<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 'Underworlds' Chapter 2 Update Now Available</title>
	<atom:link href="http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 11:15:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: Noah</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36874</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Wed, 23 Sep 2009 01:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36874</guid>
		<description>Still waiting moderation, huh?</description>
		<content:encoded><![CDATA[<p>Still waiting moderation, huh?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: floyd</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36868</link>
		<dc:creator>floyd</dc:creator>
		<pubDate>Wed, 23 Sep 2009 00:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36868</guid>
		<description>It seems to be a very nice update to a game I bought for only 99c.  The controls don&#039;t bother me much.  What does bother me a bit is the sound effects - there doesn&#039;t seem to be a sound effect when you hit something.  Like metal clangs or whatever.  And some enemies die with no sound effect.  So it ends up being a strangely silent game with not enough audio feedback.

I think that problem is easily fixed, so hopefully they consider it for an update.  But of course you can&#039;t update a .99c game forever so maybe Underworlds 2 is the next project for them...</description>
		<content:encoded><![CDATA[<p>It seems to be a very nice update to a game I bought for only 99c.  The controls don't bother me much.  What does bother me a bit is the sound effects - there doesn't seem to be a sound effect when you hit something.  Like metal clangs or whatever.  And some enemies die with no sound effect.  So it ends up being a strangely silent game with not enough audio feedback.</p>
<p>I think that problem is easily fixed, so hopefully they consider it for an update.  But of course you can't update a .99c game forever so maybe Underworlds 2 is the next project for them...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noah</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36821</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Tue, 22 Sep 2009 19:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36821</guid>
		<description>I&#039;ve been waiting to start playing this game... purchased it a long time ago, but now I&#039;m ready to dig into both Chapters 1 and 2! Esp. since Dungeon Hunter is on the backburner.</description>
		<content:encoded><![CDATA[<p>I've been waiting to start playing this game... purchased it a long time ago, but now I'm ready to dig into both Chapters 1 and 2! Esp. since Dungeon Hunter is on the backburner.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36817</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Tue, 22 Sep 2009 18:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36817</guid>
		<description>I thought tap-to-move worked fine even before this update. Don&#039;t let the D-pad turn you off... turn IT off :)</description>
		<content:encoded><![CDATA[<p>I thought tap-to-move worked fine even before this update. Don't let the D-pad turn you off... turn IT off <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: waveshaper</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36811</link>
		<dc:creator>waveshaper</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36811</guid>
		<description>Kudos to pixelmine for this update! I like this game even better now ... i also have dungeon hunter, but this is a very good game as well, so people who like these type of games ... underworld is def. worth the money...</description>
		<content:encoded><![CDATA[<p>Kudos to pixelmine for this update! I like this game even better now ... i also have dungeon hunter, but this is a very good game as well, so people who like these type of games ... underworld is def. worth the money...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aldonn</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36810</link>
		<dc:creator>Aldonn</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36810</guid>
		<description>Yeah I don&#039;t get the virtual D-pad. Diablo plays through click to move, click to attack. I would think that kind of gameplay would translate really well on the Iphone, but no one&#039;s done it yet.

I&#039;d like to see a port of the original DIablo on the Iphone. I&#039;d buy it for sure, day 1. Possibly the only game I can say that about. Get on it Blizzard.</description>
		<content:encoded><![CDATA[<p>Yeah I don't get the virtual D-pad. Diablo plays through click to move, click to attack. I would think that kind of gameplay would translate really well on the Iphone, but no one's done it yet.</p>
<p>I'd like to see a port of the original DIablo on the Iphone. I'd buy it for sure, day 1. Possibly the only game I can say that about. Get on it Blizzard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CJ</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36808</link>
		<dc:creator>CJ</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36808</guid>
		<description>Controls still need improvement but otherwise good update.</description>
		<content:encoded><![CDATA[<p>Controls still need improvement but otherwise good update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36805</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36805</guid>
		<description>I still think way too many devs (and gamers, apparently) fall back on the virtual dpad controls when they aren&#039;t really necessary.  I know quite a few didn&#039;t dig the &quot;tap to move&quot; controls, as they were clunky in the first version of this game (Chronicles of Inotia did it better, IMHO), but even so...why go with a screen hogging virtual dpad button?  Why not go with a &quot;swipe to move&quot; control interface ala Bobby Carrot, Mouse House or several other games?  Would that not work just as well, if not better, and look more...elegant?</description>
		<content:encoded><![CDATA[<p>I still think way too many devs (and gamers, apparently) fall back on the virtual dpad controls when they aren't really necessary.  I know quite a few didn't dig the "tap to move" controls, as they were clunky in the first version of this game (Chronicles of Inotia did it better, IMHO), but even so...why go with a screen hogging virtual dpad button?  Why not go with a "swipe to move" control interface ala Bobby Carrot, Mouse House or several other games?  Would that not work just as well, if not better, and look more...elegant?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OneEye</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36803</link>
		<dc:creator>OneEye</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36803</guid>
		<description>way more than double the content size.</description>
		<content:encoded><![CDATA[<p>way more than double the content size.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deadcobain</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36800</link>
		<dc:creator>deadcobain</dc:creator>
		<pubDate>Tue, 22 Sep 2009 15:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36800</guid>
		<description>i played underworlds when it was launched for the first time. i finished it in 2 hours and 30 minutes. will this update bring more hours of gameplay? how many?</description>
		<content:encoded><![CDATA[<p>i played underworlds when it was launched for the first time. i finished it in 2 hours and 30 minutes. will this update bring more hours of gameplay? how many?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ahiru</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36792</link>
		<dc:creator>Ahiru</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36792</guid>
		<description>guess until dungeon hunter comes back on appstore, this is it...

