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	<title>Comments on: First Screenshots from iPhone Ghosts 'n Goblins [Updated]</title>
	<atom:link href="http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: Patrick GhoulMan</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-67318</link>
		<dc:creator>Patrick GhoulMan</dc:creator>
		<pubDate>Tue, 13 Apr 2010 22:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-67318</guid>
		<description>I think it would have been better if they stuck to 2-D and then made it scarier with better graphics. Also if you&#039;ve heard the new music, its not as scary as super g&amp;g.... atleast capcom didnt totally forget this game.</description>
		<content:encoded><![CDATA[<p>I think it would have been better if they stuck to 2-D and then made it scarier with better graphics. Also if you've heard the new music, its not as scary as super g&amp;g.... atleast capcom didnt totally forget this game.</p>
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	<item>
		<title>By: Patrick GhoulMan</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-320326</link>
		<dc:creator>Patrick GhoulMan</dc:creator>
		<pubDate>Tue, 13 Apr 2010 22:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-320326</guid>
		<description>I think it would have been better if they stuck to 2-D and then made it scarier with better graphics. Also if you&#039;ve heard the new music, its not as scary as super g&amp;g.... atleast capcom didnt totally forget this game.</description>
		<content:encoded><![CDATA[<p>I think it would have been better if they stuck to 2-D and then made it scarier with better graphics. Also if you've heard the new music, its not as scary as super g&amp;g.... atleast capcom didnt totally forget this game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: temiman</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-40222</link>
		<dc:creator>temiman</dc:creator>
		<pubDate>Fri, 23 Oct 2009 03:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-40222</guid>
		<description>Undoubtedly it&#039;s version for SNES looks much better than this. Just look it yourself.</description>
		<content:encoded><![CDATA[<p>Undoubtedly it's version for SNES looks much better than this. Just look it yourself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: temiman</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-320325</link>
		<dc:creator>temiman</dc:creator>
		<pubDate>Fri, 23 Oct 2009 03:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-320325</guid>
		<description>Undoubtedly it&#039;s version for SNES looks much better than this. Just look it yourself.</description>
		<content:encoded><![CDATA[<p>Undoubtedly it's version for SNES looks much better than this. Just look it yourself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-40166</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Thu, 22 Oct 2009 19:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-40166</guid>
		<description>Personally:

Split the screen into two &quot;hotspots&quot;.

Left hand side for movement controlled via &quot;swipe and hold&quot; ala Bobby Carrot.

Right hand side for jump controlled via upward swipe (which are relative to whatever angle you set your swipe), and &quot;shoot&quot; controlled via tap.

Simple, elegant, and does away with ugly virtual onscreen controls.  If some don&#039;t &quot;get&quot; this control method it is not due to inefficiencies of the platform or the control method I&#039;ve laid out, but rather their over familiarity with using dpads and buttons and wanting to replicate that so as to avoid any sort of learning curve (which is silly, at best, as even virtual dpads and buttons have a bit of learning curve associated with them compared to physical controls).</description>
		<content:encoded><![CDATA[<p>Personally:</p>
<p>Split the screen into two "hotspots".</p>
<p>Left hand side for movement controlled via "swipe and hold" ala Bobby Carrot.</p>
<p>Right hand side for jump controlled via upward swipe (which are relative to whatever angle you set your swipe), and "shoot" controlled via tap.</p>
<p>Simple, elegant, and does away with ugly virtual onscreen controls.  If some don't "get" this control method it is not due to inefficiencies of the platform or the control method I've laid out, but rather their over familiarity with using dpads and buttons and wanting to replicate that so as to avoid any sort of learning curve (which is silly, at best, as even virtual dpads and buttons have a bit of learning curve associated with them compared to physical controls).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-320324</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Thu, 22 Oct 2009 19:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-320324</guid>
		<description>Personally:

Split the screen into two &quot;hotspots&quot;.

Left hand side for movement controlled via &quot;swipe and hold&quot; ala Bobby Carrot.

Right hand side for jump controlled via upward swipe (which are relative to whatever angle you set your swipe), and &quot;shoot&quot; controlled via tap.

