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	<title>Comments on: Upcoming 'Space Trader' Game Based on Quake 3 Engine</title>
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	<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: Lorenpaco</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14549</link>
		<dc:creator>Lorenpaco</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14549</guid>
		<description>It reminds me of Mass Effect somehow...</description>
		<content:encoded><![CDATA[<p>It reminds me of Mass Effect somehow...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lorenpaco</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-299407</link>
		<dc:creator>Lorenpaco</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-299407</guid>
		<description>It reminds me of Mass Effect somehow...</description>
		<content:encoded><![CDATA[<p>It reminds me of Mass Effect somehow...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [KlimBim] 2009-03-06</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14530</link>
		<dc:creator>[KlimBim] 2009-03-06</dc:creator>
		<pubDate>Fri, 06 Mar 2009 07:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14530</guid>
		<description>[...] touchArcade       No Comments, Comment or [...]</description>
		<content:encoded><![CDATA[<p>[...] touchArcade       No Comments, Comment or [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Newsom</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14495</link>
		<dc:creator>Brad Newsom</dc:creator>
		<pubDate>Thu, 05 Mar 2009 18:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14495</guid>
		<description>If anyone had the right mindset, they would search Space Trader on google and find that this game is also on the PC. Its not a First Party big budget game, but its a decent first person rpg/sim game.

Good thing we have idiots hear that can&#039;t stand a slow game.

For lazy asses: http://en.wikipedia.org/wiki/Space_Trader</description>
		<content:encoded><![CDATA[<p>If anyone had the right mindset, they would search Space Trader on google and find that this game is also on the PC. Its not a First Party big budget game, but its a decent first person rpg/sim game.</p>
<p>Good thing we have idiots hear that can't stand a slow game.</p>
<p>For lazy asses: <a href="http://en.wikipedia.org/wiki/Space_Trader" rel="nofollow">http://en.wikipedia.org/wiki/Space_Trader</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Newsom</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-299406</link>
		<dc:creator>Brad Newsom</dc:creator>
		<pubDate>Thu, 05 Mar 2009 18:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-299406</guid>
		<description>If anyone had the right mindset, they would search Space Trader on google and find that this game is also on the PC. Its not a First Party big budget game, but its a decent first person rpg/sim game.

Good thing we have idiots hear that can&#039;t stand a slow game.

For lazy asses: http://en.wikipedia.org/wiki/Space_Trader</description>
		<content:encoded><![CDATA[<p>If anyone had the right mindset, they would search Space Trader on google and find that this game is also on the PC. Its not a First Party big budget game, but its a decent first person rpg/sim game.</p>
<p>Good thing we have idiots hear that can't stand a slow game.</p>
<p>For lazy asses: <a href="http://en.wikipedia.org/wiki/Space_Trader" rel="nofollow">http://en.wikipedia.org/wiki/Space_Trader</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hmm</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14466</link>
		<dc:creator>hmm</dc:creator>
		<pubDate>Thu, 05 Mar 2009 15:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14466</guid>
		<description>Controls and graphics look tight for a 3D &quot;trading game&quot;

If a developer were to use this engine and control scheme to a FPS game, how would shooting be implemented? 

Just curious....</description>
		<content:encoded><![CDATA[<p>Controls and graphics look tight for a 3D "trading game"</p>
<p>If a developer were to use this engine and control scheme to a FPS game, how would shooting be implemented? </p>
<p>Just curious....</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hmm</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-299405</link>
		<dc:creator>hmm</dc:creator>
		<pubDate>Thu, 05 Mar 2009 15:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-299405</guid>
		<description>Controls and graphics look tight for a 3D &quot;trading game&quot;

If a developer were to use this engine and control scheme to a FPS game, how would shooting be implemented? 