but the controls still suck (analog is useless if the char moves in 8 directions), i liked the old d-pad better...</description>
		<content:encoded><![CDATA[<p>guess until dungeon hunter comes back on appstore, this is it...</p>
<p>but the controls still suck (analog is useless if the char moves in 8 directions), i liked the old d-pad better...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JorboTron</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36790</link>
		<dc:creator>JorboTron</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36790</guid>
		<description>this WAS a fun game, but as soon as i played dungeon hunter it made underworlds seem very &quot;clunky&quot; i&#039;ll give it a try with the update. dungeon hunter is by far the best RPG on the app store, and I&#039;ve tried them all.</description>
		<content:encoded><![CDATA[<p>this WAS a fun game, but as soon as i played dungeon hunter it made underworlds seem very "clunky" i'll give it a try with the update. dungeon hunter is by far the best RPG on the app store, and I've tried them all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: distraub</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36788</link>
		<dc:creator>distraub</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36788</guid>
		<description>Fantastic, I have been waiting for a minimap and quest log. I have a terrible sense of direction and ended up getting lost quite a bit the first time through.</description>
		<content:encoded><![CDATA[<p>Fantastic, I have been waiting for a minimap and quest log. I have a terrible sense of direction and ended up getting lost quite a bit the first time through.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bobby</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36786</link>
		<dc:creator>Bobby</dc:creator>
		<pubDate>Tue, 22 Sep 2009 12:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36786</guid>
		<description>As someone who bought Dungeon Hunter before it was yanked down, I can answer a bit. 

The d-pad controls in Dungeon Hunter nailed the interface. No question. The new Underworld d-pad is better than it was, but it still isn&#039;t quite as good. I first played through Underworld months ago, and I had to use the touch controls. I plan to give the new d-pad a chance, but I may end up going back to those again. 

I finally got to the Forge today, the level that is crashing, so I&#039;ll be playing Underworlds for a while until Gameloft patches their game. 

Both games are excellent but I think right now I&#039;d give the edge to Dungeon Hunter. I&#039;ll be more certain of that once I play through Underworlds again, which I definitely plan to do; I&#039;ve been really looking forward to the new content. 

Virtual d-pad controls are really difficult to get right. Gameloft is the only company that seems to have gotten the special sauce right, for some reason. At least in my opinion.</description>
		<content:encoded><![CDATA[<p>As someone who bought Dungeon Hunter before it was yanked down, I can answer a bit. </p>
<p>The d-pad controls in Dungeon Hunter nailed the interface. No question. The new Underworld d-pad is better than it was, but it still isn't quite as good. I first played through Underworld months ago, and I had to use the touch controls. I plan to give the new d-pad a chance, but I may end up going back to those again. </p>
<p>I finally got to the Forge today, the level that is crashing, so I'll be playing Underworlds for a while until Gameloft patches their game. </p>
<p>Both games are excellent but I think right now I'd give the edge to Dungeon Hunter. I'll be more certain of that once I play through Underworlds again, which I definitely plan to do; I've been really looking forward to the new content. </p>
<p>Virtual d-pad controls are really difficult to get right. Gameloft is the only company that seems to have gotten the special sauce right, for some reason. At least in my opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SaschaW</title>
		<link>http://toucharcade.com/2009/09/22/underworlds-chapter-2-update-now-available/#comment-36781</link>
		<dc:creator>SaschaW</dc:creator>
		<pubDate>Tue, 22 Sep 2009 11:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=20235#comment-36781</guid>
		<description>The Revamped Interface is awesome. I really like it. Its an awesome experience. 

But i look forward to Dungeon Hunter from Gameloft.</description>
		<content:encoded><![CDATA[<p>The Revamped Interface is awesome. I really like it. Its an awesome experience. </p>
<p>But i look forward to Dungeon Hunter from Gameloft.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached
Database Caching 1/7 queries in 0.012 seconds using memcached
Object Caching 362/366 objects using memcached

Served from: toucharcade.com @ 2012-02-10 06:50:28 -->
