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	<title>Comments on: '100 Rogues' - An Upcoming Rogue-Like RPG with Personality</title>
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	<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Pal G.</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31998</link>
		<dc:creator>Pal G.</dc:creator>
		<pubDate>Fri, 07 Aug 2009 18:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31998</guid>
		<description>No one commented on how hilarious the video was. The commentary by the developer was perfect and had me laughing the entire time. Please ditch the music, or lower the volume, and have his voice playing while I&#039;m playing the actual game.

Cheers.</description>
		<content:encoded><![CDATA[<p>No one commented on how hilarious the video was. The commentary by the developer was perfect and had me laughing the entire time. Please ditch the music, or lower the volume, and have his voice playing while I'm playing the actual game.</p>
<p>Cheers.</p>
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	</item>
	<item>
		<title>By: Pal G.</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-314177</link>
		<dc:creator>Pal G.</dc:creator>
		<pubDate>Fri, 07 Aug 2009 18:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-314177</guid>
		<description>No one commented on how hilarious the video was. The commentary by the developer was perfect and had me laughing the entire time. Please ditch the music, or lower the volume, and have his voice playing while I&#039;m playing the actual game.

Cheers.</description>
		<content:encoded><![CDATA[<p>No one commented on how hilarious the video was. The commentary by the developer was perfect and had me laughing the entire time. Please ditch the music, or lower the volume, and have his voice playing while I'm playing the actual game.</p>
<p>Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jorlen</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31991</link>
		<dc:creator>Jorlen</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31991</guid>
		<description>Very nice, can&#039;t wait to see it in action!</description>
		<content:encoded><![CDATA[<p>Very nice, can't wait to see it in action!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jorlen</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-314176</link>
		<dc:creator>Jorlen</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-314176</guid>
		<description>Very nice, can&#039;t wait to see it in action!</description>
		<content:encoded><![CDATA[<p>Very nice, can't wait to see it in action!</p>
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	<item>
		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31958</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31958</guid>
		<description>Yeah, two classes isn&#039;t very many.  I&#039;m guessing the number of classes is going to increase as the game is further developed/expanded.  Once the overall game is ready for release, and has been well tested with a couple of classes, then I think it&#039;s the best time to slowly add more classes and get feedback from people who&#039;ve bought it as to how well balanced they are.  

I&#039;d rather it be approached that way, rather than us having to wait an eternity for the game to be released just because they&#039;re balancing a few new character types internally.  ..that&#039;s the trouble with Roguelikes: There&#039;s so much content that can go into them.  It&#039;s hard to know what&#039;s the ideal time to finally release.</description>
		<content:encoded><![CDATA[<p>Yeah, two classes isn't very many.  I'm guessing the number of classes is going to increase as the game is further developed/expanded.  Once the overall game is ready for release, and has been well tested with a couple of classes, then I think it's the best time to slowly add more classes and get feedback from people who've bought it as to how well balanced they are.  </p>
<p>I'd rather it be approached that way, rather than us having to wait an eternity for the game to be released just because they're balancing a few new character types internally.  ..that's the trouble with Roguelikes: There's so much content that can go into them.  It's hard to know what's the ideal time to finally release.</p>
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		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-314175</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-314175</guid>
		<description>Yeah, two classes isn&#039;t very many.  I&#039;m guessing the number of classes is going to increase as the game is further developed/expanded.  Once the overall game is ready for release, and has been well tested with a couple of classes, then I think it&#039;s the best time to slowly add more classes and get feedback from people who&#039;ve bought it as to how well balanced they are.  

