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	<title>Comments on: 'Red Conquest' - An Upcoming RTS Set in Space</title>
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	<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: anthonyafterwit</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-46963</link>
		<dc:creator>anthonyafterwit</dc:creator>
		<pubDate>Tue, 15 Dec 2009 21:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-46963</guid>
		<description>Okay, I am freaking loving this game. But I can&#039;t figure out if units have an upkeep cost of both resources and population slots or just population slots. Also, the resource patches and asteroids look too similar. The whole resource collecting is kinda confusing - I can&#039;t tell if my gatherers need to be positioned differently to gather more efficiently or if resource patches start to yield less - I would love some more detail on how to effectively obtain resources. Also, is it possibly to have a group of ships focus fire on one enemy? I haven&#039;t been able to figure that out, even though the enemy AI does it to me up the wazoo. Is it possible for me to target an attack on an individual ship, or can I only sort of clump ships near the target and let my units micro for themselves? Huh? Overall, I&#039;m loving this game. Highly recommend if you&#039;re a fan of the genre.</description>
		<content:encoded><![CDATA[<p>Okay, I am freaking loving this game. But I can't figure out if units have an upkeep cost of both resources and population slots or just population slots. Also, the resource patches and asteroids look too similar. The whole resource collecting is kinda confusing - I can't tell if my gatherers need to be positioned differently to gather more efficiently or if resource patches start to yield less - I would love some more detail on how to effectively obtain resources. Also, is it possibly to have a group of ships focus fire on one enemy? I haven't been able to figure that out, even though the enemy AI does it to me up the wazoo. Is it possible for me to target an attack on an individual ship, or can I only sort of clump ships near the target and let my units micro for themselves? Huh? Overall, I'm loving this game. Highly recommend if you're a fan of the genre.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anthonyafterwit</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-323258</link>
		<dc:creator>anthonyafterwit</dc:creator>
		<pubDate>Tue, 15 Dec 2009 21:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-323258</guid>
		<description>Okay, I am freaking loving this game. But I can&#039;t figure out if units have an upkeep cost of both resources and population slots or just population slots. Also, the resource patches and asteroids look too similar. The whole resource collecting is kinda confusing - I can&#039;t tell if my gatherers need to be positioned differently to gather more efficiently or if resource patches start to yield less - I would love some more detail on how to effectively obtain resources. Also, is it possibly to have a group of ships focus fire on one enemy? I haven&#039;t been able to figure that out, even though the enemy AI does it to me up the wazoo. Is it possible for me to target an attack on an individual ship, or can I only sort of clump ships near the target and let my units micro for themselves? Huh? Overall, I&#039;m loving this game. Highly recommend if you&#039;re a fan of the genre.</description>
		<content:encoded><![CDATA[<p>Okay, I am freaking loving this game. But I can't figure out if units have an upkeep cost of both resources and population slots or just population slots. Also, the resource patches and asteroids look too similar. The whole resource collecting is kinda confusing - I can't tell if my gatherers need to be positioned differently to gather more efficiently or if resource patches start to yield less - I would love some more detail on how to effectively obtain resources. Also, is it possibly to have a group of ships focus fire on one enemy? I haven't been able to figure that out, even though the enemy AI does it to me up the wazoo. Is it possible for me to target an attack on an individual ship, or can I only sort of clump ships near the target and let my units micro for themselves? Huh? Overall, I'm loving this game. Highly recommend if you're a fan of the genre.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blasev</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-46039</link>
		<dc:creator>blasev</dc:creator>
		<pubDate>Tue, 08 Dec 2009 11:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-46039</guid>
		<description>I know this is might seems out of place
but if u make one for psp (as psp minis game)
I&#039;ll have 100% probability to buy the all of your game :D</description>
		<content:encoded><![CDATA[<p>I know this is might seems out of place<br />
but if u make one for psp (as psp minis game)<br />
I'll have 100% probability to buy the all of your game <img src='http://toucharcade.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blasev</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-323257</link>
		<dc:creator>blasev</dc:creator>
		<pubDate>Tue, 08 Dec 2009 11:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-323257</guid>
		<description>I know this is might seems out of place
but if u make one for psp (as psp minis game)
I&#039;ll have 100% probability to buy the all of your game :D</description>
		<content:encoded><![CDATA[<p>I know this is might seems out of place<br />
but if u make one for psp (as psp minis game)<br />
I'll have 100% probability to buy the all of your game <img src='http://toucharcade.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Kooistra</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-43568</link>
		<dc:creator>John Kooistra</dc:creator>
		<pubDate>Tue, 17 Nov 2009 15:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-43568</guid>
		<description>@spiffyone thank you! Though I&#039;m not sure how to even compare all of my own games to each other - BA was very different from BD, and RC will be even more of a departure. 

One thing is for sure, Red Conquest is much larger than either of my previous games, and it will only get larger as I add more story arcs to the campaign mode!

