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	<title>Comments on: GDC Austin: 'Tips for Success as an Indie iPhone Developer' by Imangi Studios</title>
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	<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: aa</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-349936</link>
		<dc:creator>aa</dc:creator>
		<pubDate>Thu, 30 Sep 2010 10:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-349936</guid>
		<description>doors.txt;15</description>
		<content:encoded><![CDATA[<p>doors.txt;15</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dingosmoov</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-42550</link>
		<dc:creator>dingosmoov</dc:creator>
		<pubDate>Tue, 10 Nov 2009 03:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-42550</guid>
		<description>Great work guys and this is inspiration for me and my wife.  Thank you so much for sharing.</description>
		<content:encoded><![CDATA[<p>Great work guys and this is inspiration for me and my wife.  Thank you so much for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dingosmoov</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-317480</link>
		<dc:creator>dingosmoov</dc:creator>
		<pubDate>Tue, 10 Nov 2009 03:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-317480</guid>
		<description>Great work guys and this is inspiration for me and my wife.  Thank you so much for sharing.</description>
		<content:encoded><![CDATA[<p>Great work guys and this is inspiration for me and my wife.  Thank you so much for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pedro</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-36466</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Fri, 18 Sep 2009 18:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-36466</guid>
		<description>Hello Natalia and Keith

Great job! I really admire people who success on having their own business. 

Is it possible to know Harbor Master’s sales numbers over a longer period of time? (maybe 6 or more months)

Thanks for sharing!
Pedro</description>
		<content:encoded><![CDATA[<p>Hello Natalia and Keith</p>
<p>Great job! I really admire people who success on having their own business. </p>
<p>Is it possible to know Harbor Master’s sales numbers over a longer period of time? (maybe 6 or more months)</p>
<p>Thanks for sharing!<br />
Pedro</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pedro</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-317479</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Fri, 18 Sep 2009 18:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-317479</guid>
		<description>Hello Natalia and Keith

Great job! I really admire people who success on having their own business. 

Is it possible to know Harbor Master’s sales numbers over a longer period of time? (maybe 6 or more months)

Thanks for sharing!
Pedro</description>
		<content:encoded><![CDATA[<p>Hello Natalia and Keith</p>
<p>Great job! I really admire people who success on having their own business. </p>
<p>Is it possible to know Harbor Master’s sales numbers over a longer period of time? (maybe 6 or more months)</p>
<p>Thanks for sharing!<br />
Pedro</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-36339</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-36339</guid>
		<description>Appreciate these insights. Persistence, adaptation, and exploitation can pay off. In my experience, most ideas don&#039;t work, but a few do, and you run with them. Your story rings true. Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Appreciate these insights. Persistence, adaptation, and exploitation can pay off. In my experience, most ideas don't work, but a few do, and you run with them. Your story rings true. Thanks for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-317478</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-317478</guid>
		<description>Appreciate these insights. Persistence, adaptation, and exploitation can pay off. In my experience, most ideas don&#039;t work, but a few do, and you run with them. Your story rings true. Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Appreciate these insights. Persistence, adaptation, and exploitation can pay off. In my experience, most ideas don't work, but a few do, and you run with them. Your story rings true. Thanks for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjohn</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-36315</link>
		<dc:creator>Benjohn</dc:creator>
		<pubDate>Thu, 17 Sep 2009 08:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-36315</guid>
		<description>Totaly agree with you, Mr(?) AttackOfThePwned.

Those aren&#039;t stella, overnight millionaire numbers, but what did you expect? Becoming rich and successful to be easy? It&#039;s a job, not a scratch card!

My App&#039;s in the health a fitness category, so it&#039;s quite a different market. But… I&#039;ve invested probably 10K in its development (in terms of what I would have earned if I&#039;d been working). I&#039;m expecting to get back probably 30K or 40K. I&#039;m not expecting to become a millionaire, I&#039;m just expecting to enjoy building things that people love using, and that I care about passionately. If I can keep on doing that, I&#039;ll be a very contented man.</description>
		<content:encoded><![CDATA[<p>Totaly agree with you, Mr(?) AttackOfThePwned.</p>
<p>Those aren't stella, overnight millionaire numbers, but what did you expect? Becoming rich and successful to be easy? It's a job, not a scratch card!</p>
<p>My App's in the health a fitness category, so it's quite a different market. But… I've invested probably 10K in its development (in terms of what I would have earned if I'd been working). I'm expecting to get back probably 30K or 40K. I'm not expecting to become a millionaire, I'm just expecting to enjoy building things that people love using, and that I care about passionately. If I can keep on doing that, I'll be a very contented man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjohn</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-317477</link>
		<dc:creator>Benjohn</dc:creator>
		<pubDate>Thu, 17 Sep 2009 08:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-317477</guid>
		<description>Totaly agree with you, Mr(?) AttackOfThePwned.

Those aren&#039;t stella, overnight millionaire numbers, but what did you expect? Becoming rich and successful to be easy? It&#039;s a job, not a scratch card!

