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	<title>Comments on: An Interview with Jon Kromrey of Namco Networks' Apple Games Group</title>
	<atom:link href="http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 13:59:00 +0000</lastBuildDate>
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	<item>
		<title>By: AIM-R8</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32220</link>
		<dc:creator>AIM-R8</dc:creator>
		<pubDate>Mon, 10 Aug 2009 17:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32220</guid>
		<description>Yup we&#039;re in agreement. I don&#039;t doubt that they can bring a fighter to the iPhone, but fighting games is just one of those genres that require gamepads or some manner of precise control. 

They can introduce shortcut commands like Chad suggested above, but they should also introduce a physical controller for the serious players. This way people can choose.

If they can do a Tekken 6 Joystick bundle, then they should come up with some manner of peripheral for the iPhone too. I see it as a gamepad in a foldable case of some sort, and the iPhone slots in on the other side. Anyone ablt to do some mockups? Namco might be reading this :)</description>
		<content:encoded><![CDATA[<p>Yup we're in agreement. I don't doubt that they can bring a fighter to the iPhone, but fighting games is just one of those genres that require gamepads or some manner of precise control. </p>
<p>They can introduce shortcut commands like Chad suggested above, but they should also introduce a physical controller for the serious players. This way people can choose.</p>
<p>If they can do a Tekken 6 Joystick bundle, then they should come up with some manner of peripheral for the iPhone too. I see it as a gamepad in a foldable case of some sort, and the iPhone slots in on the other side. Anyone ablt to do some mockups? Namco might be reading this <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fokion</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32188</link>
		<dc:creator>Fokion</dc:creator>
		<pubDate>Mon, 10 Aug 2009 07:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32188</guid>
		<description>Fighters on the iPhone? Nah, thanks... only if Namco releases an iPhone gamepad that works, along with the games.</description>
		<content:encoded><![CDATA[<p>Fighters on the iPhone? Nah, thanks... only if Namco releases an iPhone gamepad that works, along with the games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eggzbacon</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32184</link>
		<dc:creator>eggzbacon</dc:creator>
		<pubDate>Mon, 10 Aug 2009 02:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32184</guid>
		<description>Interview?
I don&#039;t see an interview</description>
		<content:encoded><![CDATA[<p>Interview?<br />
I don't see an interview</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Entropic</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32183</link>
		<dc:creator>Entropic</dc:creator>
		<pubDate>Mon, 10 Aug 2009 01:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32183</guid>
		<description>If Soul Calibur came out on the App Store, I would never look away from my screen again.</description>
		<content:encoded><![CDATA[<p>If Soul Calibur came out on the App Store, I would never look away from my screen again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nike dunks sb</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32179</link>
		<dc:creator>nike dunks sb</dc:creator>
		<pubDate>Mon, 10 Aug 2009 00:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32179</guid>
		<description>Life is the art of drawing sufficient conclusions from insufficient premises.</description>
		<content:encoded><![CDATA[<p>Life is the art of drawing sufficient conclusions from insufficient premises.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chad</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32178</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Mon, 10 Aug 2009 00:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32178</guid>
		<description>They could have shortcut commands like Tekken on GBA and SFIV (d/f, d/f+P for SRK).</description>
		<content:encoded><![CDATA[<p>They could have shortcut commands like Tekken on GBA and SFIV (d/f, d/f+P for SRK).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AIM-R8</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32169</link>
		<dc:creator>AIM-R8</dc:creator>
		<pubDate>Sun, 09 Aug 2009 19:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32169</guid>
		<description>I just don&#039;t see Tekken happening on the touch screen, at least without turning it into a more casual experience. The iPhone needs physical controls for fighting games. I&#039;d love to see Street Fighter 4 on the iPhone!</description>
		<content:encoded><![CDATA[<p>I just don't see Tekken happening on the touch screen, at least without turning it into a more casual experience. The iPhone needs physical controls for fighting games. I'd love to see Street Fighter 4 on the iPhone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Silverfist</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32160</link>
		<dc:creator>Silverfist</dc:creator>
		<pubDate>Sun, 09 Aug 2009 17:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32160</guid>
		<description>If they can get controls that don&#039;t suck and bring out Soul Calibur, I would be a happy, happy man...</description>
		<content:encoded><![CDATA[<p>If they can get controls that don't suck and bring out Soul Calibur, I would be a happy, happy man...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete Ellison</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32153</link>
		<dc:creator>Pete Ellison</dc:creator>
		<pubDate>Sun, 09 Aug 2009 15:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32153</guid>
		<description>Dear Namco,

