded and a page of videos is linked.  

I think the typical gamer is &quot;safe&quot; having read this and reacting to it as they may (and hoping that they watched the videos).  

If you were mislead by this review and feel you wasted your $2.99 on the purchase of this title, well, I am sorry to hear it.</description>
		<content:encoded><![CDATA[<p>@Mcdoodle:  I'm sorry you find our reviews too optimistic.  </p>
<p>I will say that we play maybe 25 games for every 1 we post about.  I don't randomly grab a bad game out of the pile and point it out as being bad and not worth a play.  I'm not sure who wants to read that and the volume of bad games moving through the App Store is huge.</p>
<p>If there is a situation where a game has been highly anticipated or gotten a great deal of lead-up media coverage and ended up being a real stinker of a title -- that's a scenario in which writing up a bad game is valuable to our readers, in my opinion.  If it's a highly unique game that stands out in some way, but is lacking in others, we'll report it - that's worth knowing about.  </p>
<p>I stand by the fact that I find Paper Pilot amusing to play.  I've always loved the FPS maps made out to be set in a living room or a bathroom, etc.  Macusernick recommended Toy Commander.  I love that game on my Dreamcast.  Is Paper Pilot as good a game as Toy Commander?  Not nearly.  But, though the graphics were used (legitimately it seems) from the Unity samples (and I was unaware of this when writing the article), they look rather nice.  I do agree that Clever Coding's effort here would seem somewhat more impressive had they created their own environments.  </p>
<p>I enjoy "flying" through the rooms.  But, is it a flight simulator?  No.  </p>
<p>I mentioned there are certain framerate issues and bemoaned the fact that running into a wall does not crash the paper airplane.  I don't feel that I made the title out to be gold, but truly expressed the fact that I enjoy the title.  A video is embedded and a page of videos is linked.  </p>
<p>I think the typical gamer is "safe" having read this and reacting to it as they may (and hoping that they watched the videos).  </p>
<p>If you were mislead by this review and feel you wasted your $2.99 on the purchase of this title, well, I am sorry to hear it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: macusernick</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-10777</link>
		<dc:creator>macusernick</dc:creator>
		<pubDate>Thu, 15 Jan 2009 10:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-10777</guid>
		<description>If you do want to add weapons to the game and such, I would suggest looking at Toy Commander for the Dreamcast.  The way they implemented the system was quite well done I thought.</description>
		<content:encoded><![CDATA[<p>If you do want to add weapons to the game and such, I would suggest looking at Toy Commander for the Dreamcast.  The way they implemented the system was quite well done I thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: macusernick</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-295409</link>
		<dc:creator>macusernick</dc:creator>
		<pubDate>Thu, 15 Jan 2009 10:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-295409</guid>
		<description>If you do want to add weapons to the game and such, I would suggest looking at Toy Commander for the Dreamcast.  The way they implemented the system was quite well done I thought.</description>
		<content:encoded><![CDATA[<p>If you do want to add weapons to the game and such, I would suggest looking at Toy Commander for the Dreamcast.  The way they implemented the system was quite well done I thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greeter</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-10750</link>
		<dc:creator>Greeter</dc:creator>
		<pubDate>Thu, 15 Jan 2009 00:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-10750</guid>
		<description>The guy that did Zone Warrior for the iPhone is apprently doing Glider too.  Go to horshamonline.com and scroll down.</description>
		<content:encoded><![CDATA[<p>The guy that did Zone Warrior for the iPhone is apprently doing Glider too.  Go to horshamonline.com and scroll down.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greeter</title>
		<link>http://toucharcade.com/2009/01/13/a-look-at-paper-pilot-an-iphone-paper-airplane-flyer/#comment-295408</link>
		<dc:creator>Greeter</dc:creator>
		<pubDate>Thu, 15 Jan 2009 00:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1553#comment-295408</guid>
		<description>The guy that did Zone Warrior for the iPhone is apprently doing Glider too.  Go to horshamonline.com and scroll down.</description>
		<content:encoded><![CDATA[<p>The guy that did Zone Warrior for the iPhone is apprently doing Glider too.  Go to horshamonline.com and scroll down.</p>
]]></content:encoded>
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