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	<title>Comments on: Gameloft Live and Crystal SDK Offer New iPhone Social Networks</title>
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	<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: Vanessa</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30710</link>
		<dc:creator>Vanessa</dc:creator>
		<pubDate>Mon, 27 Jul 2009 15:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30710</guid>
		<description>As a developer, I find the AGON Online service to be excellent.  Not only is it free, but it is very easy to implement into games and does not contain any advertising.  They&#039;ve integrated both Facebook Connect and Twitter, and they also use geolocation so that you can see the scores of other players within your area or around the world.

If you&#039;d like to check it out, it is currently used in Prolix.  We haven&#039;t implemented the ability to post on Twitter yet, but that will be coming very, very soon.</description>
		<content:encoded><![CDATA[<p>As a developer, I find the AGON Online service to be excellent.  Not only is it free, but it is very easy to implement into games and does not contain any advertising.  They've integrated both Facebook Connect and Twitter, and they also use geolocation so that you can see the scores of other players within your area or around the world.</p>
<p>If you'd like to check it out, it is currently used in Prolix.  We haven't implemented the ability to post on Twitter yet, but that will be coming very, very soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vanessa</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-312894</link>
		<dc:creator>Vanessa</dc:creator>
		<pubDate>Mon, 27 Jul 2009 15:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-312894</guid>
		<description>As a developer, I find the AGON Online service to be excellent.  Not only is it free, but it is very easy to implement into games and does not contain any advertising.  They&#039;ve integrated both Facebook Connect and Twitter, and they also use geolocation so that you can see the scores of other players within your area or around the world.

If you&#039;d like to check it out, it is currently used in Prolix.  We haven&#039;t implemented the ability to post on Twitter yet, but that will be coming very, very soon.</description>
		<content:encoded><![CDATA[<p>As a developer, I find the AGON Online service to be excellent.  Not only is it free, but it is very easy to implement into games and does not contain any advertising.  They've integrated both Facebook Connect and Twitter, and they also use geolocation so that you can see the scores of other players within your area or around the world.</p>
<p>If you'd like to check it out, it is currently used in Prolix.  We haven't implemented the ability to post on Twitter yet, but that will be coming very, very soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nonny</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30657</link>
		<dc:creator>Nonny</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30657</guid>
		<description>@ Aaron Sullivan...

Completely agree with you on both counts. I think Apple have been caught napping on the sheer success of the iPhone as a gaming platform and as a result dont have these key tools in place to really take advantage of the lead they now obviously have in the mobile gaming space.

The basic fact is most of the great games on the iPhone right now are ones that are single player offline that use the accelerometer/touch controls in a simple/effective way. Unfortunately though that simply isnt enough to become a gaming platform that compliments all gaming genres.

Puzzlers, RPGs, Racing games etc... yep they&#039;re all easily replicated on the device but where it falls over in in genres that need precise movement and more complex UI. The main obvious one is FPS, the second is arguably platformers with fighting games perhaps 3rd.

What the iPhone absolutely needs right now is a unified control scheme that is married to some additional hardware. We&#039;ve all surely seen the icontrolpad.com prototype and that is a huge step forward. Its a step Apple should be taking for all developers to then use going forward. Support a controller device, have an API that perhaps lets you assign touch screen areas to be mapped to a specific button and then you have an optional extra that lets serious gamers play games the way they are meant to be played.

We all know Quake/Doom are coming to the iPhone, imagine playing those with an actual controller... I think John Carmack would be pleased.

The next step from there is online gaming. Yes support local bluetooth and Wifi but get online gaming working as well. For that of course a unified social network for matchmaking is the key.

I guess we will see if Apple are serious about the iPhone as a gaming platform soon enough. The sheer amount of Game app sales will surely have it on their radar by now?</description>
		<content:encoded><![CDATA[<p>@ Aaron Sullivan...</p>
<p>Completely agree with you on both counts. I think Apple have been caught napping on the sheer success of the iPhone as a gaming platform and as a result dont have these key tools in place to really take advantage of the lead they now obviously have in the mobile gaming space.</p>
<p>The basic fact is most of the great games on the iPhone right now are ones that are single player offline that use the accelerometer/touch controls in a simple/effective way. Unfortunately though that simply isnt enough to become a gaming platform that compliments all gaming genres.</p>
<p>Puzzlers, RPGs, Racing games etc... yep they're all easily replicated on the device but where it falls over in in genres that need precise movement and more complex UI. The main obvious one is FPS, the second is arguably platformers with fighting games perhaps 3rd.</p>
<p>What the iPhone absolutely needs right now is a unified control scheme that is married to some additional hardware. We've all surely seen the icontrolpad.com prototype and that is a huge step forward. Its a step Apple should be taking for all developers to then use going forward. Support a controller device, have an API that perhaps lets you assign touch screen areas to be mapped to a specific button and then you have an optional extra that lets serious gamers play games the way they are meant to be played.</p>
<p>We all know Quake/Doom are coming to the iPhone, imagine playing those with an actual controller... I think John Carmack would be pleased.</p>
<p>The next step from there is online gaming. Yes support local bluetooth and Wifi but get online gaming working as well. For that of course a unified social network for matchmaking is the key.</p>
<p>I guess we will see if Apple are serious about the iPhone as a gaming platform soon enough. The sheer amount of Game app sales will surely have it on their radar by now?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nonny</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-312893</link>
		<dc:creator>Nonny</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-312893</guid>
		<description>@ Aaron Sullivan...

