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'Boulder Dash' Arrives for the iPhone and iPod Touch

posted May 17th, 2009 1:18 PM EST by arn in $4.99, Action, iPhone games, iPod touch games, Puzzle, Reviews

itunes-screen-shots-0251First Star Software's game of Boulder Dash [App Store] was released into the App Store last night. This year marks the 25th anniversary of this classic game which many of our readers grew up on.

The basic gameplay of Boulder Dash requires the hero to dig through caves to collect gems. Digging simply involves moving your character in any direction. If you dig under an object, however, that object can fall down and crush you. Your goal is to collect enough gems (which can also crush you) while avoiding boulders and other obstacles within the time limit. Meanwhile, there are a number of unique creatures that need to be avoided or used to your advantage. Once you collect enough gems, a doorway will open to the next level. The solutions to every level isn't immediately obvious and can have a strong puzzle component to them.

The App Store release is called Boulder Dash Vol. 1 and contains the 80 original levels (16 levels across 5 levels of difficulty) from the 1984 release. The game has since seen a number of sequels since 1984, so we're assuming that the "Vol. 1" designation means additional volumes are on the way to the iPhone. The game includes both updated and original "retro" graphics and sound effects.

The biggest question about any classic game that comes to the iPhone is the one of controls. People who played the original want to relive the original feel of the game, and without a physical joystick on the iPhone, compromises have to be made.

retro-all-037
Both original "retro" and updated versions of the graphics and provided.

Boulder Dash for iPhone and iPod Touch is not an exact port of the original game. According to First Star, the speed of the game has been tweaked to provide the most playable experience as possible on this device. The company also notes that the character is now smoothly animated from square to square rather than instantly jumping from one to another as in the original. For long time players this means the speed of the game is slower than you will remember. I actually believe that this is likely a reasonable compromise since it does seem to make the game more playable (note: see major caveat below). Most iPhone/iPod Touch ports of fast-action games have suffered from the poor reaction time of touch-screen controls resulting in frustration.

Boulder Dash offers two touch control and one swipe control option. The touch control pads offer the up/down/left/right buttons in a standard plus-sign configuration (screenshot) or divided (screenshot) into separate up/down or left/right controls. Meanwhile, the swipe controls allow you to swipe anywhere in the direction you want to go. Swiping and holding allows you to continue moving in that direction. Both landscape and portrait orientations are supported.

I found myself most comfortable with the divided touch-screen button configuration in landscape mode as shown in the video, though the swipe control also worked well. With the slower pace of the game, the controls worked well and I was successfully able to dodge boulders, though I do wish I could choose to run at full pace -- even at my own peril.

In playing through many of the early levels, I rediscovered that Boulder Dash was, in fact, hard. The solutions to the levels are not immediately obvious and I started running into trouble within the first 8 levels. But that's what made the game so satisfying back in the day -- you would spent some real time figuring out how to win a level.

There are some performance issues in the game, however, that will make it a deal-breaker for specific audiences. The game performed significantly slower on an iPhone 3G I tested than it did on an iPod Touch (2nd Generation). This experience is being echoed by iPhone owners in our forums with some calling the game unplayable in its current form. This appears to be a 1.0 oversight that will be addressed in a future update, but, for now, those who don't own a 2nd Generation iPod Touch should probably avoid this release. Meanwhile, the gameplay on the 2nd Generation iPod Touch in the default zoom-mode was perfectly acceptable, although zooming out to a large degree also resulted in slow-downs (see video).

The embedded video shows a couple of things. First it shows Level 1 on an iPod Touch 2nd Generation and then the same level on an iPhone 3G. The iPhone 3G performance is much slower. The same level was run in 57 seconds on the iPod Touch while it took 1 minute 21 seconds on the iPhone 3G. Finally, the video shows a later level with updated graphics taken on the iPod Touch 2nd Gen. Zoom in / out is shown as well as gameplay at the normal zoom level. Due to the nature of YouTube, some performance differences may be hard to discern.

