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	<title>Comments on: Official 'Catan' Game Builds Settlement on App Store</title>
	<atom:link href="http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
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		<title>By: Bubba</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-48797</link>
		<dc:creator>Bubba</dc:creator>
		<pubDate>Wed, 30 Dec 2009 06:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-48797</guid>
		<description>Eli is obviously from New York.  A game is &quot;in&quot; the App Store, not &quot;on&quot; it.  The App Store contains a collection of applications, therefore the game is IN the App Store.

And by the way, a person stands IN a line, not ON a line. To be standing ON a line infers the concept that there is a marking denoting a physical line on the ground, when there is not (normally). To be standing IN a line infers that there is merely a collection of people organized in an intrinsic numerical order... whi...ch is a primary definition of &quot;line&quot; in this context.

If there is no intrinsic numerical order, a person is standing IN a group, not ON a group.</description>
		<content:encoded><![CDATA[<p>Eli is obviously from New York.  A game is "in" the App Store, not "on" it.  The App Store contains a collection of applications, therefore the game is IN the App Store.</p>
<p>And by the way, a person stands IN a line, not ON a line. To be standing ON a line infers the concept that there is a marking denoting a physical line on the ground, when there is not (normally). To be standing IN a line infers that there is merely a collection of people organized in an intrinsic numerical order... whi...ch is a primary definition of "line" in this context.</p>
<p>If there is no intrinsic numerical order, a person is standing IN a group, not ON a group.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bubba</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-320917</link>
		<dc:creator>Bubba</dc:creator>
		<pubDate>Wed, 30 Dec 2009 06:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-320917</guid>
		<description>Eli is obviously from New York.  A game is &quot;in&quot; the App Store, not &quot;on&quot; it.  The App Store contains a collection of applications, therefore the game is IN the App Store.

And by the way, a person stands IN a line, not ON a line. To be standing ON a line infers the concept that there is a marking denoting a physical line on the ground, when there is not (normally). To be standing IN a line infers that there is merely a collection of people organized in an intrinsic numerical order... whi...ch is a primary definition of &quot;line&quot; in this context.

If there is no intrinsic numerical order, a person is standing IN a group, not ON a group.</description>
		<content:encoded><![CDATA[<p>Eli is obviously from New York.  A game is "in" the App Store, not "on" it.  The App Store contains a collection of applications, therefore the game is IN the App Store.</p>
<p>And by the way, a person stands IN a line, not ON a line. To be standing ON a line infers the concept that there is a marking denoting a physical line on the ground, when there is not (normally). To be standing IN a line infers that there is merely a collection of people organized in an intrinsic numerical order... whi...ch is a primary definition of "line" in this context.</p>
<p>If there is no intrinsic numerical order, a person is standing IN a group, not ON a group.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Senior Coconut</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-42560</link>
		<dc:creator>Senior Coconut</dc:creator>
		<pubDate>Tue, 10 Nov 2009 04:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-42560</guid>
		<description>the implementation here is a huge let down. hopefully they&#039;ll keep building on the 1.0 release and overhaul a lot of the onerous mechanics.</description>
		<content:encoded><![CDATA[<p>the implementation here is a huge let down. hopefully they'll keep building on the 1.0 release and overhaul a lot of the onerous mechanics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Senior Coconut</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-320916</link>
		<dc:creator>Senior Coconut</dc:creator>
		<pubDate>Tue, 10 Nov 2009 04:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-320916</guid>
		<description>the implementation here is a huge let down. hopefully they&#039;ll keep building on the 1.0 release and overhaul a lot of the onerous mechanics.</description>
		<content:encoded><![CDATA[<p>the implementation here is a huge let down. hopefully they'll keep building on the 1.0 release and overhaul a lot of the onerous mechanics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marc</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-41173</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Fri, 30 Oct 2009 15:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-41173</guid>
		<description>It&#039;s far too easy - the computer people do stupid moves and choose stupid places and have stupid strategies.  This could be fixed with upgrades but they should really take a look at the Java script version of the Solitaire Settlers game.
in this game you should win 1/4 of the time roughly but on the iphone you win 99%.</description>
		<content:encoded><![CDATA[<p>It's far too easy - the computer people do stupid moves and choose stupid places and have stupid strategies.  This could be fixed with upgrades but they should really take a look at the Java script version of the Solitaire Settlers game.<br />
in this game you should win 1/4 of the time roughly but on the iphone you win 99%.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marc</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-320915</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Fri, 30 Oct 2009 15:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-320915</guid>
		<description>It&#039;s far too easy - the computer people do stupid moves and choose stupid places and have stupid strategies.  This could be fixed with upgrades but they should really take a look at the Java script version of the Solitaire Settlers game.
in this game you should win 1/4 of the time roughly but on the iphone you win 99%.</description>
		<content:encoded><![CDATA[<p>It's far too easy - the computer people do stupid moves and choose stupid places and have stupid strategies.  This could be fixed with upgrades but they should really take a look at the Java script version of the Solitaire Settlers game.<br />
in this game you should win 1/4 of the time roughly but on the iphone you win 99%.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrjigawatts</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-40980</link>
		<dc:creator>mrjigawatts</dc:creator>
		<pubDate>Wed, 28 Oct 2009 22:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-40980</guid>
		<description>Wired magazine called the board game version of Catan the &quot;Mona Lisa of board games&quot;, but I found the iPhone implementation to be clunky, a bit obtuse and totally imperfect. 

