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	<title>Comments on: The Pressure is On for the iShoot Developer</title>
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	<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Marilou Vardeman</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-208966</link>
		<dc:creator>Marilou Vardeman</dc:creator>
		<pubDate>Fri, 13 Aug 2010 12:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-208966</guid>
		<description>yes, you may follow some legal procedure based on country wise. You may ask the local intellectual proprietary rights for more information.</description>
		<content:encoded><![CDATA[<p>yes, you may follow some legal procedure based on country wise. You may ask the local intellectual proprietary rights for more information.</p>
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		<title>By: Marilou Vardeman</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-320738</link>
		<dc:creator>Marilou Vardeman</dc:creator>
		<pubDate>Fri, 13 Aug 2010 12:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-320738</guid>
		<description>yes, you may follow some legal procedure based on country wise. You may ask the local intellectual proprietary rights for more information.</description>
		<content:encoded><![CDATA[<p>yes, you may follow some legal procedure based on country wise. You may ask the local intellectual proprietary rights for more information.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CaseyLay</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-40713</link>
		<dc:creator>CaseyLay</dc:creator>
		<pubDate>Tue, 27 Oct 2009 00:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-40713</guid>
		<description>That&#039;s a cool story about Ethan. I didn&#039;t like iShoot, but I still give him credit for his accomplishments. I might get this game if it turns out to be a Fallout type game.</description>
		<content:encoded><![CDATA[<p>That's a cool story about Ethan. I didn't like iShoot, but I still give him credit for his accomplishments. I might get this game if it turns out to be a Fallout type game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CaseyLay</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-320737</link>
		<dc:creator>CaseyLay</dc:creator>
		<pubDate>Tue, 27 Oct 2009 00:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-320737</guid>
		<description>That&#039;s a cool story about Ethan. I didn&#039;t like iShoot, but I still give him credit for his accomplishments. I might get this game if it turns out to be a Fallout type game.</description>
		<content:encoded><![CDATA[<p>That's a cool story about Ethan. I didn't like iShoot, but I still give him credit for his accomplishments. I might get this game if it turns out to be a Fallout type game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bird</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-40680</link>
		<dc:creator>Bird</dc:creator>
		<pubDate>Mon, 26 Oct 2009 14:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-40680</guid>
		<description>I had this same post written. Its like trying to teach little kids about real business. They each start out with one &#039;basic&#039; idea that they heard someone else spew here, and then run with it... 

&quot;Follow this formula&quot; - There is no right formula.

&quot;Dont make this genre because I personally dont like it&quot; - Really?! Who cares!!

&quot;Dont quit your day job even if you have 800K&quot; - 200K should be more than enough to consider it for most people. He has 800K.. He&#039;s covered his salary for like 5 years and has enough to invest in new development and try again. But dont quit your day job this market cant support that.. Whats that. Oh you are the one guy that this market did support that way...   

&quot;Spent 100K, crazy&quot; - Yeah, real businesses cost real money. And most actual developers (programmers) make big boy salaries. And then hire a graphic designer or programmer and then actual game and development assets for a real company setup... Thats not really that much. It wouldnt surprise me if that number doesnt even include his &quot;hypothetical&quot; hourly rate.</description>
		<content:encoded><![CDATA[<p>I had this same post written. Its like trying to teach little kids about real business. They each start out with one 'basic' idea that they heard someone else spew here, and then run with it... </p>
<p>"Follow this formula" - There is no right formula.</p>
<p>"Dont make this genre because I personally dont like it" - Really?! Who cares!!</p>
<p>"Dont quit your day job even if you have 800K" - 200K should be more than enough to consider it for most people. He has 800K.. He's covered his salary for like 5 years and has enough to invest in new development and try again. But dont quit your day job this market cant support that.. Whats that. Oh you are the one guy that this market did support that way...   </p>
<p>"Spent 100K, crazy" - Yeah, real businesses cost real money. And most actual developers (programmers) make big boy salaries. And then hire a graphic designer or programmer and then actual game and development assets for a real company setup... Thats not really that much. It wouldnt surprise me if that number doesnt even include his "hypothetical" hourly rate.</p>
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	</item>
	<item>
		<title>By: Bird</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-320736</link>
		<dc:creator>Bird</dc:creator>
		<pubDate>Mon, 26 Oct 2009 14:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-320736</guid>
		<description>I had this same post written. Its like trying to teach little kids about real business. They each start out with one &#039;basic&#039; idea that they heard someone else spew here, and then run with it... 