Simple, elegant, and does away with ugly virtual onscreen controls.  If some don&#039;t &quot;get&quot; this control method it is not due to inefficiencies of the platform or the control method I&#039;ve laid out, but rather their over familiarity with using dpads and buttons and wanting to replicate that so as to avoid any sort of learning curve (which is silly, at best, as even virtual dpads and buttons have a bit of learning curve associated with them compared to physical controls).</description>
		<content:encoded><![CDATA[<p>Personally:</p>
<p>Split the screen into two "hotspots".</p>
<p>Left hand side for movement controlled via "swipe and hold" ala Bobby Carrot.</p>
<p>Right hand side for jump controlled via upward swipe (which are relative to whatever angle you set your swipe), and "shoot" controlled via tap.</p>
<p>Simple, elegant, and does away with ugly virtual onscreen controls.  If some don't "get" this control method it is not due to inefficiencies of the platform or the control method I've laid out, but rather their over familiarity with using dpads and buttons and wanting to replicate that so as to avoid any sort of learning curve (which is silly, at best, as even virtual dpads and buttons have a bit of learning curve associated with them compared to physical controls).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-40125</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Thu, 22 Oct 2009 16:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-40125</guid>
		<description>If developers code real hard, a physical gamepad will manifest itself under the iphone. Unfortunately it&#039;s real hard to do and we haven&#039;t gotten a game to implement this yet... but I&#039;m holding out hope that we will still see one for the holidays this year.</description>
		<content:encoded><![CDATA[<p>If developers code real hard, a physical gamepad will manifest itself under the iphone. Unfortunately it's real hard to do and we haven't gotten a game to implement this yet... but I'm holding out hope that we will still see one for the holidays this year.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-320323</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Thu, 22 Oct 2009 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-320323</guid>
		<description>If developers code real hard, a physical gamepad will manifest itself under the iphone. Unfortunately it&#039;s real hard to do and we haven&#039;t gotten a game to implement this yet... but I&#039;m holding out hope that we will still see one for the holidays this year.</description>
		<content:encoded><![CDATA[<p>If developers code real hard, a physical gamepad will manifest itself under the iphone. Unfortunately it's real hard to do and we haven't gotten a game to implement this yet... but I'm holding out hope that we will still see one for the holidays this year.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabe Logan</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-40083</link>
		<dc:creator>Gabe Logan</dc:creator>
		<pubDate>Thu, 22 Oct 2009 08:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-40083</guid>
		<description>And what would you come up with other than some gimmicky &quot;tilt to awkwardly move, swipe to awkwardly attack, with an overall lack of  precision that has no place in a platformer&quot;?</description>
		<content:encoded><![CDATA[<p>And what would you come up with other than some gimmicky "tilt to awkwardly move, swipe to awkwardly attack, with an overall lack of  precision that has no place in a platformer"?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabe Logan</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-320322</link>
		<dc:creator>Gabe Logan</dc:creator>
		<pubDate>Thu, 22 Oct 2009 08:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-320322</guid>
		<description>And what would you come up with other than some gimmicky &quot;tilt to awkwardly move, swipe to awkwardly attack, with an overall lack of  precision that has no place in a platformer&quot;?</description>
		<content:encoded><![CDATA[<p>And what would you come up with other than some gimmicky "tilt to awkwardly move, swipe to awkwardly attack, with an overall lack of  precision that has no place in a platformer"?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitchfactor</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-40072</link>
		<dc:creator>Twitchfactor</dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-40072</guid>
		<description>Here, here!</description>
		<content:encoded><![CDATA[<p>Here, here!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitchfactor</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-320321</link>
		<dc:creator>Twitchfactor</dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-320321</guid>
		<description>Here, here!</description>
		<content:encoded><![CDATA[<p>Here, here!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitchfactor</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-40071</link>
		<dc:creator>Twitchfactor</dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-40071</guid>
		<description>&quot;Cashing in&quot; would be to simply run an emulator and give you the old game (ala Sega&#039;s ports).  Doing 3D actually shows some sort of commitment.</description>
		<content:encoded><![CDATA[<p>"Cashing in" would be to simply run an emulator and give you the old game (ala Sega's ports).  Doing 3D actually shows some sort of commitment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitchfactor</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-320320</link>
		<dc:creator>Twitchfactor</dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-320320</guid>
		<description>&quot;Cashing in&quot; would be to simply run an emulator and give you the old game (ala Sega&#039;s ports).  Doing 3D actually shows some sort of commitment.</description>
		<content:encoded><![CDATA[<p>"Cashing in" would be to simply run an emulator and give you the old game (ala Sega's ports).  Doing 3D actually shows some sort of commitment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DrJ</title>
		<link>http://toucharcade.com/2009/10/21/first-screenshots-from-iphone-ghosts-n-goblins/#comment-40059</link>
		<dc:creator>DrJ</dc:creator>
		<pubDate>Thu, 22 Oct 2009 02:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23197#comment-40059</guid>
		<description>you folks who say it looks &quot;shit&quot; with no reason other than it&#039;s &quot;3D&quot;... are any of you old enough to have played they originals? THEY looked like shit. Great game, but the graphics were crap. You accept crappy 3D animated movies nowadays (e.g. what they are calling &quot;Astroboy&quot;) but not games?</description>
		<content:encoded><![CDATA[<p>you folks who say it looks "shit" with no reason other than it's "3D"... are any of you old enough to have played they originals? THEY looked like shit. Great game, but the graphics were crap. You accept crappy 3D animated movies nowadays (e.g. what they are calling "Astroboy") but not games?</p>
]]></content:encoded>
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