But yeah, I just keep making the games that I want to play, so if you liked the first two, you&#039;ll probably like this one. :)

for rts fans, I think I&#039;ve created something very interesting on the iPhone - it&#039;s not exactly like the other rts app store offerings, which seem to be direct copies of the existing PC style of rts games. So if you&#039;re an rts fan with an iPhone, I think you&#039;ll be intrigued by the gameplay mehanics iv set up in red conquest. :)</description>
		<content:encoded><![CDATA[<p>@spiffyone thank you! Though I'm not sure how to even compare all of my own games to each other - BA was very different from BD, and RC will be even more of a departure. </p>
<p>One thing is for sure, Red Conquest is much larger than either of my previous games, and it will only get larger as I add more story arcs to the campaign mode!</p>
<p>But yeah, I just keep making the games that I want to play, so if you liked the first two, you'll probably like this one. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>for rts fans, I think I've created something very interesting on the iPhone - it's not exactly like the other rts app store offerings, which seem to be direct copies of the existing PC style of rts games. So if you're an rts fan with an iPhone, I think you'll be intrigued by the gameplay mehanics iv set up in red conquest. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Kooistra</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-323256</link>
		<dc:creator>John Kooistra</dc:creator>
		<pubDate>Tue, 17 Nov 2009 15:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-323256</guid>
		<description>@spiffyone thank you! Though I&#039;m not sure how to even compare all of my own games to each other - BA was very different from BD, and RC will be even more of a departure. 

One thing is for sure, Red Conquest is much larger than either of my previous games, and it will only get larger as I add more story arcs to the campaign mode!

But yeah, I just keep making the games that I want to play, so if you liked the first two, you&#039;ll probably like this one. :)

for rts fans, I think I&#039;ve created something very interesting on the iPhone - it&#039;s not exactly like the other rts app store offerings, which seem to be direct copies of the existing PC style of rts games. So if you&#039;re an rts fan with an iPhone, I think you&#039;ll be intrigued by the gameplay mehanics iv set up in red conquest. :)</description>
		<content:encoded><![CDATA[<p>@spiffyone thank you! Though I'm not sure how to even compare all of my own games to each other - BA was very different from BD, and RC will be even more of a departure. </p>
<p>One thing is for sure, Red Conquest is much larger than either of my previous games, and it will only get larger as I add more story arcs to the campaign mode!</p>
<p>But yeah, I just keep making the games that I want to play, so if you liked the first two, you'll probably like this one. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>for rts fans, I think I've created something very interesting on the iPhone - it's not exactly like the other rts app store offerings, which seem to be direct copies of the existing PC style of rts games. So if you're an rts fan with an iPhone, I think you'll be intrigued by the gameplay mehanics iv set up in red conquest. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-43555</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-43555</guid>
		<description>Looking forward to this one.  Blue Attack! is still one of the best games on this platform, and that&#039;s saying a lot.  Hopefully this one is as good, but even half as good would be better than most.</description>
		<content:encoded><![CDATA[<p>Looking forward to this one.  Blue Attack! is still one of the best games on this platform, and that's saying a lot.  Hopefully this one is as good, but even half as good would be better than most.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-323255</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-323255</guid>
		<description>Looking forward to this one.  Blue Attack! is still one of the best games on this platform, and that&#039;s saying a lot.  Hopefully this one is as good, but even half as good would be better than most.</description>
		<content:encoded><![CDATA[<p>Looking forward to this one.  Blue Attack! is still one of the best games on this platform, and that's saying a lot.  Hopefully this one is as good, but even half as good would be better than most.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tadad1</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-43518</link>
		<dc:creator>tadad1</dc:creator>
		<pubDate>Tue, 17 Nov 2009 07:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-43518</guid>
		<description>Awesome, this looks like the bastard love child of my all time favorite PC RTS  Homeworld and the brilliant Blue Attack both of which I think are timeless and still play regularly.</description>
		<content:encoded><![CDATA[<p>Awesome, this looks like the bastard love child of my all time favorite PC RTS  Homeworld and the brilliant Blue Attack both of which I think are timeless and still play regularly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tadad1</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-323254</link>
		<dc:creator>tadad1</dc:creator>
		<pubDate>Tue, 17 Nov 2009 07:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-323254</guid>
		<description>Awesome, this looks like the bastard love child of my all time favorite PC RTS  Homeworld and the brilliant Blue Attack both of which I think are timeless and still play regularly.</description>
		<content:encoded><![CDATA[<p>Awesome, this looks like the bastard love child of my all time favorite PC RTS  Homeworld and the brilliant Blue Attack both of which I think are timeless and still play regularly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-43510</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 17 Nov 2009 06:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-43510</guid>
		<description>Wow, looks incredible. Hope it plays as well as it looks.</description>
		<content:encoded><![CDATA[<p>Wow, looks incredible. Hope it plays as well as it looks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-323253</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 17 Nov 2009 06:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-323253</guid>
		<description>Wow, looks incredible. Hope it plays as well as it looks.</description>
		<content:encoded><![CDATA[<p>Wow, looks incredible. Hope it plays as well as it looks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stormchild</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-43500</link>
		<dc:creator>Stormchild</dc:creator>
		<pubDate>Tue, 17 Nov 2009 05:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-43500</guid>
		<description>This looks pretty sweet.</description>
		<content:encoded><![CDATA[<p>This looks pretty sweet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stormchild</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-323252</link>
		<dc:creator>Stormchild</dc:creator>
		<pubDate>Tue, 17 Nov 2009 05:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-323252</guid>
		<description>This looks pretty sweet.</description>
		<content:encoded><![CDATA[<p>This looks pretty sweet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HistorySchol</title>
		<link>http://toucharcade.com/2009/11/16/red-conquest-an-upcoming-rts-set-in-space/#comment-43492</link>
		<dc:creator>HistorySchol</dc:creator>
		<pubDate>Tue, 17 Nov 2009 03:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25445#comment-43492</guid>
		<description>Best franchise ever.</description>
		<content:encoded><![CDATA[<p>Best franchise ever.</p>
]]></content:encoded>
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