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	<title>Comments on: 'Doom Resurrection' Out, Carmack Discusses Game, Controls, and Pricing</title>
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	<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: Brynjar</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-30375</link>
		<dc:creator>Brynjar</dc:creator>
		<pubDate>Fri, 24 Jul 2009 12:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-30375</guid>
		<description>Just a thought... Why is it that every time I read a thread, comment or article about app store prices, people are talking about how many hours of game play they are getting from a game and using that to judge how much it is worth??

As an example to how weird that is:

You can buy a 1.99 - 2.99 game that will give you over 20 hours of game play but you will already gotten bored of it after 1- 2 hours. but hey.. you can stick out another 18 hours if you want that&#039;s the real value? 

The game will most likely have had a very sad budget so the developers went for quantity over quality since. yes.. that&#039;s what people are demanding. 

Would it not be better to get a kick ass 2 - 3 hour game with great graphics and great game play through out the entire time rather than 20 hours of crap graphics and crap game play?

Another Example:

Lion king 1 was GREAT - Feature - big budget - big talent - cinema release
lion king 3 Sucked - straight to video - small budget - interns - cheap

both films offer same display time. One is cheap and one is not.

What is being asked for is Lion king 3 and unless people will realize this... the app store will even move from lion king 3 to King Lion 3 made in Taiwan</description>
		<content:encoded><![CDATA[<p>Just a thought... Why is it that every time I read a thread, comment or article about app store prices, people are talking about how many hours of game play they are getting from a game and using that to judge how much it is worth??</p>
<p>As an example to how weird that is:</p>
<p>You can buy a 1.99 - 2.99 game that will give you over 20 hours of game play but you will already gotten bored of it after 1- 2 hours. but hey.. you can stick out another 18 hours if you want that's the real value? </p>
<p>The game will most likely have had a very sad budget so the developers went for quantity over quality since. yes.. that's what people are demanding. </p>
<p>Would it not be better to get a kick ass 2 - 3 hour game with great graphics and great game play through out the entire time rather than 20 hours of crap graphics and crap game play?</p>
<p>Another Example:</p>
<p>Lion king 1 was GREAT - Feature - big budget - big talent - cinema release<br />
lion king 3 Sucked - straight to video - small budget - interns - cheap</p>
<p>both films offer same display time. One is cheap and one is not.</p>
<p>What is being asked for is Lion king 3 and unless people will realize this... the app store will even move from lion king 3 to King Lion 3 made in Taiwan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brynjar</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-310711</link>
		<dc:creator>Brynjar</dc:creator>
		<pubDate>Fri, 24 Jul 2009 12:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-310711</guid>
		<description>Just a thought... Why is it that every time I read a thread, comment or article about app store prices, people are talking about how many hours of game play they are getting from a game and using that to judge how much it is worth??

As an example to how weird that is:

You can buy a 1.99 - 2.99 game that will give you over 20 hours of game play but you will already gotten bored of it after 1- 2 hours. but hey.. you can stick out another 18 hours if you want that&#039;s the real value? 

The game will most likely have had a very sad budget so the developers went for quantity over quality since. yes.. that&#039;s what people are demanding. 

Would it not be better to get a kick ass 2 - 3 hour game with great graphics and great game play through out the entire time rather than 20 hours of crap graphics and crap game play?

Another Example:

Lion king 1 was GREAT - Feature - big budget - big talent - cinema release
lion king 3 Sucked - straight to video - small budget - interns - cheap

both films offer same display time. One is cheap and one is not.

