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	<title>Comments on: 'Ancient Frog' on iPad - Developer Thoughts</title>
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	<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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	<item>
		<title>By: big pony polo</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-392119</link>
		<dc:creator>big pony polo</dc:creator>
		<pubDate>Sat, 09 Apr 2011 07:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-392119</guid>
		<description>you are right man..</description>
		<content:encoded><![CDATA[<p>you are right man..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lacoste polo shirts</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-389125</link>
		<dc:creator>lacoste polo shirts</dc:creator>
		<pubDate>Fri, 25 Mar 2011 10:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-389125</guid>
		<description>it&#039;d be a shame if developers take that away to meet the 10MB limit. </description>
		<content:encoded><![CDATA[<p>it'd be a shame if developers take that away to meet the 10MB limit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-60074</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sun, 28 Mar 2010 12:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-60074</guid>
		<description>I think the download limit was increased from 10mb to 20mb for 3g downloads

http://reviews.cnet.com/8301-19512_7-10456067-233.html</description>
		<content:encoded><![CDATA[<p>I think the download limit was increased from 10mb to 20mb for 3g downloads</p>
<p><a href="http://reviews.cnet.com/8301-19512_7-10456067-233.html" rel="nofollow">http://reviews.cnet.com/8301-19512_7-10456067-233.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-330609</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sun, 28 Mar 2010 12:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-330609</guid>
		<description>I think the download limit was increased from 10mb to 20mb for 3g downloads

http://reviews.cnet.com/8301-19512_7-10456067-233.html</description>
		<content:encoded><![CDATA[<p>I think the download limit was increased from 10mb to 20mb for 3g downloads</p>
<p><a href="http://reviews.cnet.com/8301-19512_7-10456067-233.html" rel="nofollow">http://reviews.cnet.com/8301-19512_7-10456067-233.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nigel Tufnel</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-53619</link>
		<dc:creator>Nigel Tufnel</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-53619</guid>
		<description>Would be good if you could link two or more apps on the app store, for example an iPad version and an iPhone version. You buy one, you can then download the other for free.</description>
		<content:encoded><![CDATA[<p>Would be good if you could link two or more apps on the app store, for example an iPad version and an iPhone version. You buy one, you can then download the other for free.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nigel Tufnel</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-330608</link>
		<dc:creator>Nigel Tufnel</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-330608</guid>
		<description>Would be good if you could link two or more apps on the app store, for example an iPad version and an iPhone version. You buy one, you can then download the other for free.</description>
		<content:encoded><![CDATA[<p>Would be good if you could link two or more apps on the app store, for example an iPad version and an iPhone version. You buy one, you can then download the other for free.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-53109</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 02 Feb 2010 07:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-53109</guid>
		<description>At first I was completely disappointed with the iPad. But the more I think about what it really is, the more I see the use for it. I use my iPhone instead of my laptop at home all the time. My wife and I will both be sitting on the couch, her on a laptop and me on my iPhone both surfing the web.  My perception and use of the web has changes dramatically with my iPhone and I see the iPad being an extension of that. Even though I have a very well equipped laptop, I opt to use the iPhone because of the convience and form factor. I see the iPad building on those
strengths and overcoming the iPhones biggest web shortcoming which is screen size. If they can find a way to continually sync the pad and phone, so that I could browse a webpage of play a game on the pad, then continue it on the phone when I had to leave, then I could definitely see myself buying one.</description>
		<content:encoded><![CDATA[<p>At first I was completely disappointed with the iPad. But the more I think about what it really is, the more I see the use for it. I use my iPhone instead of my laptop at home all the time. My wife and I will both be sitting on the couch, her on a laptop and me on my iPhone both surfing the web.  My perception and use of the web has changes dramatically with my iPhone and I see the iPad being an extension of that. Even though I have a very well equipped laptop, I opt to use the iPhone because of the convience and form factor. I see the iPad building on those<br />
strengths and overcoming the iPhones biggest web shortcoming which is screen size. If they can find a way to continually sync the pad and phone, so that I could browse a webpage of play a game on the pad, then continue it on the phone when I had to leave, then I could definitely see myself buying one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-330607</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 02 Feb 2010 07:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-330607</guid>
		<description>At first I was completely disappointed with the iPad. But the more I think about what it really is, the more I see the use for it. I use my iPhone instead of my laptop at home all the time. My wife and I will both be sitting on the couch, her on a laptop and me on my iPhone both surfing the web.  My perception and use of the web has changes dramatically with my iPhone and I see the iPad being an extension of that. Even though I have a very well equipped laptop, I opt to use the iPhone because of the convience and form factor. I see the iPad building on those
strengths and overcoming the iPhones biggest web shortcoming which is screen size. If they can find a way to continually sync the pad and phone, so that I could browse a webpage of play a game on the pad, then continue it on the phone when I had to leave, then I could definitely see myself buying one.</description>
		<content:encoded><![CDATA[<p>At first I was completely disappointed with the iPad. But the more I think about what it really is, the more I see the use for it. I use my iPhone instead of my laptop at home all the time. My wife and I will both be sitting on the couch, her on a laptop and me on my iPhone both surfing the web.  My perception and use of the web has changes dramatically with my iPhone and I see the iPad being an extension of that. Even though I have a very well equipped laptop, I opt to use the iPhone because of the convience and form factor. I see the iPad building on those<br />
strengths and overcoming the iPhones biggest web shortcoming which is screen size. If they can find a way to continually sync the pad and phone, so that I could browse a webpage of play a game on the pad, then continue it on the phone when I had to leave, then I could definitely see myself buying one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MindJuice</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-53094</link>
		<dc:creator>MindJuice</dc:creator>
		<pubDate>Tue, 02 Feb 2010 01:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-53094</guid>
		<description>I think that is a great option, just as long as iPad users know very clearly up front that they need to upgrade to get the full experience.