My App&#039;s in the health a fitness category, so it&#039;s quite a different market. But… I&#039;ve invested probably 10K in its development (in terms of what I would have earned if I&#039;d been working). I&#039;m expecting to get back probably 30K or 40K. I&#039;m not expecting to become a millionaire, I&#039;m just expecting to enjoy building things that people love using, and that I care about passionately. If I can keep on doing that, I&#039;ll be a very contented man.</description>
		<content:encoded><![CDATA[<p>Totaly agree with you, Mr(?) AttackOfThePwned.</p>
<p>Those aren't stella, overnight millionaire numbers, but what did you expect? Becoming rich and successful to be easy? It's a job, not a scratch card!</p>
<p>My App's in the health a fitness category, so it's quite a different market. But… I've invested probably 10K in its development (in terms of what I would have earned if I'd been working). I'm expecting to get back probably 30K or 40K. I'm not expecting to become a millionaire, I'm just expecting to enjoy building things that people love using, and that I care about passionately. If I can keep on doing that, I'll be a very contented man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Snoop</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-36303</link>
		<dc:creator>Chris Snoop</dc:creator>
		<pubDate>Thu, 17 Sep 2009 05:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-36303</guid>
		<description>Wasn&#039;t expecting that but that was funny as hell.</description>
		<content:encoded><![CDATA[<p>Wasn't expecting that but that was funny as hell.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Snoop</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-317476</link>
		<dc:creator>Chris Snoop</dc:creator>
		<pubDate>Thu, 17 Sep 2009 05:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-317476</guid>
		<description>Wasn&#039;t expecting that but that was funny as hell.</description>
		<content:encoded><![CDATA[<p>Wasn't expecting that but that was funny as hell.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AttackOfThePwned</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-36270</link>
		<dc:creator>AttackOfThePwned</dc:creator>
		<pubDate>Wed, 16 Sep 2009 23:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-36270</guid>
		<description>Going off your guesstimates, $94k/2 = $47k. Making that amount in a six month time frame is more than a lot of people make in one year. In no way would I think that is bad business when you consider they had no background in game development.

You are not going to see the $250k+ stories as time goes on with the App Store. Look at eBay, it has grown to where a lot of home business minded people can make a decent living off of their sales. They are not rich but they make it and working for yourself is basically what it is all about. 

I never want to go back to working for someone else based on the fact that I have freedom now with my own business. Yes I work more but I feel much more accomplished knowing that my decisions mean something.

I would say Imangi is making it by just fine in the current App Store economy.</description>
		<content:encoded><![CDATA[<p>Going off your guesstimates, $94k/2 = $47k. Making that amount in a six month time frame is more than a lot of people make in one year. In no way would I think that is bad business when you consider they had no background in game development.</p>
<p>You are not going to see the $250k+ stories as time goes on with the App Store. Look at eBay, it has grown to where a lot of home business minded people can make a decent living off of their sales. They are not rich but they make it and working for yourself is basically what it is all about. </p>
<p>I never want to go back to working for someone else based on the fact that I have freedom now with my own business. Yes I work more but I feel much more accomplished knowing that my decisions mean something.</p>
<p>I would say Imangi is making it by just fine in the current App Store economy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AttackOfThePwned</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-317475</link>
		<dc:creator>AttackOfThePwned</dc:creator>
		<pubDate>Wed, 16 Sep 2009 23:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-317475</guid>
		<description>Going off your guesstimates, $94k/2 = $47k. Making that amount in a six month time frame is more than a lot of people make in one year. In no way would I think that is bad business when you consider they had no background in game development.

You are not going to see the $250k+ stories as time goes on with the App Store. Look at eBay, it has grown to where a lot of home business minded people can make a decent living off of their sales. They are not rich but they make it and working for yourself is basically what it is all about. 

I never want to go back to working for someone else based on the fact that I have freedom now with my own business. Yes I work more but I feel much more accomplished knowing that my decisions mean something.

I would say Imangi is making it by just fine in the current App Store economy.</description>
		<content:encoded><![CDATA[<p>Going off your guesstimates, $94k/2 = $47k. Making that amount in a six month time frame is more than a lot of people make in one year. In no way would I think that is bad business when you consider they had no background in game development.</p>
<p>You are not going to see the $250k+ stories as time goes on with the App Store. Look at eBay, it has grown to where a lot of home business minded people can make a decent living off of their sales. They are not rich but they make it and working for yourself is basically what it is all about. </p>
<p>I never want to go back to working for someone else based on the fact that I have freedom now with my own business. Yes I work more but I feel much more accomplished knowing that my decisions mean something.</p>
<p>I would say Imangi is making it by just fine in the current App Store economy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Natalia</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-36267</link>
		<dc:creator>Natalia</dc:creator>
		<pubDate>Wed, 16 Sep 2009 23:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-36267</guid>
		<description>Wow, a lot of assumptions in those numbers.... I&#039;m just going to say that they&#039;re wrong :)</description>
		<content:encoded><![CDATA[<p>Wow, a lot of assumptions in those numbers.... I'm just going to say that they're wrong <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Natalia</title>
		<link>http://toucharcade.com/2009/09/16/gdc-austin-tips-for-success-as-an-indie-iphone-developer-by-imangi-studios/#comment-317474</link>
		<dc:creator>Natalia</dc:creator>
		<pubDate>Wed, 16 Sep 2009 23:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19445#comment-317474</guid>
		<description>Wow, a lot of assumptions in those numbers.... I&#039;m just going to say that they&#039;re wrong :)</description>
		<content:encoded><![CDATA[<p>Wow, a lot of assumptions in those numbers.... I'm just going to say that they're wrong <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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