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	<title>Comments on: Notable Updates: Space Ninja, Up There, Zombieville</title>
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	<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: palapalooza</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-20406</link>
		<dc:creator>palapalooza</dc:creator>
		<pubDate>Sat, 25 Apr 2009 22:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-20406</guid>
		<description>Good point on the simplicity of the guy and the location, that&#039;s one of the reasons this game works so well while other side-scrollers don&#039;t.  But like many people have pointed out, after a few hundred plays it gets monotonous, so one way to make it last longer is to put the zombie apocalypse in different locations, and maybe with different people.  After clearing out the suburbs two hundred times, wouldn&#039;t you like to fight off zombies in, say, an amusement park?  Then you could shoot zombie carnies, zombie ride attendants, zombie mascots in rotting cartoon animal costumes!

I&#039;m just saying if they&#039;re planning on making a sequel, they could stick with the same game mechanics (because it works so well) and come out with different sets/maps/modules using that new upgrade-within-the-game feature the iPhone 3.0 OS will have.  So you like the game but are tired of clearing out the suburbs, you could buy the shopping mall expansion for 99¢.  Just think of how many Dilbert fans would eagerly buy the &quot;Cubicle of the Dead&quot; expansion just on the off chance that there might be a zombie with pointy hair.</description>
		<content:encoded><![CDATA[<p>Good point on the simplicity of the guy and the location, that's one of the reasons this game works so well while other side-scrollers don't.  But like many people have pointed out, after a few hundred plays it gets monotonous, so one way to make it last longer is to put the zombie apocalypse in different locations, and maybe with different people.  After clearing out the suburbs two hundred times, wouldn't you like to fight off zombies in, say, an amusement park?  Then you could shoot zombie carnies, zombie ride attendants, zombie mascots in rotting cartoon animal costumes!</p>
<p>I'm just saying if they're planning on making a sequel, they could stick with the same game mechanics (because it works so well) and come out with different sets/maps/modules using that new upgrade-within-the-game feature the iPhone 3.0 OS will have.  So you like the game but are tired of clearing out the suburbs, you could buy the shopping mall expansion for 99¢.  Just think of how many Dilbert fans would eagerly buy the "Cubicle of the Dead" expansion just on the off chance that there might be a zombie with pointy hair.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: palapalooza</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-304216</link>
		<dc:creator>palapalooza</dc:creator>
		<pubDate>Sat, 25 Apr 2009 22:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-304216</guid>
		<description>Good point on the simplicity of the guy and the location, that&#039;s one of the reasons this game works so well while other side-scrollers don&#039;t.  But like many people have pointed out, after a few hundred plays it gets monotonous, so one way to make it last longer is to put the zombie apocalypse in different locations, and maybe with different people.  After clearing out the suburbs two hundred times, wouldn&#039;t you like to fight off zombies in, say, an amusement park?  Then you could shoot zombie carnies, zombie ride attendants, zombie mascots in rotting cartoon animal costumes!

I&#039;m just saying if they&#039;re planning on making a sequel, they could stick with the same game mechanics (because it works so well) and come out with different sets/maps/modules using that new upgrade-within-the-game feature the iPhone 3.0 OS will have.  So you like the game but are tired of clearing out the suburbs, you could buy the shopping mall expansion for 99¢.  Just think of how many Dilbert fans would eagerly buy the &quot;Cubicle of the Dead&quot; expansion just on the off chance that there might be a zombie with pointy hair.</description>
		<content:encoded><![CDATA[<p>Good point on the simplicity of the guy and the location, that's one of the reasons this game works so well while other side-scrollers don't.  But like many people have pointed out, after a few hundred plays it gets monotonous, so one way to make it last longer is to put the zombie apocalypse in different locations, and maybe with different people.  After clearing out the suburbs two hundred times, wouldn't you like to fight off zombies in, say, an amusement park?  Then you could shoot zombie carnies, zombie ride attendants, zombie mascots in rotting cartoon animal costumes!</p>
<p>I'm just saying if they're planning on making a sequel, they could stick with the same game mechanics (because it works so well) and come out with different sets/maps/modules using that new upgrade-within-the-game feature the iPhone 3.0 OS will have.  So you like the game but are tired of clearing out the suburbs, you could buy the shopping mall expansion for 99¢.  Just think of how many Dilbert fans would eagerly buy the "Cubicle of the Dead" expansion just on the off chance that there might be a zombie with pointy hair.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lankershim</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-20074</link>
		<dc:creator>Lankershim</dc:creator>
		<pubDate>Wed, 22 Apr 2009 17:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-20074</guid>
		<description>The game is perfect.  

