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	<title>Comments on: WWDC: Interview with Gameloft CEO Michel Guillemot</title>
	<atom:link href="http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
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	<item>
		<title>By: menom</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-25120</link>
		<dc:creator>menom</dc:creator>
		<pubDate>Thu, 11 Jun 2009 23:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-25120</guid>
		<description>I agree with Sam (1st Poster)

Msr. Guillemot  looks like he&#039;a about to rip a baby to shreds in that picture

as a photographer, I dread to think what had been said to him just before the picture was taken</description>
		<content:encoded><![CDATA[<p>I agree with Sam (1st Poster)</p>
<p>Msr. Guillemot  looks like he'a about to rip a baby to shreds in that picture</p>
<p>as a photographer, I dread to think what had been said to him just before the picture was taken</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: menom</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-308751</link>
		<dc:creator>menom</dc:creator>
		<pubDate>Thu, 11 Jun 2009 23:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-308751</guid>
		<description>I agree with Sam (1st Poster)

Msr. Guillemot  looks like he&#039;a about to rip a baby to shreds in that picture

as a photographer, I dread to think what had been said to him just before the picture was taken</description>
		<content:encoded><![CDATA[<p>I agree with Sam (1st Poster)</p>
<p>Msr. Guillemot  looks like he'a about to rip a baby to shreds in that picture</p>
<p>as a photographer, I dread to think what had been said to him just before the picture was taken</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psionic</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-24976</link>
		<dc:creator>psionic</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-24976</guid>
		<description>I believe it&#039;ll come down to whether or not we can run the same OpenGLES code on the new graphics hardware. From a brief look at the documentation this doesn&#039;t seem to be the case, however I believe the Star TD game developers said that their WWDC demo was on the new iPhone 3GS, and they definitely use OpenGLES.

So, it&#039;s the lowest common denominator thing. This doesn&#039;t separate the platforms enormously. Simply develop for an iPod Touch 1st gen as the target device and it&#039;ll still run along the entire platform.

It&#039;s basically going to be like the XBox 360.. it can run XBox games, but it can also run its own custom content.

When the controllers come out for the iPod Touch/iPhone using the new dock connector compatibility that was released in 3.0, we&#039;ll get an entirely new platform to play with, and honestly, there&#039;s nothing like the iPhone 3GS in the mainstream at the moment. Dual analog controls from an accessory, combined w/ pixel &amp; vertex shader support and soon enough we&#039;ll have a stripped down version of Crysis :P


Chris.</description>
		<content:encoded><![CDATA[<p>I believe it'll come down to whether or not we can run the same OpenGLES code on the new graphics hardware. From a brief look at the documentation this doesn't seem to be the case, however I believe the Star TD game developers said that their WWDC demo was on the new iPhone 3GS, and they definitely use OpenGLES.</p>
<p>So, it's the lowest common denominator thing. This doesn't separate the platforms enormously. Simply develop for an iPod Touch 1st gen as the target device and it'll still run along the entire platform.</p>
<p>It's basically going to be like the XBox 360.. it can run XBox games, but it can also run its own custom content.</p>
<p>When the controllers come out for the iPod Touch/iPhone using the new dock connector compatibility that was released in 3.0, we'll get an entirely new platform to play with, and honestly, there's nothing like the iPhone 3GS in the mainstream at the moment. Dual analog controls from an accessory, combined w/ pixel &amp; vertex shader support and soon enough we'll have a stripped down version of Crysis <img src='http://toucharcade.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Chris.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psionic</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-308750</link>
		<dc:creator>psionic</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-308750</guid>
		<description>I believe it&#039;ll come down to whether or not we can run the same OpenGLES code on the new graphics hardware. From a brief look at the documentation this doesn&#039;t seem to be the case, however I believe the Star TD game developers said that their WWDC demo was on the new iPhone 3GS, and they definitely use OpenGLES.

So, it&#039;s the lowest common denominator thing. This doesn&#039;t separate the platforms enormously. Simply develop for an iPod Touch 1st gen as the target device and it&#039;ll still run along the entire platform.

It&#039;s basically going to be like the XBox 360.. it can run XBox games, but it can also run its own custom content.

