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	<title>Comments on: Fuel Games' 'Lifeboat' Released</title>
	<atom:link href="http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: cookiemonster</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31538</link>
		<dc:creator>cookiemonster</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31538</guid>
		<description>couldnt really see what was going on in that demo...</description>
		<content:encoded><![CDATA[<p>couldnt really see what was going on in that demo...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cookiemonster</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-313666</link>
		<dc:creator>cookiemonster</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-313666</guid>
		<description>couldnt really see what was going on in that demo...</description>
		<content:encoded><![CDATA[<p>couldnt really see what was going on in that demo...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sekazi</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31449</link>
		<dc:creator>sekazi</dc:creator>
		<pubDate>Tue, 04 Aug 2009 00:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31449</guid>
		<description>I got the game after I watched the video. I thought the people were running to the sides and when you touched them they moved away but that was not the case as they just fall around which looks just odd. It seems the tilt and the reaction is very delayed and it is random if you can land them in the boats. When they fall in the water it is hit or miss to rescue them.

It just does not seem like there is really any challenge to the game. I would really like to see the people running instead of falling around like dead fish. Also I think by tapping in an read the people should move away from that area so you can direct them to certain portions of the boat. Greatly increase the response time and then I think it will be a really good game.</description>
		<content:encoded><![CDATA[<p>I got the game after I watched the video. I thought the people were running to the sides and when you touched them they moved away but that was not the case as they just fall around which looks just odd. It seems the tilt and the reaction is very delayed and it is random if you can land them in the boats. When they fall in the water it is hit or miss to rescue them.</p>
<p>It just does not seem like there is really any challenge to the game. I would really like to see the people running instead of falling around like dead fish. Also I think by tapping in an read the people should move away from that area so you can direct them to certain portions of the boat. Greatly increase the response time and then I think it will be a really good game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sekazi</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-313665</link>
		<dc:creator>sekazi</dc:creator>
		<pubDate>Tue, 04 Aug 2009 00:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-313665</guid>
		<description>I got the game after I watched the video. I thought the people were running to the sides and when you touched them they moved away but that was not the case as they just fall around which looks just odd. It seems the tilt and the reaction is very delayed and it is random if you can land them in the boats. When they fall in the water it is hit or miss to rescue them.

It just does not seem like there is really any challenge to the game. I would really like to see the people running instead of falling around like dead fish. Also I think by tapping in an read the people should move away from that area so you can direct them to certain portions of the boat. Greatly increase the response time and then I think it will be a really good game.</description>
		<content:encoded><![CDATA[<p>I got the game after I watched the video. I thought the people were running to the sides and when you touched them they moved away but that was not the case as they just fall around which looks just odd. It seems the tilt and the reaction is very delayed and it is random if you can land them in the boats. When they fall in the water it is hit or miss to rescue them.</p>
<p>It just does not seem like there is really any challenge to the game. I would really like to see the people running instead of falling around like dead fish. Also I think by tapping in an read the people should move away from that area so you can direct them to certain portions of the boat. Greatly increase the response time and then I think it will be a really good game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Hartwig</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31390</link>
		<dc:creator>Peter Hartwig</dc:creator>
		<pubDate>Mon, 03 Aug 2009 06:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31390</guid>
		<description>This looks absolutely amazing... I&#039;m off to the app store. It&#039;s brilliant to see how developers are using the elegant and new controls. We&#039;re really at a point where gameplay and useability is more important than cut scenes and long loading times... this is just what we need! Great work

Peter Hartwig
peterhartwig.wordpress.com</description>
		<content:encoded><![CDATA[<p>This looks absolutely amazing... I'm off to the app store. It's brilliant to see how developers are using the elegant and new controls. We're really at a point where gameplay and useability is more important than cut scenes and long loading times... this is just what we need! Great work</p>
<p>Peter Hartwig<br />
peterhartwig.wordpress.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Hartwig</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-313664</link>
		<dc:creator>Peter Hartwig</dc:creator>
		<pubDate>Mon, 03 Aug 2009 06:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-313664</guid>
		<description>This looks absolutely amazing... I&#039;m off to the app store. It&#039;s brilliant to see how developers are using the elegant and new controls. We&#039;re really at a point where gameplay and useability is more important than cut scenes and long loading times... this is just what we need! Great work

