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	<title>Comments on: GameBone Pro - The First iPhone 3.0 Gaming Accessory?</title>
	<atom:link href="http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
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		<title>By: Kenny</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-28026</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Thu, 02 Jul 2009 00:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-28026</guid>
		<description>wow. cmon. i dont think any1 reasonable would walk around with an ipod docked into that thing. if you got an ipod just to play games you suck!</description>
		<content:encoded><![CDATA[<p>wow. cmon. i dont think any1 reasonable would walk around with an ipod docked into that thing. if you got an ipod just to play games you suck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenny</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-309857</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Thu, 02 Jul 2009 00:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-309857</guid>
		<description>wow. cmon. i dont think any1 reasonable would walk around with an ipod docked into that thing. if you got an ipod just to play games you suck!</description>
		<content:encoded><![CDATA[<p>wow. cmon. i dont think any1 reasonable would walk around with an ipod docked into that thing. if you got an ipod just to play games you suck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GreyDawn</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-27178</link>
		<dc:creator>GreyDawn</dc:creator>
		<pubDate>Fri, 26 Jun 2009 04:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-27178</guid>
		<description>I really don&#039;t get the point in having a controller when the screen is so small.  The touch/iphone simply isn&#039;t a real/advanced gaming console and it shouldn&#039;t try to be/should stay in its niche.</description>
		<content:encoded><![CDATA[<p>I really don't get the point in having a controller when the screen is so small.  The touch/iphone simply isn't a real/advanced gaming console and it shouldn't try to be/should stay in its niche.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GreyDawn</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-309856</link>
		<dc:creator>GreyDawn</dc:creator>
		<pubDate>Fri, 26 Jun 2009 04:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-309856</guid>
		<description>I really don&#039;t get the point in having a controller when the screen is so small.  The touch/iphone simply isn&#039;t a real/advanced gaming console and it shouldn&#039;t try to be/should stay in its niche.</description>
		<content:encoded><![CDATA[<p>I really don't get the point in having a controller when the screen is so small.  The touch/iphone simply isn't a real/advanced gaming console and it shouldn't try to be/should stay in its niche.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: megapuppy</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-27110</link>
		<dc:creator>megapuppy</dc:creator>
		<pubDate>Thu, 25 Jun 2009 18:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-27110</guid>
		<description>It&#039;s a really terrible looking concept at this stage. I guess a digital D-pad is fine if you just want to play 8 &amp; 16bit type 2D games, but for anything 3D it&#039;s useless. I much prefer the design concept put forward by these guys:
http://www.iphoneopengaming.com/iOGA_hardware.html</description>
		<content:encoded><![CDATA[<p>It's a really terrible looking concept at this stage. I guess a digital D-pad is fine if you just want to play 8 &amp; 16bit type 2D games, but for anything 3D it's useless. I much prefer the design concept put forward by these guys:<br />
<a href="http://www.iphoneopengaming.com/iOGA_hardware.html" rel="nofollow">http://www.iphoneopengaming.com/iOGA_hardware.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: megapuppy</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-309855</link>
		<dc:creator>megapuppy</dc:creator>
		<pubDate>Thu, 25 Jun 2009 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-309855</guid>
		<description>It&#039;s a really terrible looking concept at this stage. I guess a digital D-pad is fine if you just want to play 8 &amp; 16bit type 2D games, but for anything 3D it&#039;s useless. I much prefer the design concept put forward by these guys:
http://www.iphoneopengaming.com/iOGA_hardware.html</description>
		<content:encoded><![CDATA[<p>It's a really terrible looking concept at this stage. I guess a digital D-pad is fine if you just want to play 8 &amp; 16bit type 2D games, but for anything 3D it's useless. I much prefer the design concept put forward by these guys:<br />
<a href="http://www.iphoneopengaming.com/iOGA_hardware.html" rel="nofollow">http://www.iphoneopengaming.com/iOGA_hardware.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-27106</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Thu, 25 Jun 2009 18:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-27106</guid>
		<description>I disagree, some games like the fighting platform require a D-pad and the likes. The screen as it is, is simple to small to effectively play fighting games like Street Fighter without covering the whole screen or being annoying.</description>
		<content:encoded><![CDATA[<p>I disagree, some games like the fighting platform require a D-pad and the likes. The screen as it is, is simple to small to effectively play fighting games like Street Fighter without covering the whole screen or being annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-309854</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Thu, 25 Jun 2009 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-309854</guid>
		<description>I disagree, some games like the fighting platform require a D-pad and the likes. The screen as it is, is simple to small to effectively play fighting games like Street Fighter without covering the whole screen or being annoying.</description>
		<content:encoded><![CDATA[<p>I disagree, some games like the fighting platform require a D-pad and the likes. The screen as it is, is simple to small to effectively play fighting games like Street Fighter without covering the whole screen or being annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh Rosen</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-27069</link>
		<dc:creator>Josh Rosen</dc:creator>
		<pubDate>Thu, 25 Jun 2009 07:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-27069</guid>
		<description>This  is true to an extent. 
I&#039;m developing SciFly 2, so I&#039;ll speak about that. There are a lot of features I would love to add to SciFly 2 that I am not because of limited control input. For example, I&#039;d like to have the player be able to switch between weapons. I decided there wasn&#039;t enough screen space to have a button for this, so the feature was removed. 
If I was designing with a standard controller as my target device, I could have added this feature. However, having a fraction of my audience have the accessory does not mean I can enable the feature for them and not for others. Enabling the feature means restructuring the game to allow for multiple weapons.