Game Details
Name: Boulder Dash Vol. 1 (v1.0) Price: $4.99 [Buy]
Developer: Chillingo / FirstStarSoftware Size: 6.4 MB
Device: Tested on iPhone 3G and 2nd Gen iPod Touch
For 2nd Generation iPod Touch owners, Boulder Dash offers a solid action puzzler that seems well adapted to the platform, though intentionally paced slower than the original version. There are some performance issues at different zoom levels, but the standard gameplay view still provides a fun Boulder Dash experience. Owners of earlier devices including the iPhone and 1st Generation iPod Touch should probably avoid this first version as the game runs notably slower on these devices to the detriment of gameplay.
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  • http://slidetoplay.com STP_Tim

    Haven't played the game yet, but Brian Akaka (head of marketing and PR for Freeverse and some of Chillingo's titles) emailed me saying that the Volume 1 is there to represent the first edition of Boulder Dash. He also stated that there are no plans to port/remake the sequels on the iPhone at this time.

  • http://slidetoplay.com STP_Tim

    Haven't played the game yet, but Brian Akaka (head of marketing and PR for Freeverse and some of Chillingo's titles) emailed me saying that the Volume 1 is there to represent the first edition of Boulder Dash. He also stated that there are no plans to port/remake the sequels on the iPhone at this time.

  • Brendon

    Did anybody ever play a game called GemJam (by FlyorDie)

    this looks similar....

  • Brendon

    Did anybody ever play a game called GemJam (by FlyorDie)

    this looks similar....

  • http://www.stevenmcdonald.net Steve McD

    Personally, I am running this on a 3G iphone and can put up with the speed issues just to be able to play the thing... I am sure the next release will address this...

  • http://www.stevenmcdonald.net Steve McD

    Personally, I am running this on a 3G iphone and can put up with the speed issues just to be able to play the thing... I am sure the next release will address this...

  • Synergistic Ideologue

    Boulder Dash was originally released in 1984, when did GemJam release?

  • Synergistic Ideologue

    Boulder Dash was originally released in 1984, when did GemJam release?

  • Synergistic Ideologue

    Slowdown for this kind of game is ridiculous. Fail.

    Especially when we've seen much much better (3D) graphics running on the same hardware without any slowdown.

  • Synergistic Ideologue

    Slowdown for this kind of game is ridiculous. Fail.

    Especially when we've seen much much better (3D) graphics running on the same hardware without any slowdown.

  • http://www.connection.ca networkman

    Big disappointment. Been waiting for this game and now the speed is the BIG issue. Who beta tests these apps?

  • http://www.connection.ca networkman

    Big disappointment. Been waiting for this game and now the speed is the BIG issue. Who beta tests these apps?

  • http://www.stevenmcdonald.net Steve McD

    maybe they are not hardware accellerating them?

  • http://www.stevenmcdonald.net Steve McD

    maybe they are not hardware accellerating them?

  • http://www.stevenmcdonald.net Steve McD

    I have to say, having now watched the video comparison... This needs to be fixed.. Wonder why the 3G version is so slow in comparison.. Can the developers shed light on the reason? I thaught it might have been minor but the video proves otherwise..

  • http://www.stevenmcdonald.net Steve McD

    I have to say, having now watched the video comparison... This needs to be fixed.. Wonder why the 3G version is so slow in comparison.. Can the developers shed light on the reason? I thaught it might have been minor but the video proves otherwise..

  • http://robvisser.net/ Busara

    I'm also one of the persons who is disappointed with this initial 1.0 release, awaiting purchase of the title. Thank you for your video review, Touch Arcade. I played Boulder Dash to death on my C64, and was looking *very* much forward to playing it on my iPhone 3g.

    The current slowdown that is experienced on the iPhone 3G is pretty much unacceptable.

    I can survive publisher's need to 'pimp' game graphics these days, and I'm very happy to see that the 'retro' mode is available, but please. Boulder Dash needs to run at the same level of speed and pace to remain the challenge it once was.

    Once that is fixed, I'm definitely purchasing this title. I am very much looking forward to having the original Rockford on my phone.

