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	<title>Comments on: 'The Deep' - Super Metroid Goes Deep-Sea Diving</title>
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	<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: MicroD0t</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-53984</link>
		<dc:creator>MicroD0t</dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-53984</guid>
		<description>agree (captcha was micro, lol)</description>
		<content:encoded><![CDATA[<p>agree (captcha was micro, lol)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MicroD0t</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-328014</link>
		<dc:creator>MicroD0t</dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-328014</guid>
		<description>agree (captcha was micro, lol)</description>
		<content:encoded><![CDATA[<p>agree (captcha was micro, lol)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MidianGTX</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-51109</link>
		<dc:creator>MidianGTX</dc:creator>
		<pubDate>Tue, 19 Jan 2010 20:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-51109</guid>
		<description>This is so ridiculous it&#039;s not even roflable.</description>
		<content:encoded><![CDATA[<p>This is so ridiculous it's not even roflable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MidianGTX</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-328013</link>
		<dc:creator>MidianGTX</dc:creator>
		<pubDate>Tue, 19 Jan 2010 20:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-328013</guid>
		<description>This is so ridiculous it&#039;s not even roflable.</description>
		<content:encoded><![CDATA[<p>This is so ridiculous it's not even roflable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MidianGTX</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-51108</link>
		<dc:creator>MidianGTX</dc:creator>
		<pubDate>Tue, 19 Jan 2010 20:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-51108</guid>
		<description>Ecco the Dolphin was also insanely boring, I&#039;m hoping this is closer to Metroidvania/Shadow Complex</description>
		<content:encoded><![CDATA[<p>Ecco the Dolphin was also insanely boring, I'm hoping this is closer to Metroidvania/Shadow Complex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MidianGTX</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-328012</link>
		<dc:creator>MidianGTX</dc:creator>
		<pubDate>Tue, 19 Jan 2010 20:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-328012</guid>
		<description>Ecco the Dolphin was also insanely boring, I&#039;m hoping this is closer to Metroidvania/Shadow Complex</description>
		<content:encoded><![CDATA[<p>Ecco the Dolphin was also insanely boring, I'm hoping this is closer to Metroidvania/Shadow Complex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-49863</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-49863</guid>
		<description>And what you&#039;ve described is one of the defining tropes of the action/adventure genre (and the adventure genre for that matter, but, as you can assume, the action/adventure genre adds action gameplay to the proceedings in equal helpings).  In Legend of Zelda does what you described, albeit in a slightly different fashion, and that game is basically Adventure 2600 on steroids.  So too does the player do much of the same in all the other games I listed.  All predated Metroid.  Metroid didn&#039;t &quot;invent&quot; but rather  &quot;refined&quot; an already existent formula of gameplay design.</description>
		<content:encoded><![CDATA[<p>And what you've described is one of the defining tropes of the action/adventure genre (and the adventure genre for that matter, but, as you can assume, the action/adventure genre adds action gameplay to the proceedings in equal helpings).  In Legend of Zelda does what you described, albeit in a slightly different fashion, and that game is basically Adventure 2600 on steroids.  So too does the player do much of the same in all the other games I listed.  All predated Metroid.  Metroid didn't "invent" but rather  "refined" an already existent formula of gameplay design.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-328011</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-328011</guid>
		<description>And what you&#039;ve described is one of the defining tropes of the action/adventure genre (and the adventure genre for that matter, but, as you can assume, the action/adventure genre adds action gameplay to the proceedings in equal helpings).  In Legend of Zelda does what you described, albeit in a slightly different fashion, and that game is basically Adventure 2600 on steroids.  So too does the player do much of the same in all the other games I listed.  All predated Metroid.  Metroid didn&#039;t &quot;invent&quot; but rather  &quot;refined&quot; an already existent formula of gameplay design.</description>
		<content:encoded><![CDATA[<p>And what you've described is one of the defining tropes of the action/adventure genre (and the adventure genre for that matter, but, as you can assume, the action/adventure genre adds action gameplay to the proceedings in equal helpings).  In Legend of Zelda does what you described, albeit in a slightly different fashion, and that game is basically Adventure 2600 on steroids.  So too does the player do much of the same in all the other games I listed.  All predated Metroid.  Metroid didn't "invent" but rather  "refined" an already existent formula of gameplay design.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-49862</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-49862</guid>
		<description>No.

