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	<title>Comments on: Upcoming Gravity Game 'Graviton'</title>
	<atom:link href="http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: Graviton, otro juego español &#171; Rev-Juegos iphone</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-18633</link>
		<dc:creator>Graviton, otro juego español &#171; Rev-Juegos iphone</dc:creator>
		<pubDate>Thu, 02 Apr 2009 12:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-18633</guid>
		<description>[...] Noticia en : toucharcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Noticia en : toucharcade [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Synergistic Ideologue</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-17760</link>
		<dc:creator>Synergistic Ideologue</dc:creator>
		<pubDate>Tue, 24 Mar 2009 18:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-17760</guid>
		<description>While it looks nice, how many energy spheres are used to power the ship to pick one up and return it to the humans? Would Al Gore approve of this? It doesn&#039;t make sense. And what&#039;s powering the lasers?</description>
		<content:encoded><![CDATA[<p>While it looks nice, how many energy spheres are used to power the ship to pick one up and return it to the humans? Would Al Gore approve of this? It doesn't make sense. And what's powering the lasers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Synergistic Ideologue</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-302490</link>
		<dc:creator>Synergistic Ideologue</dc:creator>
		<pubDate>Tue, 24 Mar 2009 18:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-302490</guid>
		<description>While it looks nice, how many energy spheres are used to power the ship to pick one up and return it to the humans? Would Al Gore approve of this? It doesn&#039;t make sense. And what&#039;s powering the lasers?</description>
		<content:encoded><![CDATA[<p>While it looks nice, how many energy spheres are used to power the ship to pick one up and return it to the humans? Would Al Gore approve of this? It doesn't make sense. And what's powering the lasers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nukie</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-17747</link>
		<dc:creator>Nukie</dc:creator>
		<pubDate>Tue, 24 Mar 2009 15:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-17747</guid>
		<description>Looks like a keeper to me. I am interested in checking this one out for sure.</description>
		<content:encoded><![CDATA[<p>Looks like a keeper to me. I am interested in checking this one out for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nukie</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-302489</link>
		<dc:creator>Nukie</dc:creator>
		<pubDate>Tue, 24 Mar 2009 15:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-302489</guid>
		<description>Looks like a keeper to me. I am interested in checking this one out for sure.</description>
		<content:encoded><![CDATA[<p>Looks like a keeper to me. I am interested in checking this one out for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Galvan</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-17738</link>
		<dc:creator>David Galvan</dc:creator>
		<pubDate>Tue, 24 Mar 2009 14:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-17738</guid>
		<description>*shrug*  To each their own.  I&#039;ve spend a decent amount of time with Dropship (I&#039;m on level 12 of the campaign).  It&#039;s fun, but I keep running into walls, and sometimes as I drag my thumb to increase speed, I accidentally drag it off the active part of the screen and then run into a wall again.  iDracula has the same type of controls as Dropship (left wheel for movement, right wheel for firing), and somehow those controls are much more responsive than in Dropship.  Maybe it&#039;s just the inertia of the ship that makes it harder.  I dunno.  As for SMB lite, I died about 15 times on level 3 before I realized that my iphone&#039;s accelerometer was just a little off, and the game had no way to calibrate it, so I had to hold it at a weird angle to keep the monkeyball stationary.   I think that game is just too sensitive to the tilt controls.  For instance, Rolando relies heavily on accelerometer controls, but the sensitivity is low enough that there is a comfortable range around &quot;perfectly level&quot; where the rolando&#039;s don&#039;t move.</description>
		<content:encoded><![CDATA[<p>*shrug*  To each their own.  I've spend a decent amount of time with Dropship (I'm on level 12 of the campaign).  It's fun, but I keep running into walls, and sometimes as I drag my thumb to increase speed, I accidentally drag it off the active part of the screen and then run into a wall again.  iDracula has the same type of controls as Dropship (left wheel for movement, right wheel for firing), and somehow those controls are much more responsive than in Dropship.  Maybe it's just the inertia of the ship that makes it harder.  I dunno.  As for SMB lite, I died about 15 times on level 3 before I realized that my iphone's accelerometer was just a little off, and the game had no way to calibrate it, so I had to hold it at a weird angle to keep the monkeyball stationary.   I think that game is just too sensitive to the tilt controls.  For instance, Rolando relies heavily on accelerometer controls, but the sensitivity is low enough that there is a comfortable range around "perfectly level" where the rolando's don't move.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Galvan</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-302488</link>
		<dc:creator>David Galvan</dc:creator>
		<pubDate>Tue, 24 Mar 2009 14:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-302488</guid>
		<description>*shrug*  To each their own.  I&#039;ve spend a decent amount of time with Dropship (I&#039;m on level 12 of the campaign).  It&#039;s fun, but I keep running into walls, and sometimes as I drag my thumb to increase speed, I accidentally drag it off the active part of the screen and then run into a wall again.  iDracula has the same type of controls as Dropship (left wheel for movement, right wheel for firing), and somehow those controls are much more responsive than in Dropship.  Maybe it&#039;s just the inertia of the ship that makes it harder.  I dunno.  As for SMB lite, I died about 15 times on level 3 before I realized that my iphone&#039;s accelerometer was just a little off, and the game had no way to calibrate it, so I had to hold it at a weird angle to keep the monkeyball stationary.   I think that game is just too sensitive to the tilt controls.  For instance, Rolando relies heavily on accelerometer controls, but the sensitivity is low enough that there is a comfortable range around &quot;perfectly level&quot; where the rolando&#039;s don&#039;t move.</description>
		<content:encoded><![CDATA[<p>*shrug*  To each their own.  I've spend a decent amount of time with Dropship (I'm on level 12 of the campaign).  It's fun, but I keep running into walls, and sometimes as I drag my thumb to increase speed, I accidentally drag it off the active part of the screen and then run into a wall again.  iDracula has the same type of controls as Dropship (left wheel for movement, right wheel for firing), and somehow those controls are much more responsive than in Dropship.  Maybe it's just the inertia of the ship that makes it harder.  I dunno.  As for SMB lite, I died about 15 times on level 3 before I realized that my iphone's accelerometer was just a little off, and the game had no way to calibrate it, so I had to hold it at a weird angle to keep the monkeyball stationary.   I think that game is just too sensitive to the tilt controls.  For instance, Rolando relies heavily on accelerometer controls, but the sensitivity is low enough that there is a comfortable range around "perfectly level" where the rolando's don't move.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crim</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-17736</link>
		<dc:creator>Crim</dc:creator>
		<pubDate>Tue, 24 Mar 2009 14:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-17736</guid>
		<description>Looks good, but I really wish they wouldn&#039;t have kept switching back and forth from actual screen to off screen captures in the video (or at least space it out a little more than changing every 3 seconds).

