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'Mummy Panic' Review - 'Chu Chu Rocket' Meets the Undead

posted July 7th, 2010 7:49 PM EDT by Eli Hodapp in $2.99, Games, iPhone games, iPod touch games, Puzzle, Reviews

It seems like nearly every classic video game mechanic in existence is represented on the App Store in one way or another, either through blatant clones, lovingly inspired homages, or something else in between. Mummy Panic [$2.99] lies somewhere near the "lovingly inspired homage" side of the spectrum, with gameplay reminiscent of Chu Chu Rocket, graphics that remind me of the dungeons found in Zelda: A Link to the Past, and a load of other video game and movie references that will either go completely over your head, or leave you smiling.

In the game, you must guide a set of mummies to open crates of loot, where they hope to go un-noticed, get boxed up, and finally escape the pyramid they've been trapped in for so long. Hitting a button in the bottom right corner of the screen puts the mummies in motion, and they'll walk forward until they hit a wall or other obstacle, turn right, and keep walking. You can change their direction by placing arrows on the floor, and each level has a limited number of arrows you can use. Later levels introduce traps to avoid, and explorers to evade. There isn't any penalty for goofing up on a level, and you can either play the game via careful analysis and planning to get the mummies in their crate in one shot, or just keep moving arrows around and guide them there with trial and error.

Three difficulty levels are included with over 50 levels. It would be nice to be able to skip forward a few levels if you get stuck like you can in similar puzzle games, as getting stumped and being stuck on a level is really the only down side to Mummy Panic. Either way, I'm a huge fan of any game with sprite based art, and the developers of Mummy Panic have done a great job at emulating the look of an old 16-bit game, much like Super QuickHook.

They've also put together a gameplay video which serves as a bit of a tutorial, walking through the first two levels and going over the mechanics of the game which I've already mentioned:

If you have fond memories of the Dreamcast (and Gameboy Advance) game ChuChu Rocket, or just like the idea of a puzzle game where you're helping mummies escape, give Mummy Panic a try.

App Store Link: Mummy Panic, $0.99 (Universal)

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  • Josh

    hmmmm. Is it me or is a lot of the art work for the levels a direct rip off of Legend of Zelda: A Link to the Past?

  • Josh

    hmmmm. Is it me or is a lot of the art work for the levels a direct rip off of Legend of Zelda: A Link to the Past?

  • Cyggie

    Oh crap! Now I got that song in my head. Chu Chu Lovely Muni Muni Mura Mura Purin Purin Boron Nurururerorero!
    Imagine a band that consists of half System of a Down and half Puffy AmiYumi and you've got japanese metal at its (finest?) (worst?) called Maximum the Hormone. Anyway, the Chu Chu reference triggered it like a nightmare!

  • Cyggie

    Oh crap! Now I got that song in my head. Chu Chu Lovely Muni Muni Mura Mura Purin Purin Boron Nurururerorero!
    Imagine a band that consists of half System of a Down and half Puffy AmiYumi and you've got japanese metal at its (finest?) (worst?) called Maximum the Hormone. Anyway, the Chu Chu reference triggered it like a nightmare!

  • http://www.porblem.com Christopher Sisk

    @Josh

    Hi, I'm the developer for Mummy Panic. While the level art is definitely inspired by Zelda3 (and with good cause, it's pretty much the epitome of 16 bit top down sprite art IMHO), it's not a rip. You can confirm this pretty easily by grabbing the sprite art from Zelda 3 and putting it side by side with the sprite art from Mummy Panic. However, certain elements were kept pretty close, as a homage, more specifically the tiles of the walls are set up in the same way in the common wall sprites.

    Now while I did this on purpose, I certainly hope it doesn't become distracting. If it is, I can change it very easily, though I'd hate to since I very much enjoy bringing a Zelda vibe into the "levels", simply because it's one of the best games ever made. What do you think? While there is no grounds for legal action, since it's easy to prove I built the items from scratch, I'd hate for it to become a distraction for players instead of a fun callback as I intended.

    • Josh

      It is not distracting it just seemed at first glance the sprites were taken directly from the game instead of created.

  • http://www.porblem.com Christopher Sisk

    @Josh

    Hi, I'm the developer for Mummy Panic. While the level art is definitely inspired by Zelda3 (and with good cause, it's pretty much the epitome of 16 bit top down sprite art IMHO), it's not a rip. You can confirm this pretty easily by grabbing the sprite art from Zelda 3 and putting it side by side with the sprite art from Mummy Panic. However, certain elements were kept pretty close, as a homage, more specifically the tiles of the walls are set up in the same way in the common wall sprites.

    Now while I did this on purpose, I certainly hope it doesn't become distracting. If it is, I can change it very easily, though I'd hate to since I very much enjoy bringing a Zelda vibe into the "levels", simply because it's one of the best games ever made. What do you think? While there is no grounds for legal action, since it's easy to prove I built the items from scratch, I'd hate for it to become a distraction for players instead of a fun callback as I intended.

    • Josh

      It is not distracting it just seemed at first glance the sprites were taken directly from the game instead of created.

  • ASFx

    Hi Chris,

    The game looks amazing and you should definitely not change the art. I don't feel like the Zelda-inspired artwork is distracting at all. In fact it adds to the quality of the game. I just purchased the game based on your youtube video :)

  • ASFx

    Hi Chris,

    The game looks amazing and you should definitely not change the art. I don't feel like the Zelda-inspired artwork is distracting at all. In fact it adds to the quality of the game. I just purchased the game based on your youtube video :)


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