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	<title>Comments on: TouchArcade Podcast #2: David Whatley Announces geoSpark</title>
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	<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: bingo</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-167077</link>
		<dc:creator>bingo</dc:creator>
		<pubDate>Thu, 08 Jul 2010 09:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-167077</guid>
		<description>David Whatley geoDefense , Swarm and the App Store Games We Played Real Racing  GTI Sniper vs. Sniper Hook Champ Earthworm Jim Squareball Upcoming Games Garters and Ghouls Star Wars: Trench Run geoSpark – First announced during podcast. Game in collaboration with Imangi Studios Listen to the podcast to hear details about geoSpark and other games.</description>
		<content:encoded><![CDATA[<p>David Whatley geoDefense , Swarm and the App Store Games We Played Real Racing  GTI Sniper vs. Sniper Hook Champ Earthworm Jim Squareball Upcoming Games Garters and Ghouls Star Wars: Trench Run geoSpark – First announced during podcast. Game in collaboration with Imangi Studios Listen to the podcast to hear details about geoSpark and other games.</p>
]]></content:encoded>
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	<item>
		<title>By: bingo</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-320940</link>
		<dc:creator>bingo</dc:creator>
		<pubDate>Thu, 08 Jul 2010 09:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-320940</guid>
		<description>David Whatley geoDefense , Swarm and the App Store Games We Played Real Racing  GTI Sniper vs. Sniper Hook Champ Earthworm Jim Squareball Upcoming Games Garters and Ghouls Star Wars: Trench Run geoSpark – First announced during podcast. Game in collaboration with Imangi Studios Listen to the podcast to hear details about geoSpark and other games.</description>
		<content:encoded><![CDATA[<p>David Whatley geoDefense , Swarm and the App Store Games We Played Real Racing  GTI Sniper vs. Sniper Hook Champ Earthworm Jim Squareball Upcoming Games Garters and Ghouls Star Wars: Trench Run geoSpark – First announced during podcast. Game in collaboration with Imangi Studios Listen to the podcast to hear details about geoSpark and other games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Louard</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-40803</link>
		<dc:creator>Louard</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-40803</guid>
		<description>Great job on the podcast guys! I&#039;ll totally be tuning in next week. I especially liked the different perspectives between the dev and you guys. Great show. Oh, and yes, GeoSparck sounds like a ton of fun ^_^</description>
		<content:encoded><![CDATA[<p>Great job on the podcast guys! I'll totally be tuning in next week. I especially liked the different perspectives between the dev and you guys. Great show. Oh, and yes, GeoSparck sounds like a ton of fun ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Louard</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-320939</link>
		<dc:creator>Louard</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-320939</guid>
		<description>Great job on the podcast guys! I&#039;ll totally be tuning in next week. I especially liked the different perspectives between the dev and you guys. Great show. Oh, and yes, GeoSparck sounds like a ton of fun ^_^</description>
		<content:encoded><![CDATA[<p>Great job on the podcast guys! I'll totally be tuning in next week. I especially liked the different perspectives between the dev and you guys. Great show. Oh, and yes, GeoSparck sounds like a ton of fun ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Habakuk</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-40799</link>
		<dc:creator>Habakuk</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-40799</guid>
		<description>geoSpark looks really good. Loved already geoDefense and geoSwarm (hopefully there will be published some more levels too). Not easy, a real challenge, very fine modernized retro graphics and impressive sounds.</description>
		<content:encoded><![CDATA[<p>geoSpark looks really good. Loved already geoDefense and geoSwarm (hopefully there will be published some more levels too). Not easy, a real challenge, very fine modernized retro graphics and impressive sounds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Habakuk</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-320938</link>
		<dc:creator>Habakuk</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-320938</guid>
		<description>geoSpark looks really good. Loved already geoDefense and geoSwarm (hopefully there will be published some more levels too). Not easy, a real challenge, very fine modernized retro graphics and impressive sounds.</description>
		<content:encoded><![CDATA[<p>geoSpark looks really good. Loved already geoDefense and geoSwarm (hopefully there will be published some more levels too). Not easy, a real challenge, very fine modernized retro graphics and impressive sounds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-40770</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-40770</guid>
		<description>I am really surprised you are having such strong negative reactions to squareball, your comments come off as very similar to the people who didn&#039;t like geodefence for being too difficult. It does have a high learning curve, which you point out to be it&#039;s biggest draw back(though the levels actually do start out extremely easy, with a verly slight raise in difficulty from one to the other), but it feels as if you didn&#039;t play the game enough to get past it, to &quot;learn it&quot;. I found that as I went along there was a real progression in skill where I could go back to earlier levels that troubled me and blast through them. Once I found myself used to the game, I never had those moments, that you describe, where deaths were out of my control, weren&#039;t my fault. Perhaps you just prefer tower defense games, and I am hardly saying you are wrong, I personally didn&#039;t love geodefense(or tower defense games in general) but excuse me for attempting to make the excuse, &quot;perhaps it&#039;s not the game that sucks, but you.&quot;</description>
		<content:encoded><![CDATA[<p>I am really surprised you are having such strong negative reactions to squareball, your comments come off as very similar to the people who didn't like geodefence for being too difficult. It does have a high learning curve, which you point out to be it's biggest draw back(though the levels actually do start out extremely easy, with a verly slight raise in difficulty from one to the other), but it feels as if you didn't play the game enough to get past it, to "learn it". I found that as I went along there was a real progression in skill where I could go back to earlier levels that troubled me and blast through them. Once I found myself used to the game, I never had those moments, that you describe, where deaths were out of my control, weren't my fault. Perhaps you just prefer tower defense games, and I am hardly saying you are wrong, I personally didn't love geodefense(or tower defense games in general) but excuse me for attempting to make the excuse, "perhaps it's not the game that sucks, but you."</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-320937</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-320937</guid>