When the controllers come out for the iPod Touch/iPhone using the new dock connector compatibility that was released in 3.0, we&#039;ll get an entirely new platform to play with, and honestly, there&#039;s nothing like the iPhone 3GS in the mainstream at the moment. Dual analog controls from an accessory, combined w/ pixel &amp; vertex shader support and soon enough we&#039;ll have a stripped down version of Crysis :P


Chris.</description>
		<content:encoded><![CDATA[<p>I believe it'll come down to whether or not we can run the same OpenGLES code on the new graphics hardware. From a brief look at the documentation this doesn't seem to be the case, however I believe the Star TD game developers said that their WWDC demo was on the new iPhone 3GS, and they definitely use OpenGLES.</p>
<p>So, it's the lowest common denominator thing. This doesn't separate the platforms enormously. Simply develop for an iPod Touch 1st gen as the target device and it'll still run along the entire platform.</p>
<p>It's basically going to be like the XBox 360.. it can run XBox games, but it can also run its own custom content.</p>
<p>When the controllers come out for the iPod Touch/iPhone using the new dock connector compatibility that was released in 3.0, we'll get an entirely new platform to play with, and honestly, there's nothing like the iPhone 3GS in the mainstream at the moment. Dual analog controls from an accessory, combined w/ pixel &amp; vertex shader support and soon enough we'll have a stripped down version of Crysis <img src='http://toucharcade.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Chris.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-24925</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Wed, 10 Jun 2009 17:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-24925</guid>
		<description>@elf_mz Says:

The different specs on PC development is among the very reasons that formerly PC centric developers have moved away from the PC game market and into the home console market.  Think of all of the &quot;big&quot; PC games released the past few years.  Most were developed for XBox 360 primarily as the &quot;target&quot; platform.  Why?  Less headaches to deal with, less dev costs.

Apple was supposed to &quot;change the mobile market&quot; with the iPhone and iPod touch.  Instead they have fallen into the same trap as a Nokia and the rest.  Apple had the advantage of having two product lines (iPhone and iPod touch) that ran on the same base hardware, with few differences here and there.  Different clockspeeds and RAM speed, but same base CPU, same base GPU.  3Gs has a next gen PowerVR GPU (SGX) rather than MBX-lite (as in the current line).  Apple&#039;s advantage wasn&#039;t hardware.  Two years running it is still a significant part of the mobile industry not because of hardware but because of the fusion of software and hardware and accessibility through the App Store.  That&#039;s Apple&#039;s advantage.   It&#039;s the software, not the hardware.  They could&#039;ve run with the same base hardware, with minor redesigns (changing the GPU is a MAJOR change), for another year and a half to two years giving the current line a better life cycle while also extending the time until the real &quot;next gen&quot; iPhone and iPod touch would be released with even better tech than this 3Gs.</description>
		<content:encoded><![CDATA[<p>@elf_mz Says:</p>
<p>The different specs on PC development is among the very reasons that formerly PC centric developers have moved away from the PC game market and into the home console market.  Think of all of the "big" PC games released the past few years.  Most were developed for XBox 360 primarily as the "target" platform.  Why?  Less headaches to deal with, less dev costs.</p>
<p>Apple was supposed to "change the mobile market" with the iPhone and iPod touch.  Instead they have fallen into the same trap as a Nokia and the rest.  Apple had the advantage of having two product lines (iPhone and iPod touch) that ran on the same base hardware, with few differences here and there.  Different clockspeeds and RAM speed, but same base CPU, same base GPU.  3Gs has a next gen PowerVR GPU (SGX) rather than MBX-lite (as in the current line).  Apple's advantage wasn't hardware.  Two years running it is still a significant part of the mobile industry not because of hardware but because of the fusion of software and hardware and accessibility through the App Store.  That's Apple's advantage.   It's the software, not the hardware.  They could've run with the same base hardware, with minor redesigns (changing the GPU is a MAJOR change), for another year and a half to two years giving the current line a better life cycle while also extending the time until the real "next gen" iPhone and iPod touch would be released with even better tech than this 3Gs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-308749</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Wed, 10 Jun 2009 17:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-308749</guid>
		<description>@elf_mz Says:

The different specs on PC development is among the very reasons that formerly PC centric developers have moved away from the PC game market and into the home console market.  Think of all of the &quot;big&quot; PC games released the past few years.  Most were developed for XBox 360 primarily as the &quot;target&quot; platform.  Why?  Less headaches to deal with, less dev costs.

