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	<title>Comments on: 'Robocalypse' Real Time Strategy with Online Multiplayer</title>
	<atom:link href="http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Dimitris</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36523</link>
		<dc:creator>Dimitris</dc:creator>
		<pubDate>Sat, 19 Sep 2009 07:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36523</guid>
		<description>Thanks for the helpful post.
It seems that we either posted at the same time or the comment system isn&#039;t as fast entering the new posts in to the system.
Your answer wasn&#039;t there when I posted and yet it&#039;s there, right above mine!!!
Anyway thanks though for the very helpful example. The tutorial wasn&#039;t that good explaining how that system works. I was trying to create like 10 different action flags for every unit I had....</description>
		<content:encoded><![CDATA[<p>Thanks for the helpful post.<br />
It seems that we either posted at the same time or the comment system isn't as fast entering the new posts in to the system.<br />
Your answer wasn't there when I posted and yet it's there, right above mine!!!<br />
Anyway thanks though for the very helpful example. The tutorial wasn't that good explaining how that system works. I was trying to create like 10 different action flags for every unit I had....</p>
]]></content:encoded>
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	<item>
		<title>By: Dimitris</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-318082</link>
		<dc:creator>Dimitris</dc:creator>
		<pubDate>Sat, 19 Sep 2009 07:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-318082</guid>
		<description>Thanks for the helpful post.
It seems that we either posted at the same time or the comment system isn&#039;t as fast entering the new posts in to the system.
Your answer wasn&#039;t there when I posted and yet it&#039;s there, right above mine!!!
Anyway thanks though for the very helpful example. The tutorial wasn&#039;t that good explaining how that system works. I was trying to create like 10 different action flags for every unit I had....</description>
		<content:encoded><![CDATA[<p>Thanks for the helpful post.<br />
It seems that we either posted at the same time or the comment system isn't as fast entering the new posts in to the system.<br />
Your answer wasn't there when I posted and yet it's there, right above mine!!!<br />
Anyway thanks though for the very helpful example. The tutorial wasn't that good explaining how that system works. I was trying to create like 10 different action flags for every unit I had....</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BrianBSHS</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36505</link>
		<dc:creator>BrianBSHS</dc:creator>
		<pubDate>Sat, 19 Sep 2009 02:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36505</guid>
		<description>Warfare Incorporated is in it&#039;s final stages of beta and is expected to put out a full multiplayer update very shortly. With this, a lite version of the app will also be submitted to the app store with very limited multiplayer functions.</description>
		<content:encoded><![CDATA[<p>Warfare Incorporated is in it's final stages of beta and is expected to put out a full multiplayer update very shortly. With this, a lite version of the app will also be submitted to the app store with very limited multiplayer functions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BrianBSHS</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-318081</link>
		<dc:creator>BrianBSHS</dc:creator>
		<pubDate>Sat, 19 Sep 2009 02:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-318081</guid>
		<description>Warfare Incorporated is in it&#039;s final stages of beta and is expected to put out a full multiplayer update very shortly. With this, a lite version of the app will also be submitted to the app store with very limited multiplayer functions.</description>
		<content:encoded><![CDATA[<p>Warfare Incorporated is in it's final stages of beta and is expected to put out a full multiplayer update very shortly. With this, a lite version of the app will also be submitted to the app store with very limited multiplayer functions.</p>
]]></content:encoded>
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	<item>
		<title>By: Weasler</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36489</link>
		<dc:creator>Weasler</dc:creator>
		<pubDate>Fri, 18 Sep 2009 22:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36489</guid>
		<description>MechoWars just submitted the online version actually, with many many new maps.</description>
		<content:encoded><![CDATA[<p>MechoWars just submitted the online version actually, with many many new maps.</p>
]]></content:encoded>
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	<item>
		<title>By: Weasler</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-318080</link>
		<dc:creator>Weasler</dc:creator>
		<pubDate>Fri, 18 Sep 2009 22:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-318080</guid>
		<description>MechoWars just submitted the online version actually, with many many new maps.</description>
		<content:encoded><![CDATA[<p>MechoWars just submitted the online version actually, with many many new maps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IzzyNobre</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36477</link>
		<dc:creator>IzzyNobre</dc:creator>
		<pubDate>Fri, 18 Sep 2009 19:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36477</guid>
		<description>@Javier