The game is there. Once you get going (and especially if you already know the rules of the game), it&#039;s faithful to the board game. Although the trading interface oddly baffling.

But one of the things that video games can do so well, is help the player learn the game while playing. I think they really failed at this. The mechanics of the real life board game are not simple or intuitive and unfortunately, this aspect of the Catan iPhone game is captured flawlessly. I didn&#039;t try the tutorial, cause I already know how to play the game, but I&#039;m pretty good with computers, and I found the controls difficult, and if I&#039;d never played the board game, I would have quit and erased it. It&#039;s making me work too hard. 

Plus, you have to memorize the costs of each upgrade! There&#039;s no way I found to call up this cheat sheet (in the board game, every player is given one of these on a card) while in the trading interface, or any way to bring it up at all except for when it&#039;s your turn. Just makes the game a bit frustrating.

Of course, multiplayer features would be a great addition, but if this game has any chance of taking off it&#039;s going to have to be easier to play!</description>
		<content:encoded><![CDATA[<p>Wired magazine called the board game version of Catan the "Mona Lisa of board games", but I found the iPhone implementation to be clunky, a bit obtuse and totally imperfect. </p>
<p>The game is there. Once you get going (and especially if you already know the rules of the game), it's faithful to the board game. Although the trading interface oddly baffling.</p>
<p>But one of the things that video games can do so well, is help the player learn the game while playing. I think they really failed at this. The mechanics of the real life board game are not simple or intuitive and unfortunately, this aspect of the Catan iPhone game is captured flawlessly. I didn't try the tutorial, cause I already know how to play the game, but I'm pretty good with computers, and I found the controls difficult, and if I'd never played the board game, I would have quit and erased it. It's making me work too hard. </p>
<p>Plus, you have to memorize the costs of each upgrade! There's no way I found to call up this cheat sheet (in the board game, every player is given one of these on a card) while in the trading interface, or any way to bring it up at all except for when it's your turn. Just makes the game a bit frustrating.</p>
<p>Of course, multiplayer features would be a great addition, but if this game has any chance of taking off it's going to have to be easier to play!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrjigawatts</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-320914</link>
		<dc:creator>mrjigawatts</dc:creator>
		<pubDate>Wed, 28 Oct 2009 22:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-320914</guid>
		<description>Wired magazine called the board game version of Catan the &quot;Mona Lisa of board games&quot;, but I found the iPhone implementation to be clunky, a bit obtuse and totally imperfect. 

The game is there. Once you get going (and especially if you already know the rules of the game), it&#039;s faithful to the board game. Although the trading interface oddly baffling.

But one of the things that video games can do so well, is help the player learn the game while playing. I think they really failed at this. The mechanics of the real life board game are not simple or intuitive and unfortunately, this aspect of the Catan iPhone game is captured flawlessly. I didn&#039;t try the tutorial, cause I already know how to play the game, but I&#039;m pretty good with computers, and I found the controls difficult, and if I&#039;d never played the board game, I would have quit and erased it. It&#039;s making me work too hard. 

Plus, you have to memorize the costs of each upgrade! There&#039;s no way I found to call up this cheat sheet (in the board game, every player is given one of these on a card) while in the trading interface, or any way to bring it up at all except for when it&#039;s your turn. Just makes the game a bit frustrating.

Of course, multiplayer features would be a great addition, but if this game has any chance of taking off it&#039;s going to have to be easier to play!</description>
		<content:encoded><![CDATA[<p>Wired magazine called the board game version of Catan the "Mona Lisa of board games", but I found the iPhone implementation to be clunky, a bit obtuse and totally imperfect. </p>
<p>The game is there. Once you get going (and especially if you already know the rules of the game), it's faithful to the board game. Although the trading interface oddly baffling.</p>
<p>But one of the things that video games can do so well, is help the player learn the game while playing. I think they really failed at this. The mechanics of the real life board game are not simple or intuitive and unfortunately, this aspect of the Catan iPhone game is captured flawlessly. I didn't try the tutorial, cause I already know how to play the game, but I'm pretty good with computers, and I found the controls difficult, and if I'd never played the board game, I would have quit and erased it. It's making me work too hard. </p>
<p>Plus, you have to memorize the costs of each upgrade! There's no way I found to call up this cheat sheet (in the board game, every player is given one of these on a card) while in the trading interface, or any way to bring it up at all except for when it's your turn. Just makes the game a bit frustrating.</p>
<p>Of course, multiplayer features would be a great addition, but if this game has any chance of taking off it's going to have to be easier to play!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monica Dickey</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-40882</link>
		<dc:creator>Monica Dickey</dc:creator>
		<pubDate>Wed, 28 Oct 2009 03:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-40882</guid>
		<description>Haha definitely. I heard about this game randomly and got hooked when my friend brought the board over.

