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	<title>Comments on: Ngmoco Discusses 'LiveFire' Identify System and In-App Commerce</title>
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	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: tarik</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-26993</link>
		<dc:creator>tarik</dc:creator>
		<pubDate>Wed, 24 Jun 2009 18:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-26993</guid>
		<description>WHEN CAN I PAY IT?</description>
		<content:encoded><![CDATA[<p>WHEN CAN I PAY IT?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tarik</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-306974</link>
		<dc:creator>tarik</dc:creator>
		<pubDate>Wed, 24 Jun 2009 18:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-306974</guid>
		<description>WHEN CAN I PAY IT?</description>
		<content:encoded><![CDATA[<p>WHEN CAN I PAY IT?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-22876</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Thu, 21 May 2009 09:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-22876</guid>
		<description>Actually, all that would have happened is that EA wouldn&#039;t have bothered making Sims3 for the iPhone *AT ALL*. At $1 to $10 a purchase, the economics are not there for developers to release hours long, full-featured games - the only ones on the platform that conform to this criterion so far are ports, where 90% of the work had already been done. The way I see this is that it provides an incentive for games developers to code a more comprehensive game, still be able to sell it for $5 for the basic version, yet get $ from people who want more from the same game. It&#039;s a win-win situation for everyone - cheapskates get to play longer games at minimal outlay. People wanting more can get more but by covering the development costs that are involved in making them available.

However, if you are satisfied with releases that last barely more than an hour of playing time, feel free to continue bitching and moaning, and help kill the in-game purchasing system by your boycotts so that we only end up with nothing but dime-a-dozen, half-arsed, boring games that are barely worth the $1 being charged for them...</description>
		<content:encoded><![CDATA[<p>Actually, all that would have happened is that EA wouldn't have bothered making Sims3 for the iPhone *AT ALL*. At $1 to $10 a purchase, the economics are not there for developers to release hours long, full-featured games - the only ones on the platform that conform to this criterion so far are ports, where 90% of the work had already been done. The way I see this is that it provides an incentive for games developers to code a more comprehensive game, still be able to sell it for $5 for the basic version, yet get $ from people who want more from the same game. It's a win-win situation for everyone - cheapskates get to play longer games at minimal outlay. People wanting more can get more but by covering the development costs that are involved in making them available.</p>
<p>However, if you are satisfied with releases that last barely more than an hour of playing time, feel free to continue bitching and moaning, and help kill the in-game purchasing system by your boycotts so that we only end up with nothing but dime-a-dozen, half-arsed, boring games that are barely worth the $1 being charged for them...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-306973</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Thu, 21 May 2009 09:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-306973</guid>
		<description>Actually, all that would have happened is that EA wouldn&#039;t have bothered making Sims3 for the iPhone *AT ALL*. At $1 to $10 a purchase, the economics are not there for developers to release hours long, full-featured games - the only ones on the platform that conform to this criterion so far are ports, where 90% of the work had already been done. The way I see this is that it provides an incentive for games developers to code a more comprehensive game, still be able to sell it for $5 for the basic version, yet get $ from people who want more from the same game. It&#039;s a win-win situation for everyone - cheapskates get to play longer games at minimal outlay. People wanting more can get more but by covering the development costs that are involved in making them available.