  • http://robvisser.net/ Busara

    I'm also one of the persons who is disappointed with this initial 1.0 release, awaiting purchase of the title. Thank you for your video review, Touch Arcade. I played Boulder Dash to death on my C64, and was looking *very* much forward to playing it on my iPhone 3g.

    The current slowdown that is experienced on the iPhone 3G is pretty much unacceptable.

    I can survive publisher's need to 'pimp' game graphics these days, and I'm very happy to see that the 'retro' mode is available, but please. Boulder Dash needs to run at the same level of speed and pace to remain the challenge it once was.

    Once that is fixed, I'm definitely purchasing this title. I am very much looking forward to having the original Rockford on my phone.

  • arn

    hardware-wise, the iPhone 3G is slower than the iPod Touch. But games typically adjust for this difference. 2XL's Supercross, for example, eliminates two of the bikers you are riding against on the iPhone. Other games reduce polygon counts.

    arn

  • arn

    hardware-wise, the iPhone 3G is slower than the iPod Touch. But games typically adjust for this difference. 2XL's Supercross, for example, eliminates two of the bikers you are riding against on the iPhone. Other games reduce polygon counts.

    arn

  • hkiphone

    I just had a quick go on my 1st gen iPhone. It's really quite slow. Still playable, but not quite the same feeling of the original 8-bit game. Most of the fun was due to the quick reactions you needed in order to survive, and the adrenaline rush was intoxicating.
    I appreciate that this allows you to zoom out to see the entire map, but I'm wondering if this, plus the slower refresh rate, means that boulder dash has 'evolved' into a more strategic thinking "puzzler" than before? Maybe I'm just imagining things....
    Anyhow, I would greatly appreciate any performance-enhancing updates for this! :)

  • hkiphone

    I just had a quick go on my 1st gen iPhone. It's really quite slow. Still playable, but not quite the same feeling of the original 8-bit game. Most of the fun was due to the quick reactions you needed in order to survive, and the adrenaline rush was intoxicating.
    I appreciate that this allows you to zoom out to see the entire map, but I'm wondering if this, plus the slower refresh rate, means that boulder dash has 'evolved' into a more strategic thinking "puzzler" than before? Maybe I'm just imagining things....
    Anyhow, I would greatly appreciate any performance-enhancing updates for this! :)

  • Andy201

    The difference in the hardware varies between the phones/ipods. This is a list from best to worst:

    2nd gen iPod
    3g iPhone
    iPhone
    1st gen iPod

    The worst out of the lot is the 1st gen iPod... I've spent months optimizing Space Tripper for this device (this includes converting most of the key code modules to Arm/VFP assembler, building a PVS system to render the world, changing the vertex formats to be more efficient, plus many other things); it has got to the point now that the only difference between a 2nd gen iPod and a 1st gen iPod is that there are more particles running in the 2nd gen iPod. To do this is hard work - I could of said screw the 1st gen iPod and released a not so good product for that device but instead took the challenge to make it work on all devices.

    I like playing retro games and was looking forward to Boulder Dash - shame on the company and programmer responsible for doing a really bad job on the conversion when I, been a developer myself, know the true power of the hardware...

    What's worse is that the company responsible for this product could of made some money on this; as for me I will not be buying this now.

  • Andy201

    The difference in the hardware varies between the phones/ipods. This is a list from best to worst:

    2nd gen iPod
    3g iPhone
    iPhone
    1st gen iPod

    The worst out of the lot is the 1st gen iPod... I've spent months optimizing Space Tripper for this device (this includes converting most of the key code modules to Arm/VFP assembler, building a PVS system to render the world, changing the vertex formats to be more efficient, plus many other things); it has got to the point now that the only difference between a 2nd gen iPod and a 1st gen iPod is that there are more particles running in the 2nd gen iPod. To do this is hard work - I could of said screw the 1st gen iPod and released a not so good product for that device but instead took the challenge to make it work on all devices.

    I like playing retro games and was looking forward to Boulder Dash - shame on the company and programmer responsible for doing a really bad job on the conversion when I, been a developer myself, know the true power of the hardware...