At least you&#039;re talking to the users and actually submitting updates and explaining us what&#039;s going on, some of those games have been out for nearly a year (Warfare), it&#039;s not possible that it&#039;s taking THIS LONG to implement something.</description>
		<content:encoded><![CDATA[<p>@Javier</p>
<p>At least you're talking to the users and actually submitting updates and explaining us what's going on, some of those games have been out for nearly a year (Warfare), it's not possible that it's taking THIS LONG to implement something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IzzyNobre</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-318079</link>
		<dc:creator>IzzyNobre</dc:creator>
		<pubDate>Fri, 18 Sep 2009 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-318079</guid>
		<description>@Javier

At least you&#039;re talking to the users and actually submitting updates and explaining us what&#039;s going on, some of those games have been out for nearly a year (Warfare), it&#039;s not possible that it&#039;s taking THIS LONG to implement something.</description>
		<content:encoded><![CDATA[<p>@Javier</p>
<p>At least you're talking to the users and actually submitting updates and explaining us what's going on, some of those games have been out for nearly a year (Warfare), it's not possible that it's taking THIS LONG to implement something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kintaro360</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36475</link>
		<dc:creator>Kintaro360</dc:creator>
		<pubDate>Fri, 18 Sep 2009 19:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36475</guid>
		<description>Maybe, if the game would teach me all that stuff I wouldn&#039;t have had whined like a girl. But the tutorial sucked.

I&#039;ll give it a second try with the tactic EnemyMenace mentioned before.</description>
		<content:encoded><![CDATA[<p>Maybe, if the game would teach me all that stuff I wouldn't have had whined like a girl. But the tutorial sucked.</p>
<p>I'll give it a second try with the tactic EnemyMenace mentioned before.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kintaro360</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-318078</link>
		<dc:creator>Kintaro360</dc:creator>
		<pubDate>Fri, 18 Sep 2009 19:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-318078</guid>
		<description>Maybe, if the game would teach me all that stuff I wouldn&#039;t have had whined like a girl. But the tutorial sucked.

I&#039;ll give it a second try with the tactic EnemyMenace mentioned before.</description>
		<content:encoded><![CDATA[<p>Maybe, if the game would teach me all that stuff I wouldn't have had whined like a girl. But the tutorial sucked.</p>
<p>I'll give it a second try with the tactic EnemyMenace mentioned before.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JavierDavalos</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36462</link>
		<dc:creator>JavierDavalos</dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36462</guid>
		<description>I submitted the multiplayer update for Quantum Collapse 2 months ago, only now apples comes back at me telling me the wifi/3G part of the game was rejected.

So i had to submit it again with only bluetooth support. 

Sometimes it&#039;s not the developers who are liars, sometimes it&#039;s Apple with their horrible developer support.</description>
		<content:encoded><![CDATA[<p>I submitted the multiplayer update for Quantum Collapse 2 months ago, only now apples comes back at me telling me the wifi/3G part of the game was rejected.</p>
<p>So i had to submit it again with only bluetooth support. </p>
<p>Sometimes it's not the developers who are liars, sometimes it's Apple with their horrible developer support.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JavierDavalos</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-318077</link>
		<dc:creator>JavierDavalos</dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-318077</guid>
		<description>I submitted the multiplayer update for Quantum Collapse 2 months ago, only now apples comes back at me telling me the wifi/3G part of the game was rejected.

So i had to submit it again with only bluetooth support. 

Sometimes it&#039;s not the developers who are liars, sometimes it&#039;s Apple with their horrible developer support.</description>
		<content:encoded><![CDATA[<p>I submitted the multiplayer update for Quantum Collapse 2 months ago, only now apples comes back at me telling me the wifi/3G part of the game was rejected.</p>
<p>So i had to submit it again with only bluetooth support. </p>
<p>Sometimes it's not the developers who are liars, sometimes it's Apple with their horrible developer support.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EnemyMenace</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36459</link>
		<dc:creator>EnemyMenace</dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36459</guid>
		<description>As far as the action flag system goes - you can place five of them, and your friendly AI will figure out how to best use your units to handle the situation. 