&quot;Follow this formula&quot; - There is no right formula.

&quot;Dont make this genre because I personally dont like it&quot; - Really?! Who cares!!

&quot;Dont quit your day job even if you have 800K&quot; - 200K should be more than enough to consider it for most people. He has 800K.. He&#039;s covered his salary for like 5 years and has enough to invest in new development and try again. But dont quit your day job this market cant support that.. Whats that. Oh you are the one guy that this market did support that way...   

&quot;Spent 100K, crazy&quot; - Yeah, real businesses cost real money. And most actual developers (programmers) make big boy salaries. And then hire a graphic designer or programmer and then actual game and development assets for a real company setup... Thats not really that much. It wouldnt surprise me if that number doesnt even include his &quot;hypothetical&quot; hourly rate.</description>
		<content:encoded><![CDATA[<p>I had this same post written. Its like trying to teach little kids about real business. They each start out with one 'basic' idea that they heard someone else spew here, and then run with it... </p>
<p>"Follow this formula" - There is no right formula.</p>
<p>"Dont make this genre because I personally dont like it" - Really?! Who cares!!</p>
<p>"Dont quit your day job even if you have 800K" - 200K should be more than enough to consider it for most people. He has 800K.. He's covered his salary for like 5 years and has enough to invest in new development and try again. But dont quit your day job this market cant support that.. Whats that. Oh you are the one guy that this market did support that way...   </p>
<p>"Spent 100K, crazy" - Yeah, real businesses cost real money. And most actual developers (programmers) make big boy salaries. And then hire a graphic designer or programmer and then actual game and development assets for a real company setup... Thats not really that much. It wouldnt surprise me if that number doesnt even include his "hypothetical" hourly rate.</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-40674</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-40674</guid>
		<description>I&#039;ve seen an early version of the game in person (he lives in the area and spoke at a local iPhone Dev Meetup.)  It didn&#039;t use the compass.  It looked nice for the stage it was in.</description>
		<content:encoded><![CDATA[<p>I've seen an early version of the game in person (he lives in the area and spoke at a local iPhone Dev Meetup.)  It didn't use the compass.  It looked nice for the stage it was in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-320735</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-320735</guid>
		<description>I&#039;ve seen an early version of the game in person (he lives in the area and spoke at a local iPhone Dev Meetup.)  It didn&#039;t use the compass.  It looked nice for the stage it was in.</description>
		<content:encoded><![CDATA[<p>I've seen an early version of the game in person (he lives in the area and spoke at a local iPhone Dev Meetup.)  It didn't use the compass.  It looked nice for the stage it was in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nausicaa</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-40640</link>
		<dc:creator>Nausicaa</dc:creator>
		<pubDate>Sun, 25 Oct 2009 18:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-40640</guid>
		<description>Thanks for saying this.  I really don&#039;t understand the beating this game is taking for its visuals.  I personally think it looks quite good, except for the arm (but who knows if the model is even final).  The forest pic especially is impressive with a decent draw distance, nice shadows and textures, and a smooth landscape.  Looks as good as any of the other 1st person shooters out there.  And when you consider most of the others are simple corridor shooters, I think this is pretty impressive.

You can debate whether or not the developer should have tried something so ambitious instead of establishing more of a name for himself with smaller games he could have released sooner.  I think he probably assumed that even if he made iShoot 2, there was no guarantee it would be any more successful that this game, so he just went for it.  I mean, his first app was already more successful than the vast majority of apps will ever be.</description>
		<content:encoded><![CDATA[<p>Thanks for saying this.  I really don't understand the beating this game is taking for its visuals.  I personally think it looks quite good, except for the arm (but who knows if the model is even final).  The forest pic especially is impressive with a decent draw distance, nice shadows and textures, and a smooth landscape.  Looks as good as any of the other 1st person shooters out there.  And when you consider most of the others are simple corridor shooters, I think this is pretty impressive.</p>
<p>You can debate whether or not the developer should have tried something so ambitious instead of establishing more of a name for himself with smaller games he could have released sooner.  I think he probably assumed that even if he made iShoot 2, there was no guarantee it would be any more successful that this game, so he just went for it.  I mean, his first app was already more successful than the vast majority of apps will ever be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nausicaa</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-320734</link>
		<dc:creator>Nausicaa</dc:creator>
		<pubDate>Sun, 25 Oct 2009 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-320734</guid>
		<description>Thanks for saying this.  I really don&#039;t understand the beating this game is taking for its visuals.  I personally think it looks quite good, except for the arm (but who knows if the model is even final).  The forest pic especially is impressive with a decent draw distance, nice shadows and textures, and a smooth landscape.  Looks as good as any of the other 1st person shooters out there.  And when you consider most of the others are simple corridor shooters, I think this is pretty impressive.