Apple was supposed to &quot;change the mobile market&quot; with the iPhone and iPod touch.  Instead they have fallen into the same trap as a Nokia and the rest.  Apple had the advantage of having two product lines (iPhone and iPod touch) that ran on the same base hardware, with few differences here and there.  Different clockspeeds and RAM speed, but same base CPU, same base GPU.  3Gs has a next gen PowerVR GPU (SGX) rather than MBX-lite (as in the current line).  Apple&#039;s advantage wasn&#039;t hardware.  Two years running it is still a significant part of the mobile industry not because of hardware but because of the fusion of software and hardware and accessibility through the App Store.  That&#039;s Apple&#039;s advantage.   It&#039;s the software, not the hardware.  They could&#039;ve run with the same base hardware, with minor redesigns (changing the GPU is a MAJOR change), for another year and a half to two years giving the current line a better life cycle while also extending the time until the real &quot;next gen&quot; iPhone and iPod touch would be released with even better tech than this 3Gs.</description>
		<content:encoded><![CDATA[<p>@elf_mz Says:</p>
<p>The different specs on PC development is among the very reasons that formerly PC centric developers have moved away from the PC game market and into the home console market.  Think of all of the "big" PC games released the past few years.  Most were developed for XBox 360 primarily as the "target" platform.  Why?  Less headaches to deal with, less dev costs.</p>
<p>Apple was supposed to "change the mobile market" with the iPhone and iPod touch.  Instead they have fallen into the same trap as a Nokia and the rest.  Apple had the advantage of having two product lines (iPhone and iPod touch) that ran on the same base hardware, with few differences here and there.  Different clockspeeds and RAM speed, but same base CPU, same base GPU.  3Gs has a next gen PowerVR GPU (SGX) rather than MBX-lite (as in the current line).  Apple's advantage wasn't hardware.  Two years running it is still a significant part of the mobile industry not because of hardware but because of the fusion of software and hardware and accessibility through the App Store.  That's Apple's advantage.   It's the software, not the hardware.  They could've run with the same base hardware, with minor redesigns (changing the GPU is a MAJOR change), for another year and a half to two years giving the current line a better life cycle while also extending the time until the real "next gen" iPhone and iPod touch would be released with even better tech than this 3Gs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Almy</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-24915</link>
		<dc:creator>Almy</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-24915</guid>
		<description>Well that explains a lot about why Gameloft games are short and have no depth. I didn&#039;t know it was founded by someone who didn&#039;t like making PC games that have depth.</description>
		<content:encoded><![CDATA[<p>Well that explains a lot about why Gameloft games are short and have no depth. I didn't know it was founded by someone who didn't like making PC games that have depth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Almy</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-308748</link>
		<dc:creator>Almy</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-308748</guid>
		<description>Well that explains a lot about why Gameloft games are short and have no depth. I didn&#039;t know it was founded by someone who didn&#039;t like making PC games that have depth.</description>
		<content:encoded><![CDATA[<p>Well that explains a lot about why Gameloft games are short and have no depth. I didn't know it was founded by someone who didn't like making PC games that have depth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Hardy</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-24913</link>
		<dc:creator>Alex Hardy</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-24913</guid>
		<description>Just a thought, maybe the in-app purchase mechanism could be put into use to make everyone happy here? Here&#039;s a scenario:

1) Developer sells standard (i.e. targeted to the majority of the user base) version of game for normal price

2) Users can then optionally download (ideally for free) the 3GS enhancements (whatever they are)

I don&#039;t have a problem with progress, but if the iPhone is going to take on an accelerated rate of yearly progress that&#039;s more like a mobile phone upgrade than a console generation then it needs to be handled smoothly.</description>
		<content:encoded><![CDATA[<p>Just a thought, maybe the in-app purchase mechanism could be put into use to make everyone happy here? Here's a scenario:</p>
<p>1) Developer sells standard (i.e. targeted to the majority of the user base) version of game for normal price</p>
<p>2) Users can then optionally download (ideally for free) the 3GS enhancements (whatever they are)</p>
<p>I don't have a problem with progress, but if the iPhone is going to take on an accelerated rate of yearly progress that's more like a mobile phone upgrade than a console generation then it needs to be handled smoothly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Hardy</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-308747</link>
		<dc:creator>Alex Hardy</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-308747</guid>
		<description>Just a thought, maybe the in-app purchase mechanism could be put into use to make everyone happy here? Here&#039;s a scenario:

