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	<title>Comments on: GDC 2010: 'Sword &amp; Sworcery EP'- The Most Amazing Game I've Seen at GDC</title>
	<atom:link href="http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:35:00 +0000</lastBuildDate>
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		<title>By: CheetahDeals Blog</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-388262</link>
		<dc:creator>CheetahDeals Blog</dc:creator>
		<pubDate>Wed, 16 Mar 2011 13:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-388262</guid>
		<description>Oh it looks like the vertical mode video is gone. By the way you described it, though, it sounds kind of like Infinity Blade. I hope it&#039;s not because that&#039;s one of most disappointing parts of the game, the actual gameplay is so repetitive.</description>
		<content:encoded><![CDATA[<p>Oh it looks like the vertical mode video is gone. By the way you described it, though, it sounds kind of like Infinity Blade. I hope it's not because that's one of most disappointing parts of the game, the actual gameplay is so repetitive.</p>
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		<title>By: mario oyunları</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-128120</link>
		<dc:creator>mario oyunları</dc:creator>
		<pubDate>Thu, 10 Jun 2010 02:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-128120</guid>
		<description>it looks great &lt;a href=&#039;http://www.mariooyunu.tk&#039; rel=&quot;nofollow&quot;&gt;mario oyunları&lt;/a&gt;
&lt;a href=&#039;http://www.stratejioyunlari.tk&#039; rel=&quot;nofollow&quot;&gt;strateji oyunları&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>it looks great <a href='http://www.mariooyunu.tk' rel="nofollow">mario oyunları</a><br />
<a href='http://www.stratejioyunlari.tk' rel="nofollow">strateji oyunları</a></p>
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		<title>By: Wander</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-88007</link>
		<dc:creator>Wander</dc:creator>
		<pubDate>Fri, 07 May 2010 07:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-88007</guid>
		<description>This game looks to be the Shadow of the Colossus on the iPhone.

Simply stunning, those who have any badmouthing to say regarding the artistic direction that the developers took when making the game, can&#039;t recognize the visual aesthetics that revolve around when composing something of this stature. What seems to be an homage to the realm of 16-bit pixelated eccentricity that was long endured by those who were a part of the 80&#039;s and 90&#039;s, this takes that and, representationally, revamps it to something more vivid that you&#039;d have to expect a current-gen console to accomplish. Games like 3D Dot Game Heroes, Braid, and Cave Story continue to push the envelope by reminding everyone that long forgotten &quot;linear&quot; modes and styles of playing can be given a breath of fresh air and can be as fun as any &quot;new&quot; game out, if not more fun.

My chief concern is hoping that the game doesn&#039;t become too environment-driven and that there is an emphasis on more than one enemy, aside from that I applaud the developers on this and hope they achieve more recognition.</description>
		<content:encoded><![CDATA[<p>This game looks to be the Shadow of the Colossus on the iPhone.</p>
<p>Simply stunning, those who have any badmouthing to say regarding the artistic direction that the developers took when making the game, can't recognize the visual aesthetics that revolve around when composing something of this stature. What seems to be an homage to the realm of 16-bit pixelated eccentricity that was long endured by those who were a part of the 80's and 90's, this takes that and, representationally, revamps it to something more vivid that you'd have to expect a current-gen console to accomplish. Games like 3D Dot Game Heroes, Braid, and Cave Story continue to push the envelope by reminding everyone that long forgotten "linear" modes and styles of playing can be given a breath of fresh air and can be as fun as any "new" game out, if not more fun.</p>
<p>My chief concern is hoping that the game doesn't become too environment-driven and that there is an emphasis on more than one enemy, aside from that I applaud the developers on this and hope they achieve more recognition.</p>
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		<title>By: Marius</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-59792</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Thu, 25 Mar 2010 23:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-59792</guid>
		<description>Those graphics are BEAUTIFUL.

You know what&#039;s wrong you people?  

You lack IMAGINATION!  
This is what happens when we get spoiled on graphics to the point where your mind has nothing left to do.  This game harkens back to a time where the emphasis was truly placed on story, gameplay, and the experience.  Finally, a game that will take you somewhere else.  And, because you are not gawking at all that roto-scoped, anti-aliased, raytraced, 3D polygonal goodness, you are focus is squarely where it belongs.

