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	<title>Comments on: Don Bluth's Classic Arcade Game 'Space Ace' Arrives for iPhone</title>
	<atom:link href="http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: Cholops</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-44152</link>
		<dc:creator>Cholops</dc:creator>
		<pubDate>Mon, 23 Nov 2009 03:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-44152</guid>
		<description>I was the master of this game in the arcade.  Totally loved it!  The key to the high score was to not energize, but instead stay small to have to make more moves for more points.

Then, and that very last move of the game, screw up.  It&#039;ll make you replay the last segment with your next life.  Do that for all three lives and win on the last life.  I held the high score in the arcade on &quot;Ace&quot; level for a year before the removed the machine.  I&#039;m totally going to get this game.</description>
		<content:encoded><![CDATA[<p>I was the master of this game in the arcade.  Totally loved it!  The key to the high score was to not energize, but instead stay small to have to make more moves for more points.</p>
<p>Then, and that very last move of the game, screw up.  It'll make you replay the last segment with your next life.  Do that for all three lives and win on the last life.  I held the high score in the arcade on "Ace" level for a year before the removed the machine.  I'm totally going to get this game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cholops</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-307721</link>
		<dc:creator>Cholops</dc:creator>
		<pubDate>Mon, 23 Nov 2009 03:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-307721</guid>
		<description>I was the master of this game in the arcade.  Totally loved it!  The key to the high score was to not energize, but instead stay small to have to make more moves for more points.

