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	<title>Comments on: 'Little Metal Ball' - A Tilt-Controlled Adventure/Platformer</title>
	<atom:link href="http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: st</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-53000</link>
		<dc:creator>st</dc:creator>
		<pubDate>Mon, 01 Feb 2010 02:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-53000</guid>
		<description>There&#039;s a yahoo group for oxyd fanatics...it includes links to modern updates and offshoots of Oxyd...check it out..</description>
		<content:encoded><![CDATA[<p>There's a yahoo group for oxyd fanatics...it includes links to modern updates and offshoots of Oxyd...check it out..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: st</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-327655</link>
		<dc:creator>st</dc:creator>
		<pubDate>Mon, 01 Feb 2010 02:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-327655</guid>
		<description>There&#039;s a yahoo group for oxyd fanatics...it includes links to modern updates and offshoots of Oxyd...check it out..</description>
		<content:encoded><![CDATA[<p>There's a yahoo group for oxyd fanatics...it includes links to modern updates and offshoots of Oxyd...check it out..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-49193</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-49193</guid>
		<description>Oxyd (and the sequel Per.Oxyd) had a black ball that was really just a mouse pointer—but with a little bit of inertia, and it would bounce back from walls or be harmed by traps. I liked the feel of that. It would work great on iPhone just by treating the whole screen as a touchpad (so it wouldn’t matter where your finger was, but rather what motions you made).

I’d definitely want to buy! Someone should track down the creator :)</description>
		<content:encoded><![CDATA[<p>Oxyd (and the sequel Per.Oxyd) had a black ball that was really just a mouse pointer—but with a little bit of inertia, and it would bounce back from walls or be harmed by traps. I liked the feel of that. It would work great on iPhone just by treating the whole screen as a touchpad (so it wouldn’t matter where your finger was, but rather what motions you made).</p>
<p>I’d definitely want to buy! Someone should track down the creator <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-327654</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-327654</guid>
		<description>Oxyd (and the sequel Per.Oxyd) had a black ball that was really just a mouse pointer—but with a little bit of inertia, and it would bounce back from walls or be harmed by traps. I liked the feel of that. It would work great on iPhone just by treating the whole screen as a touchpad (so it wouldn’t matter where your finger was, but rather what motions you made).

I’d definitely want to buy! Someone should track down the creator :)</description>
		<content:encoded><![CDATA[<p>Oxyd (and the sequel Per.Oxyd) had a black ball that was really just a mouse pointer—but with a little bit of inertia, and it would bounce back from walls or be harmed by traps. I liked the feel of that. It would work great on iPhone just by treating the whole screen as a touchpad (so it wouldn’t matter where your finger was, but rather what motions you made).</p>
<p>I’d definitely want to buy! Someone should track down the creator <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Theory</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-49189</link>
		<dc:creator>The Theory</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-49189</guid>
		<description>YEAH. That&#039;s the one!
It&#039;s been waaaay too long since I&#039;ve played (horrible how computer upgrades render older games moot.heh)... but you may be right about the control.

Someone, make this happen!</description>
		<content:encoded><![CDATA[<p>YEAH. That's the one!<br />
It's been waaaay too long since I've played (horrible how computer upgrades render older games moot.heh)... but you may be right about the control.</p>
<p>Someone, make this happen!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Theory</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-327653</link>
		<dc:creator>The Theory</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-327653</guid>
		<description>YEAH. That&#039;s the one!
It&#039;s been waaaay too long since I&#039;ve played (horrible how computer upgrades render older games moot.heh)... but you may be right about the control.