Completely agree with you on both counts. I think Apple have been caught napping on the sheer success of the iPhone as a gaming platform and as a result dont have these key tools in place to really take advantage of the lead they now obviously have in the mobile gaming space.

The basic fact is most of the great games on the iPhone right now are ones that are single player offline that use the accelerometer/touch controls in a simple/effective way. Unfortunately though that simply isnt enough to become a gaming platform that compliments all gaming genres.

Puzzlers, RPGs, Racing games etc... yep they&#039;re all easily replicated on the device but where it falls over in in genres that need precise movement and more complex UI. The main obvious one is FPS, the second is arguably platformers with fighting games perhaps 3rd.

What the iPhone absolutely needs right now is a unified control scheme that is married to some additional hardware. We&#039;ve all surely seen the icontrolpad.com prototype and that is a huge step forward. Its a step Apple should be taking for all developers to then use going forward. Support a controller device, have an API that perhaps lets you assign touch screen areas to be mapped to a specific button and then you have an optional extra that lets serious gamers play games the way they are meant to be played.

We all know Quake/Doom are coming to the iPhone, imagine playing those with an actual controller... I think John Carmack would be pleased.

The next step from there is online gaming. Yes support local bluetooth and Wifi but get online gaming working as well. For that of course a unified social network for matchmaking is the key.

I guess we will see if Apple are serious about the iPhone as a gaming platform soon enough. The sheer amount of Game app sales will surely have it on their radar by now?</description>
		<content:encoded><![CDATA[<p>@ Aaron Sullivan...</p>
<p>Completely agree with you on both counts. I think Apple have been caught napping on the sheer success of the iPhone as a gaming platform and as a result dont have these key tools in place to really take advantage of the lead they now obviously have in the mobile gaming space.</p>
<p>The basic fact is most of the great games on the iPhone right now are ones that are single player offline that use the accelerometer/touch controls in a simple/effective way. Unfortunately though that simply isnt enough to become a gaming platform that compliments all gaming genres.</p>
<p>Puzzlers, RPGs, Racing games etc... yep they're all easily replicated on the device but where it falls over in in genres that need precise movement and more complex UI. The main obvious one is FPS, the second is arguably platformers with fighting games perhaps 3rd.</p>
<p>What the iPhone absolutely needs right now is a unified control scheme that is married to some additional hardware. We've all surely seen the icontrolpad.com prototype and that is a huge step forward. Its a step Apple should be taking for all developers to then use going forward. Support a controller device, have an API that perhaps lets you assign touch screen areas to be mapped to a specific button and then you have an optional extra that lets serious gamers play games the way they are meant to be played.</p>
<p>We all know Quake/Doom are coming to the iPhone, imagine playing those with an actual controller... I think John Carmack would be pleased.</p>
<p>The next step from there is online gaming. Yes support local bluetooth and Wifi but get online gaming working as well. For that of course a unified social network for matchmaking is the key.</p>
<p>I guess we will see if Apple are serious about the iPhone as a gaming platform soon enough. The sheer amount of Game app sales will surely have it on their radar by now?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron Sullivan</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30656</link>
		<dc:creator>Aaron Sullivan</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30656</guid>
		<description>@Michael Hay Stevenen: I wonder why you think they are all free. They aren&#039;t.

No one wants to charge the gamer directly, but not only does the gamer have to put up with advertising in some of these, but the dev has to pay for some of them (and I&#039;m not just talking development time, though that is a cost, too). Those costs DO trickle down to the gamer as well when it comes time to price the game.

This mixed reaction to the features found here is one of the reasons I, as an iPhone developer, resist pursuing any of the solutions. Can I justify higher costs/time for something that many gamers don&#039;t want or aren&#039;t satisfied with? A unified platform would help in both regards.

