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	<title>Comments on: Video of Gameloft's Upcoming 'Shrek Kart'</title>
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	<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: hawks12thman</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33673</link>
		<dc:creator>hawks12thman</dc:creator>
		<pubDate>Tue, 25 Aug 2009 06:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33673</guid>
		<description>My my, Gameloft is on a roll.</description>
		<content:encoded><![CDATA[<p>My my, Gameloft is on a roll.</p>
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	<item>
		<title>By: SSarl</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33626</link>
		<dc:creator>SSarl</dc:creator>
		<pubDate>Mon, 24 Aug 2009 19:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33626</guid>
		<description>Still, some of us just don&#039;t like accelerometer controls.  I just can&#039;t get the hang of it and don&#039;t enjoy games that require you to play that way. No matter how long I play them I don&#039;t seem to get better, it always just seems like it&#039;s almost out of control and it&#039;s just dumb luck instead of skill if I win.  Virtual joypads aren&#039;t ideal but at least I feel like I&#039;m in control.  

I&#039;m not going to try to talk you out of liking them, but you&#039;re not going to talk me into it either, I will never buy an accelerometer game again.  I wish games would offer both schemes since motion control feels more like something that should be an option than forced on you.</description>
		<content:encoded><![CDATA[<p>Still, some of us just don't like accelerometer controls.  I just can't get the hang of it and don't enjoy games that require you to play that way. No matter how long I play them I don't seem to get better, it always just seems like it's almost out of control and it's just dumb luck instead of skill if I win.  Virtual joypads aren't ideal but at least I feel like I'm in control.  </p>
<p>I'm not going to try to talk you out of liking them, but you're not going to talk me into it either, I will never buy an accelerometer game again.  I wish games would offer both schemes since motion control feels more like something that should be an option than forced on you.</p>
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		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33589</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33589</guid>
		<description>just hope it has a better framerate than Crash Nitro Kart, which nowadays is friggin&#039; atrocious for an iPhone/touch game.</description>
		<content:encoded><![CDATA[<p>just hope it has a better framerate than Crash Nitro Kart, which nowadays is friggin' atrocious for an iPhone/touch game.</p>
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	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33588</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33588</guid>
		<description>The problem with that example is this:

GC games with progressive scan support were developed with progressive scan support.  And all you needed was the right TV set and right set of cables to enable it.

The different aspect ratios depend on what the resolution is on your TV set, not really the 360 game itself.  If a game outputs 720p on 360, that means it was developed at that resolutions.

But adding polys is more work than that.  Quite a bit more.  And that&#039;s one reason why more and more PC developers have gone to the home consoles.  Single spec = less time/money during development.</description>
		<content:encoded><![CDATA[<p>The problem with that example is this:</p>
<p>GC games with progressive scan support were developed with progressive scan support.  And all you needed was the right TV set and right set of cables to enable it.</p>
<p>The different aspect ratios depend on what the resolution is on your TV set, not really the 360 game itself.  If a game outputs 720p on 360, that means it was developed at that resolutions.</p>
<p>But adding polys is more work than that.  Quite a bit more.  And that's one reason why more and more PC developers have gone to the home consoles.  Single spec = less time/money during development.</p>
]]></content:encoded>
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	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33587</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33587</guid>
		<description>It&#039;s only &quot;fiddly&quot; on games that use it right if you&#039;re spazzing out while controlling the game via motion sensing.  Remember:  slight movements of the wrist are all that&#039;s needed.

