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	<title>Comments on: 'iShoot' Developer Quits Day Job to Focus on iPhone Development</title>
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	<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: iPhone App review: iShoot &#124; Tech 2 Up</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-406082</link>
		<dc:creator>iPhone App review: iShoot &#124; Tech 2 Up</dc:creator>
		<pubDate>Thu, 18 Aug 2011 15:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-406082</guid>
		<description>[...] the #1 spot in free apps. Creator Ethan Nicholas has recently enjoyed so much success from iShoot that he quit his day job in order to further his app-development [...]</description>
		<content:encoded><![CDATA[<p>[...] the #1 spot in free apps. Creator Ethan Nicholas has recently enjoyed so much success from iShoot that he quit his day job in order to further his app-development [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iShoot Follow-Up - Outdoor Shooting &#124; AppTrawler</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-49898</link>
		<dc:creator>iShoot Follow-Up - Outdoor Shooting &#124; AppTrawler</dc:creator>
		<pubDate>Mon, 11 Jan 2010 12:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-49898</guid>
		<description>[...] paid apps (and anything that could dethrone iFart Mobile has to be big news), enabling Nicholas to kiss his day job goodbye and focus entirely upon iPhone development. An easy decision, we&#8217;re guessing; Nicholas [...]</description>
		<content:encoded><![CDATA[<p>[...] paid apps (and anything that could dethrone iFart Mobile has to be big news), enabling Nicholas to kiss his day job goodbye and focus entirely upon iPhone development. An easy decision, we&#8217;re guessing; Nicholas [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mtran0708</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-49735</link>
		<dc:creator>Mtran0708</dc:creator>
		<pubDate>Sat, 09 Jan 2010 15:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-49735</guid>
		<description>hey guys he made 800k in 5 months, that should give him a 8 year break from work, based on him making 100k a year. Plus with all that time im pretty sure he can put some time into making a decent app and again there you go another 10-20 years of no work on the brink of retirement. hmm, seems like Apple is now producing alot of millionaires.</description>
		<content:encoded><![CDATA[<p>hey guys he made 800k in 5 months, that should give him a 8 year break from work, based on him making 100k a year. Plus with all that time im pretty sure he can put some time into making a decent app and again there you go another 10-20 years of no work on the brink of retirement. hmm, seems like Apple is now producing alot of millionaires.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mtran0708</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-295689</link>
		<dc:creator>Mtran0708</dc:creator>
		<pubDate>Sat, 09 Jan 2010 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-295689</guid>
		<description>hey guys he made 800k in 5 months, that should give him a 8 year break from work, based on him making 100k a year. Plus with all that time im pretty sure he can put some time into making a decent app and again there you go another 10-20 years of no work on the brink of retirement. hmm, seems like Apple is now producing alot of millionaires.</description>
		<content:encoded><![CDATA[<p>hey guys he made 800k in 5 months, that should give him a 8 year break from work, based on him making 100k a year. Plus with all that time im pretty sure he can put some time into making a decent app and again there you go another 10-20 years of no work on the brink of retirement. hmm, seems like Apple is now producing alot of millionaires.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mtran0708</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-295690</link>
		<dc:creator>Mtran0708</dc:creator>
		<pubDate>Sat, 09 Jan 2010 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-295690</guid>
		<description>hey guys he made 800k in 5 months, that should give him a 8 year break from work, based on him making 100k a year. Plus with all that time im pretty sure he can put some time into making a decent app and again there you go another 10-20 years of no work on the brink of retirement. hmm, seems like Apple is now producing alot of millionaires.</description>
		<content:encoded><![CDATA[<p>hey guys he made 800k in 5 months, that should give him a 8 year break from work, based on him making 100k a year. Plus with all that time im pretty sure he can put some time into making a decent app and again there you go another 10-20 years of no work on the brink of retirement. hmm, seems like Apple is now producing alot of millionaires.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeshMash &#187; The Pressure is On for the iShoot Developer</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-40443</link>
		<dc:creator>MeshMash &#187; The Pressure is On for the iShoot Developer</dc:creator>
		<pubDate>Sat, 24 Oct 2009 08:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-40443</guid>
		<description>[...] Nicholas is one of the big indie success stories of the App Store. Nicholas quit his job back in January after his tank artillery game iShoot grabbed the #1 spot in the App Store. Nicholas [...]</description>
		<content:encoded><![CDATA[<p>[...] Nicholas is one of the big indie success stories of the App Store. Nicholas quit his job back in January after his tank artillery game iShoot grabbed the #1 spot in the App Store. Nicholas [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: math matiction</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-18036</link>
		<dc:creator>math matiction</dc:creator>
		<pubDate>Wed, 25 Mar 2009 23:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-18036</guid>
		<description>if i read this and did my math right he said an app has to have 10,000+ dowloads PER DAY. meaning a $2.99 app (since january 11th) with 10,000+ downloads a day means he&#039;s making $30,000+ a day. So if I calculated right he&#039;s made around 2.5 million dollars in only these short few months!! that or i did my math wrong...</description>
		<content:encoded><![CDATA[<p>if i read this and did my math right he said an app has to have 10,000+ dowloads PER DAY. meaning a $2.99 app (since january 11th) with 10,000+ downloads a day means he's making $30,000+ a day. So if I calculated right he's made around 2.5 million dollars in only these short few months!! that or i did my math wrong...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: math matiction</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-295688</link>
		<dc:creator>math matiction</dc:creator>
		<pubDate>Wed, 25 Mar 2009 23:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-295688</guid>
		<description>if i read this and did my math right he said an app has to have 10,000+ dowloads PER DAY. meaning a $2.99 app (since january 11th) with 10,000+ downloads a day means he&#039;s making $30,000+ a day. So if I calculated right he&#039;s made around 2.5 million dollars in only these short few months!! that or i did my math wrong...</description>
		<content:encoded><![CDATA[<p>if i read this and did my math right he said an app has to have 10,000+ dowloads PER DAY. meaning a $2.99 app (since january 11th) with 10,000+ downloads a day means he's making $30,000+ a day. So if I calculated right he's made around 2.5 million dollars in only these short few months!! that or i did my math wrong...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Free Lite Apps: Alien Mangle, Creeps, Space Ninja, Ivory Tiles, 7 Cities</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-14288</link>
		<dc:creator>Free Lite Apps: Alien Mangle, Creeps, Space Ninja, Ivory Tiles, 7 Cities</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-14288</guid>
		<description>[...] remarkable success of Ethan Nicholas&#8217; iShoot Lite [App Store] seems to have inspired many developers to deliver [...]</description>
		<content:encoded><![CDATA[<p>[...] remarkable success of Ethan Nicholas&#8217; iShoot Lite [App Store] seems to have inspired many developers to deliver [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Three Commandments for the Next-Generation Portable Devices &#124; The Portable Gamer</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-14162</link>
		<dc:creator>The Three Commandments for the Next-Generation Portable Devices &#124; The Portable Gamer</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-14162</guid>
		<description>[...] interest in it. Apple finally gets around to releasing an SDK, launches the App Store, people get rich, Apple takes a cut, value of the iPhone platform increases, everyone wins. And if they didn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] interest in it. Apple finally gets around to releasing an SDK, launches the App Store, people get rich, Apple takes a cut, value of the iPhone platform increases, everyone wins. And if they didn&#8217;t [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroCorpse</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-11599</link>
		<dc:creator>ZeroCorpse</dc:creator>
		<pubDate>Fri, 30 Jan 2009 02:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-11599</guid>
		<description>I did purchase this, because it&#039;s one of the best games on the iPod touch... But I have to wonder if he&#039;s giving any credit (or money) to Wendell Hicken, the guy who created Scorched Earth in the first place.

