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	<title>Comments on: iControlPad Update, New Demonstration Video</title>
	<atom:link href="http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 11:15:00 +0000</lastBuildDate>
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	<item>
		<title>By: Bigthickdick69</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-388667</link>
		<dc:creator>Bigthickdick69</dc:creator>
		<pubDate>Mon, 21 Mar 2011 19:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-388667</guid>
		<description>Any one knows if this work for chinese replicas of the iphone</description>
		<content:encoded><![CDATA[<p>Any one knows if this work for chinese replicas of the iphone</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nutmilk</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-379156</link>
		<dc:creator>Nutmilk</dc:creator>
		<pubDate>Fri, 11 Feb 2011 22:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-379156</guid>
		<description>I&#039;m sorry, Herp. Maybe you can find excitement somewhere else. </description>
		<content:encoded><![CDATA[<p>I'm sorry, Herp. Maybe you can find excitement somewhere else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iControlPad Pre-Orders Begin at $74.99 : Thumbthug.com</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-378984</link>
		<dc:creator>iControlPad Pre-Orders Begin at $74.99 : Thumbthug.com</dc:creator>
		<pubDate>Thu, 10 Feb 2011 16:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-378984</guid>
		<description>[...]    Remember the iControlPad? We&#039;ve been following its development since mid-2008. In early 2009, they released a video of the unit being used, and in November it was revealed that the product had undergone a complete [...]</description>
		<content:encoded><![CDATA[<p>[...]    Remember the iControlPad? We&#039;ve been following its development since mid-2008. In early 2009, they released a video of the unit being used, and in November it was revealed that the product had undergone a complete [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Por que o iPhone é uma plataforma válida pra games - Bem vindo!</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-39074</link>
		<dc:creator>Por que o iPhone é uma plataforma válida pra games - Bem vindo!</dc:creator>
		<pubDate>Wed, 14 Oct 2009 16:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-39074</guid>
		<description>[...] reclamação comum é a falta de controles.  Embora haja uma iniciativa third party pra trazer controles tradicionais pro iPhone, em minha opinião isso é um passo na direção errada. Convergência é o Santo Graal [...]</description>
		<content:encoded><![CDATA[<p>[...] reclamação comum é a falta de controles.  Embora haja uma iniciativa third party pra trazer controles tradicionais pro iPhone, em minha opinião isso é um passo na direção errada. Convergência é o Santo Graal [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Por que o iPhone é uma plataforma válida pra games &#124; Games</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-39068</link>
		<dc:creator>Por que o iPhone é uma plataforma válida pra games &#124; Games</dc:creator>
		<pubDate>Wed, 14 Oct 2009 15:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-39068</guid>
		<description>[...] reclamação comum é a falta de controles.  Embora haja uma iniciativa third party pra trazer controles tradicionais pro iPhone, em minha opinião isso é um passo na direção errada. Convergência é o Santo Graal [...]</description>
		<content:encoded><![CDATA[<p>[...] reclamação comum é a falta de controles.  Embora haja uma iniciativa third party pra trazer controles tradicionais pro iPhone, em minha opinião isso é um passo na direção errada. Convergência é o Santo Graal [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sevallis</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-26126</link>
		<dc:creator>Sevallis</dc:creator>
		<pubDate>Fri, 19 Jun 2009 17:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-26126</guid>
		<description>Honestly this is what I really want for the iPhone. Sometimes buttons and a d-pad are the best way to do something and physical buttons will ALWAYS do a better job in those cases than a simulated on screen type that is flat and slick. As much as many of you may not like the idea that this control scheme is presenting, I believe that correctly marketed and easy to program controls for, you will see at least one of these controller units take off as the de-facto standard for the i-devices. 