Kudos to the developers of this fine effort!</description>
		<content:encoded><![CDATA[<p>Those graphics are BEAUTIFUL.</p>
<p>You know what's wrong you people?  </p>
<p>You lack IMAGINATION!<br />
This is what happens when we get spoiled on graphics to the point where your mind has nothing left to do.  This game harkens back to a time where the emphasis was truly placed on story, gameplay, and the experience.  Finally, a game that will take you somewhere else.  And, because you are not gawking at all that roto-scoped, anti-aliased, raytraced, 3D polygonal goodness, you are focus is squarely where it belongs.</p>
<p>Kudos to the developers of this fine effort!</p>
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		<title>By: Crambazzle</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58481</link>
		<dc:creator>Crambazzle</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58481</guid>
		<description>I was using Braid as an example of a game trying to achieve similar recognition successfully. I never called this game &#039;a fail&#039; and clearly you know more about this than I do, seeing as you have actually played it. As I stated originally I am personally very interested in this game, and I hope it will be as good as is hinted in the article.

All I was doing was outlining the reasons I think this game will not be particularly successful. I wasn&#039;t casting random aspersions on how good or otherwise this game is, but I was forcibly reminded of a review a while ago of a game called Passage, which was also described as an experience. This was quite poorly received, and though I am aware this is very different as a game, I can&#039;t help but think it is going to attract the same sorts of buyers.

It&#039;s just my opinion anyway, it&#039;s not necessarily going to sell badly. And I&#039;m sure all the glowing reports toucharcade is giving it will help publicise and build some hype and it before its release. I&#039;m just warning people that there&#039;s a possibility that it won&#039;t be the iphone&#039;s answer to Half-Life.</description>
		<content:encoded><![CDATA[<p>I was using Braid as an example of a game trying to achieve similar recognition successfully. I never called this game 'a fail' and clearly you know more about this than I do, seeing as you have actually played it. As I stated originally I am personally very interested in this game, and I hope it will be as good as is hinted in the article.</p>
<p>All I was doing was outlining the reasons I think this game will not be particularly successful. I wasn't casting random aspersions on how good or otherwise this game is, but I was forcibly reminded of a review a while ago of a game called Passage, which was also described as an experience. This was quite poorly received, and though I am aware this is very different as a game, I can't help but think it is going to attract the same sorts of buyers.</p>
<p>It's just my opinion anyway, it's not necessarily going to sell badly. And I'm sure all the glowing reports toucharcade is giving it will help publicise and build some hype and it before its release. I'm just warning people that there's a possibility that it won't be the iphone's answer to Half-Life.</p>
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		<title>By: David</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58433</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 15 Mar 2010 02:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58433</guid>
		<description>Oh, this is beautiful work. Outstanding.</description>
		<content:encoded><![CDATA[<p>Oh, this is beautiful work. Outstanding.</p>
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		<title>By: Doffie</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58404</link>
		<dc:creator>Doffie</dc:creator>
		<pubDate>Mon, 15 Mar 2010 00:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58404</guid>
		<description>I think I&#039;m going to like it.  Looks immersive in a way I like, and magical charm surely has a place on the iPhone.  My iPhone, at least.</description>
		<content:encoded><![CDATA[<p>I think I'm going to like it.  Looks immersive in a way I like, and magical charm surely has a place on the iPhone.  My iPhone, at least.</p>
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		<title>By: choster</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58351</link>
		<dc:creator>choster</dc:creator>
		<pubDate>Sun, 14 Mar 2010 05:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58351</guid>
		<description>definitely the lock-on  sound from the legend of zelda series, i tought i was the only one to note this. you&#039;re a good zelda fan hahaha</description>
		<content:encoded><![CDATA[<p>definitely the lock-on  sound from the legend of zelda series, i tought i was the only one to note this. you're a good zelda fan hahaha</p>
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		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58336</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58336</guid>
		<description>Ahh, but, when the creature is on its knees, begging for mercy, you do not have to kill it....  In playing the game, I felt a strong sense that it was wrong to kill the creature.  The strength of that sense, and the degree of guilt I felt for &lt;i&gt;killing&lt;/i&gt; it, in the name of seeing the game fully demonstrated, was surprising and quite telling -- given that I had played it only three minutes.  

I was thinking about how I killed the creature -- feeling bad about it -- for the rest of the afternoon and kept bringing it up to Arn and Eli.  That&#039;s kind of amazing, to me.