		<description>I am really surprised you are having such strong negative reactions to squareball, your comments come off as very similar to the people who didn&#039;t like geodefence for being too difficult. It does have a high learning curve, which you point out to be it&#039;s biggest draw back(though the levels actually do start out extremely easy, with a verly slight raise in difficulty from one to the other), but it feels as if you didn&#039;t play the game enough to get past it, to &quot;learn it&quot;. I found that as I went along there was a real progression in skill where I could go back to earlier levels that troubled me and blast through them. Once I found myself used to the game, I never had those moments, that you describe, where deaths were out of my control, weren&#039;t my fault. Perhaps you just prefer tower defense games, and I am hardly saying you are wrong, I personally didn&#039;t love geodefense(or tower defense games in general) but excuse me for attempting to make the excuse, &quot;perhaps it&#039;s not the game that sucks, but you.&quot;</description>
		<content:encoded><![CDATA[<p>I am really surprised you are having such strong negative reactions to squareball, your comments come off as very similar to the people who didn't like geodefence for being too difficult. It does have a high learning curve, which you point out to be it's biggest draw back(though the levels actually do start out extremely easy, with a verly slight raise in difficulty from one to the other), but it feels as if you didn't play the game enough to get past it, to "learn it". I found that as I went along there was a real progression in skill where I could go back to earlier levels that troubled me and blast through them. Once I found myself used to the game, I never had those moments, that you describe, where deaths were out of my control, weren't my fault. Perhaps you just prefer tower defense games, and I am hardly saying you are wrong, I personally didn't love geodefense(or tower defense games in general) but excuse me for attempting to make the excuse, "perhaps it's not the game that sucks, but you."</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oneiromancer</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-40759</link>
		<dc:creator>Oneiromancer</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-40759</guid>
		<description>Ah, geoSpark is one of those type of games. Not my thing, but clearly there&#039;s a market for it judging by the reception in these comments. I hope that he&#039;s just licensing his art to Imangi while he&#039;s working on a different game for his own studio.</description>
		<content:encoded><![CDATA[<p>Ah, geoSpark is one of those type of games. Not my thing, but clearly there's a market for it judging by the reception in these comments. I hope that he's just licensing his art to Imangi while he's working on a different game for his own studio.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oneiromancer</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-320936</link>
		<dc:creator>Oneiromancer</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-320936</guid>
		<description>Ah, geoSpark is one of those type of games. Not my thing, but clearly there&#039;s a market for it judging by the reception in these comments. I hope that he&#039;s just licensing his art to Imangi while he&#039;s working on a different game for his own studio.</description>
		<content:encoded><![CDATA[<p>Ah, geoSpark is one of those type of games. Not my thing, but clearly there's a market for it judging by the reception in these comments. I hope that he's just licensing his art to Imangi while he's working on a different game for his own studio.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-40754</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Tue, 27 Oct 2009 11:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-40754</guid>
		<description>Kinda reminds me of Eliss... without the holes you have to place the planets or orbs on.</description>
		<content:encoded><![CDATA[<p>Kinda reminds me of Eliss... without the holes you have to place the planets or orbs on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-320935</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Tue, 27 Oct 2009 11:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-320935</guid>
		<description>Kinda reminds me of Eliss... without the holes you have to place the planets or orbs on.</description>
		<content:encoded><![CDATA[<p>Kinda reminds me of Eliss... without the holes you have to place the planets or orbs on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-40750</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Tue, 27 Oct 2009 10:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-40750</guid>
		<description>Well, when I look at the video all I get is a play symbol with a
slash going through it. 
PS Ouch! What did I do to you guys?</description>
		<content:encoded><![CDATA[<p>Well, when I look at the video all I get is a play symbol with a<br />
slash going through it.<br />
PS Ouch! What did I do to you guys?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-320934</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Tue, 27 Oct 2009 10:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-320934</guid>
		<description>Well, when I look at the video all I get is a play symbol with a
slash going through it. 
PS Ouch! What did I do to you guys?</description>
		<content:encoded><![CDATA[<p>Well, when I look at the video all I get is a play symbol with a<br />
slash going through it.<br />
PS Ouch! What did I do to you guys?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VeganTnT</title>
		<link>http://toucharcade.com/2009/10/26/toucharcade-podcast-2-david-whatley-announces-geospark/#comment-40736</link>
		<dc:creator>VeganTnT</dc:creator>
		<pubDate>Tue, 27 Oct 2009 06:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23599#comment-40736</guid>
		<description>I&#039;m only about 30 minutes in but I just got through the Real Racing GTI segment...

Why was there no mention that VW is actually GIVING AWAY REAL CARS!? It&#039;s far less &quot;cheesy&quot; when you can win an actual GTI...</description>
		<content:encoded><![CDATA[<p>I'm only about 30 minutes in but I just got through the Real Racing GTI segment...</p>
<p>Why was there no mention that VW is actually GIVING AWAY REAL CARS!? It's far less "cheesy" when you can win an actual GTI...</p>
]]></content:encoded>
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