I mean, there&#039;s no doubt that this is an exact copy, with some different names applied to the weapons, right down to the fact that each tank has a set of scripted lines it spits out at random. The purchase system is the same. The firing system is different due to the touch screen (but arguably better than the old version), and I can&#039;t imagine any court in the world would look at this and not see Wendell Hicken&#039;s game. 

Yes, Hicken got his inspiration from the old text-based Artillery! game, but the engine used for Scorched Earth was the first one of its kind. 

I&#039;ll play the hell out of iShoot... But I will also question the ethics of the developer quitting his day job because he made a copy of someone else&#039;s much-loved creation, and it&#039;s selling great because it has a built-in audience. 

At some point, this sort of thing will bite you on the behind.</description>
		<content:encoded><![CDATA[<p>I did purchase this, because it's one of the best games on the iPod touch... But I have to wonder if he's giving any credit (or money) to Wendell Hicken, the guy who created Scorched Earth in the first place.</p>
<p>I mean, there's no doubt that this is an exact copy, with some different names applied to the weapons, right down to the fact that each tank has a set of scripted lines it spits out at random. The purchase system is the same. The firing system is different due to the touch screen (but arguably better than the old version), and I can't imagine any court in the world would look at this and not see Wendell Hicken's game. </p>
<p>Yes, Hicken got his inspiration from the old text-based Artillery! game, but the engine used for Scorched Earth was the first one of its kind. </p>
<p>I'll play the hell out of iShoot... But I will also question the ethics of the developer quitting his day job because he made a copy of someone else's much-loved creation, and it's selling great because it has a built-in audience. </p>
<p>At some point, this sort of thing will bite you on the behind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroCorpse</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-295686</link>
		<dc:creator>ZeroCorpse</dc:creator>
		<pubDate>Fri, 30 Jan 2009 02:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-295686</guid>
		<description>I did purchase this, because it&#039;s one of the best games on the iPod touch... But I have to wonder if he&#039;s giving any credit (or money) to Wendell Hicken, the guy who created Scorched Earth in the first place.