To place an action point, just tap the screen somewhere, and the flag menu will appear. Tap a flag, tap the map, and there&#039;s your point. If, for example, you need medics to heal your hero, just tap an action flag, tap the hero, and any medics will come over to help out.

Ex. let&#039;s say you want to do two things - 1) capture an unguarded point, and 2) fight off some bots - and you have 5 combat units on the map. If you put an action point on the unguarded point, and an action point on the enemy units, the game will send one of your units to the unguarded point (since you don&#039;t need to fight anything, just capture) and the remaining four units to fight off the enemy. Once the point is captured, if you&#039;re still in the fight, that one unit will also be sent over, along with all your new units.</description>
		<content:encoded><![CDATA[<p>As far as the action flag system goes - you can place five of them, and your friendly AI will figure out how to best use your units to handle the situation. </p>
<p>To place an action point, just tap the screen somewhere, and the flag menu will appear. Tap a flag, tap the map, and there's your point. If, for example, you need medics to heal your hero, just tap an action flag, tap the hero, and any medics will come over to help out.</p>
<p>Ex. let's say you want to do two things - 1) capture an unguarded point, and 2) fight off some bots - and you have 5 combat units on the map. If you put an action point on the unguarded point, and an action point on the enemy units, the game will send one of your units to the unguarded point (since you don't need to fight anything, just capture) and the remaining four units to fight off the enemy. Once the point is captured, if you're still in the fight, that one unit will also be sent over, along with all your new units.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EnemyMenace</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-318076</link>
		<dc:creator>EnemyMenace</dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-318076</guid>
		<description>As far as the action flag system goes - you can place five of them, and your friendly AI will figure out how to best use your units to handle the situation. 

To place an action point, just tap the screen somewhere, and the flag menu will appear. Tap a flag, tap the map, and there&#039;s your point. If, for example, you need medics to heal your hero, just tap an action flag, tap the hero, and any medics will come over to help out.

Ex. let&#039;s say you want to do two things - 1) capture an unguarded point, and 2) fight off some bots - and you have 5 combat units on the map. If you put an action point on the unguarded point, and an action point on the enemy units, the game will send one of your units to the unguarded point (since you don&#039;t need to fight anything, just capture) and the remaining four units to fight off the enemy. Once the point is captured, if you&#039;re still in the fight, that one unit will also be sent over, along with all your new units.</description>
		<content:encoded><![CDATA[<p>As far as the action flag system goes - you can place five of them, and your friendly AI will figure out how to best use your units to handle the situation. </p>
<p>To place an action point, just tap the screen somewhere, and the flag menu will appear. Tap a flag, tap the map, and there's your point. If, for example, you need medics to heal your hero, just tap an action flag, tap the hero, and any medics will come over to help out.</p>
<p>Ex. let's say you want to do two things - 1) capture an unguarded point, and 2) fight off some bots - and you have 5 combat units on the map. If you put an action point on the unguarded point, and an action point on the enemy units, the game will send one of your units to the unguarded point (since you don't need to fight anything, just capture) and the remaining four units to fight off the enemy. Once the point is captured, if you're still in the fight, that one unit will also be sent over, along with all your new units.</p>
]]></content:encoded>
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	<item>
		<title>By: ares</title>
		<link>http://toucharcade.com/2009/09/18/robocalypse-real-time-strategy-with-online-multiplayer/#comment-36443</link>
		<dc:creator>ares</dc:creator>
		<pubDate>Fri, 18 Sep 2009 15:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=19751#comment-36443</guid>
		<description>@Kintaro360 WHY didn´t you READ all the reviews regarding the DS version before buying? You would know how the game works, and avoid making lame posts here after buying the game. The iphone version works just like the DS one</description>
		<content:encoded><![CDATA[<p>@Kintaro360 WHY didn´t you READ all the reviews regarding the DS version before buying? You would know how the game works, and avoid making lame posts here after buying the game. The iphone version works just like the DS one</p>
]]></content:encoded>
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