Mr. Driller for iPhone please, thanks.

Love,
Pete</description>
		<content:encoded><![CDATA[<p>Dear Namco,</p>
<p>Mr. Driller for iPhone please, thanks.</p>
<p>Love,<br />
Pete</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32150</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sun, 09 Aug 2009 15:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32150</guid>
		<description>What I don&#039;t get is that the general 3G and touch hardware is already above the PSP, so why can&#039;t the developers work with that?  I guess I&#039;m just wondering if it&#039;s a hardware/software limitation vs just poor optimization and scaling from developers. Just look at games like Toki Tori with superbly smooth graphics, Real Racing, even Chimps Ahoy. Just for kicks, I&#039;ll even add Dr. Awesome for fantastic 2D artwork. I&#039;m all for newer, faster hardware, but I don&#039;t think developers have maximized their ability to efficiently utilize what&#039;s already been there before jumping onto the new bandwagon.</description>
		<content:encoded><![CDATA[<p>What I don't get is that the general 3G and touch hardware is already above the PSP, so why can't the developers work with that?  I guess I'm just wondering if it's a hardware/software limitation vs just poor optimization and scaling from developers. Just look at games like Toki Tori with superbly smooth graphics, Real Racing, even Chimps Ahoy. Just for kicks, I'll even add Dr. Awesome for fantastic 2D artwork. I'm all for newer, faster hardware, but I don't think developers have maximized their ability to efficiently utilize what's already been there before jumping onto the new bandwagon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: games</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32143</link>
		<dc:creator>games</dc:creator>
		<pubDate>Sun, 09 Aug 2009 13:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32143</guid>
		<description>jus gr8 this such which u will not want to missed it try it</description>
		<content:encoded><![CDATA[<p>jus gr8 this such which u will not want to missed it try it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: K</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32129</link>
		<dc:creator>K</dc:creator>
		<pubDate>Sun, 09 Aug 2009 07:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32129</guid>
		<description>TEKKEN!!!</description>
		<content:encoded><![CDATA[<p>TEKKEN!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SalsaMD</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32117</link>
		<dc:creator>SalsaMD</dc:creator>
		<pubDate>Sun, 09 Aug 2009 04:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32117</guid>
		<description>If a new one looked and played more like the PS2 version on my 3GS, then I would buy it.

http://www.youtube.com/watch?v=-MhR11Qk044</description>
		<content:encoded><![CDATA[<p>If a new one looked and played more like the PS2 version on my 3GS, then I would buy it.</p>
<p><a href="http://www.youtube.com/watch?v=-MhR11Qk044" rel="nofollow">http://www.youtube.com/watch?v=-MhR11Qk044</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: supakoopa</title>
		<link>http://toucharcade.com/2009/08/08/an-interview-with-jon-kromrey-of-namco-networks-apple-games-group/#comment-32116</link>
		<dc:creator>supakoopa</dc:creator>
		<pubDate>Sun, 09 Aug 2009 04:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=15731#comment-32116</guid>
		<description>I would love to see another Katamari, the first one is my favorite iPhone game to date.</description>
		<content:encoded><![CDATA[<p>I would love to see another Katamari, the first one is my favorite iPhone game to date.</p>
]]></content:encoded>
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