It&#039;s simple, it gets a bit more complex as you try to get better scores, and it does just what it sets out to do.

Yeah, it gets boring after you play it a bunch.  But it&#039;s a heck of a lot of fun in the meantime.</description>
		<content:encoded><![CDATA[<p>The game is perfect.  </p>
<p>It's simple, it gets a bit more complex as you try to get better scores, and it does just what it sets out to do.</p>
<p>Yeah, it gets boring after you play it a bunch.  But it's a heck of a lot of fun in the meantime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lankershim</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-304215</link>
		<dc:creator>Lankershim</dc:creator>
		<pubDate>Wed, 22 Apr 2009 17:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-304215</guid>
		<description>The game is perfect.  

It&#039;s simple, it gets a bit more complex as you try to get better scores, and it does just what it sets out to do.

Yeah, it gets boring after you play it a bunch.  But it&#039;s a heck of a lot of fun in the meantime.</description>
		<content:encoded><![CDATA[<p>The game is perfect.  </p>
<p>It's simple, it gets a bit more complex as you try to get better scores, and it does just what it sets out to do.</p>
<p>Yeah, it gets boring after you play it a bunch.  But it's a heck of a lot of fun in the meantime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crunc</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-20002</link>
		<dc:creator>Crunc</dc:creator>
		<pubDate>Wed, 22 Apr 2009 02:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-20002</guid>
		<description>I&#039;m currently quite addicted to Zombieville. The update is good in part because it didn&#039;t radically change the game. I was worried that allowing you to buy ammo would unbalance the game, but they did it right. Great game!</description>
		<content:encoded><![CDATA[<p>I'm currently quite addicted to Zombieville. The update is good in part because it didn't radically change the game. I was worried that allowing you to buy ammo would unbalance the game, but they did it right. Great game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crunc</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-304214</link>
		<dc:creator>Crunc</dc:creator>
		<pubDate>Wed, 22 Apr 2009 02:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-304214</guid>
		<description>I&#039;m currently quite addicted to Zombieville. The update is good in part because it didn&#039;t radically change the game. I was worried that allowing you to buy ammo would unbalance the game, but they did it right. Great game!</description>
		<content:encoded><![CDATA[<p>I'm currently quite addicted to Zombieville. The update is good in part because it didn't radically change the game. I was worried that allowing you to buy ammo would unbalance the game, but they did it right. Great game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HFLJHWFNS</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19998</link>
		<dc:creator>HFLJHWFNS</dc:creator>
		<pubDate>Wed, 22 Apr 2009 00:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19998</guid>
		<description>I love this game, but I think the update was pretty useless except for ammo purchase.  It says you can use your music, but every time I do, it seems to drown out the game&#039;s effects.  I don&#039;t see why they didn&#039;t add more content like weapons and optional upgrades.  Still a really enjoyable game though</description>
		<content:encoded><![CDATA[<p>I love this game, but I think the update was pretty useless except for ammo purchase.  It says you can use your music, but every time I do, it seems to drown out the game's effects.  I don't see why they didn't add more content like weapons and optional upgrades.  Still a really enjoyable game though</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HFLJHWFNS</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-304213</link>
		<dc:creator>HFLJHWFNS</dc:creator>
		<pubDate>Wed, 22 Apr 2009 00:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-304213</guid>
		<description>I love this game, but I think the update was pretty useless except for ammo purchase.  It says you can use your music, but every time I do, it seems to drown out the game&#039;s effects.  I don&#039;t see why they didn&#039;t add more content like weapons and optional upgrades.  Still a really enjoyable game though</description>
		<content:encoded><![CDATA[<p>I love this game, but I think the update was pretty useless except for ammo purchase.  It says you can use your music, but every time I do, it seems to drown out the game's effects.  I don't see why they didn't add more content like weapons and optional upgrades.  Still a really enjoyable game though</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rocco</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19987</link>
		<dc:creator>Rocco</dc:creator>
		<pubDate>Tue, 21 Apr 2009 22:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19987</guid>
		<description>For me, Zombieville is fantastic now.
Now more pixel mess (if you care) and the ammo shop feature is great!

