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	<title>Comments on: Interview with 'Payback' Designer James Daniels</title>
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	<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12468</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Tue, 10 Feb 2009 22:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12468</guid>
		<description>Man...I kinda miss Amiga.  I remember a time when Amiga computers were the ones used for art (including video work).  Now that&#039;s been transplanted by Apple&#039;s computers and software...but for my money there was nothing quite like working on an Amiga.

Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games...and then, well...crunch time with the editing to meet deadlines.

I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>Man...I kinda miss Amiga.  I remember a time when Amiga computers were the ones used for art (including video work).  Now that's been transplanted by Apple's computers and software...but for my money there was nothing quite like working on an Amiga.</p>
<p>Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games...and then, well...crunch time with the editing to meet deadlines.</p>
<p>I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff &gt;_&gt;</p>
]]></content:encoded>
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	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-297734</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Tue, 10 Feb 2009 22:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-297734</guid>
		<description>Man...I kinda miss Amiga.  I remember a time when Amiga computers were the ones used for art (including video work).  Now that&#039;s been transplanted by Apple&#039;s computers and software...but for my money there was nothing quite like working on an Amiga.

Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games...and then, well...crunch time with the editing to meet deadlines.

I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>Man...I kinda miss Amiga.  I remember a time when Amiga computers were the ones used for art (including video work).  Now that's been transplanted by Apple's computers and software...but for my money there was nothing quite like working on an Amiga.</p>
<p>Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games...and then, well...crunch time with the editing to meet deadlines.</p>
<p>I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff &gt;_&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12464</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12464</guid>
		<description>Hmmmm.... PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.</description>
		<content:encoded><![CDATA[<p>Hmmmm.... PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-297733</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-297733</guid>
		<description>Hmmmm.... PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.</description>
		<content:encoded><![CDATA[<p>Hmmmm.... PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.</p>
]]></content:encoded>
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	<item>
		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12458</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Tue, 10 Feb 2009 19:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12458</guid>
		<description>Adams Immersive:  Indeed, given that the Amiga &quot;started life&quot; in 1985.  I still play &lt;a href=&quot;http://www.flickr.com/photos/blakespot/3247941601/&quot; rel=&quot;nofollow&quot;&gt;my Amigas&lt;/a&gt; all the time.  ( And you really need real hardware -- it&#039;s a very tough system to emulate well. )</description>
		<content:encoded><![CDATA[<p>Adams Immersive:  Indeed, given that the Amiga "started life" in 1985.  I still play <a href="http://www.flickr.com/photos/blakespot/3247941601/" rel="nofollow">my Amigas</a> all the time.  ( And you really need real hardware -- it's a very tough system to emulate well. )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-297732</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Tue, 10 Feb 2009 19:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-297732</guid>
		<description>Adams Immersive:  Indeed, given that the Amiga &quot;started life&quot; in 1985.  I still play &lt;a href=&quot;http://www.flickr.com/photos/blakespot/3247941601/&quot; rel=&quot;nofollow&quot;&gt;my Amigas&lt;/a&gt; all the time.  ( And you really need real hardware -- it&#039;s a very tough system to emulate well. )</description>
		<content:encoded><![CDATA[<p>Adams Immersive:  Indeed, given that the Amiga "started life" in 1985.  I still play <a href="http://www.flickr.com/photos/blakespot/3247941601/" rel="nofollow">my Amigas</a> all the time.  ( And you really need real hardware -- it's a very tough system to emulate well. )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12457</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12457</guid>
		<description>It&#039;s kind of amazing that anything &quot;started life on the Amiga&quot;... in 2001!

The platform that would not die.

(My Amiga DID die. But I think it&#039;s repairable!)</description>
		<content:encoded><![CDATA[<p>It's kind of amazing that anything "started life on the Amiga"... in 2001!</p>
<p>The platform that would not die.</p>
<p>(My Amiga DID die. But I think it's repairable!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-297731</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-297731</guid>
		<description>It&#039;s kind of amazing that anything &quot;started life on the Amiga&quot;... in 2001!

The platform that would not die.

(My Amiga DID die. But I think it&#039;s repairable!)</description>
		<content:encoded><![CDATA[<p>It's kind of amazing that anything "started life on the Amiga"... in 2001!</p>
<p>The platform that would not die.</p>
<p>(My Amiga DID die. But I think it's repairable!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12456</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12456</guid>
		<description>Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the &quot;complainers&quot; I bet you encounter on a daily basis!</description>
		<content:encoded><![CDATA[<p>Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the "complainers" I bet you encounter on a daily basis!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-297730</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-297730</guid>
		<description>Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the &quot;complainers&quot; I bet you encounter on a daily basis!</description>
		<content:encoded><![CDATA[<p>Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the "complainers" I bet you encounter on a daily basis!</p>
]]></content:encoded>
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