Maybe you don&#039;t want to kill the creature, either.  That&#039;s ok here...</description>
		<content:encoded><![CDATA[<p>Ahh, but, when the creature is on its knees, begging for mercy, you do not have to kill it....  In playing the game, I felt a strong sense that it was wrong to kill the creature.  The strength of that sense, and the degree of guilt I felt for <i>killing</i> it, in the name of seeing the game fully demonstrated, was surprising and quite telling -- given that I had played it only three minutes.  </p>
<p>I was thinking about how I killed the creature -- feeling bad about it -- for the rest of the afternoon and kept bringing it up to Arn and Eli.  That's kind of amazing, to me.</p>
<p>Maybe you don't want to kill the creature, either.  That's ok here...</p>
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		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58335</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58335</guid>
		<description>Crambazzle-- So the team ran a fail because they did not emulate Braid??</description>
		<content:encoded><![CDATA[<p>Crambazzle-- So the team ran a fail because they did not emulate Braid??</p>
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		<title>By: Fishyloonger</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58286</link>
		<dc:creator>Fishyloonger</dc:creator>
		<pubDate>Sat, 13 Mar 2010 13:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58286</guid>
		<description>Have to agree here. The game seemed positive and mysterious until that part, where it just seemed gruesome to me. It really seemed to break the mood, and although I also must admit it sounds silly, that makes me think it&#039;s probably not my type of game.</description>
		<content:encoded><![CDATA[<p>Have to agree here. The game seemed positive and mysterious until that part, where it just seemed gruesome to me. It really seemed to break the mood, and although I also must admit it sounds silly, that makes me think it's probably not my type of game.</p>
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		<title>By: Daniel</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58249</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 13 Mar 2010 08:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58249</guid>
		<description>Not excited.</description>
		<content:encoded><![CDATA[<p>Not excited.</p>
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		<title>By: jason</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58221</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 13 Mar 2010 02:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58221</guid>
		<description>what&#039;s the motivation for chasing down that man-bear and beating him up? hopefully there&#039;s a story to back this stuff up.</description>
		<content:encoded><![CDATA[<p>what's the motivation for chasing down that man-bear and beating him up? hopefully there's a story to back this stuff up.</p>
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		<title>By: Syzygy</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58204</link>
		<dc:creator>Syzygy</dc:creator>
		<pubDate>Sat, 13 Mar 2010 01:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58204</guid>
		<description>Sorry, this looks lame. Why bother rehashing the old tired crap from the 90&#039;s? Let&#039;s make use of modern technology &amp; interfaces by NOT rehashing old crap.</description>
		<content:encoded><![CDATA[<p>Sorry, this looks lame. Why bother rehashing the old tired crap from the 90's? Let's make use of modern technology &amp; interfaces by NOT rehashing old crap.</p>
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		<title>By: Crambazzle</title>
		<link>http://toucharcade.com/2010/03/11/gdc-2010-sword-sworcery-ep-the-most-amazing-game-ive-seen-at-gdc/#comment-58183</link>
		<dc:creator>Crambazzle</dc:creator>
		<pubDate>Sat, 13 Mar 2010 00:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=34145#comment-58183</guid>
		<description>I was comparing it to Braid because it is an indie game with puzzle elements which is trying to be appreciated as art as well as a game, and trying to bring something new to a platform crammed with generic titles. I was saying that these games are only ever successful if you mix the three elements of atmospheric music, relatively original or unusual graphics, and solid gameplay to back it up.

The reason pixel art games are different is that they are rarely - if ever - successful. This is because a) there isn&#039;t as much detail, so it is harder to impress things on the gamer; and b) many consumers on the app store are from a younger generation and when they see a game with these graphics think &quot;this must be old, which means it is must be bad.&quot;

I never wrote this game off. The first thing I said was &quot;this looks interesting&quot;, so obviously I will look out for more details on the future. I have never played Half-Life so I can&#039;t really judge on the tram ride comparison, but I think it unlikely that after this first section the game bursts into an all-action FPS, or something massively spectacular like that. Obviously by comparing it to Half-Life the developer was hoping to gather some feverish anticipation in the community, and it has clearly worked, but I can&#039;t help but think there will be a fair few disappointed people when this comes out.</description>
		<content:encoded><![CDATA[<p>I was comparing it to Braid because it is an indie game with puzzle elements which is trying to be appreciated as art as well as a game, and trying to bring something new to a platform crammed with generic titles. I was saying that these games are only ever successful if you mix the three elements of atmospheric music, relatively original or unusual graphics, and solid gameplay to back it up.</p>
<p>The reason pixel art games are different is that they are rarely - if ever - successful. This is because a) there isn't as much detail, so it is harder to impress things on the gamer; and b) many consumers on the app store are from a younger generation and when they see a game with these graphics think "this must be old, which means it is must be bad."</p>
<p>I never wrote this game off. The first thing I said was "this looks interesting", so obviously I will look out for more details on the future. I have never played Half-Life so I can't really judge on the tram ride comparison, but I think it unlikely that after this first section the game bursts into an all-action FPS, or something massively spectacular like that. Obviously by comparing it to Half-Life the developer was hoping to gather some feverish anticipation in the community, and it has clearly worked, but I can't help but think there will be a fair few disappointed people when this comes out.</p>
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