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	<title>Comments on: 'Space Bikers' Physics Platformer Now Available</title>
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	<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-15004</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Wed, 11 Mar 2009 20:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-15004</guid>
		<description>Okay, I&#039;ve had ample time with this game now, thanks to Anton, the &quot;virtual buttons&quot; are configurable in the game options they are under language where it says orientation.

@ Spiff, I&#039;m not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I&#039;ve played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it&#039;s own merit, despite comparisons to other physics based racers/platformers.

As I state in my Appstore review, this game is comparable to an arcade version of BoD2.
Have Fun.</description>
		<content:encoded><![CDATA[<p>Okay, I've had ample time with this game now, thanks to Anton, the "virtual buttons" are configurable in the game options they are under language where it says orientation.</p>
<p>@ Spiff, I'm not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I've played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it's own merit, despite comparisons to other physics based racers/platformers.</p>
<p>As I state in my Appstore review, this game is comparable to an arcade version of BoD2.<br />
Have Fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301433</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Wed, 11 Mar 2009 20:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301433</guid>
		<description>Okay, I&#039;ve had ample time with this game now, thanks to Anton, the &quot;virtual buttons&quot; are configurable in the game options they are under language where it says orientation.

@ Spiff, I&#039;m not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I&#039;ve played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it&#039;s own merit, despite comparisons to other physics based racers/platformers.

As I state in my Appstore review, this game is comparable to an arcade version of BoD2.
Have Fun.</description>
		<content:encoded><![CDATA[<p>Okay, I've had ample time with this game now, thanks to Anton, the "virtual buttons" are configurable in the game options they are under language where it says orientation.</p>
<p>@ Spiff, I'm not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I've played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it's own merit, despite comparisons to other physics based racers/platformers.</p>
<p>As I state in my Appstore review, this game is comparable to an arcade version of BoD2.<br />
Have Fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301434</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Wed, 11 Mar 2009 20:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301434</guid>
		<description>Okay, I&#039;ve had ample time with this game now, thanks to Anton, the &quot;virtual buttons&quot; are configurable in the game options they are under language where it says orientation.

@ Spiff, I&#039;m not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I&#039;ve played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it&#039;s own merit, despite comparisons to other physics based racers/platformers.

As I state in my Appstore review, this game is comparable to an arcade version of BoD2.
Have Fun.</description>
		<content:encoded><![CDATA[<p>Okay, I've had ample time with this game now, thanks to Anton, the "virtual buttons" are configurable in the game options they are under language where it says orientation.</p>
<p>@ Spiff, I'm not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I've played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it's own merit, despite comparisons to other physics based racers/platformers.</p>
<p>As I state in my Appstore review, this game is comparable to an arcade version of BoD2.<br />
Have Fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-14990</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Wed, 11 Mar 2009 18:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-14990</guid>
		<description>@foolishwolf

Sorry...but I don&#039;t really see it.  This doesn&#039;t look at all much like LittleBigPlanet.  Unless you think the whole &quot;tiny character in the real world&quot; thing is original to Sony&#039;s game.  It ain&#039;t.  There were a slew of games on pre-PS3 consoles that had that idea.

My issue with this game is the same issue I have with so many of the physics based games:  level design.  Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books).  Y&#039;know what would be far better?  Something like Motocross Maniacs.  That had stellar level design because there wasn&#039;t much to slow the player down.  It was all ramps and loops and such.  The player wasn&#039;t going spending (wasting, IMHO) time trying to drive over one obstacle.  Instead they hauled ass and got through a variety of obstacles in that fashion. 

I&#039;m sorry...maybe it&#039;s just me...but I don&#039;t see the fun in driving a bike over a book.  Is it more skill based?  Sure.  Is it fun?  To me, not so much.  To those of you who have fun with that sort of thing, I guess this is your game.</description>
		<content:encoded><![CDATA[<p>@foolishwolf</p>
<p>Sorry...but I don't really see it.  This doesn't look at all much like LittleBigPlanet.  Unless you think the whole "tiny character in the real world" thing is original to Sony's game.  It ain't.  There were a slew of games on pre-PS3 consoles that had that idea.</p>
<p>My issue with this game is the same issue I have with so many of the physics based games:  level design.  Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books).  Y'know what would be far better?  Something like Motocross Maniacs.  That had stellar level design because there wasn't much to slow the player down.  It was all ramps and loops and such.  The player wasn't going spending (wasting, IMHO) time trying to drive over one obstacle.  Instead they hauled ass and got through a variety of obstacles in that fashion. </p>
<p>I'm sorry...maybe it's just me...but I don't see the fun in driving a bike over a book.  Is it more skill based?  Sure.  Is it fun?  To me, not so much.  To those of you who have fun with that sort of thing, I guess this is your game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301431</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Wed, 11 Mar 2009 18:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301431</guid>
		<description>@foolishwolf

Sorry...but I don&#039;t really see it.  This doesn&#039;t look at all much like LittleBigPlanet.  Unless you think the whole &quot;tiny character in the real world&quot; thing is original to Sony&#039;s game.  It ain&#039;t.  There were a slew of games on pre-PS3 consoles that had that idea.

My issue with this game is the same issue I have with so many of the physics based games:  level design.  Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books).  Y&#039;know what would be far better?  Something like Motocross Maniacs.  That had stellar level design because there wasn&#039;t much to slow the player down.  It was all ramps and loops and such.  The player wasn&#039;t going spending (wasting, IMHO) time trying to drive over one obstacle.  Instead they hauled ass and got through a variety of obstacles in that fashion. 