Just curious....</description>
		<content:encoded><![CDATA[<p>Controls and graphics look tight for a 3D "trading game"</p>
<p>If a developer were to use this engine and control scheme to a FPS game, how would shooting be implemented? </p>
<p>Just curious....</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14459</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 05 Mar 2009 14:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14459</guid>
		<description>Looks really boring. Low frame rate too.</description>
		<content:encoded><![CDATA[<p>Looks really boring. Low frame rate too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-299404</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 05 Mar 2009 14:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-299404</guid>
		<description>Looks really boring. Low frame rate too.</description>
		<content:encoded><![CDATA[<p>Looks really boring. Low frame rate too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Presnter</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14441</link>
		<dc:creator>Presnter</dc:creator>
		<pubDate>Thu, 05 Mar 2009 11:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14441</guid>
		<description>It looks okay. But where is the game? Assuming it will be a space-trading sim like the Privateer, it will have tables, trade windows, shopping-cart interfaces, and lots of stats. It looks like it&#039;s trying to be immersive with the 3D but how much time is really spent walking around in a trading game?</description>
		<content:encoded><![CDATA[<p>It looks okay. But where is the game? Assuming it will be a space-trading sim like the Privateer, it will have tables, trade windows, shopping-cart interfaces, and lots of stats. It looks like it's trying to be immersive with the 3D but how much time is really spent walking around in a trading game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Presnter</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-299403</link>
		<dc:creator>Presnter</dc:creator>
		<pubDate>Thu, 05 Mar 2009 11:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-299403</guid>
		<description>It looks okay. But where is the game? Assuming it will be a space-trading sim like the Privateer, it will have tables, trade windows, shopping-cart interfaces, and lots of stats. It looks like it&#039;s trying to be immersive with the 3D but how much time is really spent walking around in a trading game?</description>
		<content:encoded><![CDATA[<p>It looks okay. But where is the game? Assuming it will be a space-trading sim like the Privateer, it will have tables, trade windows, shopping-cart interfaces, and lots of stats. It looks like it's trying to be immersive with the 3D but how much time is really spent walking around in a trading game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: max</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14430</link>
		<dc:creator>max</dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14430</guid>
		<description>ala Homer Simpson, &quot;boooooooOOOooooring!&quot;</description>
		<content:encoded><![CDATA[<p>ala Homer Simpson, "boooooooOOOooooring!"</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: max</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-299402</link>
		<dc:creator>max</dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-299402</guid>
		<description>ala Homer Simpson, &quot;boooooooOOOooooring!&quot;</description>
		<content:encoded><![CDATA[<p>ala Homer Simpson, "boooooooOOOooooring!"</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SebiMeyer</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-14427</link>
		<dc:creator>SebiMeyer</dc:creator>
		<pubDate>Thu, 05 Mar 2009 01:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-14427</guid>
		<description>I too was expecting something down the lines of Privateer/Elite. Such a game would be awesome on the iPhone and wouldn&#039;t even need to be full 3d. 

How about Master of Orion 2 for the iPhone? Any developer up for that?</description>
		<content:encoded><![CDATA[<p>I too was expecting something down the lines of Privateer/Elite. Such a game would be awesome on the iPhone and wouldn't even need to be full 3d. </p>
<p>How about Master of Orion 2 for the iPhone? Any developer up for that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SebiMeyer</title>
		<link>http://toucharcade.com/2009/03/04/upcoming-space-trader-game-based-on-quake-3-engine/#comment-299401</link>
		<dc:creator>SebiMeyer</dc:creator>
		<pubDate>Thu, 05 Mar 2009 01:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1965#comment-299401</guid>
		<description>I too was expecting something down the lines of Privateer/Elite. Such a game would be awesome on the iPhone and wouldn&#039;t even need to be full 3d. 

How about Master of Orion 2 for the iPhone? Any developer up for that?</description>
		<content:encoded><![CDATA[<p>I too was expecting something down the lines of Privateer/Elite. Such a game would be awesome on the iPhone and wouldn't even need to be full 3d. </p>
<p>How about Master of Orion 2 for the iPhone? Any developer up for that?</p>
]]></content:encoded>
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