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	<title>Comments on: Kevin Calderone's Strange 'Gomi' Platformer Finally Submitted</title>
	<atom:link href="http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: astrosaurus</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31212</link>
		<dc:creator>astrosaurus</dc:creator>
		<pubDate>Fri, 31 Jul 2009 00:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31212</guid>
		<description>I loved Trace! Definitely going to pick this one up.</description>
		<content:encoded><![CDATA[<p>I loved Trace! Definitely going to pick this one up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: astrosaurus</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-313402</link>
		<dc:creator>astrosaurus</dc:creator>
		<pubDate>Fri, 31 Jul 2009 00:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-313402</guid>
		<description>I loved Trace! Definitely going to pick this one up.</description>
		<content:encoded><![CDATA[<p>I loved Trace! Definitely going to pick this one up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31202</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31202</guid>
		<description>I mean, honestly...have any of you actually seen a 2 year old draw something?  Most, if not all, create art that would not be up to your &quot;pro&quot; standards.  That&#039;s what the dev was going for in regards to this game.  It&#039;s not a matter of the limits of his talent, but the aesthetic choice he was going for, and in that regard he achieved exactly what he set out to do.</description>
		<content:encoded><![CDATA[<p>I mean, honestly...have any of you actually seen a 2 year old draw something?  Most, if not all, create art that would not be up to your "pro" standards.  That's what the dev was going for in regards to this game.  It's not a matter of the limits of his talent, but the aesthetic choice he was going for, and in that regard he achieved exactly what he set out to do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-313401</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-313401</guid>
		<description>I mean, honestly...have any of you actually seen a 2 year old draw something?  Most, if not all, create art that would not be up to your &quot;pro&quot; standards.  That&#039;s what the dev was going for in regards to this game.  It&#039;s not a matter of the limits of his talent, but the aesthetic choice he was going for, and in that regard he achieved exactly what he set out to do.</description>
		<content:encoded><![CDATA[<p>I mean, honestly...have any of you actually seen a 2 year old draw something?  Most, if not all, create art that would not be up to your "pro" standards.  That's what the dev was going for in regards to this game.  It's not a matter of the limits of his talent, but the aesthetic choice he was going for, and in that regard he achieved exactly what he set out to do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31201</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31201</guid>
		<description>@Greg

No offense...but your response is evidence that you did, in fact, miss the point.

The look is intentional.  It mimics the style of art that a small child would create.  That&#039;s what the dev was going for, and they succeeded in that regard.  It&#039;s not meant to look uber beautiful, or like a crayon illustration by pros that is in the spirit of, but does NOT mimic, the style of art a small child would themselves create (*points at Super Mario World 2: Yoshi&#039;s Island, which although a great game and in the spirit of child drawings, was obvious and plain as day to see pros created it).  

If you&#039;ve played Trace, you&#039;d understand...or maybe the concept would still go over your head and the rest of you...who knows anymore on here at toucharcade &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>@Greg</p>
<p>No offense...but your response is evidence that you did, in fact, miss the point.</p>
<p>The look is intentional.  It mimics the style of art that a small child would create.  That's what the dev was going for, and they succeeded in that regard.  It's not meant to look uber beautiful, or like a crayon illustration by pros that is in the spirit of, but does NOT mimic, the style of art a small child would themselves create (*points at Super Mario World 2: Yoshi's Island, which although a great game and in the spirit of child drawings, was obvious and plain as day to see pros created it).  </p>
<p>If you've played Trace, you'd understand...or maybe the concept would still go over your head and the rest of you...who knows anymore on here at toucharcade &gt;_&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-313400</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-313400</guid>
		<description>@Greg

No offense...but your response is evidence that you did, in fact, miss the point.

The look is intentional.  It mimics the style of art that a small child would create.  That&#039;s what the dev was going for, and they succeeded in that regard.  It&#039;s not meant to look uber beautiful, or like a crayon illustration by pros that is in the spirit of, but does NOT mimic, the style of art a small child would themselves create (*points at Super Mario World 2: Yoshi&#039;s Island, which although a great game and in the spirit of child drawings, was obvious and plain as day to see pros created it).  