    What's worse is that the company responsible for this product could of made some money on this; as for me I will not be buying this now.

  • TKO

    GemJam, according to Wikipedia, is a 2003 PC title "The game's credits claim this is based on Boulder Dash, and is licensed by First Star." Wikipedia is a great tome of knowledge. :D

    There's nothing like the original Boulder Dash though. The review fails to mention that there's a vibrate function that keeps going even when you turn it off in the options. (The options screen is cut off in landscape mode too.) I strongly suspect these guys never tested it on an iPhone. I hope the next update fixes this stuff. I bought it, but I'm not happy with it.

  • TKO

    GemJam, according to Wikipedia, is a 2003 PC title "The game's credits claim this is based on Boulder Dash, and is licensed by First Star." Wikipedia is a great tome of knowledge. :D

    There's nothing like the original Boulder Dash though. The review fails to mention that there's a vibrate function that keeps going even when you turn it off in the options. (The options screen is cut off in landscape mode too.) I strongly suspect these guys never tested it on an iPhone. I hope the next update fixes this stuff. I bought it, but I'm not happy with it.

  • Synergistic Ideologue

    The Apple ][ ran at what 1 Mhz with something like 4Kb of ram and the game suffers from slowdown on an iPhone with 620Mhz and 128Mbs of ram?

  • Synergistic Ideologue

    The Apple ][ ran at what 1 Mhz with something like 4Kb of ram and the game suffers from slowdown on an iPhone with 620Mhz and 128Mbs of ram?

  • Paul

    Disgusting, cant even run at fullspeed on an iPhone 3G, the guys who programmed this need their jacobs cutting off.

    EPIC FAIL!!!!!!!!!!!!!!!!

  • Paul

    Disgusting, cant even run at fullspeed on an iPhone 3G, the guys who programmed this need their jacobs cutting off.

    EPIC FAIL!!!!!!!!!!!!!!!!

  • maikelg

    I really can't believe how slow this runs on my 1st generation iPod! Still playable but not as much fun as opn the C=64, It needs to be at least 3 times faster. There really is no excuse since I can run much heavier games like hero of Sparta, Ferrari GT and Kroll just fine.

  • maikelg

    I really can't believe how slow this runs on my 1st generation iPod! Still playable but not as much fun as opn the C=64, It needs to be at least 3 times faster. There really is no excuse since I can run much heavier games like hero of Sparta, Ferrari GT and Kroll just fine.

  • http://www.firststarsoftware.com Richard

    For those of you who may not be following the alternate threads, we started work over the weekend on an update that will address things by changing the movement in the 'retro mode'. Currently we use the same smooth (8 frame) animations for Rockford, Butterflies and Fireflies, thus they do not 'jump/pop' from 'tile' to adjacent 'tile' as they did in the C64; Atari 400/800; Apple II versions.

    Our thinking was to provide what we felt was a more playable experience on a small, hand-held device that supports only virtual controls...a much different experinece than playing in front of a TV with a real joystick, etc.

    None the less, it's clear that many of you want to be able to play with the 'hectic/urgent feeling' from the orininal, so we are working to implement that now for (only) the 'retro mode', leaving the 'updated mode' for those who might need a more forgiving approach.

    Allowing 7 to 10 days for Apple's review and approval of the update, we are hoping that current owners (who will get the update) as well as those of you who are still holding off, will be playing the revised version of the 'retro mode' in about 2 weeks.

    Richard (for First Star Software)

  • http://www.firststarsoftware.com Richard

    For those of you who may not be following the alternate threads, we started work over the weekend on an update that will address things by changing the movement in the 'retro mode'. Currently we use the same smooth (8 frame) animations for Rockford, Butterflies and Fireflies, thus they do not 'jump/pop' from 'tile' to adjacent 'tile' as they did in the C64; Atari 400/800; Apple II versions.

    Our thinking was to provide what we felt was a more playable experience on a small, hand-held device that supports only virtual controls...a much different experinece than playing in front of a TV with a real joystick, etc.