I&#039;d rather it be approached that way, rather than us having to wait an eternity for the game to be released just because they&#039;re balancing a few new character types internally.  ..that&#039;s the trouble with Roguelikes: There&#039;s so much content that can go into them.  It&#039;s hard to know what&#039;s the ideal time to finally release.</description>
		<content:encoded><![CDATA[<p>Yeah, two classes isn't very many.  I'm guessing the number of classes is going to increase as the game is further developed/expanded.  Once the overall game is ready for release, and has been well tested with a couple of classes, then I think it's the best time to slowly add more classes and get feedback from people who've bought it as to how well balanced they are.  </p>
<p>I'd rather it be approached that way, rather than us having to wait an eternity for the game to be released just because they're balancing a few new character types internally.  ..that's the trouble with Roguelikes: There's so much content that can go into them.  It's hard to know what's the ideal time to finally release.</p>
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		<title>By: Oxy</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31935</link>
		<dc:creator>Oxy</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31935</guid>
		<description>Now all it needs is decent dungeon-randomization AND more classes. Two is a bit too few I think. How many classes had the classic Rogue-Games? 10?</description>
		<content:encoded><![CDATA[<p>Now all it needs is decent dungeon-randomization AND more classes. Two is a bit too few I think. How many classes had the classic Rogue-Games? 10?</p>
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		<title>By: Oxy</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-314174</link>
		<dc:creator>Oxy</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-314174</guid>
		<description>Now all it needs is decent dungeon-randomization AND more classes. Two is a bit too few I think. How many classes had the classic Rogue-Games? 10?</description>
		<content:encoded><![CDATA[<p>Now all it needs is decent dungeon-randomization AND more classes. Two is a bit too few I think. How many classes had the classic Rogue-Games? 10?</p>
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		<title>By: Lord Gek</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31857</link>
		<dc:creator>Lord Gek</dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31857</guid>
		<description>That would be a pretty USELESS personality if true!  But know these guys, as the made clear in an interview over at GemSetWatch, have a very funky set of humor.  There is the childlike paladin, the goth/depressed faerie, and even a very mellow and practical barbarian who has the ability to temporarily turn into a dinosaur.</description>
		<content:encoded><![CDATA[<p>That would be a pretty USELESS personality if true!  But know these guys, as the made clear in an interview over at GemSetWatch, have a very funky set of humor.  There is the childlike paladin, the goth/depressed faerie, and even a very mellow and practical barbarian who has the ability to temporarily turn into a dinosaur.</p>
]]></content:encoded>
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		<title>By: Lord Gek</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-314173</link>
		<dc:creator>Lord Gek</dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-314173</guid>
		<description>That would be a pretty USELESS personality if true!  But know these guys, as the made clear in an interview over at GemSetWatch, have a very funky set of humor.  There is the childlike paladin, the goth/depressed faerie, and even a very mellow and practical barbarian who has the ability to temporarily turn into a dinosaur.</description>
		<content:encoded><![CDATA[<p>That would be a pretty USELESS personality if true!  But know these guys, as the made clear in an interview over at GemSetWatch, have a very funky set of humor.  There is the childlike paladin, the goth/depressed faerie, and even a very mellow and practical barbarian who has the ability to temporarily turn into a dinosaur.</p>
]]></content:encoded>
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		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31835</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31835</guid>
		<description>Hmmm..  I don&#039;t think any roguelike *has* to have any of the drawbacks you mention.  Mix in a few pre-made components with the randomness and you can end up with a beautifully replayable game that&#039;s got variety.  I&#039;d cite ADOM (Ancient Domains of Mystery) as a good example, but that game is very very hard, so that would lose on another point.  (A little bit of cheating can balance that out though.) ;)  ADOM is also very well documented ..main problem the author and newsgroup found was that very few people would read it.  So you just can&#039;t win really. 

Anyway, I have high hopes for this one.  Even these new fangled fancy graphics, luxuries like sound-effects, and the total decadence that is music.  This is an instabuy in my book.</description>
		<content:encoded><![CDATA[<p>Hmmm..  I don't think any roguelike *has* to have any of the drawbacks you mention.  Mix in a few pre-made components with the randomness and you can end up with a beautifully replayable game that's got variety.  I'd cite ADOM (Ancient Domains of Mystery) as a good example, but that game is very very hard, so that would lose on another point.  (A little bit of cheating can balance that out though.) <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   ADOM is also very well documented ..main problem the author and newsgroup found was that very few people would read it.  So you just can't win really. </p>
<p>Anyway, I have high hopes for this one.  Even these new fangled fancy graphics, luxuries like sound-effects, and the total decadence that is music.  This is an instabuy in my book.</p>
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		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-314172</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-314172</guid>
		<description>Hmmm..  I don&#039;t think any roguelike *has* to have any of the drawbacks you mention.  Mix in a few pre-made components with the randomness and you can end up with a beautifully replayable game that&#039;s got variety.  I&#039;d cite ADOM (Ancient Domains of Mystery) as a good example, but that game is very very hard, so that would lose on another point.  (A little bit of cheating can balance that out though.) ;)  ADOM is also very well documented ..main problem the author and newsgroup found was that very few people would read it.  So you just can&#039;t win really. 