You can debate whether or not the developer should have tried something so ambitious instead of establishing more of a name for himself with smaller games he could have released sooner.  I think he probably assumed that even if he made iShoot 2, there was no guarantee it would be any more successful that this game, so he just went for it.  I mean, his first app was already more successful than the vast majority of apps will ever be.</description>
		<content:encoded><![CDATA[<p>Thanks for saying this.  I really don't understand the beating this game is taking for its visuals.  I personally think it looks quite good, except for the arm (but who knows if the model is even final).  The forest pic especially is impressive with a decent draw distance, nice shadows and textures, and a smooth landscape.  Looks as good as any of the other 1st person shooters out there.  And when you consider most of the others are simple corridor shooters, I think this is pretty impressive.</p>
<p>You can debate whether or not the developer should have tried something so ambitious instead of establishing more of a name for himself with smaller games he could have released sooner.  I think he probably assumed that even if he made iShoot 2, there was no guarantee it would be any more successful that this game, so he just went for it.  I mean, his first app was already more successful than the vast majority of apps will ever be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gil</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-40577</link>
		<dc:creator>Gil</dc:creator>
		<pubDate>Sun, 25 Oct 2009 00:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-40577</guid>
		<description>totally agree.  Since he already has a fan base form ishoot, he might as well try to create something that would enable him to continue with the success</description>
		<content:encoded><![CDATA[<p>totally agree.  Since he already has a fan base form ishoot, he might as well try to create something that would enable him to continue with the success</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gil</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-320733</link>
		<dc:creator>Gil</dc:creator>
		<pubDate>Sun, 25 Oct 2009 00:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-320733</guid>
		<description>totally agree.  Since he already has a fan base form ishoot, he might as well try to create something that would enable him to continue with the success</description>
		<content:encoded><![CDATA[<p>totally agree.  Since he already has a fan base form ishoot, he might as well try to create something that would enable him to continue with the success</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitchfactor</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-40551</link>
		<dc:creator>Twitchfactor</dc:creator>
		<pubDate>Sat, 24 Oct 2009 22:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-40551</guid>
		<description>1. If you guys did ANY research instead of just shitting on things, you&#039;d know that the developer of iShoot WAS (IS) a programmer.  He&#039;s more than likely the programmer on this product, too.

2. It is NOT CHEAP to live in California.  

3. When you are a REAL full-time developer, there&#039;s nothing &quot;hypothetical&quot; about your hourly rate.  It is the rate at which your time is worth.  It is what is needed to survive, no matter where you live, unless it&#039;s in the basement of your parents&#039; house and you pay no bills.

4. If you are a programmer that made a very simple game before (successful or not) and you want to try something graphically intense, it is likely that you yourself are not an artist.  This means there are costs incurred for art, whether it be purchasing models off an online store or contracting.  Most people don&#039;t do things for free, since they have livelihoods to make (see point #3).

Now, my opinions:

The guy had great timing and a ton of luck before.  I would quit my job right now to work fulltime on games, if I could ensure my family had the necessities.  If I came into $800k, you bet your arse I&#039;d quit and produce fulltime.