About a month ago I wrote a letter to SwitchEasy (the case company) asking if they would make something almost identical to this item so you can imagine my excitement when I saw this on Touch Arcade. Basically you make the device, make it easy to map the buttons via simple programming, and get in touch with some higher profile game developers or even the indie ones that are popular and noticed. The developers could then add the icontrolpad as a control type, basically allowing everyone to have their cake and eat it too. Some people will not buy things like this, let them have their non tactile buttons for things that tactile can do better, but I believe that many would love to see support for an item such as the icontrolpad and given a head start in the market and developer support this thing could make big bucks for whoever manufactures it.

In short, I&#039;d buy it and I am excited for when it comes out because some games are worth the d-pad and physical buttons.</description>
		<content:encoded><![CDATA[<p>Honestly this is what I really want for the iPhone. Sometimes buttons and a d-pad are the best way to do something and physical buttons will ALWAYS do a better job in those cases than a simulated on screen type that is flat and slick. As much as many of you may not like the idea that this control scheme is presenting, I believe that correctly marketed and easy to program controls for, you will see at least one of these controller units take off as the de-facto standard for the i-devices. </p>
<p>About a month ago I wrote a letter to SwitchEasy (the case company) asking if they would make something almost identical to this item so you can imagine my excitement when I saw this on Touch Arcade. Basically you make the device, make it easy to map the buttons via simple programming, and get in touch with some higher profile game developers or even the indie ones that are popular and noticed. The developers could then add the icontrolpad as a control type, basically allowing everyone to have their cake and eat it too. Some people will not buy things like this, let them have their non tactile buttons for things that tactile can do better, but I believe that many would love to see support for an item such as the icontrolpad and given a head start in the market and developer support this thing could make big bucks for whoever manufactures it.</p>
<p>In short, I'd buy it and I am excited for when it comes out because some games are worth the d-pad and physical buttons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sevallis</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-295804</link>
		<dc:creator>Sevallis</dc:creator>
		<pubDate>Fri, 19 Jun 2009 17:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-295804</guid>
		<description>Honestly this is what I really want for the iPhone. Sometimes buttons and a d-pad are the best way to do something and physical buttons will ALWAYS do a better job in those cases than a simulated on screen type that is flat and slick. As much as many of you may not like the idea that this control scheme is presenting, I believe that correctly marketed and easy to program controls for, you will see at least one of these controller units take off as the de-facto standard for the i-devices. 

About a month ago I wrote a letter to SwitchEasy (the case company) asking if they would make something almost identical to this item so you can imagine my excitement when I saw this on Touch Arcade. Basically you make the device, make it easy to map the buttons via simple programming, and get in touch with some higher profile game developers or even the indie ones that are popular and noticed. The developers could then add the icontrolpad as a control type, basically allowing everyone to have their cake and eat it too. Some people will not buy things like this, let them have their non tactile buttons for things that tactile can do better, but I believe that many would love to see support for an item such as the icontrolpad and given a head start in the market and developer support this thing could make big bucks for whoever manufactures it.

In short, I&#039;d buy it and I am excited for when it comes out because some games are worth the d-pad and physical buttons.</description>
		<content:encoded><![CDATA[<p>Honestly this is what I really want for the iPhone. Sometimes buttons and a d-pad are the best way to do something and physical buttons will ALWAYS do a better job in those cases than a simulated on screen type that is flat and slick. As much as many of you may not like the idea that this control scheme is presenting, I believe that correctly marketed and easy to program controls for, you will see at least one of these controller units take off as the de-facto standard for the i-devices. </p>
<p>About a month ago I wrote a letter to SwitchEasy (the case company) asking if they would make something almost identical to this item so you can imagine my excitement when I saw this on Touch Arcade. Basically you make the device, make it easy to map the buttons via simple programming, and get in touch with some higher profile game developers or even the indie ones that are popular and noticed. The developers could then add the icontrolpad as a control type, basically allowing everyone to have their cake and eat it too. Some people will not buy things like this, let them have their non tactile buttons for things that tactile can do better, but I believe that many would love to see support for an item such as the icontrolpad and given a head start in the market and developer support this thing could make big bucks for whoever manufactures it.</p>
<p>In short, I'd buy it and I am excited for when it comes out because some games are worth the d-pad and physical buttons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: omg</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-12666</link>
		<dc:creator>omg</dc:creator>
		<pubDate>Fri, 13 Feb 2009 13:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-12666</guid>
		<description>:O... i want quake... were i get quake.... lol toast</description>
		<content:encoded><![CDATA[<p>:O... i want quake... were i get quake.... lol toast</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: omg</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-295803</link>
		<dc:creator>omg</dc:creator>
		<pubDate>Fri, 13 Feb 2009 13:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-295803</guid>
		<description>:O... i want quake... were i get quake.... lol toast</description>
		<content:encoded><![CDATA[<p>:O... i want quake... were i get quake.... lol toast</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-11717</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sat, 31 Jan 2009 21:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-11717</guid>
		<description>Think of the emulators! It would be worth it just for that.