If you&#039;ve played Trace, you&#039;d understand...or maybe the concept would still go over your head and the rest of you...who knows anymore on here at toucharcade &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>@Greg</p>
<p>No offense...but your response is evidence that you did, in fact, miss the point.</p>
<p>The look is intentional.  It mimics the style of art that a small child would create.  That's what the dev was going for, and they succeeded in that regard.  It's not meant to look uber beautiful, or like a crayon illustration by pros that is in the spirit of, but does NOT mimic, the style of art a small child would themselves create (*points at Super Mario World 2: Yoshi's Island, which although a great game and in the spirit of child drawings, was obvious and plain as day to see pros created it).  </p>
<p>If you've played Trace, you'd understand...or maybe the concept would still go over your head and the rest of you...who knows anymore on here at toucharcade &gt;_&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tonka</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31194</link>
		<dc:creator>tonka</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31194</guid>
		<description>should really have paid someone to do the art.</description>
		<content:encoded><![CDATA[<p>should really have paid someone to do the art.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tonka</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-313399</link>
		<dc:creator>tonka</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-313399</guid>
		<description>should really have paid someone to do the art.</description>
		<content:encoded><![CDATA[<p>should really have paid someone to do the art.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CaseyLay</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31193</link>
		<dc:creator>CaseyLay</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31193</guid>
		<description>Holy crap! A Katamari Damacy-esque game from the maker of Trace with Roco Locoish art, 12 hours of gameplay 140 stages, 8 minigames, AND an exploding grill?? ALL FOR $1.99?????!!?! That&#039;s awesome!</description>
		<content:encoded><![CDATA[<p>Holy crap! A Katamari Damacy-esque game from the maker of Trace with Roco Locoish art, 12 hours of gameplay 140 stages, 8 minigames, AND an exploding grill?? ALL FOR $1.99?????!!?! That's awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CaseyLay</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-313398</link>
		<dc:creator>CaseyLay</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-313398</guid>
		<description>Holy crap! A Katamari Damacy-esque game from the maker of Trace with Roco Locoish art, 12 hours of gameplay 140 stages, 8 minigames, AND an exploding grill?? ALL FOR $1.99?????!!?! That&#039;s awesome!</description>
		<content:encoded><![CDATA[<p>Holy crap! A Katamari Damacy-esque game from the maker of Trace with Roco Locoish art, 12 hours of gameplay 140 stages, 8 minigames, AND an exploding grill?? ALL FOR $1.99?????!!?! That's awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31187</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31187</guid>
		<description>The grill exploding (?) is certainly an unusual beginning.</description>
		<content:encoded><![CDATA[<p>The grill exploding (?) is certainly an unusual beginning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-313397</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-313397</guid>
		<description>The grill exploding (?) is certainly an unusual beginning.</description>
		<content:encoded><![CDATA[<p>The grill exploding (?) is certainly an unusual beginning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31183</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31183</guid>
		<description>I don&#039;t think anyone has missed the point of the graphic, but they just look horrible, funny concept, but I wouldn&#039;t want to pay for that kind of crap. Hire an art director or illustrator.</description>
		<content:encoded><![CDATA[<p>I don't think anyone has missed the point of the graphic, but they just look horrible, funny concept, but I wouldn't want to pay for that kind of crap. Hire an art director or illustrator.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-313396</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Thu, 30 Jul 2009 21:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-313396</guid>
		<description>I don&#039;t think anyone has missed the point of the graphic, but they just look horrible, funny concept, but I wouldn&#039;t want to pay for that kind of crap. Hire an art director or illustrator.</description>
		<content:encoded><![CDATA[<p>I don't think anyone has missed the point of the graphic, but they just look horrible, funny concept, but I wouldn't want to pay for that kind of crap. Hire an art director or illustrator.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JCat</title>
		<link>http://toucharcade.com/2009/07/30/kevin-calderones-strange-gomi-platformer-finally-submitted/#comment-31174</link>
		<dc:creator>JCat</dc:creator>
		<pubDate>Thu, 30 Jul 2009 20:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14973#comment-31174</guid>
		<description>Could it be that some of you are missing the point as far a graphics ? Looks to me like the developer intended it to have a that crude, miss mash of colors - as if painted by a juvenile-look.  Katamari Darmacy&#039;s graphics were not exactly stellar, yet it was a top rated game on the PS2. I think the game looks cool, but more concerned with how it plays.</description>
		<content:encoded><![CDATA[<p>Could it be that some of you are missing the point as far a graphics ? Looks to me like the developer intended it to have a that crude, miss mash of colors - as if painted by a juvenile-look.  Katamari Darmacy's graphics were not exactly stellar, yet it was a top rated game on the PS2. I think the game looks cool, but more concerned with how it plays.</p>
]]></content:encoded>
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