Peter Hartwig
peterhartwig.wordpress.com</description>
		<content:encoded><![CDATA[<p>This looks absolutely amazing... I'm off to the app store. It's brilliant to see how developers are using the elegant and new controls. We're really at a point where gameplay and useability is more important than cut scenes and long loading times... this is just what we need! Great work</p>
<p>Peter Hartwig<br />
peterhartwig.wordpress.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eggzbacon</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31383</link>
		<dc:creator>eggzbacon</dc:creator>
		<pubDate>Mon, 03 Aug 2009 00:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31383</guid>
		<description>Yeah, the tilt control feels like the control in the Rolando Special levels, where you guide the sleeping king in a maze.</description>
		<content:encoded><![CDATA[<p>Yeah, the tilt control feels like the control in the Rolando Special levels, where you guide the sleeping king in a maze.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eggzbacon</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-313663</link>
		<dc:creator>eggzbacon</dc:creator>
		<pubDate>Mon, 03 Aug 2009 00:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-313663</guid>
		<description>Yeah, the tilt control feels like the control in the Rolando Special levels, where you guide the sleeping king in a maze.</description>
		<content:encoded><![CDATA[<p>Yeah, the tilt control feels like the control in the Rolando Special levels, where you guide the sleeping king in a maze.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lord Gek</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31372</link>
		<dc:creator>Lord Gek</dc:creator>
		<pubDate>Sun, 02 Aug 2009 21:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31372</guid>
		<description>It took me a while to catch on but there seems to be a lag not in the tilting of the boat but the people reacting to the changes.  Not even saying this is a glitch but, for example, if you need folk to fall off to the left and they&#039;re already moving that way you might want to straighten up the ship after a slight dip as opposed to keep tilting left until they drop where you want them.</description>
		<content:encoded><![CDATA[<p>It took me a while to catch on but there seems to be a lag not in the tilting of the boat but the people reacting to the changes.  Not even saying this is a glitch but, for example, if you need folk to fall off to the left and they're already moving that way you might want to straighten up the ship after a slight dip as opposed to keep tilting left until they drop where you want them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lord Gek</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-313662</link>
		<dc:creator>Lord Gek</dc:creator>
		<pubDate>Sun, 02 Aug 2009 21:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-313662</guid>
		<description>It took me a while to catch on but there seems to be a lag not in the tilting of the boat but the people reacting to the changes.  Not even saying this is a glitch but, for example, if you need folk to fall off to the left and they&#039;re already moving that way you might want to straighten up the ship after a slight dip as opposed to keep tilting left until they drop where you want them.</description>
		<content:encoded><![CDATA[<p>It took me a while to catch on but there seems to be a lag not in the tilting of the boat but the people reacting to the changes.  Not even saying this is a glitch but, for example, if you need folk to fall off to the left and they're already moving that way you might want to straighten up the ship after a slight dip as opposed to keep tilting left until they drop where you want them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jules2k</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31364</link>
		<dc:creator>jules2k</dc:creator>
		<pubDate>Sun, 02 Aug 2009 15:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31364</guid>
		<description>Just downloaded it and played the first 4 or 5 missions. It&#039;s not bad,  but i&#039;m not really getting into the control scheme, feels a bit glitchy.</description>
		<content:encoded><![CDATA[<p>Just downloaded it and played the first 4 or 5 missions. It's not bad,  but i'm not really getting into the control scheme, feels a bit glitchy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jules2k</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-313661</link>
		<dc:creator>jules2k</dc:creator>
		<pubDate>Sun, 02 Aug 2009 15:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-313661</guid>
		<description>Just downloaded it and played the first 4 or 5 missions. It&#039;s not bad,  but i&#039;m not really getting into the control scheme, feels a bit glitchy.</description>
		<content:encoded><![CDATA[<p>Just downloaded it and played the first 4 or 5 missions. It's not bad,  but i'm not really getting into the control scheme, feels a bit glitchy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Robbins</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31363</link>
		<dc:creator>Brian Robbins</dc:creator>
		<pubDate>Sun, 02 Aug 2009 14:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31363</guid>
		<description>Thanks for the post Arn!

We&#039;re really looking forward to hearing what all of you think of the game, both here in the comments on the TA forums, or even in an iTunes review.</description>
		<content:encoded><![CDATA[<p>Thanks for the post Arn!</p>
<p>We're really looking forward to hearing what all of you think of the game, both here in the comments on the TA forums, or even in an iTunes review.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Robbins</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-313660</link>
		<dc:creator>Brian Robbins</dc:creator>
		<pubDate>Sun, 02 Aug 2009 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-313660</guid>
		<description>Thanks for the post Arn!

We&#039;re really looking forward to hearing what all of you think of the game, both here in the comments on the TA forums, or even in an iTunes review.</description>
		<content:encoded><![CDATA[<p>Thanks for the post Arn!</p>
<p>We're really looking forward to hearing what all of you think of the game, both here in the comments on the TA forums, or even in an iTunes review.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lord Gek</title>
		<link>http://toucharcade.com/2009/08/02/fuel-games-lifeboat-released/#comment-31362</link>
		<dc:creator>Lord Gek</dc:creator>
		<pubDate>Sun, 02 Aug 2009 13:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15107#comment-31362</guid>
		<description>I mentioned this when they were just showing the preview, I love how the tilting ship almost has an unintended holographic effect (making it look like the ship actually comes out of the screen)!</description>
		<content:encoded><![CDATA[<p>I mentioned this when they were just showing the preview, I love how the tilting ship almost has an unintended holographic effect (making it look like the ship actually comes out of the screen)!</p>
]]></content:encoded>
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