The hot seat only multiplayer is kind of disappointing, not sure if I will get the app version.</description>
		<content:encoded><![CDATA[<p>Haha definitely. I heard about this game randomly and got hooked when my friend brought the board over.</p>
<p>The hot seat only multiplayer is kind of disappointing, not sure if I will get the app version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monica Dickey</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-320913</link>
		<dc:creator>Monica Dickey</dc:creator>
		<pubDate>Wed, 28 Oct 2009 03:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-320913</guid>
		<description>Haha definitely. I heard about this game randomly and got hooked when my friend brought the board over.

The hot seat only multiplayer is kind of disappointing, not sure if I will get the app version.</description>
		<content:encoded><![CDATA[<p>Haha definitely. I heard about this game randomly and got hooked when my friend brought the board over.</p>
<p>The hot seat only multiplayer is kind of disappointing, not sure if I will get the app version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alf</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-40828</link>
		<dc:creator>Alf</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-40828</guid>
		<description>I miss Kolonists (I deleted it to re-install, and then found I couldn&#039;t because it had been pulled). It was fundamentally different from Catan in that you place flags instead of shaking the dice, could &#039;bribe&#039; other workers and also there was no intra-player trading. It made a neat little strategy game that was more fun than one-player Catan. Boo to Catan for making them take it down.</description>
		<content:encoded><![CDATA[<p>I miss Kolonists (I deleted it to re-install, and then found I couldn't because it had been pulled). It was fundamentally different from Catan in that you place flags instead of shaking the dice, could 'bribe' other workers and also there was no intra-player trading. It made a neat little strategy game that was more fun than one-player Catan. Boo to Catan for making them take it down.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alf</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-320912</link>
		<dc:creator>Alf</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-320912</guid>
		<description>I miss Kolonists (I deleted it to re-install, and then found I couldn&#039;t because it had been pulled). It was fundamentally different from Catan in that you place flags instead of shaking the dice, could &#039;bribe&#039; other workers and also there was no intra-player trading. It made a neat little strategy game that was more fun than one-player Catan. Boo to Catan for making them take it down.</description>
		<content:encoded><![CDATA[<p>I miss Kolonists (I deleted it to re-install, and then found I couldn't because it had been pulled). It was fundamentally different from Catan in that you place flags instead of shaking the dice, could 'bribe' other workers and also there was no intra-player trading. It made a neat little strategy game that was more fun than one-player Catan. Boo to Catan for making them take it down.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jon</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-40774</link>
		<dc:creator>jon</dc:creator>
		<pubDate>Tue, 27 Oct 2009 16:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-40774</guid>
		<description>is regular catan not easy enough for your girlfriend?</description>
		<content:encoded><![CDATA[<p>is regular catan not easy enough for your girlfriend?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jon</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-320911</link>
		<dc:creator>jon</dc:creator>
		<pubDate>Tue, 27 Oct 2009 16:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-320911</guid>
		<description>is regular catan not easy enough for your girlfriend?</description>
		<content:encoded><![CDATA[<p>is regular catan not easy enough for your girlfriend?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dark NRG</title>
		<link>http://toucharcade.com/2009/10/26/official-catan-game-builds-settlement-on-app-store/#comment-40745</link>
		<dc:creator>Dark NRG</dc:creator>
		<pubDate>Tue, 27 Oct 2009 09:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23566#comment-40745</guid>
		<description>You mean Kolonist, right? I&#039;m so glad I got it. And now that Hive is out (which I still like Hanto better, bc it&#039;s cleaner and nicer graphics) its nice that the small market of designer games are coming onto the iphone! There is a space clone of Carcassone you know on the app the app store. Sorry, &quot;in&quot; the app store ;p</description>
		<content:encoded><![CDATA[<p>You mean Kolonist, right? I'm so glad I got it. And now that Hive is out (which I still like Hanto better, bc it's cleaner and nicer graphics) its nice that the small market of designer games are coming onto the iphone! There is a space clone of Carcassone you know on the app the app store. Sorry, "in" the app store ;p</p>
]]></content:encoded>
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