    None the less, it's clear that many of you want to be able to play with the 'hectic/urgent feeling' from the orininal, so we are working to implement that now for (only) the 'retro mode', leaving the 'updated mode' for those who might need a more forgiving approach.

    Allowing 7 to 10 days for Apple's review and approval of the update, we are hoping that current owners (who will get the update) as well as those of you who are still holding off, will be playing the revised version of the 'retro mode' in about 2 weeks.

    Richard (for First Star Software)

  • dagamer34

    As a developer on the iPhone, it's less about the 1st gen iPod Touch being "slow" as the 2nd gen iPod Touch being REALLY fast. The problem is that Apple does not comment on the difference of rendering on the devices despite the fact that there is a clear difference. Apple has created a problem that no other platform besides PCs have to bother with, shifting targets. And when new devices come out that support new features, I wonder if Apple will bother telling us that there's a difference (for example, since 1st gen iPod Touches lack Bluetooth, there's no way they can have Peer-to-peer connectivity).

    I'd rather see some uniformity in their devices than have one device run faster than others. It makes it a real headache for a developer (inevitably something has to get cut or you're developing for the lowest common denominator).

  • dagamer34

    As a developer on the iPhone, it's less about the 1st gen iPod Touch being "slow" as the 2nd gen iPod Touch being REALLY fast. The problem is that Apple does not comment on the difference of rendering on the devices despite the fact that there is a clear difference. Apple has created a problem that no other platform besides PCs have to bother with, shifting targets. And when new devices come out that support new features, I wonder if Apple will bother telling us that there's a difference (for example, since 1st gen iPod Touches lack Bluetooth, there's no way they can have Peer-to-peer connectivity).

    I'd rather see some uniformity in their devices than have one device run faster than others. It makes it a real headache for a developer (inevitably something has to get cut or you're developing for the lowest common denominator).

  • http://robvisser.net/ Busara

    Thank you for posting this update and preparing a new version of the game Richard, it's much appreciated!

  • http://robvisser.net/ Busara

    Thank you for posting this update and preparing a new version of the game Richard, it's much appreciated!

  • Richard

    We have already submitted 'update 1' to Apple for Boulder Dash Vol. 1. In this update we correct the bug that prevented one from turning off vibration; and, we re-coded the retro mode so that it now plays like the original! :-)

    It is MUCH faster. We automatically detect the device and adjust the initial, 'defualt zoom' setting so that when starting a game it will feel like the same speed on either an iPhone or an iPod touch. You can, of course, adjust the zoom at any time if you want to play even faster (or slower).

    There is a (poor quality) video of this here:
    http://www.youtube.com/watch?v=klWHPfmx7cI

    ARN: I hope it's ok to include a link :-)

    Thanks all!

    Richard (for First Star Software)

  • Richard

    We have already submitted 'update 1' to Apple for Boulder Dash Vol. 1. In this update we correct the bug that prevented one from turning off vibration; and, we re-coded the retro mode so that it now plays like the original! :-)

    It is MUCH faster. We automatically detect the device and adjust the initial, 'defualt zoom' setting so that when starting a game it will feel like the same speed on either an iPhone or an iPod touch. You can, of course, adjust the zoom at any time if you want to play even faster (or slower).

    There is a (poor quality) video of this here:
    http://www.youtube.com/watch?v=klWHPfmx7cI

    ARN: I hope it's ok to include a link :-)

    Thanks all!

    Richard (for First Star Software)

  • http://robvisser.net/ Busara

    That looks great, and (if my retro-C64 memory serves me correctly) perfectly paced!

    Thanks for posting this video Richard! Have a great weekend. :)

  • http://robvisser.net/ Busara

    That looks great, and (if my retro-C64 memory serves me correctly) perfectly paced!

    Thanks for posting this video Richard! Have a great weekend. :)

  • http://lisperati.com conrad

    The new update is live- I just tried it.

    It really runs nicely on my 3G now, in retro mode- Very responsive and much more fun now, IMHO.

  • http://lisperati.com conrad

    The new update is live- I just tried it.

    It really runs nicely on my 3G now, in retro mode- Very responsive and much more fun now, IMHO.


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