However, if you are satisfied with releases that last barely more than an hour of playing time, feel free to continue bitching and moaning, and help kill the in-game purchasing system by your boycotts so that we only end up with nothing but dime-a-dozen, half-arsed, boring games that are barely worth the $1 being charged for them...</description>
		<content:encoded><![CDATA[<p>Actually, all that would have happened is that EA wouldn't have bothered making Sims3 for the iPhone *AT ALL*. At $1 to $10 a purchase, the economics are not there for developers to release hours long, full-featured games - the only ones on the platform that conform to this criterion so far are ports, where 90% of the work had already been done. The way I see this is that it provides an incentive for games developers to code a more comprehensive game, still be able to sell it for $5 for the basic version, yet get $ from people who want more from the same game. It's a win-win situation for everyone - cheapskates get to play longer games at minimal outlay. People wanting more can get more but by covering the development costs that are involved in making them available.</p>
<p>However, if you are satisfied with releases that last barely more than an hour of playing time, feel free to continue bitching and moaning, and help kill the in-game purchasing system by your boycotts so that we only end up with nothing but dime-a-dozen, half-arsed, boring games that are barely worth the $1 being charged for them...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Constable Odo</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-22843</link>
		<dc:creator>Constable Odo</dc:creator>
		<pubDate>Thu, 21 May 2009 02:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-22843</guid>
		<description>This game will be just like the real world.  Those that can&#039;t afford the best weaponry, loses.  Get used to it.  This is reality.  I&#039;d like to see an escalation in that war.  More and more purchases yield more and more powerful weapons.  Eventually you&#039;ll be able to stockpile so many weapons, you&#039;ll become a superpower, just like the U.S.</description>
		<content:encoded><![CDATA[<p>This game will be just like the real world.  Those that can't afford the best weaponry, loses.  Get used to it.  This is reality.  I'd like to see an escalation in that war.  More and more purchases yield more and more powerful weapons.  Eventually you'll be able to stockpile so many weapons, you'll become a superpower, just like the U.S.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Constable Odo</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-306972</link>
		<dc:creator>Constable Odo</dc:creator>
		<pubDate>Thu, 21 May 2009 02:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-306972</guid>
		<description>This game will be just like the real world.  Those that can&#039;t afford the best weaponry, loses.  Get used to it.  This is reality.  I&#039;d like to see an escalation in that war.  More and more purchases yield more and more powerful weapons.  Eventually you&#039;ll be able to stockpile so many weapons, you&#039;ll become a superpower, just like the U.S.</description>
		<content:encoded><![CDATA[<p>This game will be just like the real world.  Those that can't afford the best weaponry, loses.  Get used to it.  This is reality.  I'd like to see an escalation in that war.  More and more purchases yield more and more powerful weapons.  Eventually you'll be able to stockpile so many weapons, you'll become a superpower, just like the U.S.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shokz</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-22827</link>
		<dc:creator>Shokz</dc:creator>
		<pubDate>Wed, 20 May 2009 22:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-22827</guid>
		<description>It really all depends, some expansion packs - such as add ons for The Sims - i generally refuse to buy, whilst others that have more depth and actually give a lot more to the gameplay, such as the expansions to AOE, with new civilisations, units, maps and campaigns are woth paying extra money for.</description>
		<content:encoded><![CDATA[<p>It really all depends, some expansion packs - such as add ons for The Sims - i generally refuse to buy, whilst others that have more depth and actually give a lot more to the gameplay, such as the expansions to AOE, with new civilisations, units, maps and campaigns are woth paying extra money for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shokz</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-306971</link>
		<dc:creator>Shokz</dc:creator>
		<pubDate>Wed, 20 May 2009 22:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-306971</guid>
		<description>It really all depends, some expansion packs - such as add ons for The Sims - i generally refuse to buy, whilst others that have more depth and actually give a lot more to the gameplay, such as the expansions to AOE, with new civilisations, units, maps and campaigns are woth paying extra money for.</description>
		<content:encoded><![CDATA[<p>It really all depends, some expansion packs - such as add ons for The Sims - i generally refuse to buy, whilst others that have more depth and actually give a lot more to the gameplay, such as the expansions to AOE, with new civilisations, units, maps and campaigns are woth paying extra money for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sumiguchi</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-22820</link>
		<dc:creator>sumiguchi</dc:creator>
		<pubDate>Wed, 20 May 2009 20:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-22820</guid>
		<description>I can&#039;t speak to RE5 - but Halo 3 &quot;forces&quot; you to buy map packs.  Let me explain how: I played almost exclusively with a buddy online in the co-op deathmatches (2vs2vs2vs...)  Then they said - oh sorry we can only let you play co-op deathmatches if you have the latest map packs. 

If I want to continue to enjoy my $60 Halo3 purchase in the fashion that I want... (and that I had) I need to buy the map packs...</description>
		<content:encoded><![CDATA[<p>I can't speak to RE5 - but Halo 3 "forces" you to buy map packs.  Let me explain how: I played almost exclusively with a buddy online in the co-op deathmatches (2vs2vs2vs...)  Then they said - oh sorry we can only let you play co-op deathmatches if you have the latest map packs. </p>
<p>If I want to continue to enjoy my $60 Halo3 purchase in the fashion that I want... (and that I had) I need to buy the map packs...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sumiguchi</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-306970</link>
		<dc:creator>sumiguchi</dc:creator>
		<pubDate>Wed, 20 May 2009 20:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-306970</guid>
		<description>I can&#039;t speak to RE5 - but Halo 3 &quot;forces&quot; you to buy map packs.  Let me explain how: I played almost exclusively with a buddy online in the co-op deathmatches (2vs2vs2vs...)  Then they said - oh sorry we can only let you play co-op deathmatches if you have the latest map packs. 

If I want to continue to enjoy my $60 Halo3 purchase in the fashion that I want... (and that I had) I need to buy the map packs...</description>
		<content:encoded><![CDATA[<p>I can't speak to RE5 - but Halo 3 "forces" you to buy map packs.  Let me explain how: I played almost exclusively with a buddy online in the co-op deathmatches (2vs2vs2vs...)  Then they said - oh sorry we can only let you play co-op deathmatches if you have the latest map packs. </p>
<p>If I want to continue to enjoy my $60 Halo3 purchase in the fashion that I want... (and that I had) I need to buy the map packs...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-22804</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 20 May 2009 17:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-22804</guid>
		<description>One thing nobody seems to have called Arn on yet: &quot;Such purely cosmetic changes would of course, not change much in the way of game balance&quot;

Anyone who has ever played a 1st person shooter for any length of time knows how inaccurate this statement is. I think the color of your avitar will if anything, have MORE influence on game play on the tiny iPhone screen. Not that I&#039;m particularly excited to play this game (I&#039;ve played a few 1st person shooters on the iPhone so far, and have found the experience mostly terrible), but micro-payments will pretty much keep me FAR away from the purchase button on this one.