I&#039;ll keep an eye out for this one.</description>
		<content:encoded><![CDATA[<p>Looks good, but I really wish they wouldn't have kept switching back and forth from actual screen to off screen captures in the video (or at least space it out a little more than changing every 3 seconds).</p>
<p>I'll keep an eye out for this one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crim</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-302487</link>
		<dc:creator>Crim</dc:creator>
		<pubDate>Tue, 24 Mar 2009 14:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-302487</guid>
		<description>Looks good, but I really wish they wouldn&#039;t have kept switching back and forth from actual screen to off screen captures in the video (or at least space it out a little more than changing every 3 seconds).

I&#039;ll keep an eye out for this one.</description>
		<content:encoded><![CDATA[<p>Looks good, but I really wish they wouldn't have kept switching back and forth from actual screen to off screen captures in the video (or at least space it out a little more than changing every 3 seconds).</p>
<p>I'll keep an eye out for this one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ballpeen</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-17735</link>
		<dc:creator>Ballpeen</dc:creator>
		<pubDate>Tue, 24 Mar 2009 13:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-17735</guid>
		<description>Looks like good fun!   If the price is low, i&#039;ll get it!

Nice use of parallax (see wikipedia) scrolling!</description>
		<content:encoded><![CDATA[<p>Looks like good fun!   If the price is low, i'll get it!</p>
<p>Nice use of parallax (see wikipedia) scrolling!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ballpeen</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-302486</link>
		<dc:creator>Ballpeen</dc:creator>
		<pubDate>Tue, 24 Mar 2009 13:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-302486</guid>
		<description>Looks like good fun!   If the price is low, i&#039;ll get it!

Nice use of parallax (see wikipedia) scrolling!</description>
		<content:encoded><![CDATA[<p>Looks like good fun!   If the price is low, i'll get it!</p>
<p>Nice use of parallax (see wikipedia) scrolling!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wegmans</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-17731</link>
		<dc:creator>wegmans</dc:creator>
		<pubDate>Tue, 24 Mar 2009 12:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-17731</guid>
		<description>jaw dropping graphics is a lofty claim</description>
		<content:encoded><![CDATA[<p>jaw dropping graphics is a lofty claim</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wegmans</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-302485</link>
		<dc:creator>wegmans</dc:creator>
		<pubDate>Tue, 24 Mar 2009 12:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-302485</guid>
		<description>jaw dropping graphics is a lofty claim</description>
		<content:encoded><![CDATA[<p>jaw dropping graphics is a lofty claim</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WiseWeasel</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-17722</link>
		<dc:creator>WiseWeasel</dc:creator>
		<pubDate>Tue, 24 Mar 2009 07:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-17722</guid>
		<description>Looks like a certain editor has been for a few too many rides on the Gravitron...</description>
		<content:encoded><![CDATA[<p>Looks like a certain editor has been for a few too many rides on the Gravitron...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WiseWeasel</title>
		<link>http://toucharcade.com/2009/03/23/upcoming-gravity-game-gravitron/#comment-302484</link>
		<dc:creator>WiseWeasel</dc:creator>
		<pubDate>Tue, 24 Mar 2009 07:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2345#comment-302484</guid>
		<description>Looks like a certain editor has been for a few too many rides on the Gravitron...</description>
		<content:encoded><![CDATA[<p>Looks like a certain editor has been for a few too many rides on the Gravitron...</p>
]]></content:encoded>
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