Then, and that very last move of the game, screw up.  It&#039;ll make you replay the last segment with your next life.  Do that for all three lives and win on the last life.  I held the high score in the arcade on &quot;Ace&quot; level for a year before the removed the machine.  I&#039;m totally going to get this game.</description>
		<content:encoded><![CDATA[<p>I was the master of this game in the arcade.  Totally loved it!  The key to the high score was to not energize, but instead stay small to have to make more moves for more points.</p>
<p>Then, and that very last move of the game, screw up.  It'll make you replay the last segment with your next life.  Do that for all three lives and win on the last life.  I held the high score in the arcade on "Ace" level for a year before the removed the machine.  I'm totally going to get this game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DouglasR</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-30186</link>
		<dc:creator>DouglasR</dc:creator>
		<pubDate>Thu, 23 Jul 2009 07:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-30186</guid>
		<description>One thing I must point out is that this is the FIRST &#039;home version&#039; I&#039;ve seen that actually tracks the players score!  None of the PC or DVD version do.  Back when this game was released, people were impressed by the laser disc technology.  No one had a CD or DVD player yet and laser disc players were rare and only for the rich.  Space Ace and Dragon&#039;s Lair can be considered game because the score at the end of the game is different depending on the actions you choose.  Two players can kill the dragon and one will always have a higher score than the other.  I know because I played it hundreds of times back in the day.</description>
		<content:encoded><![CDATA[<p>One thing I must point out is that this is the FIRST 'home version' I've seen that actually tracks the players score!  None of the PC or DVD version do.  Back when this game was released, people were impressed by the laser disc technology.  No one had a CD or DVD player yet and laser disc players were rare and only for the rich.  Space Ace and Dragon's Lair can be considered game because the score at the end of the game is different depending on the actions you choose.  Two players can kill the dragon and one will always have a higher score than the other.  I know because I played it hundreds of times back in the day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DouglasR</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-307720</link>
		<dc:creator>DouglasR</dc:creator>
		<pubDate>Thu, 23 Jul 2009 07:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-307720</guid>
		<description>One thing I must point out is that this is the FIRST &#039;home version&#039; I&#039;ve seen that actually tracks the players score!  None of the PC or DVD version do.  Back when this game was released, people were impressed by the laser disc technology.  No one had a CD or DVD player yet and laser disc players were rare and only for the rich.  Space Ace and Dragon&#039;s Lair can be considered game because the score at the end of the game is different depending on the actions you choose.  Two players can kill the dragon and one will always have a higher score than the other.  I know because I played it hundreds of times back in the day.</description>
		<content:encoded><![CDATA[<p>One thing I must point out is that this is the FIRST 'home version' I've seen that actually tracks the players score!  None of the PC or DVD version do.  Back when this game was released, people were impressed by the laser disc technology.  No one had a CD or DVD player yet and laser disc players were rare and only for the rich.  Space Ace and Dragon's Lair can be considered game because the score at the end of the game is different depending on the actions you choose.  Two players can kill the dragon and one will always have a higher score than the other.  I know because I played it hundreds of times back in the day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Musashi</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-28267</link>
		<dc:creator>Musashi</dc:creator>
		<pubDate>Sat, 04 Jul 2009 01:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-28267</guid>
		<description>A dream came thrue
cant wait for dragon&#039;s lair
and praying for cliff hanger</description>
		<content:encoded><![CDATA[<p>A dream came thrue<br />
cant wait for dragon's lair<br />
and praying for cliff hanger</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Musashi</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-307719</link>
		<dc:creator>Musashi</dc:creator>
		<pubDate>Sat, 04 Jul 2009 01:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-307719</guid>
		<description>A dream came thrue
cant wait for dragon&#039;s lair
and praying for cliff hanger</description>
		<content:encoded><![CDATA[<p>A dream came thrue<br />
cant wait for dragon's lair<br />
and praying for cliff hanger</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bowen</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-25259</link>
		<dc:creator>bowen</dc:creator>
		<pubDate>Fri, 12 Jun 2009 19:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-25259</guid>
		<description>give me dragons lair. and dragons lair 2
im sold
these games rule!</description>
		<content:encoded><![CDATA[<p>give me dragons lair. and dragons lair 2<br />
im sold<br />
these games rule!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bowen</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-307718</link>
		<dc:creator>bowen</dc:creator>
		<pubDate>Fri, 12 Jun 2009 19:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-307718</guid>
		<description>give me dragons lair. and dragons lair 2
im sold
these games rule!</description>
		<content:encoded><![CDATA[<p>give me dragons lair. and dragons lair 2<br />
im sold<br />
these games rule!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dragons lair</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-23845</link>
		<dc:creator>dragons lair</dc:creator>
		<pubDate>Sat, 30 May 2009 15:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-23845</guid>
		<description>Dragons Lair! Dragons Lair! Drool.......</description>
		<content:encoded><![CDATA[<p>Dragons Lair! Dragons Lair! Drool.......</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dragons lair</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-307717</link>
		<dc:creator>dragons lair</dc:creator>
		<pubDate>Sat, 30 May 2009 15:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-307717</guid>
		<description>Dragons Lair! Dragons Lair! Drool.......</description>
		<content:encoded><![CDATA[<p>Dragons Lair! Dragons Lair! Drool.......</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimitris</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-23734</link>
		<dc:creator>Dimitris</dc:creator>
		<pubDate>Fri, 29 May 2009 14:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-23734</guid>
		<description>Ha just bought it. Finished it in the lowest difficulty in about 10 to 15 minutes. Even though as a game is tiny it was extremely enjoyable. I would have preferred 
to make the switch between the scenes smoother but I guess that&#039;s ok. Also I thought that it was missing an intro or something. The attract option shows something that looks like a trailer but in the game there&#039;s nothing showing what is going on. The other thing is that at a few points the controls aren&#039;t lighting up. It&#039;s a bug or something. If you replay the game they will light up. but if it gets stuck it does get stuck.
Probably not a 4 euro title but it was still enjoyable and I don&#039;t regret buying it! (I am a sucker I guess!!)</description>
		<content:encoded><![CDATA[<p>Ha just bought it. Finished it in the lowest difficulty in about 10 to 15 minutes. Even though as a game is tiny it was extremely enjoyable. I would have preferred<br />
to make the switch between the scenes smoother but I guess that's ok. Also I thought that it was missing an intro or something. The attract option shows something that looks like a trailer but in the game there's nothing showing what is going on. The other thing is that at a few points the controls aren't lighting up. It's a bug or something. If you replay the game they will light up. but if it gets stuck it does get stuck.<br />
Probably not a 4 euro title but it was still enjoyable and I don't regret buying it! (I am a sucker I guess!!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimitris</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-307716</link>
		<dc:creator>Dimitris</dc:creator>
		<pubDate>Fri, 29 May 2009 14:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-307716</guid>
		<description>Ha just bought it. Finished it in the lowest difficulty in about 10 to 15 minutes. Even though as a game is tiny it was extremely enjoyable. I would have preferred 
to make the switch between the scenes smoother but I guess that&#039;s ok. Also I thought that it was missing an intro or something. The attract option shows something that looks like a trailer but in the game there&#039;s nothing showing what is going on. The other thing is that at a few points the controls aren&#039;t lighting up. It&#039;s a bug or something. If you replay the game they will light up. but if it gets stuck it does get stuck.
Probably not a 4 euro title but it was still enjoyable and I don&#039;t regret buying it! (I am a sucker I guess!!)</description>
		<content:encoded><![CDATA[<p>Ha just bought it. Finished it in the lowest difficulty in about 10 to 15 minutes. Even though as a game is tiny it was extremely enjoyable. I would have preferred<br />
to make the switch between the scenes smoother but I guess that's ok. Also I thought that it was missing an intro or something. The attract option shows something that looks like a trailer but in the game there's nothing showing what is going on. The other thing is that at a few points the controls aren't lighting up. It's a bug or something. If you replay the game they will light up. but if it gets stuck it does get stuck.<br />
Probably not a 4 euro title but it was still enjoyable and I don't regret buying it! (I am a sucker I guess!!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Loweded Wookie</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-23682</link>
		<dc:creator>Loweded Wookie</dc:creator>
		<pubDate>Fri, 29 May 2009 02:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-23682</guid>
		<description>Bring back Money Island and not that crap that made the franchise go down when Lucasarts sold the Amiga out and went PC.

Moneky Island, Loom, Zak McCraken and the Alien Mindbenders... all wicked fun games that NEED to come back.</description>
		<content:encoded><![CDATA[<p>Bring back Money Island and not that crap that made the franchise go down when Lucasarts sold the Amiga out and went PC.</p>
<p>Moneky Island, Loom, Zak McCraken and the Alien Mindbenders... all wicked fun games that NEED to come back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Loweded Wookie</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-307715</link>
		<dc:creator>Loweded Wookie</dc:creator>
		<pubDate>Fri, 29 May 2009 02:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-307715</guid>
		<description>Bring back Money Island and not that crap that made the franchise go down when Lucasarts sold the Amiga out and went PC.

Moneky Island, Loom, Zak McCraken and the Alien Mindbenders... all wicked fun games that NEED to come back.</description>
		<content:encoded><![CDATA[<p>Bring back Money Island and not that crap that made the franchise go down when Lucasarts sold the Amiga out and went PC.</p>
<p>Moneky Island, Loom, Zak McCraken and the Alien Mindbenders... all wicked fun games that NEED to come back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: leslie</title>
		<link>http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/#comment-23681</link>
		<dc:creator>leslie</dc:creator>
		<pubDate>Fri, 29 May 2009 01:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=8623#comment-23681</guid>
		<description>were is cobracomand</description>
		<content:encoded><![CDATA[<p>were is cobracomand</p>
]]></content:encoded>
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