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	<title>Comments on: 'Tap Fu' - A Casual Beat 'Em Up</title>
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	<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: 2kitties1cup</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39753</link>
		<dc:creator>2kitties1cup</dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39753</guid>
		<description>I agree, there is room for improvement. I love the concept. It just needs to be fleshed out more and filled in with more content</description>
		<content:encoded><![CDATA[<p>I agree, there is room for improvement. I love the concept. It just needs to be fleshed out more and filled in with more content</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2kitties1cup</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-319980</link>
		<dc:creator>2kitties1cup</dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-319980</guid>
		<description>I agree, there is room for improvement. I love the concept. It just needs to be fleshed out more and filled in with more content</description>
		<content:encoded><![CDATA[<p>I agree, there is room for improvement. I love the concept. It just needs to be fleshed out more and filled in with more content</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Knight</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39720</link>
		<dc:creator>Knight</dc:creator>
		<pubDate>Mon, 19 Oct 2009 13:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39720</guid>
		<description>Jumping is directional if you swipe up at an angle.</description>
		<content:encoded><![CDATA[<p>Jumping is directional if you swipe up at an angle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Knight</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-319979</link>
		<dc:creator>Knight</dc:creator>
		<pubDate>Mon, 19 Oct 2009 13:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-319979</guid>
		<description>Jumping is directional if you swipe up at an angle.</description>
		<content:encoded><![CDATA[<p>Jumping is directional if you swipe up at an angle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SHIN</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39701</link>
		<dc:creator>SHIN</dc:creator>
		<pubDate>Mon, 19 Oct 2009 10:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39701</guid>
		<description>HADOUKEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>HADOUKEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SHIN</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-319978</link>
		<dc:creator>SHIN</dc:creator>
		<pubDate>Mon, 19 Oct 2009 10:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-319978</guid>
		<description>HADOUKEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>HADOUKEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: squarezero</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39654</link>
		<dc:creator>squarezero</dc:creator>
		<pubDate>Sun, 18 Oct 2009 19:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39654</guid>
		<description>I agree about jumping; I just do it so rarely that it hasn&#039;t been an issue. No problem with blocking. In my mind, the distance between poor and terrible is not that big -- perhaps the more accurate expression is &quot;room for improvement.&quot; Coincidentally, that pretty much describes my feelings about the game as whole, though I really enjoy what&#039;s there already.</description>
		<content:encoded><![CDATA[<p>I agree about jumping; I just do it so rarely that it hasn't been an issue. No problem with blocking. In my mind, the distance between poor and terrible is not that big -- perhaps the more accurate expression is "room for improvement." Coincidentally, that pretty much describes my feelings about the game as whole, though I really enjoy what's there already.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: squarezero</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-319977</link>
		<dc:creator>squarezero</dc:creator>
		<pubDate>Sun, 18 Oct 2009 19:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-319977</guid>
		<description>I agree about jumping; I just do it so rarely that it hasn&#039;t been an issue. No problem with blocking. In my mind, the distance between poor and terrible is not that big -- perhaps the more accurate expression is &quot;room for improvement.&quot; Coincidentally, that pretty much describes my feelings about the game as whole, though I really enjoy what&#039;s there already.</description>
		<content:encoded><![CDATA[<p>I agree about jumping; I just do it so rarely that it hasn't been an issue. No problem with blocking. In my mind, the distance between poor and terrible is not that big -- perhaps the more accurate expression is "room for improvement." Coincidentally, that pretty much describes my feelings about the game as whole, though I really enjoy what's there already.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2kitties1cup</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39651</link>
		<dc:creator>2kitties1cup</dc:creator>
		<pubDate>Sun, 18 Oct 2009 18:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39651</guid>
		<description>I didnt say they were terrible, just poor controls. Block for instance is odd.

The lack of jumping diagonally via diagonal command is odd. You can jump up, and then swipe to the side to jump forward or back but why not just via diagonal up? You can roll by doing diagonal down...</description>
		<content:encoded><![CDATA[<p>I didnt say they were terrible, just poor controls. Block for instance is odd.</p>
<p>The lack of jumping diagonally via diagonal command is odd. You can jump up, and then swipe to the side to jump forward or back but why not just via diagonal up? You can roll by doing diagonal down...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2kitties1cup</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-319976</link>
		<dc:creator>2kitties1cup</dc:creator>
		<pubDate>Sun, 18 Oct 2009 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-319976</guid>
		<description>I didnt say they were terrible, just poor controls. Block for instance is odd.