What is being asked for is Lion king 3 and unless people will realize this... the app store will even move from lion king 3 to King Lion 3 made in Taiwan</description>
		<content:encoded><![CDATA[<p>Just a thought... Why is it that every time I read a thread, comment or article about app store prices, people are talking about how many hours of game play they are getting from a game and using that to judge how much it is worth??</p>
<p>As an example to how weird that is:</p>
<p>You can buy a 1.99 - 2.99 game that will give you over 20 hours of game play but you will already gotten bored of it after 1- 2 hours. but hey.. you can stick out another 18 hours if you want that's the real value? </p>
<p>The game will most likely have had a very sad budget so the developers went for quantity over quality since. yes.. that's what people are demanding. </p>
<p>Would it not be better to get a kick ass 2 - 3 hour game with great graphics and great game play through out the entire time rather than 20 hours of crap graphics and crap game play?</p>
<p>Another Example:</p>
<p>Lion king 1 was GREAT - Feature - big budget - big talent - cinema release<br />
lion king 3 Sucked - straight to video - small budget - interns - cheap</p>
<p>both films offer same display time. One is cheap and one is not.</p>
<p>What is being asked for is Lion king 3 and unless people will realize this... the app store will even move from lion king 3 to King Lion 3 made in Taiwan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grab</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-27938</link>
		<dc:creator>Grab</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-27938</guid>
		<description>this game kicks ass. worth the 10 bucks..</description>
		<content:encoded><![CDATA[<p>this game kicks ass. worth the 10 bucks..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grab</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-310710</link>
		<dc:creator>Grab</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-310710</guid>
		<description>this game kicks ass. worth the 10 bucks..</description>
		<content:encoded><![CDATA[<p>this game kicks ass. worth the 10 bucks..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: whooley</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-27749</link>
		<dc:creator>whooley</dc:creator>
		<pubDate>Tue, 30 Jun 2009 12:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-27749</guid>
		<description>I agree jindofox. If you bought that modest lunch instead, it would last you 30 minutes. Buy this game and it&#039;ll last you a few hours, more if you replay it (which most people will). 

It&#039;s good value, and if we want in-depth titles on the iPhone then people have to expect to pay a decent price for them. It&#039;s all very well having tens of thousands of cheap games on the platform, but most of those are getting insignificant sales. It wouldn&#039;t surprise me if you see a lot of developers shying away from the platform, realising they can&#039;t make a quality game and sell for 1 or 2 dollars/euros/shekkels...</description>
		<content:encoded><![CDATA[<p>I agree jindofox. If you bought that modest lunch instead, it would last you 30 minutes. Buy this game and it'll last you a few hours, more if you replay it (which most people will). </p>
<p>It's good value, and if we want in-depth titles on the iPhone then people have to expect to pay a decent price for them. It's all very well having tens of thousands of cheap games on the platform, but most of those are getting insignificant sales. It wouldn't surprise me if you see a lot of developers shying away from the platform, realising they can't make a quality game and sell for 1 or 2 dollars/euros/shekkels...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: whooley</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-310709</link>
		<dc:creator>whooley</dc:creator>
		<pubDate>Tue, 30 Jun 2009 12:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-310709</guid>
		<description>I agree jindofox. If you bought that modest lunch instead, it would last you 30 minutes. Buy this game and it&#039;ll last you a few hours, more if you replay it (which most people will). 

It&#039;s good value, and if we want in-depth titles on the iPhone then people have to expect to pay a decent price for them. It&#039;s all very well having tens of thousands of cheap games on the platform, but most of those are getting insignificant sales. It wouldn&#039;t surprise me if you see a lot of developers shying away from the platform, realising they can&#039;t make a quality game and sell for 1 or 2 dollars/euros/shekkels...</description>
		<content:encoded><![CDATA[<p>I agree jindofox. If you bought that modest lunch instead, it would last you 30 minutes. Buy this game and it'll last you a few hours, more if you replay it (which most people will). </p>
<p>It's good value, and if we want in-depth titles on the iPhone then people have to expect to pay a decent price for them. It's all very well having tens of thousands of cheap games on the platform, but most of those are getting insignificant sales. It wouldn't surprise me if you see a lot of developers shying away from the platform, realising they can't make a quality game and sell for 1 or 2 dollars/euros/shekkels...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jindofox</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-27745</link>
		<dc:creator>jindofox</dc:creator>
		<pubDate>Tue, 30 Jun 2009 11:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-27745</guid>
		<description>I&#039;m amazed at how cheap people are. $10 is the price of a modest lunch, such as a burrito and a soda, or two slices of pizza and a soda. If you don&#039;t want to pay it, that&#039;s your choice, but whining about it wastes your time and ours.