I mean, there&#039;s no doubt that this is an exact copy, with some different names applied to the weapons, right down to the fact that each tank has a set of scripted lines it spits out at random. The purchase system is the same. The firing system is different due to the touch screen (but arguably better than the old version), and I can&#039;t imagine any court in the world would look at this and not see Wendell Hicken&#039;s game. 

Yes, Hicken got his inspiration from the old text-based Artillery! game, but the engine used for Scorched Earth was the first one of its kind. 

I&#039;ll play the hell out of iShoot... But I will also question the ethics of the developer quitting his day job because he made a copy of someone else&#039;s much-loved creation, and it&#039;s selling great because it has a built-in audience. 

At some point, this sort of thing will bite you on the behind.</description>
		<content:encoded><![CDATA[<p>I did purchase this, because it's one of the best games on the iPod touch... But I have to wonder if he's giving any credit (or money) to Wendell Hicken, the guy who created Scorched Earth in the first place.</p>
<p>I mean, there's no doubt that this is an exact copy, with some different names applied to the weapons, right down to the fact that each tank has a set of scripted lines it spits out at random. The purchase system is the same. The firing system is different due to the touch screen (but arguably better than the old version), and I can't imagine any court in the world would look at this and not see Wendell Hicken's game. </p>
<p>Yes, Hicken got his inspiration from the old text-based Artillery! game, but the engine used for Scorched Earth was the first one of its kind. </p>
<p>I'll play the hell out of iShoot... But I will also question the ethics of the developer quitting his day job because he made a copy of someone else's much-loved creation, and it's selling great because it has a built-in audience. </p>
<p>At some point, this sort of thing will bite you on the behind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroCorpse</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-295687</link>
		<dc:creator>ZeroCorpse</dc:creator>
		<pubDate>Fri, 30 Jan 2009 02:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-295687</guid>
		<description>I did purchase this, because it&#039;s one of the best games on the iPod touch... But I have to wonder if he&#039;s giving any credit (or money) to Wendell Hicken, the guy who created Scorched Earth in the first place.

I mean, there&#039;s no doubt that this is an exact copy, with some different names applied to the weapons, right down to the fact that each tank has a set of scripted lines it spits out at random. The purchase system is the same. The firing system is different due to the touch screen (but arguably better than the old version), and I can&#039;t imagine any court in the world would look at this and not see Wendell Hicken&#039;s game. 

Yes, Hicken got his inspiration from the old text-based Artillery! game, but the engine used for Scorched Earth was the first one of its kind. 

I&#039;ll play the hell out of iShoot... But I will also question the ethics of the developer quitting his day job because he made a copy of someone else&#039;s much-loved creation, and it&#039;s selling great because it has a built-in audience. 

At some point, this sort of thing will bite you on the behind.</description>
		<content:encoded><![CDATA[<p>I did purchase this, because it's one of the best games on the iPod touch... But I have to wonder if he's giving any credit (or money) to Wendell Hicken, the guy who created Scorched Earth in the first place.</p>
<p>I mean, there's no doubt that this is an exact copy, with some different names applied to the weapons, right down to the fact that each tank has a set of scripted lines it spits out at random. The purchase system is the same. The firing system is different due to the touch screen (but arguably better than the old version), and I can't imagine any court in the world would look at this and not see Wendell Hicken's game. </p>
<p>Yes, Hicken got his inspiration from the old text-based Artillery! game, but the engine used for Scorched Earth was the first one of its kind. </p>
<p>I'll play the hell out of iShoot... But I will also question the ethics of the developer quitting his day job because he made a copy of someone else's much-loved creation, and it's selling great because it has a built-in audience. </p>
<p>At some point, this sort of thing will bite you on the behind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone App review: iShoot</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-11355</link>
		<dc:creator>iPhone App review: iShoot</dc:creator>
		<pubDate>Tue, 27 Jan 2009 03:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-11355</guid>
		<description>[...] the #1 spot in free apps. Creator Ethan Nicholas has recently enjoyed so much success from iShoot that he quit his day job in order to further his app-development [...]</description>
		<content:encoded><![CDATA[<p>[...] the #1 spot in free apps. Creator Ethan Nicholas has recently enjoyed so much success from iShoot that he quit his day job in order to further his app-development [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shaun</title>
		<link>http://toucharcade.com/2009/01/16/ishoot-developer-quits-day-job-to-focus-on-iphone-development/#comment-11112</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Tue, 20 Jan 2009 21:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1584#comment-11112</guid>
		<description>My memories of scorched earth are the main reason I got this app!</description>
		<content:encoded><![CDATA[<p>My memories of scorched earth are the main reason I got this app!</p>
]]></content:encoded>
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