Anyway, in the end I just want to make a fun game, but I _would_ like to pursue this in the future. Hopefully, things come together nicer in that future.</description>
		<content:encoded><![CDATA[<p>@Michael Hay Stevenen: I wonder why you think they are all free. They aren't.</p>
<p>No one wants to charge the gamer directly, but not only does the gamer have to put up with advertising in some of these, but the dev has to pay for some of them (and I'm not just talking development time, though that is a cost, too). Those costs DO trickle down to the gamer as well when it comes time to price the game.</p>
<p>This mixed reaction to the features found here is one of the reasons I, as an iPhone developer, resist pursuing any of the solutions. Can I justify higher costs/time for something that many gamers don't want or aren't satisfied with? A unified platform would help in both regards.</p>
<p>Anyway, in the end I just want to make a fun game, but I _would_ like to pursue this in the future. Hopefully, things come together nicer in that future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron Sullivan</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-312892</link>
		<dc:creator>Aaron Sullivan</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-312892</guid>
		<description>@Michael Hay Stevenen: I wonder why you think they are all free. They aren&#039;t.

No one wants to charge the gamer directly, but not only does the gamer have to put up with advertising in some of these, but the dev has to pay for some of them (and I&#039;m not just talking development time, though that is a cost, too). Those costs DO trickle down to the gamer as well when it comes time to price the game.

This mixed reaction to the features found here is one of the reasons I, as an iPhone developer, resist pursuing any of the solutions. Can I justify higher costs/time for something that many gamers don&#039;t want or aren&#039;t satisfied with? A unified platform would help in both regards.

Anyway, in the end I just want to make a fun game, but I _would_ like to pursue this in the future. Hopefully, things come together nicer in that future.</description>
		<content:encoded><![CDATA[<p>@Michael Hay Stevenen: I wonder why you think they are all free. They aren't.</p>
<p>No one wants to charge the gamer directly, but not only does the gamer have to put up with advertising in some of these, but the dev has to pay for some of them (and I'm not just talking development time, though that is a cost, too). Those costs DO trickle down to the gamer as well when it comes time to price the game.</p>
<p>This mixed reaction to the features found here is one of the reasons I, as an iPhone developer, resist pursuing any of the solutions. Can I justify higher costs/time for something that many gamers don't want or aren't satisfied with? A unified platform would help in both regards.</p>
<p>Anyway, in the end I just want to make a fun game, but I _would_ like to pursue this in the future. Hopefully, things come together nicer in that future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Hay Stevensen</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30561</link>
		<dc:creator>Michael Hay Stevensen</dc:creator>
		<pubDate>Sat, 25 Jul 2009 21:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30561</guid>
		<description>I completely agree... out of the different networks that I&#039;ve seen live, OpenFeint is the most clumsy, disconnected mess! The very little chat that goes on is usually profane and useless.

I can&#039;t stand that every single tab I press in that amateurish UI gives me a &quot;loading from server&quot; indicator... All the other two platforms I&#039;ve seen (AGON Online and Scoreloop) run much smoother and look better... why would any developer want to put OpenFeint into their game?? They&#039;re all free, choose a better one please!</description>
		<content:encoded><![CDATA[<p>I completely agree... out of the different networks that I've seen live, OpenFeint is the most clumsy, disconnected mess! The very little chat that goes on is usually profane and useless.</p>
<p>I can't stand that every single tab I press in that amateurish UI gives me a "loading from server" indicator... All the other two platforms I've seen (AGON Online and Scoreloop) run much smoother and look better... why would any developer want to put OpenFeint into their game?? They're all free, choose a better one please!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Hay Stevensen</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-312891</link>
		<dc:creator>Michael Hay Stevensen</dc:creator>
		<pubDate>Sat, 25 Jul 2009 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-312891</guid>
		<description>I completely agree... out of the different networks that I&#039;ve seen live, OpenFeint is the most clumsy, disconnected mess! The very little chat that goes on is usually profane and useless.

I can&#039;t stand that every single tab I press in that amateurish UI gives me a &quot;loading from server&quot; indicator... All the other two platforms I&#039;ve seen (AGON Online and Scoreloop) run much smoother and look better... why would any developer want to put OpenFeint into their game?? They&#039;re all free, choose a better one please!</description>
		<content:encoded><![CDATA[<p>I completely agree... out of the different networks that I've seen live, OpenFeint is the most clumsy, disconnected mess! The very little chat that goes on is usually profane and useless.</p>
<p>I can't stand that every single tab I press in that amateurish UI gives me a "loading from server" indicator... All the other two platforms I've seen (AGON Online and Scoreloop) run much smoother and look better... why would any developer want to put OpenFeint into their game?? They're all free, choose a better one please!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30540</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Sat, 25 Jul 2009 18:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30540</guid>
		<description>I guess I just don&#039;t care about a &quot;social network&quot; at all--I want to GAME. I want matchmaking and stats for a particular game. Anything &quot;between games&quot; isn&#039;t that important to me. Maybe that&#039;s why I don&#039;t understand why it&#039;s so terrible to have more than one company doing this.