Someone, make this happen!</description>
		<content:encoded><![CDATA[<p>YEAH. That's the one!<br />
It's been waaaay too long since I've played (horrible how computer upgrades render older games moot.heh)... but you may be right about the control.</p>
<p>Someone, make this happen!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-49120</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Mon, 04 Jan 2010 18:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-49120</guid>
		<description>You don’t meen Oxyd by any chance do you? I enjoyed that on Amiga and Mac, although it cries out for swipe rather than tilt controls, as the only physics involved is in collisions, not rolling/momentum.</description>
		<content:encoded><![CDATA[<p>You don’t meen Oxyd by any chance do you? I enjoyed that on Amiga and Mac, although it cries out for swipe rather than tilt controls, as the only physics involved is in collisions, not rolling/momentum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-327652</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Mon, 04 Jan 2010 18:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-327652</guid>
		<description>You don’t meen Oxyd by any chance do you? I enjoyed that on Amiga and Mac, although it cries out for swipe rather than tilt controls, as the only physics involved is in collisions, not rolling/momentum.</description>
		<content:encoded><![CDATA[<p>You don’t meen Oxyd by any chance do you? I enjoyed that on Amiga and Mac, although it cries out for swipe rather than tilt controls, as the only physics involved is in collisions, not rolling/momentum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Theory</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-49078</link>
		<dc:creator>The Theory</dc:creator>
		<pubDate>Mon, 04 Jan 2010 05:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-49078</guid>
		<description>This is probably totally the wrong place to post this, but anyone remember the old Macintosh shareware game Onyx? I got it off of one of the MacAddict CDs if I remember right. Anyway, it was a ball rolling puzzler that would be absolutely perfect on the iphone/touch platform. I&#039;d love to see it ported over.</description>
		<content:encoded><![CDATA[<p>This is probably totally the wrong place to post this, but anyone remember the old Macintosh shareware game Onyx? I got it off of one of the MacAddict CDs if I remember right. Anyway, it was a ball rolling puzzler that would be absolutely perfect on the iphone/touch platform. I'd love to see it ported over.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Theory</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-327651</link>
		<dc:creator>The Theory</dc:creator>
		<pubDate>Mon, 04 Jan 2010 05:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-327651</guid>
		<description>This is probably totally the wrong place to post this, but anyone remember the old Macintosh shareware game Onyx? I got it off of one of the MacAddict CDs if I remember right. Anyway, it was a ball rolling puzzler that would be absolutely perfect on the iphone/touch platform. I&#039;d love to see it ported over.</description>
		<content:encoded><![CDATA[<p>This is probably totally the wrong place to post this, but anyone remember the old Macintosh shareware game Onyx? I got it off of one of the MacAddict CDs if I remember right. Anyway, it was a ball rolling puzzler that would be absolutely perfect on the iphone/touch platform. I'd love to see it ported over.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Rigney</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-49042</link>
		<dc:creator>Ryan Rigney</dc:creator>
		<pubDate>Sun, 03 Jan 2010 16:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-49042</guid>
		<description>Review side note:

I spoke to Adam Cohen, the creator of LMB, and he explained the image resolution issue to me. The images were compressed slightly, but this was for two reasons - 

1) The download size for the game was reduced by up to 10x
2)  in-game texture loading as the map scrolls became a lot easier, allowing the game to maintain its 60 FPS on devices other than the 3GS</description>
		<content:encoded><![CDATA[<p>Review side note:</p>
<p>I spoke to Adam Cohen, the creator of LMB, and he explained the image resolution issue to me. The images were compressed slightly, but this was for two reasons - </p>
<p>1) The download size for the game was reduced by up to 10x<br />
2)  in-game texture loading as the map scrolls became a lot easier, allowing the game to maintain its 60 FPS on devices other than the 3GS</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Rigney</title>
		<link>http://toucharcade.com/2010/01/03/little-metal-ball-a-tilt-controlled-adventureplatformer/#comment-327650</link>
		<dc:creator>Ryan Rigney</dc:creator>
		<pubDate>Sun, 03 Jan 2010 16:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29175#comment-327650</guid>
		<description>Review side note:

I spoke to Adam Cohen, the creator of LMB, and he explained the image resolution issue to me. The images were compressed slightly, but this was for two reasons - 

1) The download size for the game was reduced by up to 10x
2)  in-game texture loading as the map scrolls became a lot easier, allowing the game to maintain its 60 FPS on devices other than the 3GS</description>
		<content:encoded><![CDATA[<p>Review side note:</p>
<p>I spoke to Adam Cohen, the creator of LMB, and he explained the image resolution issue to me. The images were compressed slightly, but this was for two reasons - </p>
<p>1) The download size for the game was reduced by up to 10x<br />
2)  in-game texture loading as the map scrolls became a lot easier, allowing the game to maintain its 60 FPS on devices other than the 3GS</p>
]]></content:encoded>
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