Anyway, I have high hopes for this one.  Even these new fangled fancy graphics, luxuries like sound-effects, and the total decadence that is music.  This is an instabuy in my book.</description>
		<content:encoded><![CDATA[<p>Hmmm..  I don't think any roguelike *has* to have any of the drawbacks you mention.  Mix in a few pre-made components with the randomness and you can end up with a beautifully replayable game that's got variety.  I'd cite ADOM (Ancient Domains of Mystery) as a good example, but that game is very very hard, so that would lose on another point.  (A little bit of cheating can balance that out though.) <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   ADOM is also very well documented ..main problem the author and newsgroup found was that very few people would read it.  So you just can't win really. </p>
<p>Anyway, I have high hopes for this one.  Even these new fangled fancy graphics, luxuries like sound-effects, and the total decadence that is music.  This is an instabuy in my book.</p>
]]></content:encoded>
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	<item>
		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31834</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31834</guid>
		<description>hehe..  I love they way terms like &quot;dear&quot; or &quot;friend&quot; come into play at this point in the conversation. :)  The thing is, after reading &quot;Roguelike&quot; several times on a page, the brain is inclined to interpret &quot;Rougelike&quot; as being the same.  Presumably that&#039;s what the author did, maybe what any proofer did (if there was one) and that&#039;s exactly what I did too, including when you wrote it.  

So in that context it appeared you were objecting to the lack of a hyphen, which was just too grammar-nazi to pass by.  A few words to give it some context might have made your response less terse or ambiguous.  (As would more careful reading on my part.) :D  {hugs}</description>
		<content:encoded><![CDATA[<p>hehe..  I love they way terms like "dear" or "friend" come into play at this point in the conversation. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The thing is, after reading "Roguelike" several times on a page, the brain is inclined to interpret "Rougelike" as being the same.  Presumably that's what the author did, maybe what any proofer did (if there was one) and that's exactly what I did too, including when you wrote it.  </p>
<p>So in that context it appeared you were objecting to the lack of a hyphen, which was just too grammar-nazi to pass by.  A few words to give it some context might have made your response less terse or ambiguous.  (As would more careful reading on my part.) <img src='http://toucharcade.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   {hugs}</p>
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		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-314171</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-314171</guid>
		<description>hehe..  I love they way terms like &quot;dear&quot; or &quot;friend&quot; come into play at this point in the conversation. :)  The thing is, after reading &quot;Roguelike&quot; several times on a page, the brain is inclined to interpret &quot;Rougelike&quot; as being the same.  Presumably that&#039;s what the author did, maybe what any proofer did (if there was one) and that&#039;s exactly what I did too, including when you wrote it.  

So in that context it appeared you were objecting to the lack of a hyphen, which was just too grammar-nazi to pass by.  A few words to give it some context might have made your response less terse or ambiguous.  (As would more careful reading on my part.) :D  {hugs}</description>
		<content:encoded><![CDATA[<p>hehe..  I love they way terms like "dear" or "friend" come into play at this point in the conversation. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The thing is, after reading "Roguelike" several times on a page, the brain is inclined to interpret "Rougelike" as being the same.  Presumably that's what the author did, maybe what any proofer did (if there was one) and that's exactly what I did too, including when you wrote it.  </p>
<p>So in that context it appeared you were objecting to the lack of a hyphen, which was just too grammar-nazi to pass by.  A few words to give it some context might have made your response less terse or ambiguous.  (As would more careful reading on my part.) <img src='http://toucharcade.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   {hugs}</p>
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		<title>By: Stefan Ernst</title>
		<link>http://toucharcade.com/2009/08/05/100-rogues-an-upcoming-rogue-like-rpg-with-personality/#comment-31830</link>
		<dc:creator>Stefan Ernst</dc:creator>
		<pubDate>Thu, 06 Aug 2009 07:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15369#comment-31830</guid>
		<description>&quot;Personality&quot; - does this mean it crash often or doesn&#039;t do what you want? ;)</description>
		<content:encoded><![CDATA[<p>"Personality" - does this mean it crash often or doesn't do what you want? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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