If 3 of my friends sign up for one, and 3 for another, who cares? What I care about is if they own the GAMES I have, not the social network used. If they have the games I have, and that means we&#039;re all signed up for several networks, all I care about is that we can game together.

So bring on the matchmaking! That&#039;s the only feature I NEED, and it seems to  be the last to come.</description>
		<content:encoded><![CDATA[<p>I guess I just don't care about a "social network" at all--I want to GAME. I want matchmaking and stats for a particular game. Anything "between games" isn't that important to me. Maybe that's why I don't understand why it's so terrible to have more than one company doing this.</p>
<p>If 3 of my friends sign up for one, and 3 for another, who cares? What I care about is if they own the GAMES I have, not the social network used. If they have the games I have, and that means we're all signed up for several networks, all I care about is that we can game together.</p>
<p>So bring on the matchmaking! That's the only feature I NEED, and it seems to  be the last to come.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-312890</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Sat, 25 Jul 2009 18:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-312890</guid>
		<description>I guess I just don&#039;t care about a &quot;social network&quot; at all--I want to GAME. I want matchmaking and stats for a particular game. Anything &quot;between games&quot; isn&#039;t that important to me. Maybe that&#039;s why I don&#039;t understand why it&#039;s so terrible to have more than one company doing this.

If 3 of my friends sign up for one, and 3 for another, who cares? What I care about is if they own the GAMES I have, not the social network used. If they have the games I have, and that means we&#039;re all signed up for several networks, all I care about is that we can game together.

So bring on the matchmaking! That&#039;s the only feature I NEED, and it seems to  be the last to come.</description>
		<content:encoded><![CDATA[<p>I guess I just don't care about a "social network" at all--I want to GAME. I want matchmaking and stats for a particular game. Anything "between games" isn't that important to me. Maybe that's why I don't understand why it's so terrible to have more than one company doing this.</p>
<p>If 3 of my friends sign up for one, and 3 for another, who cares? What I care about is if they own the GAMES I have, not the social network used. If they have the games I have, and that means we're all signed up for several networks, all I care about is that we can game together.</p>
<p>So bring on the matchmaking! That's the only feature I NEED, and it seems to  be the last to come.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30535</link>
		<dc:creator>George</dc:creator>
		<pubDate>Sat, 25 Jul 2009 17:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30535</guid>
		<description>Because PSN is positively archaic in comparison. I can&#039;t even enjoy playing games online on the PS3 due to this very reason. Sure, PSN is free, but so is a hanjob by drunken hobo on meth.</description>
		<content:encoded><![CDATA[<p>Because PSN is positively archaic in comparison. I can't even enjoy playing games online on the PS3 due to this very reason. Sure, PSN is free, but so is a hanjob by drunken hobo on meth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-312889</link>
		<dc:creator>George</dc:creator>
		<pubDate>Sat, 25 Jul 2009 17:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-312889</guid>
		<description>Because PSN is positively archaic in comparison. I can&#039;t even enjoy playing games online on the PS3 due to this very reason. Sure, PSN is free, but so is a hanjob by drunken hobo on meth.</description>
		<content:encoded><![CDATA[<p>Because PSN is positively archaic in comparison. I can't even enjoy playing games online on the PS3 due to this very reason. Sure, PSN is free, but so is a hanjob by drunken hobo on meth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonathan</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30534</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Sat, 25 Jul 2009 16:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30534</guid>
		<description>This is stupid! One network or none, 800? No thanks.</description>
		<content:encoded><![CDATA[<p>This is stupid! One network or none, 800? No thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonathan</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-30533</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Sat, 25 Jul 2009 16:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-30533</guid>
		<description>because Xbox Live is more unified. Metal Gear Solid requires you to make two new accounts to play online.</description>
		<content:encoded><![CDATA[<p>because Xbox Live is more unified. Metal Gear Solid requires you to make two new accounts to play online.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonathan</title>
		<link>http://toucharcade.com/2009/07/24/gameloft-live-and-crystal-sdk-offer-new-iphone-social-networks/#comment-312887</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Sat, 25 Jul 2009 16:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14388#comment-312887</guid>
		<description>because Xbox Live is more unified. Metal Gear Solid requires you to make two new accounts to play online.</description>
		<content:encoded><![CDATA[<p>because Xbox Live is more unified. Metal Gear Solid requires you to make two new accounts to play online.</p>
]]></content:encoded>
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