I don&#039;t think he should be doing some 3D FPS magnum opus though, as his second game.  A smarter bet would&#039;ve been to make iShoot-2, in a shorter amount of time.  But, it&#039;s his time / money and opportunity.</description>
		<content:encoded><![CDATA[<p>1. If you guys did ANY research instead of just shitting on things, you'd know that the developer of iShoot WAS (IS) a programmer.  He's more than likely the programmer on this product, too.</p>
<p>2. It is NOT CHEAP to live in California.  </p>
<p>3. When you are a REAL full-time developer, there's nothing "hypothetical" about your hourly rate.  It is the rate at which your time is worth.  It is what is needed to survive, no matter where you live, unless it's in the basement of your parents' house and you pay no bills.</p>
<p>4. If you are a programmer that made a very simple game before (successful or not) and you want to try something graphically intense, it is likely that you yourself are not an artist.  This means there are costs incurred for art, whether it be purchasing models off an online store or contracting.  Most people don't do things for free, since they have livelihoods to make (see point #3).</p>
<p>Now, my opinions:</p>
<p>The guy had great timing and a ton of luck before.  I would quit my job right now to work fulltime on games, if I could ensure my family had the necessities.  If I came into $800k, you bet your arse I'd quit and produce fulltime.</p>
<p>I don't think he should be doing some 3D FPS magnum opus though, as his second game.  A smarter bet would've been to make iShoot-2, in a shorter amount of time.  But, it's his time / money and opportunity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitchfactor</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-320732</link>
		<dc:creator>Twitchfactor</dc:creator>
		<pubDate>Sat, 24 Oct 2009 22:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-320732</guid>
		<description>1. If you guys did ANY research instead of just shitting on things, you&#039;d know that the developer of iShoot WAS (IS) a programmer.  He&#039;s more than likely the programmer on this product, too.

2. It is NOT CHEAP to live in California.  

3. When you are a REAL full-time developer, there&#039;s nothing &quot;hypothetical&quot; about your hourly rate.  It is the rate at which your time is worth.  It is what is needed to survive, no matter where you live, unless it&#039;s in the basement of your parents&#039; house and you pay no bills.

4. If you are a programmer that made a very simple game before (successful or not) and you want to try something graphically intense, it is likely that you yourself are not an artist.  This means there are costs incurred for art, whether it be purchasing models off an online store or contracting.  Most people don&#039;t do things for free, since they have livelihoods to make (see point #3).

Now, my opinions:

The guy had great timing and a ton of luck before.  I would quit my job right now to work fulltime on games, if I could ensure my family had the necessities.  If I came into $800k, you bet your arse I&#039;d quit and produce fulltime.

I don&#039;t think he should be doing some 3D FPS magnum opus though, as his second game.  A smarter bet would&#039;ve been to make iShoot-2, in a shorter amount of time.  But, it&#039;s his time / money and opportunity.</description>
		<content:encoded><![CDATA[<p>1. If you guys did ANY research instead of just shitting on things, you'd know that the developer of iShoot WAS (IS) a programmer.  He's more than likely the programmer on this product, too.</p>
<p>2. It is NOT CHEAP to live in California.  </p>
<p>3. When you are a REAL full-time developer, there's nothing "hypothetical" about your hourly rate.  It is the rate at which your time is worth.  It is what is needed to survive, no matter where you live, unless it's in the basement of your parents' house and you pay no bills.</p>
<p>4. If you are a programmer that made a very simple game before (successful or not) and you want to try something graphically intense, it is likely that you yourself are not an artist.  This means there are costs incurred for art, whether it be purchasing models off an online store or contracting.  Most people don't do things for free, since they have livelihoods to make (see point #3).</p>
<p>Now, my opinions:</p>
<p>The guy had great timing and a ton of luck before.  I would quit my job right now to work fulltime on games, if I could ensure my family had the necessities.  If I came into $800k, you bet your arse I'd quit and produce fulltime.</p>
<p>I don't think he should be doing some 3D FPS magnum opus though, as his second game.  A smarter bet would've been to make iShoot-2, in a shorter amount of time.  But, it's his time / money and opportunity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RawrReptar</title>
		<link>http://toucharcade.com/2009/10/24/the-pressure-is-on-for-the-ishoot-developer/#comment-40531</link>
		<dc:creator>RawrReptar</dc:creator>
		<pubDate>Sat, 24 Oct 2009 21:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23461#comment-40531</guid>
		<description>he also enjoys producing games and the cost to him is probably not a big deal because he loves doing it. He still has 700k to live off interest with. I am also sure he can remake that 100k easy.</description>
		<content:encoded><![CDATA[<p>he also enjoys producing games and the cost to him is probably not a big deal because he loves doing it. He still has 700k to live off interest with. I am also sure he can remake that 100k easy.</p>
]]></content:encoded>
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