LOVE this game. Way better (because more strategic) than iDracula.</description>
		<content:encoded><![CDATA[<p>For me, Zombieville is fantastic now.<br />
Now more pixel mess (if you care) and the ammo shop feature is great!</p>
<p>LOVE this game. Way better (because more strategic) than iDracula.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rocco</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-304212</link>
		<dc:creator>Rocco</dc:creator>
		<pubDate>Tue, 21 Apr 2009 22:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-304212</guid>
		<description>For me, Zombieville is fantastic now.
Now more pixel mess (if you care) and the ammo shop feature is great!

LOVE this game. Way better (because more strategic) than iDracula.</description>
		<content:encoded><![CDATA[<p>For me, Zombieville is fantastic now.<br />
Now more pixel mess (if you care) and the ammo shop feature is great!</p>
<p>LOVE this game. Way better (because more strategic) than iDracula.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DannyV</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19976</link>
		<dc:creator>DannyV</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19976</guid>
		<description>Alas the update still didn&#039;t turn this into a beatable game, therefore it&#039;s once again erased from my iDevice.</description>
		<content:encoded><![CDATA[<p>Alas the update still didn't turn this into a beatable game, therefore it's once again erased from my iDevice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DannyV</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-304211</link>
		<dc:creator>DannyV</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-304211</guid>
		<description>Alas the update still didn&#039;t turn this into a beatable game, therefore it&#039;s once again erased from my iDevice.</description>
		<content:encoded><![CDATA[<p>Alas the update still didn't turn this into a beatable game, therefore it's once again erased from my iDevice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thread</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19975</link>
		<dc:creator>Thread</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19975</guid>
		<description>Chainsaw on a stick! Can it be deep-fried too? :)

I think the charm of the game is that the story is implied through its simplicity - just one no-nonsense guy with a trucker hat and his handgun defending his hometown against the undead. Taking it to other locations kind muddies that story; I get the sense the main character doesn&#039;t care at all about the fate of the local shopping mall.</description>
		<content:encoded><![CDATA[<p>Chainsaw on a stick! Can it be deep-fried too? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think the charm of the game is that the story is implied through its simplicity - just one no-nonsense guy with a trucker hat and his handgun defending his hometown against the undead. Taking it to other locations kind muddies that story; I get the sense the main character doesn't care at all about the fate of the local shopping mall.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thread</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-304210</link>
		<dc:creator>Thread</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-304210</guid>
		<description>Chainsaw on a stick! Can it be deep-fried too? :)

I think the charm of the game is that the story is implied through its simplicity - just one no-nonsense guy with a trucker hat and his handgun defending his hometown against the undead. Taking it to other locations kind muddies that story; I get the sense the main character doesn&#039;t care at all about the fate of the local shopping mall.</description>
		<content:encoded><![CDATA[<p>Chainsaw on a stick! Can it be deep-fried too? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think the charm of the game is that the story is implied through its simplicity - just one no-nonsense guy with a trucker hat and his handgun defending his hometown against the undead. Taking it to other locations kind muddies that story; I get the sense the main character doesn't care at all about the fate of the local shopping mall.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: f e a r l e s s</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19974</link>
		<dc:creator>f e a r l e s s</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19974</guid>
		<description>I&#039;m sorry you were offended by my comment. And thanks for pointing out the obvious. I did say: &quot;Sadly… it did not… for me.&quot;</description>
		<content:encoded><![CDATA[<p>I'm sorry you were offended by my comment. And thanks for pointing out the obvious. I did say: "Sadly… it did not… for me."</p>
]]></content:encoded>
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