I would put a pop-up in the app to tell them &quot;Hey...I see you are running Ground Effect on an iPad.  Click here to upgrade to the full iPad version.&quot;

Probably want to be careful with the wording so people don&#039;t feel like they got cheated.

Otherwise you are going to end up with a bunch of 1 star ratings saying &quot;WTF?  I paid $2.99 for this game and now I have to PAY AGAIN to get good graphics on my iPad?  What a ripoff!&quot;</description>
		<content:encoded><![CDATA[<p>I think that is a great option, just as long as iPad users know very clearly up front that they need to upgrade to get the full experience.</p>
<p>I would put a pop-up in the app to tell them "Hey...I see you are running Ground Effect on an iPad.  Click here to upgrade to the full iPad version."</p>
<p>Probably want to be careful with the wording so people don't feel like they got cheated.</p>
<p>Otherwise you are going to end up with a bunch of 1 star ratings saying "WTF?  I paid $2.99 for this game and now I have to PAY AGAIN to get good graphics on my iPad?  What a ripoff!"</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MindJuice</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-330606</link>
		<dc:creator>MindJuice</dc:creator>
		<pubDate>Tue, 02 Feb 2010 01:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-330606</guid>
		<description>I think that is a great option, just as long as iPad users know very clearly up front that they need to upgrade to get the full experience.

I would put a pop-up in the app to tell them &quot;Hey...I see you are running Ground Effect on an iPad.  Click here to upgrade to the full iPad version.&quot;

Probably want to be careful with the wording so people don&#039;t feel like they got cheated.