Yes, it would be nice if everything were 99 cents, but since many, many developers have said that&#039;s not a sustainable price, isn&#039;t it better to just pay up and have some good games instead of Palm-era joke apps?</description>
		<content:encoded><![CDATA[<p>I'm amazed at how cheap people are. $10 is the price of a modest lunch, such as a burrito and a soda, or two slices of pizza and a soda. If you don't want to pay it, that's your choice, but whining about it wastes your time and ours.</p>
<p>Yes, it would be nice if everything were 99 cents, but since many, many developers have said that's not a sustainable price, isn't it better to just pay up and have some good games instead of Palm-era joke apps?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jindofox</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-310708</link>
		<dc:creator>jindofox</dc:creator>
		<pubDate>Tue, 30 Jun 2009 11:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-310708</guid>
		<description>I&#039;m amazed at how cheap people are. $10 is the price of a modest lunch, such as a burrito and a soda, or two slices of pizza and a soda. If you don&#039;t want to pay it, that&#039;s your choice, but whining about it wastes your time and ours.

Yes, it would be nice if everything were 99 cents, but since many, many developers have said that&#039;s not a sustainable price, isn&#039;t it better to just pay up and have some good games instead of Palm-era joke apps?</description>
		<content:encoded><![CDATA[<p>I'm amazed at how cheap people are. $10 is the price of a modest lunch, such as a burrito and a soda, or two slices of pizza and a soda. If you don't want to pay it, that's your choice, but whining about it wastes your time and ours.</p>
<p>Yes, it would be nice if everything were 99 cents, but since many, many developers have said that's not a sustainable price, isn't it better to just pay up and have some good games instead of Palm-era joke apps?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: K</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-27733</link>
		<dc:creator>K</dc:creator>
		<pubDate>Tue, 30 Jun 2009 09:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-27733</guid>
		<description>Oh, snap!

Man, there are some cheap people out there...</description>
		<content:encoded><![CDATA[<p>Oh, snap!</p>
<p>Man, there are some cheap people out there...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: K</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-310707</link>
		<dc:creator>K</dc:creator>
		<pubDate>Tue, 30 Jun 2009 09:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-310707</guid>
		<description>Oh, snap!

Man, there are some cheap people out there...</description>
		<content:encoded><![CDATA[<p>Oh, snap!</p>
<p>Man, there are some cheap people out there...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: booyaa</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-27719</link>
		<dc:creator>booyaa</dc:creator>
		<pubDate>Tue, 30 Jun 2009 07:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-27719</guid>
		<description>wow, people will buy pc/console games just to have physical media. a  game that&#039;s drm&#039;d to f**k and costs up to 6 times more than this game? it&#039;s just available digitally, so what? apple/id aren&#039;t going to go belly up in the next few years (which is the max you&#039;ll play that game anyways).

i don&#039;t see what the fuss it. i do expect if id crack the market with the $9.99 price point we&#039;ll definitely see this fabled apple premium appstore where all the other games publishers are going to start touting their games.

i for one am looking forward to this. i&#039;m tired of fart, spirit levels and pseudo porn apps. i want to see what the big guns can come up with for this platform!</description>
		<content:encoded><![CDATA[<p>wow, people will buy pc/console games just to have physical media. a  game that's drm'd to f**k and costs up to 6 times more than this game? it's just available digitally, so what? apple/id aren't going to go belly up in the next few years (which is the max you'll play that game anyways).</p>
<p>i don't see what the fuss it. i do expect if id crack the market with the $9.99 price point we'll definitely see this fabled apple premium appstore where all the other games publishers are going to start touting their games.</p>
<p>i for one am looking forward to this. i'm tired of fart, spirit levels and pseudo porn apps. i want to see what the big guns can come up with for this platform!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: booyaa</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-310706</link>
		<dc:creator>booyaa</dc:creator>
		<pubDate>Tue, 30 Jun 2009 07:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-310706</guid>
		<description>wow, people will buy pc/console games just to have physical media. a  game that&#039;s drm&#039;d to f**k and costs up to 6 times more than this game? it&#039;s just available digitally, so what? apple/id aren&#039;t going to go belly up in the next few years (which is the max you&#039;ll play that game anyways).