The lack of jumping diagonally via diagonal command is odd. You can jump up, and then swipe to the side to jump forward or back but why not just via diagonal up? You can roll by doing diagonal down...</description>
		<content:encoded><![CDATA[<p>I didnt say they were terrible, just poor controls. Block for instance is odd.</p>
<p>The lack of jumping diagonally via diagonal command is odd. You can jump up, and then swipe to the side to jump forward or back but why not just via diagonal up? You can roll by doing diagonal down...</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: squarezero</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39645</link>
		<dc:creator>squarezero</dc:creator>
		<pubDate>Sun, 18 Oct 2009 18:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39645</guid>
		<description>Just because you don&#039;t like the controls doesn&#039;t mean they&#039;re bad -- in fact, they&#039;re one of my favorite aspects of the game. Can&#039;t diagree with anything else, though value, of course, is a very personal thing: I don&#039;t mind paying $4 for a game as stylish and funny as Tap Fu.</description>
		<content:encoded><![CDATA[<p>Just because you don't like the controls doesn't mean they're bad -- in fact, they're one of my favorite aspects of the game. Can't diagree with anything else, though value, of course, is a very personal thing: I don't mind paying $4 for a game as stylish and funny as Tap Fu.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: squarezero</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-319975</link>
		<dc:creator>squarezero</dc:creator>
		<pubDate>Sun, 18 Oct 2009 18:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-319975</guid>
		<description>Just because you don&#039;t like the controls doesn&#039;t mean they&#039;re bad -- in fact, they&#039;re one of my favorite aspects of the game. Can&#039;t diagree with anything else, though value, of course, is a very personal thing: I don&#039;t mind paying $4 for a game as stylish and funny as Tap Fu.</description>
		<content:encoded><![CDATA[<p>Just because you don't like the controls doesn't mean they're bad -- in fact, they're one of my favorite aspects of the game. Can't diagree with anything else, though value, of course, is a very personal thing: I don't mind paying $4 for a game as stylish and funny as Tap Fu.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2kitties1cup</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39644</link>
		<dc:creator>2kitties1cup</dc:creator>
		<pubDate>Sun, 18 Oct 2009 17:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39644</guid>
		<description>-Cool concept. I love the idea but this fails to fulfill expectations.
-Nice art (Too little of it though)
-poor controls
-boring in general
-Not enough levels. (You play the first level over and over)
-Overpriced.

I think there is some potential here though for greatness, provided the developer continues to work on the app.</description>
		<content:encoded><![CDATA[<p>-Cool concept. I love the idea but this fails to fulfill expectations.<br />
-Nice art (Too little of it though)<br />
-poor controls<br />
-boring in general<br />
-Not enough levels. (You play the first level over and over)<br />
-Overpriced.</p>
<p>I think there is some potential here though for greatness, provided the developer continues to work on the app.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2kitties1cup</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-319974</link>
		<dc:creator>2kitties1cup</dc:creator>
		<pubDate>Sun, 18 Oct 2009 17:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-319974</guid>
		<description>-Cool concept. I love the idea but this fails to fulfill expectations.
-Nice art (Too little of it though)
-poor controls
-boring in general
-Not enough levels. (You play the first level over and over)
-Overpriced.

I think there is some potential here though for greatness, provided the developer continues to work on the app.</description>
		<content:encoded><![CDATA[<p>-Cool concept. I love the idea but this fails to fulfill expectations.<br />
-Nice art (Too little of it though)<br />
-poor controls<br />
-boring in general<br />
-Not enough levels. (You play the first level over and over)<br />
-Overpriced.</p>
<p>I think there is some potential here though for greatness, provided the developer continues to work on the app.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Knight</title>
		<link>http://toucharcade.com/2009/10/17/tap-fu-a-casual-beat-em-up/#comment-39626</link>
		<dc:creator>Knight</dc:creator>
		<pubDate>Sun, 18 Oct 2009 13:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=22822#comment-39626</guid>
		<description>If you are interested in how Tap-Fu was made check out Tod&#039;s blog:  http://smellslikedonkey.com/wordpress/

All started out when we thought to make a clone of Karateka.</description>
		<content:encoded><![CDATA[<p>If you are interested in how Tap-Fu was made check out Tod's blog:  <a href="http://smellslikedonkey.com/wordpress/" rel="nofollow">http://smellslikedonkey.com/wordpress/</a></p>
<p>All started out when we thought to make a clone of Karateka.</p>
]]></content:encoded>
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