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	<title>Comments on: 'Command &amp; Conquer Red Alert' Hands-On Preview with Video</title>
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	<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: mejor lcd</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-84118</link>
		<dc:creator>mejor lcd</dc:creator>
		<pubDate>Sat, 01 May 2010 00:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-84118</guid>
		<description>I love Red Alert, can play for hours.</description>
		<content:encoded><![CDATA[<p>I love Red Alert, can play for hours.</p>
]]></content:encoded>
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	<item>
		<title>By: Tom</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-41434</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 01 Nov 2009 23:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-41434</guid>
		<description>Is it a difference in power at this game between iphone 2G and 3G?</description>
		<content:encoded><![CDATA[<p>Is it a difference in power at this game between iphone 2G and 3G?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sascha</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40933</link>
		<dc:creator>Sascha</dc:creator>
		<pubDate>Wed, 28 Oct 2009 16:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40933</guid>
		<description>Crap.... new release date is &quot;early  November&quot;.....</description>
		<content:encoded><![CDATA[<p>Crap.... new release date is "early  November".....</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sascha</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40932</link>
		<dc:creator>Sascha</dc:creator>
		<pubDate>Wed, 28 Oct 2009 16:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40932</guid>
		<description>God... please... where is it? I can&#039;t wait any longer! Any updates? It&#039;s 5 PM here in Germany! It&#039;s about time to kick some ass!</description>
		<content:encoded><![CDATA[<p>God... please... where is it? I can't wait any longer! Any updates? It's 5 PM here in Germany! It's about time to kick some ass!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Parker</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40394</link>
		<dc:creator>Parker</dc:creator>
		<pubDate>Sat, 24 Oct 2009 01:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40394</guid>
		<description>I have an update. I found a German site that says it is coming out on Oct 28. Thanks for the long wait EA. It is almost like waiting for BSG to have new episodes.</description>
		<content:encoded><![CDATA[<p>I have an update. I found a German site that says it is coming out on Oct 28. Thanks for the long wait EA. It is almost like waiting for BSG to have new episodes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Parker</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40385</link>
		<dc:creator>Parker</dc:creator>
		<pubDate>Fri, 23 Oct 2009 22:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40385</guid>
		<description>My is there not an update on where the F**k this game is. The 23rd is almost over and there isn&#039;t a release!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>My is there not an update on where the F**k this game is. The 23rd is almost over and there isn't a release!!!!!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: English</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40374</link>
		<dc:creator>English</dc:creator>
		<pubDate>Fri, 23 Oct 2009 20:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40374</guid>
		<description>3pm Central time and STILL NO C&amp;C I&#039;m getting antsy!!!!!! I&#039;ve been waiting months for this game to come out and now that it&#039;s here, THEY STILL HAVEN&#039;T RELEASED IT!!!!!!</description>
		<content:encoded><![CDATA[<p>3pm Central time and STILL NO C&amp;C I'm getting antsy!!!!!! I've been waiting months for this game to come out and now that it's here, THEY STILL HAVEN'T RELEASED IT!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Parker</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40355</link>
		<dc:creator>Parker</dc:creator>
		<pubDate>Fri, 23 Oct 2009 18:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40355</guid>
		<description>Uhm, where is it?</description>
		<content:encoded><![CDATA[<p>Uhm, where is it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dvsh</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40251</link>
		<dc:creator>Dvsh</dc:creator>
		<pubDate>Fri, 23 Oct 2009 06:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40251</guid>
		<description>Where is it?</description>
		<content:encoded><![CDATA[<p>Where is it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: windowlicka</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-40087</link>
		<dc:creator>windowlicka</dc:creator>
		<pubDate>Thu, 22 Oct 2009 09:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-40087</guid>
		<description>TANYA SUX

NATASHA4LYFE</description>
		<content:encoded><![CDATA[<p>TANYA SUX</p>
<p>NATASHA4LYFE</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Helder</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-38894</link>