i don&#039;t see what the fuss it. i do expect if id crack the market with the $9.99 price point we&#039;ll definitely see this fabled apple premium appstore where all the other games publishers are going to start touting their games.

i for one am looking forward to this. i&#039;m tired of fart, spirit levels and pseudo porn apps. i want to see what the big guns can come up with for this platform!</description>
		<content:encoded><![CDATA[<p>wow, people will buy pc/console games just to have physical media. a  game that's drm'd to f**k and costs up to 6 times more than this game? it's just available digitally, so what? apple/id aren't going to go belly up in the next few years (which is the max you'll play that game anyways).</p>
<p>i don't see what the fuss it. i do expect if id crack the market with the $9.99 price point we'll definitely see this fabled apple premium appstore where all the other games publishers are going to start touting their games.</p>
<p>i for one am looking forward to this. i'm tired of fart, spirit levels and pseudo porn apps. i want to see what the big guns can come up with for this platform!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WhySoSerious</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-27691</link>
		<dc:creator>WhySoSerious</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-27691</guid>
		<description>huh?  i&#039;m 30, my mother has passed and I clear 77k a year....your comment is absurd.</description>
		<content:encoded><![CDATA[<p>huh?  i'm 30, my mother has passed and I clear 77k a year....your comment is absurd.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WhySoSerious</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-310705</link>
		<dc:creator>WhySoSerious</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-310705</guid>
		<description>huh?  i&#039;m 30, my mother has passed and I clear 77k a year....your comment is absurd.</description>
		<content:encoded><![CDATA[<p>huh?  i'm 30, my mother has passed and I clear 77k a year....your comment is absurd.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dagamer34</title>
		<link>http://toucharcade.com/2009/06/29/doom-resurrection-out-carmack-discusses-game-controls-and-pricing/#comment-27689</link>
		<dc:creator>dagamer34</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=11941#comment-27689</guid>
		<description>$10 games aren&#039;t &quot;impulse buy&quot; games, simply because the iPhone market isn&#039;t a casual &quot;sit down and play a game for 4 hours&quot; market. And the reason for that is controls; simply put, the iPhone isn&#039;t very fun to play for hours on end because of the lack of decent controls. Also, battery life for 3D games isn&#039;t good enough to support long playing sessions while still having a usable phone/ipod/video player. And that stuff won&#039;t be fixed without some magical voodoo.

We&#039;ll see what the market looks like in the next few weeks/months/years. I suspect that because of the potential costs/opportunities that OpenGL ES 2.0 affords, developers will use iPhone 3GS-platform specific games to highlight what extra power can REALLY do for games, but make people pay $10-15 to get that content out to people.

Lastly, the most important barrier for most people is the fact that never in the history of digital distribution have most people paid upwards of $50-60 for something that&#039;s purely digital. Most people feel comfortable buying something physical in their hands that they can hold, but a bunch of digital bits easily leaves them queasy. I know that&#039;s what is holding me back from spending so much in one fell swoop.</description>
		<content:encoded><![CDATA[<p>$10 games aren't "impulse buy" games, simply because the iPhone market isn't a casual "sit down and play a game for 4 hours" market. And the reason for that is controls; simply put, the iPhone isn't very fun to play for hours on end because of the lack of decent controls. Also, battery life for 3D games isn't good enough to support long playing sessions while still having a usable phone/ipod/video player. And that stuff won't be fixed without some magical voodoo.</p>
<p>We'll see what the market looks like in the next few weeks/months/years. I suspect that because of the potential costs/opportunities that OpenGL ES 2.0 affords, developers will use iPhone 3GS-platform specific games to highlight what extra power can REALLY do for games, but make people pay $10-15 to get that content out to people.</p>
<p>Lastly, the most important barrier for most people is the fact that never in the history of digital distribution have most people paid upwards of $50-60 for something that's purely digital. Most people feel comfortable buying something physical in their hands that they can hold, but a bunch of digital bits easily leaves them queasy. I know that's what is holding me back from spending so much in one fell swoop.</p>
]]></content:encoded>
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