1) Developer sells standard (i.e. targeted to the majority of the user base) version of game for normal price

2) Users can then optionally download (ideally for free) the 3GS enhancements (whatever they are)

I don&#039;t have a problem with progress, but if the iPhone is going to take on an accelerated rate of yearly progress that&#039;s more like a mobile phone upgrade than a console generation then it needs to be handled smoothly.</description>
		<content:encoded><![CDATA[<p>Just a thought, maybe the in-app purchase mechanism could be put into use to make everyone happy here? Here's a scenario:</p>
<p>1) Developer sells standard (i.e. targeted to the majority of the user base) version of game for normal price</p>
<p>2) Users can then optionally download (ideally for free) the 3GS enhancements (whatever they are)</p>
<p>I don't have a problem with progress, but if the iPhone is going to take on an accelerated rate of yearly progress that's more like a mobile phone upgrade than a console generation then it needs to be handled smoothly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melisa</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-24912</link>
		<dc:creator>Melisa</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-24912</guid>
		<description>The thing is applications may run smoother with new hardware but that will require more space so that applies some kind of pressure on the hardware industry too... its complicated actually, but I don&#039;t see why old apps would not be compatible with new hardware... maybe just excuses for an upgrade</description>
		<content:encoded><![CDATA[<p>The thing is applications may run smoother with new hardware but that will require more space so that applies some kind of pressure on the hardware industry too... its complicated actually, but I don't see why old apps would not be compatible with new hardware... maybe just excuses for an upgrade</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melisa</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-308746</link>
		<dc:creator>Melisa</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-308746</guid>
		<description>The thing is applications may run smoother with new hardware but that will require more space so that applies some kind of pressure on the hardware industry too... its complicated actually, but I don&#039;t see why old apps would not be compatible with new hardware... maybe just excuses for an upgrade</description>
		<content:encoded><![CDATA[<p>The thing is applications may run smoother with new hardware but that will require more space so that applies some kind of pressure on the hardware industry too... its complicated actually, but I don't see why old apps would not be compatible with new hardware... maybe just excuses for an upgrade</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Hardy</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-24911</link>
		<dc:creator>Alex Hardy</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-24911</guid>
		<description>No company that likes making money is going to disregard 40 million users of older-model iPhone and iPod Touches.</description>
		<content:encoded><![CDATA[<p>No company that likes making money is going to disregard 40 million users of older-model iPhone and iPod Touches.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Hardy</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-308745</link>
		<dc:creator>Alex Hardy</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-308745</guid>
		<description>No company that likes making money is going to disregard 40 million users of older-model iPhone and iPod Touches.</description>
		<content:encoded><![CDATA[<p>No company that likes making money is going to disregard 40 million users of older-model iPhone and iPod Touches.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reinhart_menken</title>
		<link>http://toucharcade.com/2009/06/10/wwdc-interview-with-gameloft-ceo-michel-guillemot/#comment-24904</link>
		<dc:creator>reinhart_menken</dc:creator>
		<pubDate>Wed, 10 Jun 2009 12:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=9912#comment-24904</guid>
		<description>Need to acknowledge the fact that your old device will suck when they start releasing games like PSP&#039;s God of War (if their &quot;above PSP&quot; claim is true), and that you&#039;re broke and can&#039;t get it (like me) instead of saying the new device won&#039;t worth shit.

I&#039;m worried about storage too though, since when games with better graphics come out they&#039;re certainly and easily weigh in around 200 MB if not significantly more. (PSP games are around a gig)</description>
		<content:encoded><![CDATA[<p>Need to acknowledge the fact that your old device will suck when they start releasing games like PSP's God of War (if their "above PSP" claim is true), and that you're broke and can't get it (like me) instead of saying the new device won't worth shit.</p>
<p>I'm worried about storage too though, since when games with better graphics come out they're certainly and easily weigh in around 200 MB if not significantly more. (PSP games are around a gig)</p>
]]></content:encoded>
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