So, I&#039;m not saying I couldn&#039;t make SciFly 2 work with the controller, but it might not be as cool as you would think. Games will still have to be designed to the common denominator.</description>
		<content:encoded><![CDATA[<p>This  is true to an extent.<br />
I'm developing SciFly 2, so I'll speak about that. There are a lot of features I would love to add to SciFly 2 that I am not because of limited control input. For example, I'd like to have the player be able to switch between weapons. I decided there wasn't enough screen space to have a button for this, so the feature was removed.<br />
If I was designing with a standard controller as my target device, I could have added this feature. However, having a fraction of my audience have the accessory does not mean I can enable the feature for them and not for others. Enabling the feature means restructuring the game to allow for multiple weapons.</p>
<p>So, I'm not saying I couldn't make SciFly 2 work with the controller, but it might not be as cool as you would think. Games will still have to be designed to the common denominator.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh Rosen</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-309853</link>
		<dc:creator>Josh Rosen</dc:creator>
		<pubDate>Thu, 25 Jun 2009 07:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-309853</guid>
		<description>This  is true to an extent. 
I&#039;m developing SciFly 2, so I&#039;ll speak about that. There are a lot of features I would love to add to SciFly 2 that I am not because of limited control input. For example, I&#039;d like to have the player be able to switch between weapons. I decided there wasn&#039;t enough screen space to have a button for this, so the feature was removed. 
If I was designing with a standard controller as my target device, I could have added this feature. However, having a fraction of my audience have the accessory does not mean I can enable the feature for them and not for others. Enabling the feature means restructuring the game to allow for multiple weapons.

So, I&#039;m not saying I couldn&#039;t make SciFly 2 work with the controller, but it might not be as cool as you would think. Games will still have to be designed to the common denominator.</description>
		<content:encoded><![CDATA[<p>This  is true to an extent.<br />
I'm developing SciFly 2, so I'll speak about that. There are a lot of features I would love to add to SciFly 2 that I am not because of limited control input. For example, I'd like to have the player be able to switch between weapons. I decided there wasn't enough screen space to have a button for this, so the feature was removed.<br />
If I was designing with a standard controller as my target device, I could have added this feature. However, having a fraction of my audience have the accessory does not mean I can enable the feature for them and not for others. Enabling the feature means restructuring the game to allow for multiple weapons.</p>
<p>So, I'm not saying I couldn't make SciFly 2 work with the controller, but it might not be as cool as you would think. Games will still have to be designed to the common denominator.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jovy1</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-27065</link>
		<dc:creator>Jovy1</dc:creator>
		<pubDate>Thu, 25 Jun 2009 05:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-27065</guid>
		<description>The GameBone Pro? Make Sure you dont play with this thing is front of a mean dog. Its not just any remote, you could also play fetch with it with your dog and have even more fun.</description>
		<content:encoded><![CDATA[<p>The GameBone Pro? Make Sure you dont play with this thing is front of a mean dog. Its not just any remote, you could also play fetch with it with your dog and have even more fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jovy1</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-309852</link>
		<dc:creator>Jovy1</dc:creator>
		<pubDate>Thu, 25 Jun 2009 05:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-309852</guid>
		<description>The GameBone Pro? Make Sure you dont play with this thing is front of a mean dog. Its not just any remote, you could also play fetch with it with your dog and have even more fun.</description>
		<content:encoded><![CDATA[<p>The GameBone Pro? Make Sure you dont play with this thing is front of a mean dog. Its not just any remote, you could also play fetch with it with your dog and have even more fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AIM-R8</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-27014</link>
		<dc:creator>AIM-R8</dc:creator>
		<pubDate>Wed, 24 Jun 2009 20:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-27014</guid>
		<description>It may entice more of the bigger game studios to first port existing versions of their games to the iphone as a way to test the market, before coming out with iPhone exclusive titles. I wouldn&#039;t mind Street Fighter 4 or Tekken 6 on the iPhone myself, both which would be impossible with touchscreen.</description>
		<content:encoded><![CDATA[<p>It may entice more of the bigger game studios to first port existing versions of their games to the iphone as a way to test the market, before coming out with iPhone exclusive titles. I wouldn't mind Street Fighter 4 or Tekken 6 on the iPhone myself, both which would be impossible with touchscreen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AIM-R8</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-309851</link>
		<dc:creator>AIM-R8</dc:creator>
		<pubDate>Wed, 24 Jun 2009 20:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-309851</guid>
		<description>It may entice more of the bigger game studios to first port existing versions of their games to the iphone as a way to test the market, before coming out with iPhone exclusive titles. I wouldn&#039;t mind Street Fighter 4 or Tekken 6 on the iPhone myself, both which would be impossible with touchscreen.</description>
		<content:encoded><![CDATA[<p>It may entice more of the bigger game studios to first port existing versions of their games to the iphone as a way to test the market, before coming out with iPhone exclusive titles. I wouldn't mind Street Fighter 4 or Tekken 6 on the iPhone myself, both which would be impossible with touchscreen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JVK</title>
		<link>http://toucharcade.com/2009/06/23/gamebone-pro-the-first-iphone-30-gaming-accessory/#comment-27012</link>
		<dc:creator>JVK</dc:creator>
		<pubDate>Wed, 24 Jun 2009 20:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11304#comment-27012</guid>
		<description>well, how much do they expect us to pay for this? 
psp will run me $189...</description>
		<content:encoded><![CDATA[<p>well, how much do they expect us to pay for this?<br />
psp will run me $189...</p>
]]></content:encoded>
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