		<dc:creator>Helder</dc:creator>
		<pubDate>Mon, 12 Oct 2009 15:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-38894</guid>
		<description>What? Natasha? Where&#039;s Tanya?!</description>
		<content:encoded><![CDATA[<p>What? Natasha? Where's Tanya?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tahrey</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-38879</link>
		<dc:creator>tahrey</dc:creator>
		<pubDate>Mon, 12 Oct 2009 12:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-38879</guid>
		<description>I&#039;m wondering why it has to be &quot;trimmed and compacted&quot; to work on the iPhone. Compared to the processing power, memory, and screen resolution of the PC I first played Red Alert on, I think the iPhone actually wins big in all areas and could maybe support a slight expansion or at least a like-for-like. Certainly one of my brother&#039;s friends got it going on an even less powerful machine.... a 66mhz 486, with 16mb RAM, having to play it in basic VGA (320x200) mode because his machine just couldn&#039;t push the pixels fast enough to deal with the (optional!) SVGA. 480x320, however many hundreds of mhz and tons of RAM should deal with it easily.</description>
		<content:encoded><![CDATA[<p>I'm wondering why it has to be "trimmed and compacted" to work on the iPhone. Compared to the processing power, memory, and screen resolution of the PC I first played Red Alert on, I think the iPhone actually wins big in all areas and could maybe support a slight expansion or at least a like-for-like. Certainly one of my brother's friends got it going on an even less powerful machine.... a 66mhz 486, with 16mb RAM, having to play it in basic VGA (320x200) mode because his machine just couldn't push the pixels fast enough to deal with the (optional!) SVGA. 480x320, however many hundreds of mhz and tons of RAM should deal with it easily.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tahrey</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-38878</link>
		<dc:creator>tahrey</dc:creator>
		<pubDate>Mon, 12 Oct 2009 12:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-38878</guid>
		<description>Wow. I never realised LP were into ripping off Frank Keplaki (the composer for the C&amp;C series, who got his own little section in a game music documentary at some point) as well as endlessly recycling their own material... I think the first version of Hell March was probably formed whilst Chester et al were still in elementary school.</description>
		<content:encoded><![CDATA[<p>Wow. I never realised LP were into ripping off Frank Keplaki (the composer for the C&amp;C series, who got his own little section in a game music documentary at some point) as well as endlessly recycling their own material... I think the first version of Hell March was probably formed whilst Chester et al were still in elementary school.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tahrey</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-38877</link>
		<dc:creator>tahrey</dc:creator>
		<pubDate>Mon, 12 Oct 2009 12:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-38877</guid>
		<description>It could be considered a prequel given its premise and timeline. C&amp;C itself is set in some indeterminate &quot;future&quot; period in which some rather strange stuff appears to have gone down since the present day. The entire course of history from about 1930 onwards being drastically altered (caused by Einstein&#039;s removal of Hitler from the existing timeline) could certainly account for that...</description>
		<content:encoded><![CDATA[<p>It could be considered a prequel given its premise and timeline. C&amp;C itself is set in some indeterminate "future" period in which some rather strange stuff appears to have gone down since the present day. The entire course of history from about 1930 onwards being drastically altered (caused by Einstein's removal of Hitler from the existing timeline) could certainly account for that...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tahrey</title>
		<link>http://toucharcade.com/2009/10/09/command-conquer-red-alert-hands-on-preview-with-video/#comment-38876</link>
		<dc:creator>tahrey</dc:creator>
		<pubDate>Mon, 12 Oct 2009 12:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22262#comment-38876</guid>
		<description>Uh... aren&#039;t they using the C&amp;C Red Alert music? The C&amp;C3 theme probably being an evolution of such. I don&#039;t see why you&#039;d use the CC3 music in CCRA, particularly when 50% of the appeal is an exercise in modern nostalgia. Uber C&amp;C gonks like myself who have a CDDA of the game music (in all its 22khz mono 8bit glory) would quickly notice something&#039;s up.</description>
		<content:encoded><![CDATA[<p>Uh... aren't they using the C&amp;C Red Alert music? The C&amp;C3 theme probably being an evolution of such. I don't see why you'd use the CC3 music in CCRA, particularly when 50% of the appeal is an exercise in modern nostalgia. Uber C&amp;C gonks like myself who have a CDDA of the game music (in all its 22khz mono 8bit glory) would quickly notice something's up.</p>
]]></content:encoded>
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