I&#039;m sorry...maybe it&#039;s just me...but I don&#039;t see the fun in driving a bike over a book.  Is it more skill based?  Sure.  Is it fun?  To me, not so much.  To those of you who have fun with that sort of thing, I guess this is your game.</description>
		<content:encoded><![CDATA[<p>@foolishwolf</p>
<p>Sorry...but I don't really see it.  This doesn't look at all much like LittleBigPlanet.  Unless you think the whole "tiny character in the real world" thing is original to Sony's game.  It ain't.  There were a slew of games on pre-PS3 consoles that had that idea.</p>
<p>My issue with this game is the same issue I have with so many of the physics based games:  level design.  Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books).  Y'know what would be far better?  Something like Motocross Maniacs.  That had stellar level design because there wasn't much to slow the player down.  It was all ramps and loops and such.  The player wasn't going spending (wasting, IMHO) time trying to drive over one obstacle.  Instead they hauled ass and got through a variety of obstacles in that fashion. </p>
<p>I'm sorry...maybe it's just me...but I don't see the fun in driving a bike over a book.  Is it more skill based?  Sure.  Is it fun?  To me, not so much.  To those of you who have fun with that sort of thing, I guess this is your game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301432</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Wed, 11 Mar 2009 18:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301432</guid>
		<description>@foolishwolf

Sorry...but I don&#039;t really see it.  This doesn&#039;t look at all much like LittleBigPlanet.  Unless you think the whole &quot;tiny character in the real world&quot; thing is original to Sony&#039;s game.  It ain&#039;t.  There were a slew of games on pre-PS3 consoles that had that idea.

My issue with this game is the same issue I have with so many of the physics based games:  level design.  Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books).  Y&#039;know what would be far better?  Something like Motocross Maniacs.  That had stellar level design because there wasn&#039;t much to slow the player down.  It was all ramps and loops and such.  The player wasn&#039;t going spending (wasting, IMHO) time trying to drive over one obstacle.  Instead they hauled ass and got through a variety of obstacles in that fashion. 

I&#039;m sorry...maybe it&#039;s just me...but I don&#039;t see the fun in driving a bike over a book.  Is it more skill based?  Sure.  Is it fun?  To me, not so much.  To those of you who have fun with that sort of thing, I guess this is your game.</description>
		<content:encoded><![CDATA[<p>@foolishwolf</p>
<p>Sorry...but I don't really see it.  This doesn't look at all much like LittleBigPlanet.  Unless you think the whole "tiny character in the real world" thing is original to Sony's game.  It ain't.  There were a slew of games on pre-PS3 consoles that had that idea.</p>
<p>My issue with this game is the same issue I have with so many of the physics based games:  level design.  Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books).  Y'know what would be far better?  Something like Motocross Maniacs.  That had stellar level design because there wasn't much to slow the player down.  It was all ramps and loops and such.  The player wasn't going spending (wasting, IMHO) time trying to drive over one obstacle.  Instead they hauled ass and got through a variety of obstacles in that fashion. </p>
<p>I'm sorry...maybe it's just me...but I don't see the fun in driving a bike over a book.  Is it more skill based?  Sure.  Is it fun?  To me, not so much.  To those of you who have fun with that sort of thing, I guess this is your game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: heorge</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-14983</link>
		<dc:creator>heorge</dc:creator>
		<pubDate>Wed, 11 Mar 2009 17:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-14983</guid>
		<description>WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.</description>
		<content:encoded><![CDATA[<p>WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: heorge</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301429</link>
		<dc:creator>heorge</dc:creator>
		<pubDate>Wed, 11 Mar 2009 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301429</guid>
		<description>WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.</description>
		<content:encoded><![CDATA[<p>WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: heorge</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301430</link>
		<dc:creator>heorge</dc:creator>
		<pubDate>Wed, 11 Mar 2009 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301430</guid>
		<description>WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.</description>
		<content:encoded><![CDATA[<p>WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: foolishwolf</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-14962</link>
		<dc:creator>foolishwolf</dc:creator>
		<pubDate>Wed, 11 Mar 2009 13:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-14962</guid>
		<description>I don&#039;t know maybe I&#039;m nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.</description>
		<content:encoded><![CDATA[<p>I don't know maybe I'm nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: foolishwolf</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301427</link>
		<dc:creator>foolishwolf</dc:creator>
		<pubDate>Wed, 11 Mar 2009 13:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301427</guid>
		<description>I don&#039;t know maybe I&#039;m nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.</description>
		<content:encoded><![CDATA[<p>I don't know maybe I'm nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: foolishwolf</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301428</link>
		<dc:creator>foolishwolf</dc:creator>
		<pubDate>Wed, 11 Mar 2009 13:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301428</guid>
		<description>I don&#039;t know maybe I&#039;m nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.</description>
		<content:encoded><![CDATA[<p>I don't know maybe I'm nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anton</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-14957</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-14957</guid>
		<description>Finger buttons can be moved, just look into Options.</description>
		<content:encoded><![CDATA[<p>Finger buttons can be moved, just look into Options.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anton</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301425</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301425</guid>
		<description>Finger buttons can be moved, just look into Options.</description>
		<content:encoded><![CDATA[<p>Finger buttons can be moved, just look into Options.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anton</title>
		<link>http://toucharcade.com/2009/03/11/space-bikers-physics-platformer-now-available/#comment-301426</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2054#comment-301426</guid>
		<description>Finger buttons can be moved, just look into Options.</description>
		<content:encoded><![CDATA[<p>Finger buttons can be moved, just look into Options.</p>
]]></content:encoded>
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