Ecco was about exploring the underwater environment, finding the crystals hidden throughout the level to open up new areas of the level that you are in as well as new levels themselves, and occasionally solving a little environmental puzzle here and there which was used to also open up new areas (as one does in Legend of Zelda and Metroid, again, two other examples of action/adventure games).</description>
		<content:encoded><![CDATA[<p>No.</p>
<p>Ecco was about exploring the underwater environment, finding the crystals hidden throughout the level to open up new areas of the level that you are in as well as new levels themselves, and occasionally solving a little environmental puzzle here and there which was used to also open up new areas (as one does in Legend of Zelda and Metroid, again, two other examples of action/adventure games).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-328010</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-328010</guid>
		<description>No.

Ecco was about exploring the underwater environment, finding the crystals hidden throughout the level to open up new areas of the level that you are in as well as new levels themselves, and occasionally solving a little environmental puzzle here and there which was used to also open up new areas (as one does in Legend of Zelda and Metroid, again, two other examples of action/adventure games).</description>
		<content:encoded><![CDATA[<p>No.</p>
<p>Ecco was about exploring the underwater environment, finding the crystals hidden throughout the level to open up new areas of the level that you are in as well as new levels themselves, and occasionally solving a little environmental puzzle here and there which was used to also open up new areas (as one does in Legend of Zelda and Metroid, again, two other examples of action/adventure games).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guise</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-49795</link>
		<dc:creator>Guise</dc:creator>
		<pubDate>Sat, 09 Jan 2010 22:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-49795</guid>
		<description>I&#039;m liking this game so far but would really like an option to turn off the music but keep the sound effects.  This is key for me, not because the game&#039;s music is bad but because any game&#039;s music gets old and slightly annoying after a while.  

Quality game, this.</description>
		<content:encoded><![CDATA[<p>I'm liking this game so far but would really like an option to turn off the music but keep the sound effects.  This is key for me, not because the game's music is bad but because any game's music gets old and slightly annoying after a while.  </p>
<p>Quality game, this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guise</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-328009</link>
		<dc:creator>Guise</dc:creator>
		<pubDate>Sat, 09 Jan 2010 22:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-328009</guid>
		<description>I&#039;m liking this game so far but would really like an option to turn off the music but keep the sound effects.  This is key for me, not because the game&#039;s music is bad but because any game&#039;s music gets old and slightly annoying after a while.  

Quality game, this.</description>
		<content:encoded><![CDATA[<p>I'm liking this game so far but would really like an option to turn off the music but keep the sound effects.  This is key for me, not because the game's music is bad but because any game's music gets old and slightly annoying after a while.  </p>
<p>Quality game, this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy M</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-49785</link>
		<dc:creator>Troy M</dc:creator>
		<pubDate>Sat, 09 Jan 2010 21:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-49785</guid>
		<description>They shouldn&#039;t be. It pains me that people are willing to drop $30-40 on the DS for some pretty lame crap, but they refuse to buy a $4 game that would offer way more enjoyment than numerous $30 DS titles.</description>
		<content:encoded><![CDATA[<p>They shouldn't be. It pains me that people are willing to drop $30-40 on the DS for some pretty lame crap, but they refuse to buy a $4 game that would offer way more enjoyment than numerous $30 DS titles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy M</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-328008</link>
		<dc:creator>Troy M</dc:creator>
		<pubDate>Sat, 09 Jan 2010 21:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-328008</guid>
		<description>They shouldn&#039;t be. It pains me that people are willing to drop $30-40 on the DS for some pretty lame crap, but they refuse to buy a $4 game that would offer way more enjoyment than numerous $30 DS titles.</description>
		<content:encoded><![CDATA[<p>They shouldn't be. It pains me that people are willing to drop $30-40 on the DS for some pretty lame crap, but they refuse to buy a $4 game that would offer way more enjoyment than numerous $30 DS titles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: squarezero</title>
		<link>http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/#comment-49718</link>
		<dc:creator>squarezero</dc:creator>
		<pubDate>Sat, 09 Jan 2010 12:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=29669#comment-49718</guid>
		<description>I&#039;ve played Aquaria. The Deep is more fun.</description>
		<content:encoded><![CDATA[<p>I've played Aquaria. The Deep is more fun.</p>
]]></content:encoded>
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