Otherwise you are going to end up with a bunch of 1 star ratings saying &quot;WTF?  I paid $2.99 for this game and now I have to PAY AGAIN to get good graphics on my iPad?  What a ripoff!&quot;</description>
		<content:encoded><![CDATA[<p>I think that is a great option, just as long as iPad users know very clearly up front that they need to upgrade to get the full experience.</p>
<p>I would put a pop-up in the app to tell them "Hey...I see you are running Ground Effect on an iPad.  Click here to upgrade to the full iPad version."</p>
<p>Probably want to be careful with the wording so people don't feel like they got cheated.</p>
<p>Otherwise you are going to end up with a bunch of 1 star ratings saying "WTF?  I paid $2.99 for this game and now I have to PAY AGAIN to get good graphics on my iPad?  What a ripoff!"</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: poddypops</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-53052</link>
		<dc:creator>poddypops</dc:creator>
		<pubDate>Mon, 01 Feb 2010 14:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-53052</guid>
		<description>I for sure am getting an ipad and i already own a 1gen ipod touch, iphone 3G and an iphone 3GS. Was thinking about getting a Kindel or something but this has certainly won me in that respect plus a lot more.</description>
		<content:encoded><![CDATA[<p>I for sure am getting an ipad and i already own a 1gen ipod touch, iphone 3G and an iphone 3GS. Was thinking about getting a Kindel or something but this has certainly won me in that respect plus a lot more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: poddypops</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-330605</link>
		<dc:creator>poddypops</dc:creator>
		<pubDate>Mon, 01 Feb 2010 14:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-330605</guid>
		<description>I for sure am getting an ipad and i already own a 1gen ipod touch, iphone 3G and an iphone 3GS. Was thinking about getting a Kindel or something but this has certainly won me in that respect plus a lot more.</description>
		<content:encoded><![CDATA[<p>I for sure am getting an ipad and i already own a 1gen ipod touch, iphone 3G and an iphone 3GS. Was thinking about getting a Kindel or something but this has certainly won me in that respect plus a lot more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OhSoleMio</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-53030</link>
		<dc:creator>OhSoleMio</dc:creator>
		<pubDate>Mon, 01 Feb 2010 06:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-53030</guid>
		<description>You are damned right whenypu say that when they add all the stuff we are bitching about to it, we will buy it. The point is, it DOESNT have it so we WONT buy it.</description>
		<content:encoded><![CDATA[<p>You are damned right whenypu say that when they add all the stuff we are bitching about to it, we will buy it. The point is, it DOESNT have it so we WONT buy it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OhSoleMio</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-330604</link>
		<dc:creator>OhSoleMio</dc:creator>
		<pubDate>Mon, 01 Feb 2010 06:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-330604</guid>
		<description>You are damned right whenypu say that when they add all the stuff we are bitching about to it, we will buy it. The point is, it DOESNT have it so we WONT buy it.</description>
		<content:encoded><![CDATA[<p>You are damned right whenypu say that when they add all the stuff we are bitching about to it, we will buy it. The point is, it DOESNT have it so we WONT buy it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Porsupah</title>
		<link>http://toucharcade.com/2010/01/31/ancient-frog-on-ipad-developer-thoughts/#comment-52999</link>
		<dc:creator>Porsupah</dc:creator>
		<pubDate>Mon, 01 Feb 2010 00:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=31151#comment-52999</guid>
		<description>It could be interesting to see some stats for whether an app&#039;s downloaded over a cellular network, or WiFi/DSL/etc, but only Apple would have such data, and I doubt they&#039;ll be sharing. Personally, I&#039;ve almost never (out of &gt;900 apps in iTunes) downloaded an app over cellular, simply because of the throughput - just webpages are often bad enough, let alone 10MB.

If a dev feels that filesize limit is a sufficiently strong factor, perhaps one solution would be offering the bulk of the application as the paid download, and additional parts as free in-app purchases, which the user could take care of some other time, or even straight away.</description>
		<content:encoded><![CDATA[<p>It could be interesting to see some stats for whether an app's downloaded over a cellular network, or WiFi/DSL/etc, but only Apple would have such data, and I doubt they'll be sharing. Personally, I've almost never (out of &gt;900 apps in iTunes) downloaded an app over cellular, simply because of the throughput - just webpages are often bad enough, let alone 10MB.</p>
<p>If a dev feels that filesize limit is a sufficiently strong factor, perhaps one solution would be offering the bulk of the application as the paid download, and additional parts as free in-app purchases, which the user could take care of some other time, or even straight away.</p>
]]></content:encoded>
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