I will say that I don&#039;t blame Apple for implementing micro-payments at all. They&#039;ll be great for some kinds of app. Just not this one.  ;)</description>
		<content:encoded><![CDATA[<p>One thing nobody seems to have called Arn on yet: "Such purely cosmetic changes would of course, not change much in the way of game balance"</p>
<p>Anyone who has ever played a 1st person shooter for any length of time knows how inaccurate this statement is. I think the color of your avitar will if anything, have MORE influence on game play on the tiny iPhone screen. Not that I'm particularly excited to play this game (I've played a few 1st person shooters on the iPhone so far, and have found the experience mostly terrible), but micro-payments will pretty much keep me FAR away from the purchase button on this one.</p>
<p>I will say that I don't blame Apple for implementing micro-payments at all. They'll be great for some kinds of app. Just not this one.  <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-306969</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 20 May 2009 17:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-306969</guid>
		<description>One thing nobody seems to have called Arn on yet: &quot;Such purely cosmetic changes would of course, not change much in the way of game balance&quot;

Anyone who has ever played a 1st person shooter for any length of time knows how inaccurate this statement is. I think the color of your avitar will if anything, have MORE influence on game play on the tiny iPhone screen. Not that I&#039;m particularly excited to play this game (I&#039;ve played a few 1st person shooters on the iPhone so far, and have found the experience mostly terrible), but micro-payments will pretty much keep me FAR away from the purchase button on this one.

I will say that I don&#039;t blame Apple for implementing micro-payments at all. They&#039;ll be great for some kinds of app. Just not this one.  ;)</description>
		<content:encoded><![CDATA[<p>One thing nobody seems to have called Arn on yet: "Such purely cosmetic changes would of course, not change much in the way of game balance"</p>
<p>Anyone who has ever played a 1st person shooter for any length of time knows how inaccurate this statement is. I think the color of your avitar will if anything, have MORE influence on game play on the tiny iPhone screen. Not that I'm particularly excited to play this game (I've played a few 1st person shooters on the iPhone so far, and have found the experience mostly terrible), but micro-payments will pretty much keep me FAR away from the purchase button on this one.</p>
<p>I will say that I don't blame Apple for implementing micro-payments at all. They'll be great for some kinds of app. Just not this one.  <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Aaron Sullivan</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-22803</link>
		<dc:creator>Aaron Sullivan</dc:creator>
		<pubDate>Wed, 20 May 2009 17:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-22803</guid>
		<description>How on earth were you &quot;forced.&quot; That IS interesting, what techniques did they use? I haven&#039;t seen that type of forced coercion in the modern consoles, you are correct.</description>
		<content:encoded><![CDATA[<p>How on earth were you "forced." That IS interesting, what techniques did they use? I haven't seen that type of forced coercion in the modern consoles, you are correct.</p>
]]></content:encoded>
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	<item>
		<title>By: Aaron Sullivan</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-306968</link>
		<dc:creator>Aaron Sullivan</dc:creator>
		<pubDate>Wed, 20 May 2009 17:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-306968</guid>
		<description>How on earth were you &quot;forced.&quot; That IS interesting, what techniques did they use? I haven&#039;t seen that type of forced coercion in the modern consoles, you are correct.</description>
		<content:encoded><![CDATA[<p>How on earth were you "forced." That IS interesting, what techniques did they use? I haven't seen that type of forced coercion in the modern consoles, you are correct.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/05/19/ngmoco-discusses-livefire-identify-system-and-in-app-commerce/#comment-22801</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Wed, 20 May 2009 17:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=7943#comment-22801</guid>
		<description>My two thoughts:

* Developers are innocent (and don&#039;t deserve to be sworn at or boycotted) until proven guilty. See how it plays out, and then buy the games that are done right, not the ones that misuse the system.

* I like the look of LiveFire :) I&#039;d love to have as close to the classic UT experience as possible in my pocket.</description>
		<content:encoded><![CDATA[<p>My two thoughts:</p>
<p>* Developers are innocent (and don't deserve to be sworn at or boycotted) until proven guilty. See how it plays out, and then buy the games that are done right, not the ones that misuse the system.</p>
<p>* I like the look of LiveFire <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I'd love to have as close to the classic UT experience as possible in my pocket.</p>
]]></content:encoded>
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