Only reason to have touch control on racers on this platform are for those that don&#039;t want to make mistakes on a jostling train/bus/car or those that want to play while lying down on their backs in bed.  For the rest of us, motion sensing is the better control method for racers.</description>
		<content:encoded><![CDATA[<p>It's only "fiddly" on games that use it right if you're spazzing out while controlling the game via motion sensing.  Remember:  slight movements of the wrist are all that's needed.</p>
<p>Only reason to have touch control on racers on this platform are for those that don't want to make mistakes on a jostling train/bus/car or those that want to play while lying down on their backs in bed.  For the rest of us, motion sensing is the better control method for racers.</p>
]]></content:encoded>
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	<item>
		<title>By: matriax</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33568</link>
		<dc:creator>matriax</dc:creator>
		<pubDate>Mon, 24 Aug 2009 10:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33568</guid>
		<description>Seems the DS version with animals but with cars in iPhone version.</description>
		<content:encoded><![CDATA[<p>Seems the DS version with animals but with cars in iPhone version.</p>
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	<item>
		<title>By: benjamin</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33561</link>
		<dc:creator>benjamin</dc:creator>
		<pubDate>Mon, 24 Aug 2009 06:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33561</guid>
		<description>i must say that this looks good.but as we all know,gameloft will ask like 5 bucks in the beginning and like 3 three weeks later they will drop it to 0.99 cents.
this one is bether than crash bandicoot i think.becouse i&#039;ve deleted crash bandicoot the day i bought it.i expected it to be more like the ps 2 version.and i hope that shrek kart will also have more features of it&#039;s biger console versions</description>
		<content:encoded><![CDATA[<p>i must say that this looks good.but as we all know,gameloft will ask like 5 bucks in the beginning and like 3 three weeks later they will drop it to 0.99 cents.<br />
this one is bether than crash bandicoot i think.becouse i've deleted crash bandicoot the day i bought it.i expected it to be more like the ps 2 version.and i hope that shrek kart will also have more features of it's biger console versions</p>
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	<item>
		<title>By: fun games for kids</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33559</link>
		<dc:creator>fun games for kids</dc:creator>
		<pubDate>Mon, 24 Aug 2009 04:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33559</guid>
		<description>The game play, graphics, background music and sounds effect, I love them all.</description>
		<content:encoded><![CDATA[<p>The game play, graphics, background music and sounds effect, I love them all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33541</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Sun, 23 Aug 2009 19:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33541</guid>
		<description>I agree that the iPhone is fine as the wheel for racing games, just make it so you can tune the sensitivity and I&#039;ll be happy.</description>
		<content:encoded><![CDATA[<p>I agree that the iPhone is fine as the wheel for racing games, just make it so you can tune the sensitivity and I'll be happy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dark NRG</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33539</link>
		<dc:creator>Dark NRG</dc:creator>
		<pubDate>Sun, 23 Aug 2009 17:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33539</guid>
		<description>All due respect, what does &quot;immenent&quot; mean? Krazy Kart and Commodore 64 were BOTH listed on the front page as coming out &quot;immenantly&quot;</description>
		<content:encoded><![CDATA[<p>All due respect, what does "immenent" mean? Krazy Kart and Commodore 64 were BOTH listed on the front page as coming out "immenantly"</p>
]]></content:encoded>
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	<item>
		<title>By: Qohnn</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33531</link>
		<dc:creator>Qohnn</dc:creator>
		<pubDate>Sun, 23 Aug 2009 16:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33531</guid>
		<description>This honestly looks good, so does the game play:)</description>
		<content:encoded><![CDATA[<p>This honestly looks good, so does the game play:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PeterM11</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33528</link>
		<dc:creator>PeterM11</dc:creator>
		<pubDate>Sun, 23 Aug 2009 15:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33528</guid>
		<description>It looks okay... but my main problem is that I think I would get annoyed by having the same Shrek characters all the time. Idk.</description>
		<content:encoded><![CDATA[<p>It looks okay... but my main problem is that I think I would get annoyed by having the same Shrek characters all the time. Idk.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33522</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Sun, 23 Aug 2009 13:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33522</guid>
		<description>Neat. I&#039;d like a good Mario Kart clone.  I&#039;ve got a good number of racing games, but nothing so far that quite brings home the feel of this sub-genre. 

I&#039;m happy with tilt controls for racing games.  Feels right to be using the device like a steering wheel.  The mistake most games make is not tuning it well.</description>
		<content:encoded><![CDATA[<p>Neat. I'd like a good Mario Kart clone.  I've got a good number of racing games, but nothing so far that quite brings home the feel of this sub-genre. </p>
<p>I'm happy with tilt controls for racing games.  Feels right to be using the device like a steering wheel.  The mistake most games make is not tuning it well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33521</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 23 Aug 2009 13:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33521</guid>
		<description>What dev&#039;s need to start integrating into games is a 3GS option switch that will add more polygons and a higher frame rate... and stuff...

just like &quot;the cube&quot; had an option to turn on progressive scan (if you had a tv that would support it) and the XBox360 has options for different output ratios and qualities.  

You still play the same game, but some of the quality depends on your specific hardware.

Dev&#039;s need to start building games like that.  This way all the 2G/3G users can join in the fun and the 3GS guys can take full advantage of their JESUS phones.

tim</description>
		<content:encoded><![CDATA[<p>What dev's need to start integrating into games is a 3GS option switch that will add more polygons and a higher frame rate... and stuff...</p>
<p>just like "the cube" had an option to turn on progressive scan (if you had a tv that would support it) and the XBox360 has options for different output ratios and qualities.  </p>
<p>You still play the same game, but some of the quality depends on your specific hardware.</p>
<p>Dev's need to start building games like that.  This way all the 2G/3G users can join in the fun and the 3GS guys can take full advantage of their JESUS phones.</p>
<p>tim</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Capone</title>
		<link>http://toucharcade.com/2009/08/23/video-of-gamelofts-upcoming-shrek-kart/#comment-33516</link>
		<dc:creator>Capone</dc:creator>
		<pubDate>Sun, 23 Aug 2009 13:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=17158#comment-33516</guid>
		<description>I would love touch controls like in Snail Mail.</description>
		<content:encoded><![CDATA[<p>I would love touch controls like in Snail Mail.</p>
]]></content:encoded>
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