Can you still plug in headphones?</description>
		<content:encoded><![CDATA[<p>Think of the emulators! It would be worth it just for that.<br />
Can you still plug in headphones?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-295802</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sat, 31 Jan 2009 21:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-295802</guid>
		<description>Think of the emulators! It would be worth it just for that.
Can you still plug in headphones?</description>
		<content:encoded><![CDATA[<p>Think of the emulators! It would be worth it just for that.<br />
Can you still plug in headphones?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iControlPad Updates Their Stuff: Video Ensues&#160;&#124;&#160;TPG</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-11482</link>
		<dc:creator>iControlPad Updates Their Stuff: Video Ensues&#160;&#124;&#160;TPG</dc:creator>
		<pubDate>Wed, 28 Jan 2009 19:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-11482</guid>
		<description>[...] Video Ensues  &#124; Wednesday, 21st January 2009 giveaways headlines iPhone &amp; iPod Touch news Touch Arcade clued us all in today about the long-sought-after iControl Pad. We reported on this at Games Are [...]</description>
		<content:encoded><![CDATA[<p>[...] Video Ensues  | Wednesday, 21st January 2009 giveaways headlines iPhone &amp; iPod Touch news Touch Arcade clued us all in today about the long-sought-after iControl Pad. We reported on this at Games Are [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dog wonder</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-11147</link>
		<dc:creator>Dog wonder</dc:creator>
		<pubDate>Wed, 21 Jan 2009 15:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-11147</guid>
		<description>This is a much needed accessory to me b/c it opens the door to retro games like joust, pacman, Bruce lee (is c64) and thousands if others.  I prefer precise and classic control over accelerometers.</description>
		<content:encoded><![CDATA[<p>This is a much needed accessory to me b/c it opens the door to retro games like joust, pacman, Bruce lee (is c64) and thousands if others.  I prefer precise and classic control over accelerometers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dog wonder</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-295801</link>
		<dc:creator>Dog wonder</dc:creator>
		<pubDate>Wed, 21 Jan 2009 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-295801</guid>
		<description>This is a much needed accessory to me b/c it opens the door to retro games like joust, pacman, Bruce lee (is c64) and thousands if others.  I prefer precise and classic control over accelerometers.</description>
		<content:encoded><![CDATA[<p>This is a much needed accessory to me b/c it opens the door to retro games like joust, pacman, Bruce lee (is c64) and thousands if others.  I prefer precise and classic control over accelerometers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AIM-R8</title>
		<link>http://toucharcade.com/2009/01/20/icontrolpad-update-new-demonstration-video/#comment-11141</link>
		<dc:creator>AIM-R8</dc:creator>
		<pubDate>Wed, 21 Jan 2009 14:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1595#comment-11141</guid>
		<description>This may allow certain games to finally properly be available for the platform, for example, fighting games. Games like Street Fighter or Tekken, to me, are far superior with physical buttons, no matter how amazing the touch screen implementation.</description>
		<content:encoded><![CDATA[<p>This may allow certain games to finally properly be available for the platform, for example, fighting games. Games like Street Fighter or Tekken, to me, are far superior with physical buttons, no matter how amazing the touch screen implementation.</p>
]]></content:encoded>
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